removed uploadify files

This commit is contained in:
Espen Antonsen 2011-04-11 13:31:20 +08:00
parent 30f65c3d6d
commit 8747646efc
85 changed files with 0 additions and 11015 deletions

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<?php
/*
Uploadify v2.1.0
Release Date: August 24, 2009
Copyright (c) 2009 Ronnie Garcia, Travis Nickels
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
$fileArray = array();
foreach ($_POST as $key => $value) {
if ($key != 'folder') {
if (file_exists($_SERVER['DOCUMENT_ROOT'] . $_POST['folder'] . '/' . $value)) {
$fileArray[$key] = $value;
}
}
}
echo json_encode($fileArray);
?>

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.air.logging
{
import mx.logging.AbstractTarget;
import flash.filesystem.File;
import flash.filesystem.FileStream;
import flash.filesystem.FileMode;
import mx.logging.LogEvent;
import flash.system.System;
import flash.system.Capabilities;
import mx.logging.targets.LineFormattedTarget;
import mx.core.mx_internal;
use namespace mx_internal;
/**
* An Adobe AIR only class that provides a log target for the Flex logging
* framework, that logs files to a file on the user's system.
*
* This class will only work when running within Adobe AIR>
*/
public class FileTarget extends LineFormattedTarget
{
private const DEFAULT_LOG_PATH:String = "app-storage:/application.log";
private var log:File;
public function FileTarget(logFile:File = null)
{
if(logFile != null)
{
log = logFile;
}
else
{
log = new File(DEFAULT_LOG_PATH);
}
}
public function get logURI():String
{
return log.url;
}
mx_internal override function internalLog(message:String):void
{
write(message);
}
private function write(msg:String):void
{
var fs:FileStream = new FileStream();
fs.open(log, FileMode.APPEND);
fs.writeUTFBytes(msg + "\n");
fs.close();
}
public function clear():void
{
var fs:FileStream = new FileStream();
fs.open(log, FileMode.WRITE);
fs.writeUTFBytes("");
fs.close();
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto {
import flash.utils.ByteArray;
import flash.utils.Endian;
import flash.utils.describeType;
/**
* Keyed-Hashing for Message Authentication
* Implementation based on algorithm description at
* http://www.faqs.org/rfcs/rfc2104.html
*/
public class HMAC
{
/**
* Performs the HMAC hash algorithm using byte arrays.
*
* @param secret The secret key
* @param message The message to hash
* @param algorithm Hash object to use
* @return A string containing the hash value of message
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public static function hash( secret:String, message:String, algorithm:Object = null ):String
{
var text:ByteArray = new ByteArray();
var k_secret:ByteArray = new ByteArray();
text.writeUTFBytes(message);
k_secret.writeUTFBytes(secret);
return hashBytes(k_secret, text, algorithm);
}
/**
* Performs the HMAC hash algorithm using string.
*
* @param secret The secret key
* @param message The message to hash
* @param algorithm Hash object to use
* @return A string containing the hash value of message
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public static function hashBytes( secret:ByteArray, message:ByteArray, algorithm:Object = null ):String
{
var ipad:ByteArray = new ByteArray();
var opad:ByteArray = new ByteArray();
var endian:String = Endian.BIG_ENDIAN;
if(algorithm == null){
algorithm = MD5;
}
if ( describeType(algorithm).@name.toString() == "com.adobe.crypto::MD5" ) {
endian = Endian.LITTLE_ENDIAN;
}
if ( secret.length > 64 ) {
algorithm.hashBytes(secret);
secret = new ByteArray();
secret.endian = endian;
while ( algorithm.digest.bytesAvailable != 0 ) {
secret.writeInt(algorithm.digest.readInt());
}
}
secret.length = 64
secret.position = 0;
for ( var x:int = 0; x < 64; x++ ) {
var byte:int = secret.readByte();
ipad.writeByte(0x36 ^ byte);
opad.writeByte(0x5c ^ byte);
}
ipad.writeBytes(message);
algorithm.hashBytes(ipad);
var tmp:ByteArray = new ByteArray();
tmp.endian = endian;
while ( algorithm.digest.bytesAvailable != 0 ) {
tmp.writeInt(algorithm.digest.readInt());
}
tmp.position = 0;
while ( tmp.bytesAvailable != 0 ) {
opad.writeByte(tmp.readUnsignedByte());
}
return algorithm.hashBytes( opad );
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto {
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
/**
* The MD5 Message-Digest Algorithm
*
* Implementation based on algorithm description at
* http://www.faqs.org/rfcs/rfc1321.html
*/
public class MD5 {
public static var digest:ByteArray;
/**
* Performs the MD5 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public static function hash(s:String) :String{
//Convert to byteArray and send through hashBinary function
// so as to only have complex code in one location
var ba:ByteArray = new ByteArray();
ba.writeUTFBytes(s);
return hashBinary(ba);
}
public static function hashBytes(s:ByteArray) :String{
return hashBinary(s);
}
/**
* Performs the MD5 hash algorithm on a ByteArray.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public static function hashBinary( s:ByteArray ):String {
// initialize the md buffers
var a:int = 1732584193;
var b:int = -271733879;
var c:int = -1732584194;
var d:int = 271733878;
// variables to store previous values
var aa:int;
var bb:int;
var cc:int;
var dd:int;
// create the blocks from the string and
// save the length as a local var to reduce
// lookup in the loop below
var x:Array = createBlocks( s );
var len:int = x.length;
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16) {
// save previous values
aa = a;
bb = b;
cc = c;
dd = d;
// Round 1
a = ff( a, b, c, d, x[int(i+ 0)], 7, -680876936 ); // 1
d = ff( d, a, b, c, x[int(i+ 1)], 12, -389564586 ); // 2
c = ff( c, d, a, b, x[int(i+ 2)], 17, 606105819 ); // 3
b = ff( b, c, d, a, x[int(i+ 3)], 22, -1044525330 ); // 4
a = ff( a, b, c, d, x[int(i+ 4)], 7, -176418897 ); // 5
d = ff( d, a, b, c, x[int(i+ 5)], 12, 1200080426 ); // 6
c = ff( c, d, a, b, x[int(i+ 6)], 17, -1473231341 ); // 7
b = ff( b, c, d, a, x[int(i+ 7)], 22, -45705983 ); // 8
a = ff( a, b, c, d, x[int(i+ 8)], 7, 1770035416 ); // 9
d = ff( d, a, b, c, x[int(i+ 9)], 12, -1958414417 ); // 10
c = ff( c, d, a, b, x[int(i+10)], 17, -42063 ); // 11
b = ff( b, c, d, a, x[int(i+11)], 22, -1990404162 ); // 12
a = ff( a, b, c, d, x[int(i+12)], 7, 1804603682 ); // 13
d = ff( d, a, b, c, x[int(i+13)], 12, -40341101 ); // 14
c = ff( c, d, a, b, x[int(i+14)], 17, -1502002290 ); // 15
b = ff( b, c, d, a, x[int(i+15)], 22, 1236535329 ); // 16
// Round 2
a = gg( a, b, c, d, x[int(i+ 1)], 5, -165796510 ); // 17
d = gg( d, a, b, c, x[int(i+ 6)], 9, -1069501632 ); // 18
c = gg( c, d, a, b, x[int(i+11)], 14, 643717713 ); // 19
b = gg( b, c, d, a, x[int(i+ 0)], 20, -373897302 ); // 20
a = gg( a, b, c, d, x[int(i+ 5)], 5, -701558691 ); // 21
d = gg( d, a, b, c, x[int(i+10)], 9, 38016083 ); // 22
c = gg( c, d, a, b, x[int(i+15)], 14, -660478335 ); // 23
b = gg( b, c, d, a, x[int(i+ 4)], 20, -405537848 ); // 24
a = gg( a, b, c, d, x[int(i+ 9)], 5, 568446438 ); // 25
d = gg( d, a, b, c, x[int(i+14)], 9, -1019803690 ); // 26
c = gg( c, d, a, b, x[int(i+ 3)], 14, -187363961 ); // 27
b = gg( b, c, d, a, x[int(i+ 8)], 20, 1163531501 ); // 28
a = gg( a, b, c, d, x[int(i+13)], 5, -1444681467 ); // 29
d = gg( d, a, b, c, x[int(i+ 2)], 9, -51403784 ); // 30
c = gg( c, d, a, b, x[int(i+ 7)], 14, 1735328473 ); // 31
b = gg( b, c, d, a, x[int(i+12)], 20, -1926607734 ); // 32
// Round 3
a = hh( a, b, c, d, x[int(i+ 5)], 4, -378558 ); // 33
d = hh( d, a, b, c, x[int(i+ 8)], 11, -2022574463 ); // 34
c = hh( c, d, a, b, x[int(i+11)], 16, 1839030562 ); // 35
b = hh( b, c, d, a, x[int(i+14)], 23, -35309556 ); // 36
a = hh( a, b, c, d, x[int(i+ 1)], 4, -1530992060 ); // 37
d = hh( d, a, b, c, x[int(i+ 4)], 11, 1272893353 ); // 38
c = hh( c, d, a, b, x[int(i+ 7)], 16, -155497632 ); // 39
b = hh( b, c, d, a, x[int(i+10)], 23, -1094730640 ); // 40
a = hh( a, b, c, d, x[int(i+13)], 4, 681279174 ); // 41
d = hh( d, a, b, c, x[int(i+ 0)], 11, -358537222 ); // 42
c = hh( c, d, a, b, x[int(i+ 3)], 16, -722521979 ); // 43
b = hh( b, c, d, a, x[int(i+ 6)], 23, 76029189 ); // 44
a = hh( a, b, c, d, x[int(i+ 9)], 4, -640364487 ); // 45
d = hh( d, a, b, c, x[int(i+12)], 11, -421815835 ); // 46
c = hh( c, d, a, b, x[int(i+15)], 16, 530742520 ); // 47
b = hh( b, c, d, a, x[int(i+ 2)], 23, -995338651 ); // 48
// Round 4
a = ii( a, b, c, d, x[int(i+ 0)], 6, -198630844 ); // 49
d = ii( d, a, b, c, x[int(i+ 7)], 10, 1126891415 ); // 50
c = ii( c, d, a, b, x[int(i+14)], 15, -1416354905 ); // 51
b = ii( b, c, d, a, x[int(i+ 5)], 21, -57434055 ); // 52
a = ii( a, b, c, d, x[int(i+12)], 6, 1700485571 ); // 53
d = ii( d, a, b, c, x[int(i+ 3)], 10, -1894986606 ); // 54
c = ii( c, d, a, b, x[int(i+10)], 15, -1051523 ); // 55
b = ii( b, c, d, a, x[int(i+ 1)], 21, -2054922799 ); // 56
a = ii( a, b, c, d, x[int(i+ 8)], 6, 1873313359 ); // 57
d = ii( d, a, b, c, x[int(i+15)], 10, -30611744 ); // 58
c = ii( c, d, a, b, x[int(i+ 6)], 15, -1560198380 ); // 59
b = ii( b, c, d, a, x[int(i+13)], 21, 1309151649 ); // 60
a = ii( a, b, c, d, x[int(i+ 4)], 6, -145523070 ); // 61
d = ii( d, a, b, c, x[int(i+11)], 10, -1120210379 ); // 62
c = ii( c, d, a, b, x[int(i+ 2)], 15, 718787259 ); // 63
b = ii( b, c, d, a, x[int(i+ 9)], 21, -343485551 ); // 64
a += aa;
b += bb;
c += cc;
d += dd;
}
digest = new ByteArray()
digest.writeInt(a);
digest.writeInt(b);
digest.writeInt(c);
digest.writeInt(d);
digest.position = 0;
// Finish up by concatening the buffers with their hex output
return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
}
/**
* Auxiliary function f as defined in RFC
*/
private static function f( x:int, y:int, z:int ):int {
return ( x & y ) | ( (~x) & z );
}
/**
* Auxiliary function g as defined in RFC
*/
private static function g( x:int, y:int, z:int ):int {
return ( x & z ) | ( y & (~z) );
}
/**
* Auxiliary function h as defined in RFC
*/
private static function h( x:int, y:int, z:int ):int {
return x ^ y ^ z;
}
/**
* Auxiliary function i as defined in RFC
*/
private static function i( x:int, y:int, z:int ):int {
return y ^ ( x | (~z) );
}
/**
* A generic transformation function. The logic of ff, gg, hh, and
* ii are all the same, minus the function used, so pull that logic
* out and simplify the method bodies for the transoformation functions.
*/
private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
var tmp:int = a + int( func( b, c, d ) ) + x + t;
return IntUtil.rol( tmp, s ) + b;
}
/**
* ff transformation function
*/
private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( f, a, b, c, d, x, s, t );
}
/**
* gg transformation function
*/
private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( g, a, b, c, d, x, s, t );
}
/**
* hh transformation function
*/
private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( h, a, b, c, d, x, s, t );
}
/**
* ii transformation function
*/
private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( i, a, b, c, d, x, s, t );
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was
* split into.
*/
private static function createBlocks( s:ByteArray ):Array {
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ int(i >> 5) ] |= ( s[ i / 8 ] & mask ) << ( i % 32 );
}
// append padding and length
blocks[ int(len >> 5) ] |= 0x80 << ( len % 32 );
blocks[ int(( ( ( len + 64 ) >>> 9 ) << 4 ) + 14) ] = len;
return blocks;
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
/**
* Perform MD5 hash of an input stream in chunks. This class is
* based on com.adobe.crypto.MD5 and can process data in
* chunks. Both block creation and hash computation are done
* together for whatever input is available so that the memory
* overhead at a time is always fixed. Memory usage is governed by
* two parameters: one is the amount of data passed in to update()
* and the other is memoryBlockSize. The latter comes into play
* only when the memory window exceeds the pre allocated memory
* window of flash player. Usage: create an instance, call
* update(data) repeatedly for all chunks and finally complete()
* which will return the md5 hash.
*/
public class MD5Stream
{
private static var mask:int = 0xFF;
private var arr:Array = [];
/* running count of length */
private var arrLen:int;
// initialize the md buffers
private var a:int = 1732584193;
private var b:int = -271733879;
private var c:int = -1732584194;
private var d:int = 271733878;
// variables to store previous values
private var aa:int;
private var bb:int;
private var cc:int;
private var dd:int;
/* index for data read */
private var arrIndexLen:int = 0;
/* index for hash computation */
private var arrProcessIndex:int = 0;
/* index for removing stale arr values */
private var cleanIndex:int = 0;
/**
* Change this value from the default (16384) in the range of
* MBs to actually affect GC as GC allocates in pools of
* memory */
public var memoryBlockSize:int = 16384;
public function MD5Stream()
{
}
/**
* Pass in chunks of the input data with update(), call
* complete() with an optional chunk which will return the
* final hash. Equivalent to the way
* java.security.MessageDigest works.
*
* @param input The optional bytearray chunk which is the final part of the input
* @return A string containing the hash value
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public function complete(input:ByteArray=null):String
{
if ( arr.length == 0 )
{
if ( input == null )
{
throw new Error("null input to complete without prior call to update. At least an empty bytearray must be passed.");
}
}
if ( input != null )
{
readIntoArray(input);
}
//pad, append length
padArray(arrLen);
hashRemainingChunks(false);
var res:String = IntUtil.toHex( a ) + IntUtil.toHex( b ) +
IntUtil.toHex( c ) + IntUtil.toHex( d );
resetFields();
return res;
}
/**
* Pass in chunks of the input data with update(), call
* complete() with an optional chunk which will return the
* final hash. Equivalent to the way
* java.security.MessageDigest works.
*
* @param input The bytearray chunk to perform the hash on
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public function update(input:ByteArray):void
{
readIntoArray(input);
hashRemainingChunks();
}
/**
* Re-initialize this instance for use to perform hashing on
* another input stream. This is called automatically by
* complete().
*
* @langversion ActionScript 3.0
* @playerversion Flash 8.5
* @tiptext
*/
public function resetFields():void
{
//truncate array
arr.length = 0;
arrLen = 0;
// initialize the md buffers
a = 1732584193;
b = -271733879;
c = -1732584194;
d = 271733878;
// variables to store previous values
aa = 0;
bb = 0;
cc = 0;
dd = 0;
arrIndexLen = 0;
arrProcessIndex = 0;
cleanIndex = 0;
}
/** read into arr and free up used blocks of arr */
private function readIntoArray(input:ByteArray):void
{
var closestChunkLen:int = input.length * 8;
arrLen += closestChunkLen;
/* clean up memory. if there are entries in the array that
* are already processed and the amount is greater than
* memoryBlockSize, create a new array, copy the last
* block into it and let the old one get picked up by
* GC. */
if ( arrProcessIndex - cleanIndex > memoryBlockSize )
{
var newarr:Array= new Array();
/* AS Arrays in sparse arrays. arr[2002] can exist
* without values for arr[0] - arr[2001] */
for ( var j:int = arrProcessIndex; j < arr.length; j++ )
{
newarr[j] = arr[j];
}
cleanIndex = arrProcessIndex;
arr = null;
arr = newarr;
}
for ( var k:int = 0; k < closestChunkLen; k+=8 )
{
//discard high bytes (convert to uint)
arr[ int(arrIndexLen >> 5) ] |= ( input[ k / 8 ] & mask ) << ( arrIndexLen % 32 );
arrIndexLen += 8;
}
}
private function hashRemainingChunks(bUpdate:Boolean=true):void
{
var len:int = arr.length;
/* leave a 16 word block untouched if we are called from
* update. This is because, padArray() can modify the last
* block and this modification has to happen before we
* compute the hash. */
if ( bUpdate )
{
len -= 16;
}
/* don't do anything if don't have a 16 word block. */
if ( arrProcessIndex >= len || len - arrProcessIndex < 15 )
{
return;
}
for ( var i:int = arrProcessIndex; i < len ; i += 16, arrProcessIndex += 16)
{
// save previous values
aa = a;
bb = b;
cc = c;
dd = d;
// Round 1
a = ff( a, b, c, d, arr[int(i+ 0)], 7, -680876936 ); // 1
d = ff( d, a, b, c, arr[int(i+ 1)], 12, -389564586 ); // 2
c = ff( c, d, a, b, arr[int(i+ 2)], 17, 606105819 ); // 3
b = ff( b, c, d, a, arr[int(i+ 3)], 22, -1044525330 ); // 4
a = ff( a, b, c, d, arr[int(i+ 4)], 7, -176418897 ); // 5
d = ff( d, a, b, c, arr[int(i+ 5)], 12, 1200080426 ); // 6
c = ff( c, d, a, b, arr[int(i+ 6)], 17, -1473231341 ); // 7
b = ff( b, c, d, a, arr[int(i+ 7)], 22, -45705983 ); // 8
a = ff( a, b, c, d, arr[int(i+ 8)], 7, 1770035416 ); // 9
d = ff( d, a, b, c, arr[int(i+ 9)], 12, -1958414417 ); // 10
c = ff( c, d, a, b, arr[int(i+10)], 17, -42063 ); // 11
b = ff( b, c, d, a, arr[int(i+11)], 22, -1990404162 ); // 12
a = ff( a, b, c, d, arr[int(i+12)], 7, 1804603682 ); // 13
d = ff( d, a, b, c, arr[int(i+13)], 12, -40341101 ); // 14
c = ff( c, d, a, b, arr[int(i+14)], 17, -1502002290 ); // 15
b = ff( b, c, d, a, arr[int(i+15)], 22, 1236535329 ); // 16
// Round 2
a = gg( a, b, c, d, arr[int(i+ 1)], 5, -165796510 ); // 17
d = gg( d, a, b, c, arr[int(i+ 6)], 9, -1069501632 ); // 18
c = gg( c, d, a, b, arr[int(i+11)], 14, 643717713 ); // 19
b = gg( b, c, d, a, arr[int(i+ 0)], 20, -373897302 ); // 20
a = gg( a, b, c, d, arr[int(i+ 5)], 5, -701558691 ); // 21
d = gg( d, a, b, c, arr[int(i+10)], 9, 38016083 ); // 22
c = gg( c, d, a, b, arr[int(i+15)], 14, -660478335 ); // 23
b = gg( b, c, d, a, arr[int(i+ 4)], 20, -405537848 ); // 24
a = gg( a, b, c, d, arr[int(i+ 9)], 5, 568446438 ); // 25
d = gg( d, a, b, c, arr[int(i+14)], 9, -1019803690 ); // 26
c = gg( c, d, a, b, arr[int(i+ 3)], 14, -187363961 ); // 27
b = gg( b, c, d, a, arr[int(i+ 8)], 20, 1163531501 ); // 28
a = gg( a, b, c, d, arr[int(i+13)], 5, -1444681467 ); // 29
d = gg( d, a, b, c, arr[int(i+ 2)], 9, -51403784 ); // 30
c = gg( c, d, a, b, arr[int(i+ 7)], 14, 1735328473 ); // 31
b = gg( b, c, d, a, arr[int(i+12)], 20, -1926607734 ); // 32
// Round 3
a = hh( a, b, c, d, arr[int(i+ 5)], 4, -378558 ); // 33
d = hh( d, a, b, c, arr[int(i+ 8)], 11, -2022574463 ); // 34
c = hh( c, d, a, b, arr[int(i+11)], 16, 1839030562 ); // 35
b = hh( b, c, d, a, arr[int(i+14)], 23, -35309556 ); // 36
a = hh( a, b, c, d, arr[int(i+ 1)], 4, -1530992060 ); // 37
d = hh( d, a, b, c, arr[int(i+ 4)], 11, 1272893353 ); // 38
c = hh( c, d, a, b, arr[int(i+ 7)], 16, -155497632 ); // 39
b = hh( b, c, d, a, arr[int(i+10)], 23, -1094730640 ); // 40
a = hh( a, b, c, d, arr[int(i+13)], 4, 681279174 ); // 41
d = hh( d, a, b, c, arr[int(i+ 0)], 11, -358537222 ); // 42
c = hh( c, d, a, b, arr[int(i+ 3)], 16, -722521979 ); // 43
b = hh( b, c, d, a, arr[int(i+ 6)], 23, 76029189 ); // 44
a = hh( a, b, c, d, arr[int(i+ 9)], 4, -640364487 ); // 45
d = hh( d, a, b, c, arr[int(i+12)], 11, -421815835 ); // 46
c = hh( c, d, a, b, arr[int(i+15)], 16, 530742520 ); // 47
b = hh( b, c, d, a, arr[int(i+ 2)], 23, -995338651 ); // 48
// Round 4
a = ii( a, b, c, d, arr[int(i+ 0)], 6, -198630844 ); // 49
d = ii( d, a, b, c, arr[int(i+ 7)], 10, 1126891415 ); // 50
c = ii( c, d, a, b, arr[int(i+14)], 15, -1416354905 ); // 51
b = ii( b, c, d, a, arr[int(i+ 5)], 21, -57434055 ); // 52
a = ii( a, b, c, d, arr[int(i+12)], 6, 1700485571 ); // 53
d = ii( d, a, b, c, arr[int(i+ 3)], 10, -1894986606 ); // 54
c = ii( c, d, a, b, arr[int(i+10)], 15, -1051523 ); // 55
b = ii( b, c, d, a, arr[int(i+ 1)], 21, -2054922799 ); // 56
a = ii( a, b, c, d, arr[int(i+ 8)], 6, 1873313359 ); // 57
d = ii( d, a, b, c, arr[int(i+15)], 10, -30611744 ); // 58
c = ii( c, d, a, b, arr[int(i+ 6)], 15, -1560198380 ); // 59
b = ii( b, c, d, a, arr[int(i+13)], 21, 1309151649 ); // 60
a = ii( a, b, c, d, arr[int(i+ 4)], 6, -145523070 ); // 61
d = ii( d, a, b, c, arr[int(i+11)], 10, -1120210379 ); // 62
c = ii( c, d, a, b, arr[int(i+ 2)], 15, 718787259 ); // 63
b = ii( b, c, d, a, arr[int(i+ 9)], 21, -343485551 ); // 64
a += aa;
b += bb;
c += cc;
d += dd;
}
}
private function padArray(len:int):void
{
arr[ int(len >> 5) ] |= 0x80 << ( len % 32 );
arr[ int(( ( ( len + 64 ) >>> 9 ) << 4 ) + 14) ] = len;
arrLen = arr.length;
}
/* Code below same as com.adobe.crypto.MD5 */
/**
* Auxiliary function f as defined in RFC
*/
private static function f( x:int, y:int, z:int ):int {
return ( x & y ) | ( (~x) & z );
}
/**
* Auxiliary function g as defined in RFC
*/
private static function g( x:int, y:int, z:int ):int {
return ( x & z ) | ( y & (~z) );
}
/**
* Auxiliary function h as defined in RFC
*/
private static function h( x:int, y:int, z:int ):int {
return x ^ y ^ z;
}
/**
* Auxiliary function i as defined in RFC
*/
private static function i( x:int, y:int, z:int ):int {
return y ^ ( x | (~z) );
}
/**
* A generic transformation function. The logic of ff, gg, hh, and
* ii are all the same, minus the function used, so pull that logic
* out and simplify the method bodies for the transoformation functions.
*/
private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
var tmp:int = a + int( func( b, c, d ) ) + x + t;
return IntUtil.rol( tmp, s ) + b;
}
/**
* ff transformation function
*/
private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( f, a, b, c, d, x, s, t );
}
/**
* gg transformation function
*/
private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( g, a, b, c, d, x, s, t );
}
/**
* hh transformation function
*/
private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( h, a, b, c, d, x, s, t );
}
/**
* ii transformation function
*/
private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
return transform( i, a, b, c, d, x, s, t );
}
}
}

