gitolite/doc/packaging.mkd

2.0 KiB

F=packaging packaging gitolite

Here's how you'd package gitolite. In the following description, location "X" can be, say, /usr/share/gitolite/conf or some such, and similarly location "Y" can be perhaps /usr/share/gitolite/hooks. It's upto your distro policies where they are.

Step 1: Clone the gitolite repo and run the make command inside the clone

git clone git://github.com/sitaramc/gitolite.git
cd gitolite
make pu.tar     # or "make master.tar" or "make v1.2.tar" etc

Then you explode the tar file in some temporary location.

Alternatively, you can git checkout the tag or branch you want, and run this command in the clone directly:

git describe --tags --long > conf/VERSION

Step 2: Now make the following changes (no trailing slashes in the location values please):

  • src/gl-setup should have the following line:

    GL_PACKAGE_CONF="X"
    
  • conf/example.gitolite.rc should have the following lines:

    $GL_PACKAGE_CONF="X";
    $GL_PACKAGE_HOOKS="Y";
    

Step 3: Move (or arrange to move) the files to their proper locations as given below:

  • everything in "src" goes somewhere on the PATH
  • everything in "conf" goes to location "X"
  • everything in "hooks" goes to location "Y"

Step 4: There is no step 4. Unless you count telling your users to run gl-setup as a step :)

On the initial install (urpmi, yum install, or apt-get install), you could also choose to setup a userid called "gitolite", and run "gl-setup" as that user; however I do not know how you would come up with the initial pubkey that is needed. Anyway, the point is that the "gitolite" user is no more special than any other in terms of hosting gitolite. Any user can host gitolite on his userid by just running "gl-setup".

When you upgrade, just overwrite all the files; it'll all just work. In fact, other than the initial "gl-setup" run, the only time a gitolite hosting user has to actually do anything is to edit their own ~/.gitolite.rc file if they want to enable or disable specific features.