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README.md
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README.md
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CODE EXAMPLES (from the repo)
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* ./demo-Basic.html is the most basic implementation as seen here:
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<pre>
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MIDI.loadPlugin({
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soundfontUrl: "./soundfont/", // path to soundfont directory
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instruments: [ "acoustic_grand_piano", "synth_drum" ], // multiple instruments
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callback: function() {
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MIDI.programChange(0, 0); // change channel 0 to instrument 0 (acoustic_grand_piano)
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MIDI.programChange(1, 118); // change channel 1 to instrument 118 (synth_drum)
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for (var n = 0; n < 100; n ++) {
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var delay = n / 4; // play one note every quarter second
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var note = MIDI.pianoKeyOffset + n; // the MIDI note
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var velocity = 127; // how hard the note hits
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// play the note
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MIDI.noteOn(0, note, velocity, delay);
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// play the some note 3-steps up
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MIDI.noteOn(1, note + 3, velocity, delay);
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}
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}
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});
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</pre>
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* ./demo-MIDIPlayer.html shows how to parse MIDI files, and interact with the data stream.
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* ./demo-WhitneyMusicBox.html is a audio/visual experiment by Jim Bumgardner
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* <a href="./soundfont/soundfont-ogg.js">MIDI.Soundfont.js</a>: Customizable base64 Soundfont.
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* <a href="./js/MIDI.Plugin.js">MIDI.Plugin.js</a>: Ties together the following frameworks;
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<pre>
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MIDI.noteOn(channel, note, velocity, delay);
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MIDI.noteOff(channel, note, delay);
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MIDI.keyToNote = object; // A0 => 21
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MIDI.noteToKey = object; // 21 => A0
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</pre>
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* <a href="./js/MIDI.Player.js">MIDI.Player.js</a>: Streams the MIDI to the browser.
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<pre>
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MIDI.Player.currentTime = integer; // time we are at now within the song.
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MIDI.Player.endTime = integer; // time when song ends.
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