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@ -1,271 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
import mx.utils.Base64Encoder;
/**
* US Secure Hash Algorithm 1 (SHA1)
*
* Implementation based on algorithm description at
* http://www.faqs.org/rfcs/rfc3174.html
*/
public class SHA1
{
public static var digest:ByteArray;
/**
* Performs the SHA1 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hash( s:String ):String
{
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks( blocks );
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA1 hash algorithm on a ByteArray.
*
* @param data The ByteArray data to hash
* @return A string containing the hash value of data
* @langversion ActionScript 3.0
* @playerversion 9.0
*/
public static function hashBytes( data:ByteArray ):String
{
var blocks:Array = SHA1.createBlocksFromByteArray( data );
var byteArray:ByteArray = hashBlocks(blocks);
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA1 hash algorithm on a string, then does
* Base64 encoding on the result.
*
* @param s The string to hash
* @return The base64 encoded hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hashToBase64( s:String ):String
{
var blocks:Array = SHA1.createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks(blocks);
// ByteArray.toString() returns the contents as a UTF-8 string,
// which we can't use because certain byte sequences might trigger
// a UTF-8 conversion. Instead, we convert the bytes to characters
// one by one.
var charsInByteArray:String = "";
byteArray.position = 0;
for (var j:int = 0; j < byteArray.length; j++)
{
var byte:uint = byteArray.readUnsignedByte();
charsInByteArray += String.fromCharCode(byte);
}
var encoder:Base64Encoder = new Base64Encoder();
encoder.encode(charsInByteArray);
return encoder.flush();
}
private static function hashBlocks( blocks:Array ):ByteArray
{
// initialize the h's
var h0:int = 0x67452301;
var h1:int = 0xefcdab89;
var h2:int = 0x98badcfe;
var h3:int = 0x10325476;
var h4:int = 0xc3d2e1f0;
var len:int = blocks.length;
var w:Array = new Array( 80 );
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16 ) {
// 6.1.c
var a:int = h0;
var b:int = h1;
var c:int = h2;
var d:int = h3;
var e:int = h4;
// 80 steps to process each block
// TODO: unroll for faster execution, or 4 loops of
// 20 each to avoid the k and f function calls
for ( var t:int = 0; t < 80; t++ ) {
if ( t < 16 ) {
// 6.1.a
w[ t ] = blocks[ i + t ];
} else {
// 6.1.b
w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 );
}
// 6.1.d
var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t );
e = d;
d = c;
c = IntUtil.rol( b, 30 );
b = a;
a = temp;
}
// 6.1.e
h0 += a;
h1 += b;
h2 += c;
h3 += d;
h4 += e;
}
var byteArray:ByteArray = new ByteArray();
byteArray.writeInt(h0);
byteArray.writeInt(h1);
byteArray.writeInt(h2);
byteArray.writeInt(h3);
byteArray.writeInt(h4);
byteArray.position = 0;
digest = new ByteArray();
digest.writeBytes(byteArray);
digest.position = 0;
return byteArray;
}
/**
* Performs the logical function based on t
*/
private static function f( t:int, b:int, c:int, d:int ):int {
if ( t < 20 ) {
return ( b & c ) | ( ~b & d );
} else if ( t < 40 ) {
return b ^ c ^ d;
} else if ( t < 60 ) {
return ( b & c ) | ( b & d ) | ( c & d );
}
return b ^ c ^ d;
}
/**
* Determines the constant value based on t
*/
private static function k( t:int ):int {
if ( t < 20 ) {
return 0x5a827999;
} else if ( t < 40 ) {
return 0x6ed9eba1;
} else if ( t < 60 ) {
return 0x8f1bbcdc;
}
return 0xca62c1d6;
}
/**
* Converts a ByteArray to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param data The data to split into blocks
* @return An array containing the blocks into which data was split
*/
private static function createBlocksFromByteArray( data:ByteArray ):Array
{
var oldPosition:int = data.position;
data.position = 0;
var blocks:Array = new Array();
var len:int = data.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 )
{
blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
data.position = oldPosition;
return blocks;
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was split into.
*/
private static function createBlocksFromString( s:String ):Array
{
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
return blocks;
}
}
}

