add demos and more code examples to README
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README.md
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README.md
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@ -1,12 +1,55 @@
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CODE EXAMPLES (from the repo)
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* ./demo-Basic.html is the most basic implementation as seen here:
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<pre>
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MIDI.loadPlugin({
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soundfontUrl: "./soundfont/", // path to soundfont directory
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instruments: [ "acoustic_grand_piano", "synth_drum" ], // multiple instruments
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callback: function() {
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MIDI.programChange(0, 0); // change channel 0 to instrument 0 (acoustic_grand_piano)
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MIDI.programChange(1, 118); // change channel 1 to instrument 118 (synth_drum)
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for (var n = 0; n < 100; n ++) {
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var delay = n / 4; // play one note every quarter second
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var note = MIDI.pianoKeyOffset + n; // the MIDI note
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var velocity = 127; // how hard the note hits
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// play the note
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MIDI.noteOn(0, note, velocity, delay);
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// play the some note 3-steps up
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MIDI.noteOn(1, note + 3, velocity, delay);
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}
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}
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});
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</pre>
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* ./demo-MIDIPlayer.html shows how to parse MIDI files, and interact with the data stream.
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* ./demo-WhitneyMusicBox.html is a audio/visual experiment by Jim Bumgardner
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-------------
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DEMOS
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* <a href="http://qiao.github.com/euphony/">Euphony 3D Piano</a>
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* <a href="http://labs.uxmonk.com/simon-says/">Simon Says</a>
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* <a href="http://labs.uxmonk.com/brite-lite/">Brite Lite</a>
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* <a href="http://mudcu.be/piano/">Color Piano</a>
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-------------
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SOUNDFONT GENERATORS (*not* required to get started!)
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* Ruby
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* Shell
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-------------
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* <a href="./js/MIDI.loadPlugin.js">MIDI.loadPlugin.js</a>: Decides which framework is best to use, and sends request.
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<pre>
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// interface to download soundfont, then execute callback;
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MIDI.loadPlugin(callback);
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// simple example to get started;
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MIDI.loadPlugin({
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instrument: "acoustic_grand_piano", // or 1 (default)
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instruments: [ "acoustic_grand_piano", "acoustic_guitar_nylon" ], // or multiple instruments
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callback: function() { }
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instrument: "acoustic_grand_piano", // or 1 (default)
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instruments: [ "acoustic_grand_piano", "acoustic_guitar_nylon" ], // or multiple instruments
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callback: function() { }
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});
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</pre>
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@ -21,7 +64,7 @@ MIDI.keyToNote = object; // A0 => 21
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MIDI.noteToKey = object; // 21 => A0
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</pre>
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* <a href="./js/MIDI.Player.js">MIDI.Player.js</a>: Streams the MIDI to the browser.
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<pre>
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<pre>
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MIDI.Player.currentTime = integer; // time we are at now within the song.
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MIDI.Player.endTime = integer; // time when song ends.
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MIDI.Player.playing = boolean; // are we playing? yes or no.
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@ -33,21 +76,21 @@ MIDI.Player.stop(); // stops all audio being played, and resets currentTime to 0
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<b>Callback whenever a note is played;</b>
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MIDI.Player.removeListener(); // removes current listener.
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MIDI.Player.addListener(function(data) { // set it to your own function!
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var now = data.now; // where we are now
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var end = data.end; // time when song ends
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var channel = data.channel; // channel note is playing on
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var message = data.message; // 128 is noteOff, 144 is noteOn
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var note = data.note; // the note
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var velocity = data.velocity; // the velocity of the note
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// then do whatever you want with the information!
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var now = data.now; // where we are now
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var end = data.end; // time when song ends
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var channel = data.channel; // channel note is playing on
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var message = data.message; // 128 is noteOff, 144 is noteOn
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var note = data.note; // the note
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var velocity = data.velocity; // the velocity of the note
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// then do whatever you want with the information!
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});
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<b>Smooth animation, interpolates between onMidiEvent calls;</b>
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MIDI.Player.clearAnimation(); // clears current animation.
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MIDI.Player.setAnimation(function(data) {
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var now = data.now; // where we are now
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var end = data.end; // time when song ends
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var events = data.events; // all the notes currently being processed
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// then do what you want with the information!
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var now = data.now; // where we are now
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var end = data.end; // time when song ends
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var events = data.events; // all the notes currently being processed
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// then do what you want with the information!
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});</pre>
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* <a href="./js/Color.js">Color.js</a>: Color conversions, music isn’t complete without!
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