This reverts commit 029bc0ee27, reversing
changes made to a7b3e99644.
This uses LGPL libopencm3. While the patch doesn't include the code,
the resulting binary would force the release of all code as LGPL.
On the C128 the custom PFS code doesn't add functionality (as it does with IDE64 support on the C64) but is "only" smaller than the POSIX file i/o code in the C library. But the POSIX directory access code in the C library relies on the POSIX file i/o code anyway so there no point in additionally adding the PFS code to the FTP program.
Relevant cc65 changes...
General:
- The compiler generates "extended" dependency info (like gcc) so there's no need for postprocessing whatsoever :-)
- The linker is very pernickety regarding the ordering of cmdline options so a custom linker rule is necessary :-(
Apple2:
- The various memory usage scenarios aren't specified anymore via separate linker configs but via defines overriding default values in the builtin linker config.
Atari:
- The builtin linker config allows to override the start addr so there no more need for a custom linker config.
- The C library comes with POSIX directory access. So there's no more need for for a custom coding.
CBM:
- The C library comes with POSIX directory access. So there's no more need for for a custom coding.
Either I found and fixed a severe bug in PSOCK_READTO() or I misunderstood something completely. To me PSOCK_READTO() is supposed to return if either the supplied character was read or if the user supplied buffer is exhausted - sor far so good.
However if the latter occurs up to now PSOCK_READTO() was continuing to process characters already read from the network (aka present in the uIP buffer) in order to check if the supplied character was found there and adjust the return value accordingly. But this means that the character processed this way were lost forever for the caller as the next call to PSOCK_READTO() would continue to read past the characters processed this way.
Therefore I removed that character processing altogether. So now if the user supplied buffer is exhausted before the supplied character is found the next call to PSOCK_READTO() starts exactly where previous call left off.
Either I found and fixed a severe bug in PSOCK_READTO() or I misunderstood something completely. To me PSOCK_READTO() is supposed to return if either the supplied character was read or if the user supplied buffer is exhausted - sor far so good.
However if the latter occurs up to now PSOCK_READTO() was continuing to process characters already read from the network (aka present in the uIP buffer) in order to check if the supplied character was found there and adjust the return value accordingly. But this means that the character processed this way were lost forever for the caller as the next call to PSOCK_READTO() would continue to read past the characters processed this way.
Therefore I removed that character processing altogether. So now if the user supplied buffer is exhausted before the supplied character is found the next call to PSOCK_READTO() starts exactly where previous call left off.
This platform is a basic waveshare stm32f107 devkit which contains a
USART, USB device port, some buttons and some LEDs. Unfortunately not
enough to bring up networking, but enough to test building and a
simple contiki shell
This currently supports the stm32f107, but support will be added for
the F105 shortly (missing a linker script and I can't properly test
without a devkit).
While it may very well be beneficial to have explict uiplib_ip4addrconv() and uiplib_ip6addrconv() available for IPv6 builds I'm having a hard time to see the point in uiplib_ip6addrconv() for IPv4 builds.
Unrelated to the above the dispatching of uiplib_ipaddrconv() to either uiplib_ip4addrconv() or uiplib_ip6addrconv() can be accomplished by the C preprocessor only thus avoiding the size/speed overhead of an additional callframe.