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@ -1,257 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
import mx.utils.Base64Encoder;
/**
* The SHA-224 algorithm
*
* @see http://csrc.nist.gov/publications/fips/fips180-2/fips180-2withchangenotice.pdf
*/
public class SHA224
{
public static var digest:ByteArray;
/**
* Performs the SHA224 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hash( s:String ):String {
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks( blocks );
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA224 hash algorithm on a ByteArray.
*
* @param data The ByteArray data to hash
* @return A string containing the hash value of data
* @langversion ActionScript 3.0
* @playerversion 9.0
*/
public static function hashBytes( data:ByteArray ):String
{
var blocks:Array = createBlocksFromByteArray( data );
var byteArray:ByteArray = hashBlocks(blocks);
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA224 hash algorithm on a string, then does
* Base64 encoding on the result.
*
* @param s The string to hash
* @return The base64 encoded hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hashToBase64( s:String ):String
{
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks(blocks);
// ByteArray.toString() returns the contents as a UTF-8 string,
// which we can't use because certain byte sequences might trigger
// a UTF-8 conversion. Instead, we convert the bytes to characters
// one by one.
var charsInByteArray:String = "";
byteArray.position = 0;
for (var j:int = 0; j < byteArray.length; j++)
{
var byte:uint = byteArray.readUnsignedByte();
charsInByteArray += String.fromCharCode(byte);
}
var encoder:Base64Encoder = new Base64Encoder();
encoder.encode(charsInByteArray);
return encoder.flush();
}
private static function hashBlocks( blocks:Array ):ByteArray {
var h0:int = 0xc1059ed8;
var h1:int = 0x367cd507;
var h2:int = 0x3070dd17;
var h3:int = 0xf70e5939;
var h4:int = 0xffc00b31;
var h5:int = 0x68581511;
var h6:int = 0x64f98fa7;
var h7:int = 0xbefa4fa4;
var k:Array = new Array(0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2);
var len:int = blocks.length;
var w:Array = new Array();
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16 ) {
var a:int = h0;
var b:int = h1;
var c:int = h2;
var d:int = h3;
var e:int = h4;
var f:int = h5;
var g:int = h6;
var h:int = h7;
for(var t:int = 0; t < 64; t++) {
if ( t < 16 ) {
w[t] = blocks[ i + t ];
if(isNaN(w[t])) { w[t] = 0; }
} else {
var ws0:int = IntUtil.ror(w[t-15], 7) ^ IntUtil.ror(w[t-15], 18) ^ (w[t-15] >>> 3);
var ws1:int = IntUtil.ror(w[t-2], 17) ^ IntUtil.ror(w[t-2], 19) ^ (w[t-2] >>> 10);
w[t] = w[t-16] + ws0 + w[t-7] + ws1;
}
var s0:int = IntUtil.ror(a, 2) ^ IntUtil.ror(a, 13) ^ IntUtil.ror(a, 22);
var maj:int = (a & b) ^ (a & c) ^ (b & c);
var t2:int = s0 + maj;
var s1:int = IntUtil.ror(e, 6) ^ IntUtil.ror(e, 11) ^ IntUtil.ror(e, 25);
var ch:int = (e & f) ^ ((~e) & g);
var t1:int = h + s1 + ch + k[t] + w[t];
h = g;
g = f;
f = e;
e = d + t1;
d = c;
c = b;
b = a;
a = t1 + t2;
}
//Add this chunk's hash to result so far:
h0 += a;
h1 += b;
h2 += c;
h3 += d;
h4 += e;
h5 += f;
h6 += g;
h7 += h;
}
var byteArray:ByteArray = new ByteArray();
byteArray.writeInt(h0);
byteArray.writeInt(h1);
byteArray.writeInt(h2);
byteArray.writeInt(h3);
byteArray.writeInt(h4);
byteArray.writeInt(h5);
byteArray.writeInt(h6);
byteArray.position = 0;
digest = new ByteArray();
digest.writeBytes(byteArray);
digest.position = 0;
return byteArray;
}
/**
* Converts a ByteArray to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param data The data to split into blocks
* @return An array containing the blocks into which data was split
*/
private static function createBlocksFromByteArray( data:ByteArray ):Array
{
var oldPosition:int = data.position;
data.position = 0;
var blocks:Array = new Array();
var len:int = data.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 )
{
blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
data.position = oldPosition;
return blocks;
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was split into.
*/
private static function createBlocksFromString( s:String ):Array
{
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
return blocks;
}
}
}

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@ -1,261 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import com.adobe.utils.IntUtil;
import flash.utils.ByteArray;
import mx.utils.Base64Encoder;
/**
* The SHA-256 algorithm
*
* @see http://csrc.nist.gov/publications/fips/fips180-2/fips180-2withchangenotice.pdf
*/
public class SHA256
{
public static var digest:ByteArray;
/**
* Performs the SHA256 hash algorithm on a string.
*
* @param s The string to hash
* @return A string containing the hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hash( s:String ):String {
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks( blocks );
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA256 hash algorithm on a ByteArray.
*
* @param data The ByteArray data to hash
* @return A string containing the hash value of data
* @langversion ActionScript 3.0
* @playerversion 9.0
*/
public static function hashBytes( data:ByteArray ):String
{
var blocks:Array = createBlocksFromByteArray( data );
var byteArray:ByteArray = hashBlocks(blocks);
return IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true )
+ IntUtil.toHex( byteArray.readInt(), true );
}
/**
* Performs the SHA256 hash algorithm on a string, then does
* Base64 encoding on the result.
*
* @param s The string to hash
* @return The base64 encoded hash value of s
* @langversion ActionScript 3.0
* @playerversion 9.0
* @tiptext
*/
public static function hashToBase64( s:String ):String
{
var blocks:Array = createBlocksFromString( s );
var byteArray:ByteArray = hashBlocks(blocks);
// ByteArray.toString() returns the contents as a UTF-8 string,
// which we can't use because certain byte sequences might trigger
// a UTF-8 conversion. Instead, we convert the bytes to characters
// one by one.
var charsInByteArray:String = "";
byteArray.position = 0;
for (var j:int = 0; j < byteArray.length; j++)
{
var byte:uint = byteArray.readUnsignedByte();
charsInByteArray += String.fromCharCode(byte);
}
var encoder:Base64Encoder = new Base64Encoder();
encoder.encode(charsInByteArray);
return encoder.flush();
}
private static function hashBlocks( blocks:Array ):ByteArray {
var h0:int = 0x6a09e667;
var h1:int = 0xbb67ae85;
var h2:int = 0x3c6ef372;
var h3:int = 0xa54ff53a;
var h4:int = 0x510e527f;
var h5:int = 0x9b05688c;
var h6:int = 0x1f83d9ab;
var h7:int = 0x5be0cd19;
var k:Array = new Array(0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2);
var len:int = blocks.length;
var w:Array = new Array( 64 );
// loop over all of the blocks
for ( var i:int = 0; i < len; i += 16 ) {
var a:int = h0;
var b:int = h1;
var c:int = h2;
var d:int = h3;
var e:int = h4;
var f:int = h5;
var g:int = h6;
var h:int = h7;
for(var t:int = 0; t < 64; t++) {
if ( t < 16 ) {
w[t] = blocks[ i + t ];
if(isNaN(w[t])) { w[t] = 0; }
} else {
var ws0:int = IntUtil.ror(w[t-15], 7) ^ IntUtil.ror(w[t-15], 18) ^ (w[t-15] >>> 3);
var ws1:int = IntUtil.ror(w[t-2], 17) ^ IntUtil.ror(w[t-2], 19) ^ (w[t-2] >>> 10);
w[t] = w[t-16] + ws0 + w[t-7] + ws1;
}
var s0:int = IntUtil.ror(a, 2) ^ IntUtil.ror(a, 13) ^ IntUtil.ror(a, 22);
var maj:int = (a & b) ^ (a & c) ^ (b & c);
var t2:int = s0 + maj;
var s1:int = IntUtil.ror(e, 6) ^ IntUtil.ror(e, 11) ^ IntUtil.ror(e, 25);
var ch:int = (e & f) ^ ((~e) & g);
var t1:int = h + s1 + ch + k[t] + w[t];
h = g;
g = f;
f = e;
e = d + t1;
d = c;
c = b;
b = a;
a = t1 + t2;
}
//Add this chunk's hash to result so far:
h0 += a;
h1 += b;
h2 += c;
h3 += d;
h4 += e;
h5 += f;
h6 += g;
h7 += h;
}
var byteArray:ByteArray = new ByteArray();
byteArray.writeInt(h0);
byteArray.writeInt(h1);
byteArray.writeInt(h2);
byteArray.writeInt(h3);
byteArray.writeInt(h4);
byteArray.writeInt(h5);
byteArray.writeInt(h6);
byteArray.writeInt(h7);
byteArray.position = 0;
digest = new ByteArray();
digest.writeBytes(byteArray);
digest.position = 0;
return byteArray;
}
/**
* Converts a ByteArray to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param data The data to split into blocks
* @return An array containing the blocks into which data was split
*/
private static function createBlocksFromByteArray( data:ByteArray ):Array
{
var oldPosition:int = data.position;
data.position = 0;
var blocks:Array = new Array();
var len:int = data.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 )
{
blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
data.position = oldPosition;
return blocks;
}
/**
* Converts a string to a sequence of 16-word blocks
* that we'll do the processing on. Appends padding
* and length in the process.
*
* @param s The string to split into blocks
* @return An array containing the blocks that s was split into.
*/
private static function createBlocksFromString( s:String ):Array
{
var blocks:Array = new Array();
var len:int = s.length * 8;
var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
for( var i:int = 0; i < len; i += 8 ) {
blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
}
// append padding and length
blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
return blocks;
}
}
}

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@ -1,114 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.crypto
{
import mx.formatters.DateFormatter;
import mx.utils.Base64Encoder;
/**
* Web Services Security Username Token
*
* Implementation based on algorithm description at
* http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf
*/
public class WSSEUsernameToken
{
/**
* Generates a WSSE Username Token.
*
* @param username The username
* @param password The password
* @param nonce A cryptographically random nonce (if null, the nonce
* will be generated)
* @param timestamp The time at which the token is generated (if null,
* the time will be set to the moment of execution)
* @return The generated token
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String
{
if (nonce == null)
{
nonce = generateNonce();
}
nonce = base64Encode(nonce);
var created:String = generateTimestamp(timestamp);
var password64:String = getBase64Digest(nonce,
created,
password);
var token:String = new String("UsernameToken Username=\"");
token += username + "\", " +
"PasswordDigest=\"" + password64 + "\", " +
"Nonce=\"" + nonce + "\", " +
"Created=\"" + created + "\"";
return token;
}
private static function generateNonce():String
{
// Math.random returns a Number between 0 and 1. We don't want our
// nonce to contain invalid characters (e.g. the period) so we
// strip them out before returning the result.
var s:String = Math.random().toString();
return s.replace(".", "");
}
internal static function base64Encode(s:String):String
{
var encoder:Base64Encoder = new Base64Encoder();
encoder.encode(s);
return encoder.flush();
}
internal static function generateTimestamp(timestamp:Date):String
{
if (timestamp == null)
{
timestamp = new Date();
}
var dateFormatter:DateFormatter = new DateFormatter();
dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS"
return dateFormatter.format(timestamp) + "Z";
}
internal static function getBase64Digest(nonce:String, created:String, password:String):String
{
return SHA1.hashToBase64(nonce + created + password);
}
}
}

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@ -1,63 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.errors
{
/**
* This class represents an Error that is thrown when a method is called when
* the receiving instance is in an invalid state.
*
* For example, this may occur if a method has been called, and other properties
* in the instance have not been initialized properly.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
*/
public class IllegalStateError extends Error
{
/**
* Constructor
*
* @param message A message describing the error in detail.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function IllegalStateError(message:String)
{
super(message);
}
}
}

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@ -1,47 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.fileformats.vcard
{
public class Address
{
public var type:String;
public var street:String;
public var city:String;
public var state:String;
public var postalCode:String;
public function toString():String
{
return (street + " " + city + ", " + state + " " + postalCode);
}
}
}

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@ -1,39 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.fileformats.vcard
{
public class Email
{
public var type:String;
public var address:String;
}
}

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@ -1,39 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.fileformats.vcard
{
public class Phone
{
public var type:String;
public var number:String;
}
}

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@ -1,54 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.fileformats.vcard
{
import flash.utils.ByteArray;
public class VCard
{
public var fullName:String;
public var orgs:Array;
public var title:String;
public var image:ByteArray;
public var phones:Array;
public var emails:Array;
public var addresses:Array;
public function VCard()
{
orgs = new Array();
phones = new Array();
emails = new Array();
addresses = new Array();
}
}
}

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@ -1,246 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.fileformats.vcard
{
import mx.utils.Base64Decoder;
import mx.utils.StringUtil;
public class VCardParser
{
public static function parse(vcardStr:String):Array
{
var vcards:Array = new Array();
var lines:Array = vcardStr.split(/\r\n/);
var vcard:VCard;
var type:String;
var typeTmp:String;
var line:String;
for (var i:uint = 0; i < lines.length; ++i)
{
line = lines[i];
if (line == "BEGIN:VCARD")
{
vcard = new VCard();
}
else if (line == "END:VCARD")
{
if (vcard != null)
{
vcards.push(vcard);
}
}
else if(line.search(/^ORG/i) != -1)
{
var org:String = line.substring(4, line.length);
var orgArray:Array = org.split(";");
for each (var orgToken:String in orgArray)
{
if (StringUtil.trim(orgToken).length > 0)
{
vcard.orgs.push(orgToken);
}
}
}
else if(line.search(/^TITLE/i) != -1)
{
var title:String = line.substring(6, line.length);
vcard.title = title;
}
else if (line.search(/^FN:/i) != -1)
{
var fullName:String = line.substring(3, line.length);
vcard.fullName = fullName;
}
else if (line.search(/^TEL/i) != -1)
{
type = new String();
typeTmp = new String();
var phone:Phone = new Phone();
var number:String;
var phoneTokens:Array = line.split(";");
for each (var phoneToken:String in phoneTokens)
{
if (phoneToken.search(/^TYPE=/i) != -1)
{
if (phoneToken.indexOf(":") != -1)
{
typeTmp = phoneToken.substring(5, phoneToken.indexOf(":"));
number = phoneToken.substring(phoneToken.indexOf(":")+1, phoneToken.length);
}
else
{
typeTmp = phoneToken.substring(5, phoneToken.length);
}
typeTmp = typeTmp.toLocaleLowerCase();
if (typeTmp == "pref")
{
continue;
}
if (type.length != 0)
{
type += (" ");
}
type += typeTmp;
}
}
if (type.length > 0 && number != null)
{
phone.type = type;
phone.number = number;
}
vcard.phones.push(phone);
}
else if (line.search(/^EMAIL/i) != -1)
{
type = new String();
typeTmp = new String();
var email:Email = new Email();
var emailAddress:String;
var emailTokens:Array = line.split(";");
for each (var emailToken:String in emailTokens)
{
if (emailToken.search(/^TYPE=/i) != -1)
{
if (emailToken.indexOf(":") != -1)
{
typeTmp = emailToken.substring(5, emailToken.indexOf(":"));
emailAddress = emailToken.substring(emailToken.indexOf(":")+1, emailToken.length);
}
else
{
typeTmp = emailToken.substring(5, emailToken.length);
}
typeTmp = typeTmp.toLocaleLowerCase();
if (typeTmp == "pref" || typeTmp == "internet")
{
continue;
}
if (type.length != 0)
{
type += (" ");
}
type += typeTmp;
}
}
if (type.length > 0 && emailAddress != null)
{
email.type = type;
email.address = emailAddress;
}
vcard.emails.push(email);
}
else if (line.indexOf("ADR;") != -1)
{
var addressTokens:Array = line.split(";");
var address:Address = new Address();
for (var j:uint = 0; j < addressTokens.length; ++j)
{
var addressToken:String = addressTokens[j];
if (addressToken.search(/^home:+$/i) != -1) // For Outlook, which uses non-standard vCards.
{
address.type = "home";
}
else if (addressToken.search(/^work:+$/i) != -1) // For Outlook, which uses non-standard vCards.
{
address.type = "work";
}
if (addressToken.search(/^type=/i) != -1) // The "type" parameter is the standard way (which Address Book uses)
{
// First, remove the optional ":" character.
addressToken = addressToken.replace(/:/,"");
var addressType:String = addressToken.substring(5, addressToken.length).toLowerCase();
if (addressType == "pref") // Not interested in which one is preferred.
{
continue;
}
else if (addressType.indexOf("home") != -1) // home
{
addressType = "home";
}
else if (addressType.indexOf("work") != -1) // work
{
addressType = "work";
}
else if (addressType.indexOf(",") != -1) // if the comma technique is used, just use the first one
{
var typeTokens:Array = addressType.split(",");
for each (var typeToken:String in typeTokens)
{
if (typeToken != "pref")
{
addressType = typeToken;
break;
}
}
}
address.type = addressType;
}
else if (addressToken.search(/^\d/) != -1 && address.street == null)
{
address.street = addressToken.replace(/\\n/, "");
address.city = addressTokens[j+1];
address.state = addressTokens[j+2];
address.postalCode = addressTokens[j+3];
}
}
if (address.type != null && address.street != null)
{
vcard.addresses.push(address);
}
}
else if (line.search(/^PHOTO;BASE64/i) != -1)
{
var imageStr:String = new String();
for (var k:uint = i+1; k < lines.length; ++k)
{
imageStr += lines[k];
//if (lines[k].search(/.+\=$/) != -1) // Very slow in Mac due to RegEx bug
if (lines[k].indexOf('=') != -1)
{
var decoder:Base64Decoder = new Base64Decoder();
decoder.decode(imageStr);
vcard.image = decoder.flush();
break;
}
}
}
}
return vcards;
}
}
}

