Previously, the Cooja mote assumed that its file was always initially empty (file.endptr == 0). Therefore, a file uploaded to a mote's CFS could never be read by the mote, as the mote would prevent reads from going past the EOF (indicated by endptr).
By tracking the file size and making it accessible to Cooja, the correct size of the uploaded file can be reported to the mote and allow it to read the uploaded file.
Refactored RadioMediumObservable to RadioTransmissionObservable because of its function
Added correct RadioMediumObservable and updating in AbstractRadioMedium, DirectedGraphMedium and MRM
Added some documentation
The packet converter used to generate packets of length zero
when it encountered errors during conversion. This caused
exceptions in packet analyzers.
Now the converter returns null in case of error. Appropriate
checks have been added to the code that uses the return value.
* Fix CCA detection in Cooja in the case when the receiver swicthes on the right channel during an ongoing transmission. Always add a connection on transmission, even when the channel is not correct. Initially the connection is in a dormant state; this mimics what Cooja is doing when the receiver radio is turned off;
when the receiver is turned on and switched to the right channel, `updateSignalStrengths()` is called, and the connection starts to recieve PHY-level traffic.
* Add "channel" property for DGRM edges.
* Avoid cross-channel interference on DGRM and MRM radio mediums
In the previous implementation a click event was triggered when the
button was pressed.
This implementation allows to set and release buttons independently both
by mouse clicking and by key typing.
SIM_CONTROL_PLGUIN are handled like SIM_PLUGIN, with one exception.
If the simulation is started with -nogui=<simfile> than it is checked
if a controlling plugin is loaded. If not, the simulation terminates
with an error message.
The implementation of clickButton(), pressButton(), and releaseButton()
can be shared accross the several node-dependent implementations as
they use the node-dependent doPressButton() doReleaseButton() routines.
As every Button has a node-specific implementation part, this should be
the minimal interface to the backend node emulator for pressing and
releasing a button.