91 lines
4.5 KiB
Markdown
91 lines
4.5 KiB
Markdown
CODE EXAMPLES (from the repo)
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* ./demo-Basic.html - the most basic implementation.
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* ./demo-MIDIPlayer.html - how to parse MIDI files, and interact with the data stream.
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* ./demo-MultipleInstruments.html - synth drum and piano playing together
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* ./demo-WhitneyMusicBox.html - a audio/visual experiment by Jim Bumgardner
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-------------
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DEMOS
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* <a href="http://my.vexflow.com/articles/53">VexFlow</a>
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* <a href="http://qiao.github.com/euphony/">Euphony 3D Piano</a>
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* <a href="http://labs.uxmonk.com/simon-says/">Simon Says</a>
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* <a href="http://labs.uxmonk.com/brite-lite/">Brite Lite</a>
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* <a href="http://mudcu.be/piano/">Color Piano</a>
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-------------
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* <a href="./js/MIDI.loadPlugin.js">MIDI.loadPlugin.js</a>: Decides which framework is best to use, and sends request.
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<pre>
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// interface to download soundfont, then execute callback;
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MIDI.loadPlugin(callback);
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// simple example to get started;
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MIDI.loadPlugin({
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instrument: "acoustic_grand_piano", // or the instrument code 1 (aka the default)
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instruments: [ "acoustic_grand_piano", "acoustic_guitar_nylon" ], // or multiple instruments
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callback: function() { }
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});
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</pre>
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* <a href="./soundfont/soundfont-ogg.js">MIDI.Soundfont.js</a>: Customizable base64 Soundfont.
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* <a href="./js/MIDI.Plugin.js">MIDI.Plugin.js</a>: Ties together the following frameworks;
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<pre>
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MIDI.noteOn(channel, note, velocity, delay);
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MIDI.noteOff(channel, note, delay);
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MIDI.chordOn(channel, chord, velocity, delay);
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MIDI.chordOff(channel, chord, delay);
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MIDI.keyToNote = object; // A0 => 21
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MIDI.noteToKey = object; // 21 => A0
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</pre>
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* <a href="./js/MIDI.Player.js">MIDI.Player.js</a>: Streams the MIDI to the browser.
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<pre>
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MIDI.Player.currentTime = integer; // time we are at now within the song.
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MIDI.Player.endTime = integer; // time when song ends.
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MIDI.Player.playing = boolean; // are we playing? yes or no.
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MIDI.Player.loadFile(file, callback); // load .MIDI from base64 or binary XML request.
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MIDI.Player.start(); // start the MIDI track (you can put this in the loadFile callback)
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MIDI.Player.resume(); // resume the MIDI track from pause.
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MIDI.Player.pause(); // pause the MIDI track.
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MIDI.Player.stop(); // stops all audio being played, and resets currentTime to 0.
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// <b>Callback whenever a note is played;</b>
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MIDI.Player.removeListener(); // removes current listener.
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MIDI.Player.addListener(function(data) { // set it to your own function!
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var now = data.now; // where we are now
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var end = data.end; // time when song ends
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var channel = data.channel; // channel note is playing on
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var message = data.message; // 128 is noteOff, 144 is noteOn
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var note = data.note; // the note
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var velocity = data.velocity; // the velocity of the note
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// then do whatever you want with the information!
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});
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// <b>Smooth animation, interpolates between onMidiEvent calls;</b>
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MIDI.Player.clearAnimation(); // clears current animation.
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MIDI.Player.setAnimation(function(data) {
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var now = data.now; // where we are now
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var end = data.end; // time when song ends
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var events = data.events; // all the notes currently being processed
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// then do what you want with the information!
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});</pre>
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* <a href="./js/Color.js">Color.js</a>: Color conversions, music isn’t complete without!
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<pre>Color.Space(0xff0000, "HEX>RGB>HSL");</pre>
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* <a href="./js/DOMLoader.script.js">DOMLoader.script.js</a>: Loads scripts in synchronously, or asynchronously.
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<pre>DOMLoader.script.add(src, callback);</pre>
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* <a href="./js/DOMLoader.XMLHttp.js">DOMLoader.XMLHttp.js</a>: Cross-browser XMLHttpd request.
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<pre>DOMLoader.sendRequest(src, callback);</pre>
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* <a href="./js/MusicTheory.Synesthesia.js">MusicTheory.Synesthesia.js</a>: Note-to-color mappings (from Isaac Newton onwards).
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<h3>Many thanks to the authors of these libraries;</h3>
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* <a href="https://dvcs.w3.org/hg/audio/raw-file/tip/midi/specification.html">Web MIDI API</a>: W3C proposal by Jussi Kalliokoski & Chris Wilson
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* <a href="https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html">Web Audio API</a>: W3C proposal by Chris Rogers
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* <a href="http://dev.w3.org/html5/spec/Overview.html"><audio></a>: HTML5 specs
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* Flash package: <a href="http://www.schillmania.com/projects/soundmanager2/">SoundManager2</a> by <a href="http://schillmania.com">Scott Schiller</a>
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* <a href="https://github.com/gasman/jasmid">jasmid</a>: Reads MIDI file byte-code, and translats into a Javascript array.
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* <a href="http://blog.danguer.com/2011/10/24/base64-binary-decoding-in-javascript/">base642binary.js</a>: Cleans up XML base64-requests for Web Audio API. |