View file

@ -1,39 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.images
{
public class BitString
{
public var len:int = 0;
public var val:int = 0;
}
}

View file

@ -1,648 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.images
{
import flash.geom.*;
import flash.display.*;
import flash.utils.*;
/**
* Class that converts BitmapData into a valid JPEG
*/
public class JPGEncoder
{
// Static table initialization
private var ZigZag:Array = [
0, 1, 5, 6,14,15,27,28,
2, 4, 7,13,16,26,29,42,
3, 8,12,17,25,30,41,43,
9,11,18,24,31,40,44,53,
10,19,23,32,39,45,52,54,
20,22,33,38,46,51,55,60,
21,34,37,47,50,56,59,61,
35,36,48,49,57,58,62,63
];
private var YTable:Array = new Array(64);
private var UVTable:Array = new Array(64);
private var fdtbl_Y:Array = new Array(64);
private var fdtbl_UV:Array = new Array(64);
private function initQuantTables(sf:int):void
{
var i:int;
var t:Number;
var YQT:Array = [
16, 11, 10, 16, 24, 40, 51, 61,
12, 12, 14, 19, 26, 58, 60, 55,
14, 13, 16, 24, 40, 57, 69, 56,
14, 17, 22, 29, 51, 87, 80, 62,
18, 22, 37, 56, 68,109,103, 77,
24, 35, 55, 64, 81,104,113, 92,
49, 64, 78, 87,103,121,120,101,
72, 92, 95, 98,112,100,103, 99
];
for (i = 0; i < 64; i++) {
t = Math.floor((YQT[i]*sf+50)/100);
if (t < 1) {
t = 1;
} else if (t > 255) {
t = 255;
}
YTable[ZigZag[i]] = t;
}
var UVQT:Array = [
17, 18, 24, 47, 99, 99, 99, 99,
18, 21, 26, 66, 99, 99, 99, 99,
24, 26, 56, 99, 99, 99, 99, 99,
47, 66, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99
];
for (i = 0; i < 64; i++) {
t = Math.floor((UVQT[i]*sf+50)/100);
if (t < 1) {
t = 1;
} else if (t > 255) {
t = 255;
}
UVTable[ZigZag[i]] = t;
}
var aasf:Array = [
1.0, 1.387039845, 1.306562965, 1.175875602,
1.0, 0.785694958, 0.541196100, 0.275899379
];
i = 0;
for (var row:int = 0; row < 8; row++)
{
for (var col:int = 0; col < 8; col++)
{
fdtbl_Y[i] = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0));
fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0));
i++;
}
}
}
private var YDC_HT:Array;
private var UVDC_HT:Array;
private var YAC_HT:Array;
private var UVAC_HT:Array;
private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array
{
var codevalue:int = 0;
var pos_in_table:int = 0;
var HT:Array = new Array();
for (var k:int=1; k<=16; k++) {
for (var j:int=1; j<=nrcodes[k]; j++) {
HT[std_table[pos_in_table]] = new BitString();
HT[std_table[pos_in_table]].val = codevalue;
HT[std_table[pos_in_table]].len = k;
pos_in_table++;
codevalue++;
}
codevalue*=2;
}
return HT;
}
private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0];
private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];
private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d];
private var std_ac_luminance_values:Array = [
0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,
0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,
0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,
0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,
0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,
0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,
0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,
0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,
0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,
0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,
0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,
0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,
0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,
0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,
0xf9,0xfa
];
private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0];
private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];
private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77];
private var std_ac_chrominance_values:Array = [
0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,
0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,
0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,
0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,
0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,
0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,
0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,
0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,
0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,
0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,
0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,
0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,
0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,
0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,
0xf9,0xfa
];
private function initHuffmanTbl():void
{
YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values);
UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values);
YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values);
UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values);
}
private var bitcode:Array = new Array(65535);
private var category:Array = new Array(65535);
private function initCategoryNumber():void
{
var nrlower:int = 1;
var nrupper:int = 2;
var nr:int;
for (var cat:int=1; cat<=15; cat++) {
//Positive numbers
for (nr=nrlower; nr<nrupper; nr++) {
category[32767+nr] = cat;
bitcode[32767+nr] = new BitString();
bitcode[32767+nr].len = cat;
bitcode[32767+nr].val = nr;
}
//Negative numbers
for (nr=-(nrupper-1); nr<=-nrlower; nr++) {
category[32767+nr] = cat;
bitcode[32767+nr] = new BitString();
bitcode[32767+nr].len = cat;
bitcode[32767+nr].val = nrupper-1+nr;
}
nrlower <<= 1;
nrupper <<= 1;
}
}
// IO functions
private var byteout:ByteArray;
private var bytenew:int = 0;
private var bytepos:int = 7;
private function writeBits(bs:BitString):void
{
var value:int = bs.val;
var posval:int = bs.len-1;
while ( posval >= 0 ) {
if (value & uint(1 << posval) ) {
bytenew |= uint(1 << bytepos);
}
posval--;
bytepos--;
if (bytepos < 0) {
if (bytenew == 0xFF) {
writeByte(0xFF);
writeByte(0);
}
else {
writeByte(bytenew);
}
bytepos=7;
bytenew=0;
}
}
}
private function writeByte(value:int):void
{
byteout.writeByte(value);
}
private function writeWord(value:int):void
{
writeByte((value>>8)&0xFF);
writeByte((value )&0xFF);
}
// DCT & quantization core
private function fDCTQuant(data:Array, fdtbl:Array):Array
{
var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number;
var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number;
var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number;
var i:int;
/* Pass 1: process rows. */
var dataOff:int=0;
for (i=0; i<8; i++) {
tmp0 = data[dataOff+0] + data[dataOff+7];
tmp7 = data[dataOff+0] - data[dataOff+7];
tmp1 = data[dataOff+1] + data[dataOff+6];
tmp6 = data[dataOff+1] - data[dataOff+6];
tmp2 = data[dataOff+2] + data[dataOff+5];
tmp5 = data[dataOff+2] - data[dataOff+5];
tmp3 = data[dataOff+3] + data[dataOff+4];
tmp4 = data[dataOff+3] - data[dataOff+4];
/* Even part */
tmp10 = tmp0 + tmp3; /* phase 2 */
tmp13 = tmp0 - tmp3;
tmp11 = tmp1 + tmp2;
tmp12 = tmp1 - tmp2;
data[dataOff+0] = tmp10 + tmp11; /* phase 3 */
data[dataOff+4] = tmp10 - tmp11;
z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */
data[dataOff+2] = tmp13 + z1; /* phase 5 */
data[dataOff+6] = tmp13 - z1;
/* Odd part */
tmp10 = tmp4 + tmp5; /* phase 2 */
tmp11 = tmp5 + tmp6;
tmp12 = tmp6 + tmp7;
/* The rotator is modified from fig 4-8 to avoid extra negations. */
z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */
z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */
z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */
z3 = tmp11 * 0.707106781; /* c4 */
z11 = tmp7 + z3; /* phase 5 */
z13 = tmp7 - z3;
data[dataOff+5] = z13 + z2; /* phase 6 */
data[dataOff+3] = z13 - z2;
data[dataOff+1] = z11 + z4;
data[dataOff+7] = z11 - z4;
dataOff += 8; /* advance pointer to next row */
}
/* Pass 2: process columns. */
dataOff = 0;
for (i=0; i<8; i++) {
tmp0 = data[dataOff+ 0] + data[dataOff+56];
tmp7 = data[dataOff+ 0] - data[dataOff+56];
tmp1 = data[dataOff+ 8] + data[dataOff+48];
tmp6 = data[dataOff+ 8] - data[dataOff+48];
tmp2 = data[dataOff+16] + data[dataOff+40];
tmp5 = data[dataOff+16] - data[dataOff+40];
tmp3 = data[dataOff+24] + data[dataOff+32];
tmp4 = data[dataOff+24] - data[dataOff+32];
/* Even part */
tmp10 = tmp0 + tmp3; /* phase 2 */
tmp13 = tmp0 - tmp3;
tmp11 = tmp1 + tmp2;
tmp12 = tmp1 - tmp2;
data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */
data[dataOff+32] = tmp10 - tmp11;
z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */
data[dataOff+16] = tmp13 + z1; /* phase 5 */
data[dataOff+48] = tmp13 - z1;
/* Odd part */
tmp10 = tmp4 + tmp5; /* phase 2 */
tmp11 = tmp5 + tmp6;
tmp12 = tmp6 + tmp7;
/* The rotator is modified from fig 4-8 to avoid extra negations. */
z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */
z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */
z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */
z3 = tmp11 * 0.707106781; /* c4 */
z11 = tmp7 + z3; /* phase 5 */
z13 = tmp7 - z3;
data[dataOff+40] = z13 + z2; /* phase 6 */
data[dataOff+24] = z13 - z2;
data[dataOff+ 8] = z11 + z4;
data[dataOff+56] = z11 - z4;
dataOff++; /* advance pointer to next column */
}
// Quantize/descale the coefficients
for (i=0; i<64; i++) {
// Apply the quantization and scaling factor & Round to nearest integer
data[i] = Math.round((data[i]*fdtbl[i]));
}
return data;
}
// Chunk writing
private function writeAPP0():void
{
writeWord(0xFFE0); // marker
writeWord(16); // length
writeByte(0x4A); // J
writeByte(0x46); // F
writeByte(0x49); // I
writeByte(0x46); // F
writeByte(0); // = "JFIF",'\0'
writeByte(1); // versionhi
writeByte(1); // versionlo
writeByte(0); // xyunits
writeWord(1); // xdensity
writeWord(1); // ydensity
writeByte(0); // thumbnwidth
writeByte(0); // thumbnheight
}
private function writeSOF0(width:int, height:int):void
{
writeWord(0xFFC0); // marker
writeWord(17); // length, truecolor YUV JPG
writeByte(8); // precision
writeWord(height);
writeWord(width);
writeByte(3); // nrofcomponents
writeByte(1); // IdY
writeByte(0x11); // HVY
writeByte(0); // QTY
writeByte(2); // IdU
writeByte(0x11); // HVU
writeByte(1); // QTU
writeByte(3); // IdV
writeByte(0x11); // HVV
writeByte(1); // QTV
}
private function writeDQT():void
{
writeWord(0xFFDB); // marker
writeWord(132); // length
writeByte(0);
var i:int;
for (i=0; i<64; i++) {
writeByte(YTable[i]);
}
writeByte(1);
for (i=0; i<64; i++) {
writeByte(UVTable[i]);
}
}
private function writeDHT():void
{
writeWord(0xFFC4); // marker
writeWord(0x01A2); // length
var i:int;
writeByte(0); // HTYDCinfo
for (i=0; i<16; i++) {
writeByte(std_dc_luminance_nrcodes[i+1]);
}
for (i=0; i<=11; i++) {
writeByte(std_dc_luminance_values[i]);
}
writeByte(0x10); // HTYACinfo
for (i=0; i<16; i++) {
writeByte(std_ac_luminance_nrcodes[i+1]);
}
for (i=0; i<=161; i++) {
writeByte(std_ac_luminance_values[i]);
}
writeByte(1); // HTUDCinfo
for (i=0; i<16; i++) {
writeByte(std_dc_chrominance_nrcodes[i+1]);
}
for (i=0; i<=11; i++) {
writeByte(std_dc_chrominance_values[i]);
}
writeByte(0x11); // HTUACinfo
for (i=0; i<16; i++) {
writeByte(std_ac_chrominance_nrcodes[i+1]);
}
for (i=0; i<=161; i++) {
writeByte(std_ac_chrominance_values[i]);
}
}
private function writeSOS():void
{
writeWord(0xFFDA); // marker
writeWord(12); // length
writeByte(3); // nrofcomponents
writeByte(1); // IdY
writeByte(0); // HTY
writeByte(2); // IdU
writeByte(0x11); // HTU
writeByte(3); // IdV
writeByte(0x11); // HTV
writeByte(0); // Ss
writeByte(0x3f); // Se
writeByte(0); // Bf
}
// Core processing
private var DU:Array = new Array(64);
private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number
{
var EOB:BitString = HTAC[0x00];
var M16zeroes:BitString = HTAC[0xF0];
var i:int;
var DU_DCT:Array = fDCTQuant(CDU, fdtbl);
//ZigZag reorder
for (i=0;i<64;i++) {
DU[ZigZag[i]]=DU_DCT[i];
}
var Diff:int = DU[0] - DC; DC = DU[0];
//Encode DC
if (Diff==0) {
writeBits(HTDC[0]); // Diff might be 0
} else {
writeBits(HTDC[category[32767+Diff]]);
writeBits(bitcode[32767+Diff]);
}
//Encode ACs
var end0pos:int = 63;
for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) {
};
//end0pos = first element in reverse order !=0
if ( end0pos == 0) {
writeBits(EOB);
return DC;
}
i = 1;
while ( i <= end0pos ) {
var startpos:int = i;
for (; (DU[i]==0) && (i<=end0pos); i++) {
}
var nrzeroes:int = i-startpos;
if ( nrzeroes >= 16 ) {
for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) {
writeBits(M16zeroes);
}
nrzeroes = int(nrzeroes&0xF);
}
writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]);
writeBits(bitcode[32767+DU[i]]);
i++;
}
if ( end0pos != 63 ) {
writeBits(EOB);
}
return DC;
}
private var YDU:Array = new Array(64);
private var UDU:Array = new Array(64);
private var VDU:Array = new Array(64);
private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void
{
var pos:int=0;
for (var y:int=0; y<8; y++) {
for (var x:int=0; x<8; x++) {
var P:uint = img.getPixel32(xpos+x,ypos+y);
var R:Number = Number((P>>16)&0xFF);
var G:Number = Number((P>> 8)&0xFF);
var B:Number = Number((P )&0xFF);
YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128;
UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B));
VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B));
pos++;
}
}
}
/**
* Constructor for JPEGEncoder class
*
* @param quality The quality level between 1 and 100 that detrmines the
* level of compression used in the generated JPEG
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JPGEncoder(quality:Number = 50)
{
if (quality <= 0) {
quality = 1;
}
if (quality > 100) {
quality = 100;
}
var sf:int = 0;
if (quality < 50) {
sf = int(5000 / quality);
} else {
sf = int(200 - quality*2);
}
// Create tables
initHuffmanTbl();
initCategoryNumber();
initQuantTables(sf);
}
/**
* Created a JPEG image from the specified BitmapData
*
* @param image The BitmapData that will be converted into the JPEG format.
* @return a ByteArray representing the JPEG encoded image data.
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function encode(image:BitmapData):ByteArray
{
// Initialize bit writer
byteout = new ByteArray();
bytenew=0;
bytepos=7;
// Add JPEG headers
writeWord(0xFFD8); // SOI
writeAPP0();
writeDQT();
writeSOF0(image.width,image.height);
writeDHT();
writeSOS();
// Encode 8x8 macroblocks
var DCY:Number=0;
var DCU:Number=0;
var DCV:Number=0;
bytenew=0;
bytepos=7;
for (var ypos:int=0; ypos<image.height; ypos+=8) {
for (var xpos:int=0; xpos<image.width; xpos+=8) {
RGB2YUV(image, xpos, ypos);
DCY = processDU(YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);
DCU = processDU(UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
DCV = processDU(VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
}
}
// Do the bit alignment of the EOI marker
if ( bytepos >= 0 ) {
var fillbits:BitString = new BitString();
fillbits.len = bytepos+1;
fillbits.val = (1<<(bytepos+1))-1;
writeBits(fillbits);
}
writeWord(0xFFD9); //EOI
return byteout;
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.images
{
import flash.geom.*;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.utils.ByteArray;
/**
* Class that converts BitmapData into a valid PNG
*/
public class PNGEncoder
{
/**
* Created a PNG image from the specified BitmapData
*
* @param image The BitmapData that will be converted into the PNG format.
* @return a ByteArray representing the PNG encoded image data.
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function encode(img:BitmapData):ByteArray {
// Create output byte array
var png:ByteArray = new ByteArray();
// Write PNG signature
png.writeUnsignedInt(0x89504e47);
png.writeUnsignedInt(0x0D0A1A0A);
// Build IHDR chunk
var IHDR:ByteArray = new ByteArray();
IHDR.writeInt(img.width);
IHDR.writeInt(img.height);
IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA
IHDR.writeByte(0);
writeChunk(png,0x49484452,IHDR);
// Build IDAT chunk
var IDAT:ByteArray= new ByteArray();
for(var i:int=0;i < img.height;i++) {
// no filter
IDAT.writeByte(0);
var p:uint;
var j:int;
if ( !img.transparent ) {
for(j=0;j < img.width;j++) {
p = img.getPixel(j,i);
IDAT.writeUnsignedInt(
uint(((p&0xFFFFFF) << 8)|0xFF));
}
} else {
for(j=0;j < img.width;j++) {
p = img.getPixel32(j,i);
IDAT.writeUnsignedInt(
uint(((p&0xFFFFFF) << 8)|
(p>>>24)));
}
}
}
IDAT.compress();
writeChunk(png,0x49444154,IDAT);
// Build IEND chunk
writeChunk(png,0x49454E44,null);
// return PNG
return png;
}
private static var crcTable:Array;
private static var crcTableComputed:Boolean = false;
private static function writeChunk(png:ByteArray,
type:uint, data:ByteArray):void {
if (!crcTableComputed) {
crcTableComputed = true;
crcTable = [];
var c:uint;
for (var n:uint = 0; n < 256; n++) {
c = n;
for (var k:uint = 0; k < 8; k++) {
if (c & 1) {
c = uint(uint(0xedb88320) ^
uint(c >>> 1));
} else {
c = uint(c >>> 1);
}
}
crcTable[n] = c;
}
}
var len:uint = 0;
if (data != null) {
len = data.length;
}
png.writeUnsignedInt(len);
var p:uint = png.position;
png.writeUnsignedInt(type);
if ( data != null ) {
png.writeBytes(data);
}
var e:uint = png.position;
png.position = p;
c = 0xffffffff;
for (var i:int = 0; i < (e-p); i++) {
c = uint(crcTable[
(c ^ png.readUnsignedByte()) &
uint(0xff)] ^ uint(c >>> 8));
}
c = uint(c^uint(0xffffffff));
png.position = e;
png.writeUnsignedInt(c);
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net
{
import flash.net.URLLoader;
/**
* Class that provides a dynamic implimentation of the URLLoader class.
*
* This class provides no API implimentations. However, since the class is
* declared as dynamic, it can be used in place of URLLoader, and allow
* you to dynamically attach properties to it (which URLLoader does not allow).
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public dynamic class DynamicURLLoader extends URLLoader
{
public function DynamicURLLoader()
{
super();
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net
{
/**
* The URI class cannot know about DNS aliases, virtual hosts, or
* symbolic links that may be involved. The application can provide
* an implementation of this interface to resolve the URI before the
* URI class makes any comparisons. For example, a web host has
* two aliases:
*
* <p><code>
* http://www.site.com/
* http://www.site.net/
* </code></p>
*
* <p>The application can provide an implementation that automatically
* resolves site.net to site.com before URI compares two URI objects.
* Only the application can know and understand the context in which
* the URI's are being used.</p>
*
* <p>Use the URI.resolver accessor to assign a custom resolver to
* the URI class. Any resolver specified is global to all instances
* of URI.</p>
*
* <p>URI will call this before performing URI comparisons in the
* URI.getRelation() and URI.getCommonParent() functions.
*
* @see URI.getRelation
* @see URI.getCommonParent
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public interface IURIResolver
{
/**
* Implement this method to provide custom URI resolution for
* your application.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
function resolve(uri:URI) : URI;
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net
{
public class MimeTypeMap
{
private var types:Array =
[["application/andrew-inset","ez"],
["application/atom+xml","atom"],
["application/mac-binhex40","hqx"],
["application/mac-compactpro","cpt"],
["application/mathml+xml","mathml"],
["application/msword","doc"],
["application/octet-stream","bin","dms","lha","lzh","exe","class","so","dll","dmg"],
["application/oda","oda"],
["application/ogg","ogg"],
["application/pdf","pdf"],
["application/postscript","ai","eps","ps"],
["application/rdf+xml","rdf"],
["application/smil","smi","smil"],
["application/srgs","gram"],
["application/srgs+xml","grxml"],
["application/vnd.adobe.apollo-application-installer-package+zip","air"],
["application/vnd.mif","mif"],
["application/vnd.mozilla.xul+xml","xul"],
["application/vnd.ms-excel","xls"],
["application/vnd.ms-powerpoint","ppt"],
["application/vnd.rn-realmedia","rm"],
["application/vnd.wap.wbxml","wbxml"],
["application/vnd.wap.wmlc","wmlc"],
["application/vnd.wap.wmlscriptc","wmlsc"],
["application/voicexml+xml","vxml"],
["application/x-bcpio","bcpio"],
["application/x-cdlink","vcd"],
["application/x-chess-pgn","pgn"],
["application/x-cpio","cpio"],
["application/x-csh","csh"],
["application/x-director","dcr","dir","dxr"],
["application/x-dvi","dvi"],
["application/x-futuresplash","spl"],
["application/x-gtar","gtar"],
["application/x-hdf","hdf"],
["application/x-javascript","js"],
["application/x-koan","skp","skd","skt","skm"],
["application/x-latex","latex"],
["application/x-netcdf","nc","cdf"],
["application/x-sh","sh"],
["application/x-shar","shar"],
["application/x-shockwave-flash","swf"],
["application/x-stuffit","sit"],
["application/x-sv4cpio","sv4cpio"],
["application/x-sv4crc","sv4crc"],
["application/x-tar","tar"],
["application/x-tcl","tcl"],
["application/x-tex","tex"],
["application/x-texinfo","texinfo","texi"],
["application/x-troff","t","tr","roff"],
["application/x-troff-man","man"],
["application/x-troff-me","me"],
["application/x-troff-ms","ms"],
["application/x-ustar","ustar"],
["application/x-wais-source","src"],
["application/xhtml+xml","xhtml","xht"],
["application/xml","xml","xsl"],
["application/xml-dtd","dtd"],
["application/xslt+xml","xslt"],
["application/zip","zip"],
["audio/basic","au","snd"],
["audio/midi","mid","midi","kar"],
["audio/mpeg","mp3","mpga","mp2"],
["audio/x-aiff","aif","aiff","aifc"],
["audio/x-mpegurl","m3u"],
["audio/x-pn-realaudio","ram","ra"],
["audio/x-wav","wav"],
["chemical/x-pdb","pdb"],
["chemical/x-xyz","xyz"],
["image/bmp","bmp"],
["image/cgm","cgm"],
["image/gif","gif"],
["image/ief","ief"],
["image/jpeg","jpg","jpeg","jpe"],
["image/png","png"],
["image/svg+xml","svg"],
["image/tiff","tiff","tif"],
["image/vnd.djvu","djvu","djv"],
["image/vnd.wap.wbmp","wbmp"],
["image/x-cmu-raster","ras"],
["image/x-icon","ico"],
["image/x-portable-anymap","pnm"],
["image/x-portable-bitmap","pbm"],
["image/x-portable-graymap","pgm"],
["image/x-portable-pixmap","ppm"],
["image/x-rgb","rgb"],
["image/x-xbitmap","xbm"],
["image/x-xpixmap","xpm"],
["image/x-xwindowdump","xwd"],
["model/iges","igs","iges"],
["model/mesh","msh","mesh","silo"],
["model/vrml","wrl","vrml"],
["text/calendar","ics","ifb"],
["text/css","css"],
["text/html","html","htm"],
["text/plain","txt","asc"],
["text/richtext","rtx"],
["text/rtf","rtf"],
["text/sgml","sgml","sgm"],
["text/tab-separated-values","tsv"],
["text/vnd.wap.wml","wml"],
["text/vnd.wap.wmlscript","wmls"],
["text/x-setext","etx"],
["video/mpeg","mpg","mpeg","mpe"],
["video/quicktime","mov","qt"],
["video/vnd.mpegurl","m4u","mxu"],
["video/x-flv","flv"],
["video/x-msvideo","avi"],
["video/x-sgi-movie","movie"],
["x-conference/x-cooltalk","ice"]];
/**
* Returns the mimetype for the given extension.
*/
public function getMimeType(extension:String):String
{
extension = extension.toLocaleLowerCase();
for each (var a:Array in types)
{
for each (var b:String in a)
{
if (b == extension)
{
return a[0];
}
}
}
return null;
}
/**
* Returns the prefered extension for the given mimetype.
*/
public function getExtension(mimetype:String):String
{
mimetype = mimetype.toLocaleLowerCase();
for each (var a:Array in types)
{
if (a[0] == mimetype)
{
return a[1];
}
}
return null;
}
/**
* Adds a mimetype to the map. The order of the extensions matters. The most preferred should come first.
*/
public function addMimeType(mimetype:String, extensions:Array):void
{
var newType:Array = [mimetype];
for each (var a:String in extensions)
{
newType.push(a);
}
types.push(newType);
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net
{
import flash.utils.ByteArray;
/**
* This class implements an efficient lookup table for URI
* character escaping. This class is only needed if you
* create a derived class of URI to handle custom URI
* syntax. This class is used internally by URI.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0*
*/
public class URIEncodingBitmap extends ByteArray
{
/**
* Constructor. Creates an encoding bitmap using the given
* string of characters as the set of characters that need
* to be URI escaped.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public function URIEncodingBitmap(charsToEscape:String) : void
{
var i:int;
var data:ByteArray = new ByteArray();
// Initialize our 128 bits (16 bytes) to zero
for (i = 0; i < 16; i++)
this.writeByte(0);
data.writeUTFBytes(charsToEscape);
data.position = 0;
while (data.bytesAvailable)
{
var c:int = data.readByte();
if (c > 0x7f)
continue; // only escape low bytes
var enc:int;
this.position = (c >> 3);
enc = this.readByte();
enc |= 1 << (c & 0x7);
this.position = (c >> 3);
this.writeByte(enc);
}
}
/**
* Based on the data table contained in this object, check
* if the given character should be escaped.
*
* @param char the character to be escaped. Only the first
* character in the string is used. Any other characters
* are ignored.
*
* @return the integer value of the raw UTF8 character. For
* example, if '%' is given, the return value is 37 (0x25).
* If the character given does not need to be escaped, the
* return value is zero.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public function ShouldEscape(char:String) : int
{
var data:ByteArray = new ByteArray();
var c:int, mask:int;
// write the character into a ByteArray so
// we can pull it out as a raw byte value.
data.writeUTFBytes(char);
data.position = 0;
c = data.readByte();
if (c & 0x80)
{
// don't escape high byte characters. It can make international
// URI's unreadable. We just want to escape characters that would
// make URI syntax ambiguous.
return 0;
}
else if ((c < 0x1f) || (c == 0x7f))
{
// control characters must be escaped.
return c;
}
this.position = (c >> 3);
mask = this.readByte();
if (mask & (1 << (c & 0x7)))
{
// we need to escape this, return the numeric value
// of the character
return c;
}
else
{
return 0;
}
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.net.proxies
{
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.net.Socket;
/**
* This class allows TCP socket connections through HTTP proxies in accordance with
* RFC 2817:
*
* ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt
*
* It can also be used to make direct connections to a destination, as well. If you
* pass the host and port into the constructor, no proxy will be used. You can also
* call connect, passing in the host and the port, and if you didn't set the proxy
* info, a direct connection will be made. A proxy is only used after you have called
* the setProxyInfo function.
*
* The connection to and negotiation with the proxy is completely hidden. All the
* same events are thrown whether you are using a proxy or not, and the data you
* receive from the target server will look exact as it would if you were connected
* to it directly rather than through a proxy.
*
* @author Christian Cantrell
*
**/
public class RFC2817Socket
extends Socket
{
private var proxyHost:String = null;
private var host:String = null;
private var proxyPort:int = 0;
private var port:int = 0;
private var deferredEventHandlers:Object = new Object();
private var buffer:String = new String();
/**
* Construct a new RFC2817Socket object. If you pass in the host and the port,
* no proxy will be used. If you want to use a proxy, instantiate with no
* arguments, call setProxyInfo, then call connect.
**/
public function RFC2817Socket(host:String = null, port:int = 0)
{
super(host, port);
}
/**
* Set the proxy host and port number. Your connection will only proxied if
* this function has been called.
**/
public function setProxyInfo(host:String, port:int):void
{
this.proxyHost = host;
this.proxyPort = port;
var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT];
if (deferredSocketDataHandler != null)
{
super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture);
}
if (deferredConnectHandler != null)
{
super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture);
}
}
/**
* Connect to the specified host over the specified port. If you want your
* connection proxied, call the setProxyInfo function first.
**/
public override function connect(host:String, port:int):void
{
if (this.proxyHost == null)
{
this.redirectConnectEvent();
this.redirectSocketDataEvent();
super.connect(host, port);
}
else
{
this.host = host;
this.port = port;
super.addEventListener(Event.CONNECT, this.onConnect);
super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData);
super.connect(this.proxyHost, this.proxyPort);
}
}
private function onConnect(event:Event):void
{
this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n");
this.flush();
this.redirectConnectEvent();
}
private function onSocketData(event:ProgressEvent):void
{
while (this.bytesAvailable != 0)
{
this.buffer += this.readUTFBytes(1);
if (this.buffer.search(/\r?\n\r?\n$/) != -1)
{
this.checkResponse(event);
break;
}
}
}
private function checkResponse(event:ProgressEvent):void
{
var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3);
if (responseCode.search(/^2/) == -1)
{
var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR);
ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer;
this.dispatchEvent(ioError);
}
else
{
this.redirectSocketDataEvent();
this.dispatchEvent(new Event(Event.CONNECT));
if (this.bytesAvailable > 0)
{
this.dispatchEvent(event);
}
}
this.buffer = null;
}
private function redirectConnectEvent():void
{
super.removeEventListener(Event.CONNECT, onConnect);
var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT];
if (deferredEventHandler != null)
{
super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
}
}
private function redirectSocketDataEvent():void
{
super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData);
var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
if (deferredEventHandler != null)
{
super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
}
}
public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void
{
if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA)
{
this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference};
}
else
{
super.addEventListener(type, listener, useCapture, priority, useWeakReference);
}
}
}
}

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@ -1,34 +0,0 @@
package com.adobe.protocols.dict
{
public class Database
{
private var _name:String;
private var _description:String;
public function Database(name:String, description:String)
{
this._name = name;
this._description = description;
}
public function set name(name:String):void
{
this._name = name;
}
public function get name():String
{
return this._name;
}
public function set description(description:String):void
{
this._description = description;
}
public function get description():String
{
return this._description;
}
}
}

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@ -1,39 +0,0 @@
package com.adobe.protocols.dict
{
public class Definition
{
private var _definition:String;
private var _database:String;
private var _term:String;
public function set definition(definition:String):void
{
this._definition = definition;
}
public function get definition():String
{
return this._definition;
}
public function set database(database:String):void
{
this._database = database;
}
public function get database():String
{
return this._database;
}
public function set term(term:String):void
{
this._term = term;
}
public function get term():String
{
return this._term;
}
}
}

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@ -1,328 +0,0 @@
package com.adobe.protocols.dict
{
import com.adobe.protocols.dict.events.*;
import com.adobe.protocols.dict.util.*;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.events.SecurityErrorEvent;
import flash.net.Socket;
import mx.rpc.http.HTTPService;
import mx.rpc.events.ResultEvent;
import mx.rpc.events.FaultEvent;
import flash.xml.XMLNode;
import mx.utils.StringUtil;
public class Dict
extends EventDispatcher
{
// Event type names.
public static var CONNECTED:String = "connected";
public static var DISCONNECTED:String = "disconnected";
public static var IO_ERROR:String = IOErrorEvent.IO_ERROR;
public static var ERROR:String = "error";
public static var SERVERS:String = "servers";
public static var DATABASES:String = "databases";
public static var MATCH_STRATEGIES:String = "matchStrategies";
public static var DEFINITION:String = "definition";
public static var DEFINITION_HEADER:String = "definitionHeader";
public static var MATCH:String = "match";
public static var NO_MATCH:String = "noMatch";
public static var FIRST_MATCH:uint = 0;
public static var ALL_DATABASES:uint = 1;
private var socket:SocketHelper;
private var dbShortList:Boolean;
public function Dict()
{
this.socket = new SocketHelper();
this.socket.addEventListener(Event.CONNECT, connected);
this.socket.addEventListener(Event.CLOSE, disconnected);
this.socket.addEventListener(SocketHelper.COMPLETE_RESPONSE, incomingData);
this.socket.addEventListener(IOErrorEvent.IO_ERROR, ioError);
this.socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityError);
}
public function connect(server:String, port:uint = 2628):void
{
if (this.socket.connected)
{
this.socket.close();
}
this.socket.connect(server, port);
}
public function connectThroughProxy(proxyServer:String,
proxyPort:int,
server:String,
port:uint = 2628):void
{
if (this.socket.connected)
{
this.socket.close();
}
this.socket.setProxyInfo(proxyServer, proxyPort);
this.socket.connect(server, port);
}
public function disconnect():void
{
this.socket.close();
this.disconnected(null);
}
public function getServers():void
{
var http:HTTPService = new HTTPService();
http.url = "http://luetzschena-stahmeln.de/dictd/xmllist.php";
http.addEventListener(ResultEvent.RESULT, incomingServerXML);
http.addEventListener(FaultEvent.FAULT, httpError);
http.resultFormat = HTTPService.RESULT_FORMAT_E4X;
http.send();
}
public function getDatabases(shortList:Boolean=true):void
{
this.dbShortList = shortList;
this.socket.writeUTFBytes("show db\r\n");
this.socket.flush();
}
public function getMatchStrategies():void
{
this.socket.writeUTFBytes("show strat\r\n");
this.socket.flush();
}
public function match(database:String, term:String, scope:String="prefix"):void
{
this.socket.writeUTFBytes("match " + database + " " + scope + " \"" + term + "\"\r\n");
this.socket.flush();
}
public function define(database:String, term:String):void
{
this.socket.writeUTFBytes("define " + database + " \"" + term + "\"\r\n");
this.socket.flush();
}
public function lookup(term:String, scope:uint):void
{
var flag:String;
if (scope == Dict.ALL_DATABASES)
{
flag = "*";
}
else if (scope == Dict.FIRST_MATCH)
{
flag = "!";
}
this.socket.writeUTFBytes("define " + flag + " \"" + term + "\"\r\n");
this.socket.flush();
}
//// Private functions ////
private function connected(event:Event):void
{
// Wait to dispatch an event until we get the 220 response.
}
private function disconnected(event:Event):void
{
dispatchEvent(new DisconnectedEvent());
}
private function incomingServerXML(event:ResultEvent):void
{
var dictd:Namespace = new Namespace("http://www.luetzschena-stahmeln.de/dictd/");
var result:XML = event.result as XML;
var server:String, description:String;
var servers:Array = new Array();
for each (var serverNode:XML in result.dictd::server)
{
server = serverNode.dictd::dictdurl;
description = serverNode.dictd::description;
if (StringUtil.trim(server).length != 0 &&
StringUtil.trim(description).length != 0)
{
var dServer:DictionaryServer = new DictionaryServer();
dServer.server = server.replace("dict://", "");
dServer.description = description;
servers.push(dServer);
}
}
var dEvent:DictionaryServerEvent = new DictionaryServerEvent();
dEvent.servers = servers;
dispatchEvent(dEvent);
}
private function incomingData(event:CompleteResponseEvent):void
{
var rawResponse:String = event.response;
var response:Response = this.parseRawResponse(rawResponse);
var responseCode:uint = response.code;
if (responseCode == 552) // no matches
{
throwNoMatchEvent(response);
}
else if (responseCode >= 400 && responseCode <= 599) // error
{
throwErrorEvent(response);
}
else if (responseCode == 220) // successful connection
{
dispatchEvent(new ConnectedEvent());
}
else if (responseCode == 110) // databases are being returned
{
throwDatabasesEvent(response);
}
else if (responseCode == 111) // matches strategies
{
throwMatchStrategiesEvent(response);
}
else if (responseCode == 152) // matches
{
throwMatchEvent(response);
}
else if (responseCode == 150)
{
throwDefinitionHeaderEvent(response);
}
else if (responseCode == 151)
{
throwDefinitionEvent(response);
}
}
private function ioError(event:IOErrorEvent):void
{
dispatchEvent(event);
}
private function httpError(event:FaultEvent):void
{
trace("httpError!");
}
private function securityError(event:SecurityErrorEvent):void
{
trace("security error!");
trace(event.text);
}
// Dispatch new events.
private function throwDatabasesEvent(response:Response):void
{
var databases:Array = new Array();
var responseArray:Array = response.body.split("\r\n");
for each (var line:String in responseArray)
{
var name:String = line.substring(0, line.indexOf(" "));
if (name == "--exit--")
{
if (this.dbShortList)
{
break;
}
continue;
}
var description:String = line.substring(line.indexOf(" ")+1, line.length).replace(/\"/g,"");
databases.push(new Database(name, description));
}
var event:DatabaseEvent = new DatabaseEvent();
event.databases = databases;
dispatchEvent(event);
}
private function throwMatchStrategiesEvent(response:Response):void
{
var strategies:Array = new Array();
var responseArray:Array = response.body.split("\r\n");
for each (var line:String in responseArray)
{
var name:String = line.substring(0, line.indexOf(" "));
var description:String = line.substring(line.indexOf(" ")+1, line.length).replace(/\"/g,"");
strategies.push(new MatchStrategy(name, description));
}
var event:MatchStrategiesEvent = new MatchStrategiesEvent();
event.strategies = strategies;
dispatchEvent(event);
}
private function throwMatchEvent(response:Response):void
{
var matches:Array = new Array();
var responseArray:Array = response.body.split("\r\n");
for each (var line:String in responseArray)
{
var match:String = line.substring(line.indexOf(" ")+1, line.length).replace(/\"/g,"");
matches.push(match);
}
var event:MatchEvent = new MatchEvent();
event.matches = matches;
dispatchEvent(event);
}
private function throwErrorEvent(response:Response):void
{
var event:ErrorEvent = new ErrorEvent();
event.code = response.code;
event.message = response.headerText;
dispatchEvent(event);
}
private function throwNoMatchEvent(response:Response):void
{
dispatchEvent(new NoMatchEvent());
}
private function throwDefinitionHeaderEvent(response:Response):void
{
var event:DefinitionHeaderEvent = new DefinitionHeaderEvent();
event.definitionCount = uint(response.headerText.substring(0, response.headerText.indexOf(" ")));
dispatchEvent(event);
}
private function throwDefinitionEvent(response:Response):void
{
var event:DefinitionEvent = new DefinitionEvent();
var def:Definition = new Definition();
var headerText:String = response.headerText;
var tokens:Array = headerText.match(/"[^"]+"/g);
def.term = String(tokens[0]).replace(/"/g, "");
def.database = String(tokens[1]).replace(/"/g, "");
def.definition = response.body;
event.definition = def;
dispatchEvent(event);
}
private function parseRawResponse(rawResponse:String):Response
{
var response:Response = new Response();
var fullHeader:String;
if (rawResponse.indexOf("\r\n") != -1)
{
fullHeader = rawResponse.substring(0, rawResponse.indexOf("\r\n"));
}
else
{
fullHeader = rawResponse;
}
var responseCodeMatch:Array = fullHeader.match(/^\d{3}/);
response.code = uint(responseCodeMatch[0]);
response.headerText = fullHeader.substring(fullHeader.indexOf(" ")+1, fullHeader.length);
var body:String = rawResponse.substring(rawResponse.indexOf("\r\n")+2, rawResponse.length);
body = body.replace(/\r\n\.\./, "\r\n.");
response.body = body;
return response;
}
}
}

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@ -1,28 +0,0 @@
package com.adobe.protocols.dict
{
public class DictionaryServer
{
private var _server:String;
private var _description:String;
public function set server(server:String):void
{
this._server = server;
}
public function get server():String
{
return this._server;
}
public function set description(description:String):void
{
this._description = description;
}
public function get description():String
{
return this._description;
}
}
}

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@ -1,34 +0,0 @@
package com.adobe.protocols.dict
{
public class MatchStrategy
{
private var _name:String;
private var _description:String;
public function MatchStrategy(name:String, description:String)
{
this._name = name;
this._description = description;
}
public function set name(name:String):void
{
this._name = name;
}
public function get name():String
{
return this._name;
}
public function set description(description:String):void
{
this._description = description;
}
public function get description():String
{
return this._description;
}
}
}

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@ -1,39 +0,0 @@
package com.adobe.protocols.dict
{
public class Response
{
private var _code:uint;
private var _headerText:String;
private var _body:String;
public function set code(code:uint):void
{
this._code = code;
}
public function set headerText(headerText:String):void
{
this._headerText = headerText;
}
public function set body(body:String):void
{
this._body = body;
}
public function get code():uint
{
return this._code;
}
public function get headerText():String
{
return this._headerText;
}
public function get body():String
{
return this._body;
}
}
}

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@ -1,14 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class ConnectedEvent extends Event
{
public function ConnectedEvent()
{
super(Dict.CONNECTED);
}
}
}

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@ -1,26 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class DatabaseEvent
extends Event
{
private var _databases:Array;
public function DatabaseEvent()
{
super(Dict.DATABASES);
}
public function set databases(databases:Array):void
{
this._databases = databases;
}
public function get databases():Array
{
return this._databases;
}
}
}

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@ -1,27 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
import com.adobe.protocols.dict.Definition;
public class DefinitionEvent
extends Event
{
private var _definition:Definition;
public function DefinitionEvent()
{
super(Dict.DEFINITION);
}
public function set definition(definition:Definition):void
{
this._definition = definition;
}
public function get definition():Definition
{
return this._definition;
}
}
}

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@ -1,26 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class DefinitionHeaderEvent
extends Event
{
private var _definitionCount:uint;
public function DefinitionHeaderEvent()
{
super(Dict.DEFINITION_HEADER);
}
public function set definitionCount(definitionCount:uint):void
{
this._definitionCount = definitionCount;
}
public function get definitionCount():uint
{
return this._definitionCount;
}
}
}

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@ -1,26 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class DictionaryServerEvent
extends Event
{
private var _servers:Array;
public function DictionaryServerEvent()
{
super(Dict.SERVERS);
}
public function set servers(servers:Array):void
{
this._servers = servers;
}
public function get servers():Array
{
return this._servers;
}
}
}

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@ -1,14 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class DisconnectedEvent extends Event
{
public function DisconnectedEvent()
{
super(Dict.DISCONNECTED);
}
}
}

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@ -1,37 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class ErrorEvent
extends Event
{
private var _code:uint;
private var _message:String;
public function ErrorEvent()
{
super(Dict.ERROR);
}
public function set code(code:uint):void
{
this._code = code;
}
public function set message(message:String):void
{
this._message = message;
}
public function get code():uint
{
return this._code;
}
public function get message():String
{
return this._message;
}
}
}

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@ -1,26 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class MatchEvent
extends Event
{
private var _matches:Array;
public function MatchEvent()
{
super(Dict.MATCH);
}
public function set matches(matches:Array):void
{
this._matches = matches;
}
public function get matches():Array
{
return this._matches;
}
}
}

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@ -1,26 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class MatchStrategiesEvent
extends Event
{
private var _strategies:Array;
public function MatchStrategiesEvent()
{
super(Dict.MATCH_STRATEGIES);
}
public function set strategies(strategies:Array):void
{
this._strategies = strategies;
}
public function get strategies():Array
{
return this._strategies;
}
}
}

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@ -1,14 +0,0 @@
package com.adobe.protocols.dict.events
{
import flash.events.Event;
import com.adobe.protocols.dict.Dict;
public class NoMatchEvent
extends Event
{
public function NoMatchEvent()
{
super(Dict.NO_MATCH);
}
}
}

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@ -1,25 +0,0 @@
package com.adobe.protocols.dict.util
{
import flash.events.Event;
public class CompleteResponseEvent
extends Event
{
private var _response:String;
public function CompleteResponseEvent()
{
super(SocketHelper.COMPLETE_RESPONSE);
}
public function set response(response:String):void
{
this._response = response;
}
public function get response():String
{
return this._response;
}
}
}

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@ -1,49 +0,0 @@
package com.adobe.protocols.dict.util
{
import com.adobe.net.proxies.RFC2817Socket;
import flash.events.ProgressEvent;
public class SocketHelper
extends RFC2817Socket
{
private var terminator:String = "\r\n.\r\n";
private var buffer:String;
public static var COMPLETE_RESPONSE:String = "completeResponse";
public function SocketHelper()
{
super();
buffer = new String();
addEventListener(ProgressEvent.SOCKET_DATA, incomingData);
}
private function incomingData(event:ProgressEvent):void
{
buffer += readUTFBytes(bytesAvailable);
buffer = buffer.replace(/250[^\r\n]+\r\n/, ""); // Get rid of all 250s. Don't need them.
var codeStr:String = buffer.substring(0, 3);
if (!isNaN(parseInt(codeStr)))
{
var code:uint = uint(codeStr);
if (code == 150 || code >= 200)
{
buffer = buffer.replace("\r\n", this.terminator);
}
}
while (buffer.indexOf(this.terminator) != -1)
{
var chunk:String = buffer.substring(0, buffer.indexOf(this.terminator));
buffer = buffer.substring(chunk.length + this.terminator.length, buffer.length);
throwResponseEvent(chunk);
}
}
private function throwResponseEvent(response:String):void
{
var responseEvent:CompleteResponseEvent = new CompleteResponseEvent();
responseEvent.response = response;
dispatchEvent(responseEvent);
}
}
}

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@ -1,85 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
* This class provides encoding and decoding of the JSON format.
*
* Example usage:
* <code>
* // create a JSON string from an internal object
* JSON.encode( myObject );
*
* // read a JSON string into an internal object
* var myObject:Object = JSON.decode( jsonString );
* </code>
*/
public class JSON {
/**
* Encodes a object into a JSON string.
*
* @param o The object to create a JSON string for
* @return the JSON string representing o
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function encode( o:Object ):String {
var encoder:JSONEncoder = new JSONEncoder( o );
return encoder.getString();
}
/**
* Decodes a JSON string into a native object.
*
* @param s The JSON string representing the object
* @return A native object as specified by s
* @throw JSONParseError
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function decode( s:String ):* {
var decoder:JSONDecoder = new JSONDecoder( s )
return decoder.getValue();
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONDecoder {
/** The value that will get parsed from the JSON string */
private var value:*;
/** The tokenizer designated to read the JSON string */
private var tokenizer:JSONTokenizer;
/** The current token from the tokenizer */
private var token:JSONToken;
/**
* Constructs a new JSONDecoder to parse a JSON string
* into a native object.
*
* @param s The JSON string to be converted
* into a native object
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONDecoder( s:String ) {
tokenizer = new JSONTokenizer( s );
nextToken();
value = parseValue();
}
/**
* Gets the internal object that was created by parsing
* the JSON string passed to the constructor.
*
* @return The internal object representation of the JSON
* string that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getValue():* {
return value;
}
/**
* Returns the next token from the tokenzier reading
* the JSON string
*/
private function nextToken():JSONToken {
return token = tokenizer.getNextToken();
}
/**
* Attempt to parse an array
*/
private function parseArray():Array {
// create an array internally that we're going to attempt
// to parse from the tokenizer
var a:Array = new Array();
// grab the next token from the tokenizer to move
// past the opening [
nextToken();
// check to see if we have an empty array
if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
// we're done reading the array, so return it
return a;
}
// deal with elements of the array, and use an "infinite"
// loop because we could have any amount of elements
while ( true ) {
// read in the value and add it to the array
a.push ( parseValue() );
// after the value there should be a ] or a ,
nextToken();
if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
// we're done reading the array, so return it
return a;
} else if ( token.type == JSONTokenType.COMMA ) {
// move past the comma and read another value
nextToken();
} else {
tokenizer.parseError( "Expecting ] or , but found " + token.value );
}
}
return null;
}
/**
* Attempt to parse an object
*/
private function parseObject():Object {
// create the object internally that we're going to
// attempt to parse from the tokenizer
var o:Object = new Object();
// store the string part of an object member so
// that we can assign it a value in the object
var key:String
// grab the next token from the tokenizer
nextToken();
// check to see if we have an empty object
if ( token.type == JSONTokenType.RIGHT_BRACE ) {
// we're done reading the object, so return it
return o;
}
// deal with members of the object, and use an "infinite"
// loop because we could have any amount of members
while ( true ) {
if ( token.type == JSONTokenType.STRING ) {
// the string value we read is the key for the object
key = String( token.value );
// move past the string to see what's next
nextToken();
// after the string there should be a :
if ( token.type == JSONTokenType.COLON ) {
// move past the : and read/assign a value for the key
nextToken();
o[key] = parseValue();
// move past the value to see what's next
nextToken();
// after the value there's either a } or a ,
if ( token.type == JSONTokenType.RIGHT_BRACE ) {
// // we're done reading the object, so return it
return o;
} else if ( token.type == JSONTokenType.COMMA ) {
// skip past the comma and read another member
nextToken();
} else {
tokenizer.parseError( "Expecting } or , but found " + token.value );
}
} else {
tokenizer.parseError( "Expecting : but found " + token.value );
}
} else {
tokenizer.parseError( "Expecting string but found " + token.value );
}
}
return null;
}
/**
* Attempt to parse a value
*/
private function parseValue():Object
{
// Catch errors when the input stream ends abruptly
if ( token == null )
{
tokenizer.parseError( "Unexpected end of input" );
}
switch ( token.type ) {
case JSONTokenType.LEFT_BRACE:
return parseObject();
case JSONTokenType.LEFT_BRACKET:
return parseArray();
case JSONTokenType.STRING:
case JSONTokenType.NUMBER:
case JSONTokenType.TRUE:
case JSONTokenType.FALSE:
case JSONTokenType.NULL:
return token.value;
default:
tokenizer.parseError( "Unexpected " + token.value );
}
return null;
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json
{
import flash.utils.describeType;
public class JSONEncoder {
/** The string that is going to represent the object we're encoding */
private var jsonString:String;
/**
* Creates a new JSONEncoder.
*
* @param o The object to encode as a JSON string
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONEncoder( value:* ) {
jsonString = convertToString( value );
}
/**
* Gets the JSON string from the encoder.
*
* @return The JSON string representation of the object
* that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getString():String {
return jsonString;
}
/**
* Converts a value to it's JSON string equivalent.
*
* @param value The value to convert. Could be any
* type (object, number, array, etc)
*/
private function convertToString( value:* ):String {
// determine what value is and convert it based on it's type
if ( value is String ) {
// escape the string so it's formatted correctly
return escapeString( value as String );
} else if ( value is Number ) {
// only encode numbers that finate
return isFinite( value as Number) ? value.toString() : "null";
} else if ( value is Boolean ) {
// convert boolean to string easily
return value ? "true" : "false";
} else if ( value is Array ) {
// call the helper method to convert an array
return arrayToString( value as Array );
} else if ( value is Object && value != null ) {
// call the helper method to convert an object
return objectToString( value );
}
return "null";
}
/**
* Escapes a string accoding to the JSON specification.
*
* @param str The string to be escaped
* @return The string with escaped special characters
* according to the JSON specification
*/
private function escapeString( str:String ):String {
// create a string to store the string's jsonstring value
var s:String = "";
// current character in the string we're processing
var ch:String;
// store the length in a local variable to reduce lookups
var len:Number = str.length;
// loop over all of the characters in the string
for ( var i:int = 0; i < len; i++ ) {
// examine the character to determine if we have to escape it
ch = str.charAt( i );
switch ( ch ) {
case '"': // quotation mark
s += "\\\"";
break;
//case '/': // solidus
// s += "\\/";
// break;
case '\\': // reverse solidus
s += "\\\\";
break;
case '\b': // bell
s += "\\b";
break;
case '\f': // form feed
s += "\\f";
break;
case '\n': // newline
s += "\\n";
break;
case '\r': // carriage return
s += "\\r";
break;
case '\t': // horizontal tab
s += "\\t";
break;
default: // everything else
// check for a control character and escape as unicode
if ( ch < ' ' ) {
// get the hex digit(s) of the character (either 1 or 2 digits)
var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
// ensure that there are 4 digits by adjusting
// the # of zeros accordingly.
var zeroPad:String = hexCode.length == 2 ? "00" : "000";
// create the unicode escape sequence with 4 hex digits
s += "\\u" + zeroPad + hexCode;
} else {
// no need to do any special encoding, just pass-through
s += ch;
}
} // end switch
} // end for loop
return "\"" + s + "\"";
}
/**
* Converts an array to it's JSON string equivalent
*
* @param a The array to convert
* @return The JSON string representation of <code>a</code>
*/
private function arrayToString( a:Array ):String {
// create a string to store the array's jsonstring value
var s:String = "";
// loop over the elements in the array and add their converted
// values to the string
for ( var i:int = 0; i < a.length; i++ ) {
// when the length is 0 we're adding the first element so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an element, so add the comma separator
s += ","
}
// convert the value to a string
s += convertToString( a[i] );
}
// KNOWN ISSUE: In ActionScript, Arrays can also be associative
// objects and you can put anything in them, ie:
// myArray["foo"] = "bar";
//
// These properties aren't picked up in the for loop above because
// the properties don't correspond to indexes. However, we're
// sort of out luck because the JSON specification doesn't allow
// these types of array properties.
//
// So, if the array was also used as an associative object, there
// may be some values in the array that don't get properly encoded.
//
// A possible solution is to instead encode the Array as an Object
// but then it won't get decoded correctly (and won't be an
// Array instance)
// close the array and return it's string value
return "[" + s + "]";
}
/**
* Converts an object to it's JSON string equivalent
*
* @param o The object to convert
* @return The JSON string representation of <code>o</code>
*/
private function objectToString( o:Object ):String
{
// create a string to store the object's jsonstring value
var s:String = "";
// determine if o is a class instance or a plain object
var classInfo:XML = describeType( o );
if ( classInfo.@name.toString() == "Object" )
{
// the value of o[key] in the loop below - store this
// as a variable so we don't have to keep looking up o[key]
// when testing for valid values to convert
var value:Object;
// loop over the keys in the object and add their converted
// values to the string
for ( var key:String in o )
{
// assign value to a variable for quick lookup
value = o[key];
// don't add function's to the JSON string
if ( value is Function )
{
// skip this key and try another
continue;
}
// when the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an item, so add the comma separator
s += ","
}
s += escapeString( key ) + ":" + convertToString( value );
}
}
else // o is a class instance
{
// Loop over all of the variables and accessors in the class and
// serialize them along with their values.
for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
{
// When the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// We've already added an item, so add the comma separator
s += ","
}
s += escapeString( v.@name.toString() ) + ":"
+ convertToString( o[ v.@name ] );
}
}
return "{" + s + "}";
}
}
}

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@ -1,87 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
*
*
*/
public class JSONParseError extends Error {
/** The location in the string where the error occurred */
private var _location:int;
/** The string in which the parse error occurred */
private var _text:String;
/**
* Constructs a new JSONParseError.
*
* @param message The error message that occured during parsing
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
super( message );
name = "JSONParseError";
_location = location;
_text = text;
}
/**
* Provides read-only access to the location variable.
*
* @return The location in the string where the error occurred
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get location():int {
return _location;
}
/**
* Provides read-only access to the text variable.
*
* @return The string in which the error occurred
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get text():String {
return _text;
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONToken {
private var _type:int;
private var _value:Object;
/**
* Creates a new JSONToken with a specific token type and value.
*
* @param type The JSONTokenType of the token
* @param value The value of the token
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
_type = type;
_value = value;
}
/**
* Returns the type of the token.
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get type():int {
return _type;
}
/**
* Sets the type of the token.
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function set type( value:int ):void {
_type = value;
}
/**
* Gets the value of the token
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get value():Object {
return _value;
}
/**
* Sets the value of the token
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function set value ( v:Object ):void {
_value = v;
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
* Class containing constant values for the different types
* of tokens in a JSON encoded string.
*/
public class JSONTokenType {
public static const UNKNOWN:int = -1;
public static const COMMA:int = 0;
public static const LEFT_BRACE:int = 1;
public static const RIGHT_BRACE:int = 2;
public static const LEFT_BRACKET:int = 3;
public static const RIGHT_BRACKET:int = 4;
public static const COLON:int = 6;
public static const TRUE:int = 7;
public static const FALSE:int = 8;
public static const NULL:int = 9;
public static const STRING:int = 10;
public static const NUMBER:int = 11;
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONTokenizer {
/** The object that will get parsed from the JSON string */
private var obj:Object;
/** The JSON string to be parsed */
private var jsonString:String;
/** The current parsing location in the JSON string */
private var loc:int;
/** The current character in the JSON string during parsing */
private var ch:String;
/**
* Constructs a new JSONDecoder to parse a JSON string
* into a native object.
*
* @param s The JSON string to be converted
* into a native object
*/
public function JSONTokenizer( s:String ) {
jsonString = s;
loc = 0;
// prime the pump by getting the first character
nextChar();
}
/**
* Gets the next token in the input sting and advances
* the character to the next character after the token
*/
public function getNextToken():JSONToken {
var token:JSONToken = new JSONToken();
// skip any whitespace / comments since the last
// token was read
skipIgnored();
// examine the new character and see what we have...
switch ( ch ) {
case '{':
token.type = JSONTokenType.LEFT_BRACE;
token.value = '{';
nextChar();
break
case '}':
token.type = JSONTokenType.RIGHT_BRACE;
token.value = '}';
nextChar();
break
case '[':
token.type = JSONTokenType.LEFT_BRACKET;
token.value = '[';
nextChar();
break
case ']':
token.type = JSONTokenType.RIGHT_BRACKET;
token.value = ']';
nextChar();
break
case ',':
token.type = JSONTokenType.COMMA;
token.value = ',';
nextChar();
break
case ':':
token.type = JSONTokenType.COLON;
token.value = ':';
nextChar();
break;
case 't': // attempt to read true
var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar();
if ( possibleTrue == "true" ) {
token.type = JSONTokenType.TRUE;
token.value = true;
nextChar();
} else {
parseError( "Expecting 'true' but found " + possibleTrue );
}
break;
case 'f': // attempt to read false
var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar();
if ( possibleFalse == "false" ) {
token.type = JSONTokenType.FALSE;
token.value = false;
nextChar();
} else {
parseError( "Expecting 'false' but found " + possibleFalse );
}
break;
case 'n': // attempt to read null
var possibleNull:String = "n" + nextChar() + nextChar() + nextChar();
if ( possibleNull == "null" ) {
token.type = JSONTokenType.NULL;
token.value = null;
nextChar();
} else {
parseError( "Expecting 'null' but found " + possibleNull );
}
break;
case '"': // the start of a string
token = readString();
break;
default:
// see if we can read a number
if ( isDigit( ch ) || ch == '-' ) {
token = readNumber();
} else if ( ch == '' ) {
// check for reading past the end of the string
return null;
} else {
// not sure what was in the input string - it's not
// anything we expected
parseError( "Unexpected " + ch + " encountered" );
}
}
return token;
}
/**
* Attempts to read a string from the input string. Places
* the character location at the first character after the
* string. It is assumed that ch is " before this method is called.
*
* @return the JSONToken with the string value if a string could
* be read. Throws an error otherwise.
*/
private function readString():JSONToken {
// the token for the string we'll try to read
var token:JSONToken = new JSONToken();
token.type = JSONTokenType.STRING;
// the string to store the string we'll try to read
var string:String = "";
// advance past the first "
nextChar();
while ( ch != '"' && ch != '' ) {
// unescape the escape sequences in the string
if ( ch == '\\' ) {
// get the next character so we know what
// to unescape
nextChar();
switch ( ch ) {
case '"': // quotation mark
string += '"';
break;
case '/': // solidus
string += "/";
break;
case '\\': // reverse solidus
string += '\\';
break;
case 'b': // bell
string += '\b';
break;
case 'f': // form feed
string += '\f';
break;
case 'n': // newline
string += '\n';
break;
case 'r': // carriage return
string += '\r';
break;
case 't': // horizontal tab
string += '\t'
break;
case 'u':
// convert a unicode escape sequence
// to it's character value - expecting
// 4 hex digits
// save the characters as a string we'll convert to an int
var hexValue:String = "";
// try to find 4 hex characters
for ( var i:int = 0; i < 4; i++ ) {
// get the next character and determine
// if it's a valid hex digit or not
if ( !isHexDigit( nextChar() ) ) {
parseError( " Excepted a hex digit, but found: " + ch );
}
// valid, add it to the value
hexValue += ch;
}
// convert hexValue to an integer, and use that
// integrer value to create a character to add
// to our string.
string += String.fromCharCode( parseInt( hexValue, 16 ) );
break;
default:
// couldn't unescape the sequence, so just
// pass it through
string += '\\' + ch;
}
} else {
// didn't have to unescape, so add the character to the string
string += ch;
}
// move to the next character
nextChar();
}
// we read past the end of the string without closing it, which
// is a parse error
if ( ch == '' ) {
parseError( "Unterminated string literal" );
}
// move past the closing " in the input string
nextChar();
// attach to the string to the token so we can return it
token.value = string;
return token;
}
/**
* Attempts to read a number from the input string. Places
* the character location at the first character after the
* number.
*
* @return The JSONToken with the number value if a number could
* be read. Throws an error otherwise.
*/
private function readNumber():JSONToken {
// the token for the number we'll try to read
var token:JSONToken = new JSONToken();
token.type = JSONTokenType.NUMBER;
// the string to accumulate the number characters
// into that we'll convert to a number at the end
var input:String = "";
// check for a negative number
if ( ch == '-' ) {
input += '-';
nextChar();
}
// the number must start with a digit
if ( !isDigit( ch ) )
{
parseError( "Expecting a digit" );
}
// 0 can only be the first digit if it
// is followed by a decimal point
if ( ch == '0' )
{
input += ch;
nextChar();
// make sure no other digits come after 0
if ( isDigit( ch ) )
{
parseError( "A digit cannot immediately follow 0" );
}
// Commented out - this should only be available when "strict" is false
// // unless we have 0x which starts a hex number\
// else if ( ch == 'x' )
// {
// // include the x in the input
// input += ch;
// nextChar();
//
// // need at least one hex digit after 0x to
// // be valid
// if ( isHexDigit( ch ) )
// {
// input += ch;
// nextChar();
// }
// else
// {
// parseError( "Number in hex format require at least one hex digit after \"0x\"" );
// }
//
// // consume all of the hex values
// while ( isHexDigit( ch ) )
// {
// input += ch;
// nextChar();
// }
// }
}
else
{
// read numbers while we can
while ( isDigit( ch ) ) {
input += ch;
nextChar();
}
}
// check for a decimal value
if ( ch == '.' ) {
input += '.';
nextChar();
// after the decimal there has to be a digit
if ( !isDigit( ch ) )
{
parseError( "Expecting a digit" );
}
// read more numbers to get the decimal value
while ( isDigit( ch ) ) {
input += ch;
nextChar();
}
}
// check for scientific notation
if ( ch == 'e' || ch == 'E' )
{
input += "e"
nextChar();
// check for sign
if ( ch == '+' || ch == '-' )
{
input += ch;
nextChar();
}
// require at least one number for the exponent
// in this case
if ( !isDigit( ch ) )
{
parseError( "Scientific notation number needs exponent value" );
}
// read in the exponent
while ( isDigit( ch ) )
{
input += ch;
nextChar();
}
}
// convert the string to a number value
var num:Number = Number( input );
if ( isFinite( num ) && !isNaN( num ) ) {
token.value = num;
return token;
} else {
parseError( "Number " + num + " is not valid!" );
}
return null;
}
/**
* Reads the next character in the input
* string and advances the character location.
*
* @return The next character in the input string, or
* null if we've read past the end.
*/
private function nextChar():String {
return ch = jsonString.charAt( loc++ );
}
/**
* Advances the character location past any
* sort of white space and comments
*/
private function skipIgnored():void
{
var originalLoc:int;
// keep trying to skip whitespace and comments as long
// as we keep advancing past the original location
do
{
originalLoc = loc;
skipWhite();
skipComments();
}
while ( originalLoc != loc );
}
/**
* Skips comments in the input string, either
* single-line or multi-line. Advances the character
* to the first position after the end of the comment.
*/
private function skipComments():void {
if ( ch == '/' ) {
// Advance past the first / to find out what type of comment
nextChar();
switch ( ch ) {
case '/': // single-line comment, read through end of line
// Loop over the characters until we find
// a newline or until there's no more characters left
do {
nextChar();
} while ( ch != '\n' && ch != '' )
// move past the \n
nextChar();
break;
case '*': // multi-line comment, read until closing */
// move past the opening *
nextChar();
// try to find a trailing */
while ( true ) {
if ( ch == '*' ) {
// check to see if we have a closing /
nextChar();
if ( ch == '/') {
// move past the end of the closing */
nextChar();
break;
}
} else {
// move along, looking if the next character is a *
nextChar();
}
// when we're here we've read past the end of
// the string without finding a closing */, so error
if ( ch == '' ) {
parseError( "Multi-line comment not closed" );
}
}
break;
// Can't match a comment after a /, so it's a parsing error
default:
parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" );
}
}
}
/**
* Skip any whitespace in the input string and advances
* the character to the first character after any possible
* whitespace.
*/
private function skipWhite():void {
// As long as there are spaces in the input
// stream, advance the current location pointer
// past them
while ( isWhiteSpace( ch ) ) {
nextChar();
}
}
/**
* Determines if a character is whitespace or not.
*
* @return True if the character passed in is a whitespace
* character
*/
private function isWhiteSpace( ch:String ):Boolean {
return ( ch == ' ' || ch == '\t' || ch == '\n' || ch == '\r' );
}
/**
* Determines if a character is a digit [0-9].
*
* @return True if the character passed in is a digit
*/
private function isDigit( ch:String ):Boolean {
return ( ch >= '0' && ch <= '9' );
}
/**
* Determines if a character is a digit [0-9].
*
* @return True if the character passed in is a digit
*/
private function isHexDigit( ch:String ):Boolean {
// get the uppercase value of ch so we only have
// to compare the value between 'A' and 'F'
var uc:String = ch.toUpperCase();
// a hex digit is a digit of A-F, inclusive ( using
// our uppercase constraint )
return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) );
}
/**
* Raises a parsing error with a specified message, tacking
* on the error location and the original string.
*
* @param message The message indicating why the error occurred
*/
public function parseError( message:String ):void {
throw new JSONParseError( message, loc, jsonString );
}
}
}

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@ -1,187 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
/**
* Class that contains static utility methods for manipulating and working
* with Arrays.
*
* Note that all APIs assume that they are working with well formed arrays.
* i.e. they will only manipulate indexed values.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public class ArrayUtil
{
/**
* Determines whether the specified array contains the specified value.
*
* @param arr The array that will be checked for the specified value.
*
* @param value The object which will be searched for within the array
*
* @return True if the array contains the value, False if it does not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function arrayContainsValue(arr:Array, value:Object):Boolean
{
return (arr.indexOf(value) != -1);
}
/**
* Remove all instances of the specified value from the array,
*
* @param arr The array from which the value will be removed
*
* @param value The object that will be removed from the array.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function removeValueFromArray(arr:Array, value:Object):void
{
var len:uint = arr.length;
for(var i:Number = len; i > -1; i--)
{
if(arr[i] === value)
{
arr.splice(i, 1);
}
}
}
/**
* Create a new array that only contains unique instances of objects
* in the specified array.
*
* Basically, this can be used to remove duplication object instances
* from an array
*
* @param arr The array which contains the values that will be used to
* create the new array that contains no duplicate values.
*
* @return A new array which only contains unique items from the specified
* array.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function createUniqueCopy(a:Array):Array
{
var newArray:Array = new Array();
var len:Number = a.length;
var item:Object;
for (var i:uint = 0; i < len; ++i)
{
item = a[i];
if(ArrayUtil.arrayContainsValue(newArray, item))
{
continue;
}
newArray.push(item);
}
return newArray;
}
/**
* Creates a copy of the specified array.
*
* Note that the array returned is a new array but the items within the
* array are not copies of the items in the original array (but rather
* references to the same items)
*
* @param arr The array that will be copies
*
* @return A new array which contains the same items as the array passed
* in.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function copyArray(arr:Array):Array
{
return arr.slice();
}
/**
* Compares two arrays and returns a boolean indicating whether the arrays
* contain the same values at the same indexes.
*
* @param arr1 The first array that will be compared to the second.
*
* @param arr2 The second array that will be compared to the first.
*
* @return True if the arrays contains the same values at the same indexes.
False if they do not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean
{
if(arr1.length != arr2.length)
{
return false;
}
var len:Number = arr1.length;
for(var i:Number = 0; i < len; i++)
{
if(arr1[i] !== arr2[i])
{
return false;
}
}
return true;
}
}
}

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@ -1,699 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
import mx.formatters.DateBase;
/**
* Class that contains static utility methods for manipulating and working
* with Dates.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public class DateUtil
{
/**
* Returns the English Short Month name (3 letters) for the Month that
* the Date represents.
*
* @param d The Date instance whose month will be used to retrieve the
* short month name.
*
* @return An English 3 Letter Month abbreviation.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see SHORT_MONTH
*/
public static function getShortMonthName(d:Date):String
{
return DateBase.monthNamesShort[d.getMonth()];
}
/**
* Returns the index of the month that the short month name string
* represents.
*
* @param m The 3 letter abbreviation representing a short month name.
*
* @param Optional parameter indicating whether the search should be case
* sensitive
*
* @return A int that represents that month represented by the specifed
* short name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see SHORT_MONTH
*/
public static function getShortMonthIndex(m:String):int
{
return DateBase.monthNamesShort.indexOf(m);
}
/**
* Returns the English full Month name for the Month that
* the Date represents.
*
* @param d The Date instance whose month will be used to retrieve the
* full month name.
*
* @return An English full month name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see FULL_MONTH
*/
public static function getFullMonthName(d:Date):String
{
return DateBase.monthNamesLong[d.getMonth()];
}
/**
* Returns the index of the month that the full month name string
* represents.
*
* @param m A full month name.
*
* @return A int that represents that month represented by the specifed
* full month name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see FULL_MONTH
*/
public static function getFullMonthIndex(m:String):int
{
return DateBase.monthNamesLong.indexOf(m);
}
/**
* Returns the English Short Day name (3 letters) for the day that
* the Date represents.
*
* @param d The Date instance whose day will be used to retrieve the
* short day name.
*
* @return An English 3 Letter day abbreviation.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see SHORT_DAY
*/
public static function getShortDayName(d:Date):String
{
return DateBase.dayNamesShort[d.getDay()];
}
/**
* Returns the index of the day that the short day name string
* represents.
*
* @param m A short day name.
*
* @return A int that represents that short day represented by the specifed
* full month name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see SHORT_DAY
*/
public static function getShortDayIndex(d:String):int
{
return DateBase.dayNamesShort.indexOf(d);
}
/**
* Returns the English full day name for the day that
* the Date represents.
*
* @param d The Date instance whose day will be used to retrieve the
* full day name.
*
* @return An English full day name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see FULL_DAY
*/
public static function getFullDayName(d:Date):String
{
return DateBase.dayNamesLong[d.getDay()];
}
/**
* Returns the index of the day that the full day name string
* represents.
*
* @param m A full day name.
*
* @return A int that represents that full day represented by the specifed
* full month name.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see FULL_DAY
*/
public static function getFullDayIndex(d:String):int
{
return DateBase.dayNamesLong.indexOf(d);
}
/**
* Returns a two digit representation of the year represented by the
* specified date.
*
* @param d The Date instance whose year will be used to generate a two
* digit string representation of the year.
*
* @return A string that contains a 2 digit representation of the year.
* Single digits will be padded with 0.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getShortYear(d:Date):String
{
var dStr:String = String(d.getFullYear());
if(dStr.length < 3)
{
return dStr;
}
return (dStr.substr(dStr.length - 2));
}
/**
* Compares two dates and returns an integer depending on their relationship.
*
* Returns -1 if d1 is greater than d2.
* Returns 1 if d2 is greater than d1.
* Returns 0 if both dates are equal.
*
* @param d1 The date that will be compared to the second date.
* @param d2 The date that will be compared to the first date.
*
* @return An int indicating how the two dates compare.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function compareDates(d1:Date, d2:Date):int
{
var d1ms:Number = d1.getTime();
var d2ms:Number = d2.getTime();
if(d1ms > d2ms)
{
return -1;
}
else if(d1ms < d2ms)
{
return 1;
}
else
{
return 0;
}
}
/**
* Returns a short hour (0 - 12) represented by the specified date.
*
* If the hour is less than 12 (0 - 11 AM) then the hour will be returned.
*
* If the hour is greater than 12 (12 - 23 PM) then the hour minus 12
* will be returned.
*
* @param d1 The Date from which to generate the short hour
*
* @return An int between 0 and 13 ( 1 - 12 ) representing the short hour.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getShortHour(d:Date):int
{
var h:int = d.hours;
if(h == 0 || h == 12)
{
return 12;
}
else if(h > 12)
{
return h - 12;
}
else
{
return h;
}
}
/**
* Returns a string indicating whether the date represents a time in the
* ante meridiem (AM) or post meridiem (PM).
*
* If the hour is less than 12 then "AM" will be returned.
*
* If the hour is greater than 12 then "PM" will be returned.
*
* @param d1 The Date from which to generate the 12 hour clock indicator.
*
* @return A String ("AM" or "PM") indicating which half of the day the
* hour represents.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getAMPM(d:Date):String
{
return (d.hours > 11)? "PM" : "AM";
}
/**
* Parses dates that conform to RFC822 into Date objects. This method also
* supports four-digit years (not supported in RFC822), but two-digit years
* (referring to the 20th century) are fine, too.
*
* This function is useful for parsing RSS .91, .92, and 2.0 dates.
*
* @param str
*
* @returns
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see http://asg.web.cmu.edu/rfc/rfc822.html
*/
public static function parseRFC822(str:String):Date
{
var finalDate:Date;
try
{
var dateParts:Array = str.split(" ");
var day:String = null;
if (dateParts[0].search(/\d/) == -1)
{
day = dateParts.shift().replace(/\W/, "");
}
var date:Number = Number(dateParts.shift());
var month:Number = Number(DateUtil.getShortMonthIndex(dateParts.shift()));
var year:Number = Number(dateParts.shift());
var timeParts:Array = dateParts.shift().split(":");
var hour:Number = int(timeParts.shift());
var minute:Number = int(timeParts.shift());
var second:Number = (timeParts.length > 0) ? int(timeParts.shift()): 0;
var milliseconds:Number = Date.UTC(year, month, date, hour, minute, second, 0);
var timezone:String = dateParts.shift();
var offset:Number = 0;
if (timezone.search(/\d/) == -1)
{
switch(timezone)
{
case "UT":
offset = 0;
break;
case "UTC":
offset = 0;
break;
case "GMT":
offset = 0;
break;
case "EST":
offset = (-5 * 3600000);
break;
case "EDT":
offset = (-4 * 3600000);
break;
case "CST":
offset = (-6 * 3600000);
break;
case "CDT":
offset = (-5 * 3600000);
break;
case "MST":
offset = (-7 * 3600000);
break;
case "MDT":
offset = (-6 * 3600000);
break;
case "PST":
offset = (-8 * 3600000);
break;
case "PDT":
offset = (-7 * 3600000);
break;
case "Z":
offset = 0;
break;
case "A":
offset = (-1 * 3600000);
break;
case "M":
offset = (-12 * 3600000);
break;
case "N":
offset = (1 * 3600000);
break;
case "Y":
offset = (12 * 3600000);
break;
default:
offset = 0;
}
}
else
{
var multiplier:Number = 1;
var oHours:Number = 0;
var oMinutes:Number = 0;
if (timezone.length != 4)
{
if (timezone.charAt(0) == "-")
{
multiplier = -1;
}
timezone = timezone.substr(1, 4);
}
oHours = Number(timezone.substr(0, 2));
oMinutes = Number(timezone.substr(2, 2));
offset = (((oHours * 3600000) + (oMinutes * 60000)) * multiplier);
}
finalDate = new Date(milliseconds - offset);
if (finalDate.toString() == "Invalid Date")
{
throw new Error("This date does not conform to RFC822.");
}
}
catch (e:Error)
{
var eStr:String = "Unable to parse the string [" +str+ "] into a date. ";
eStr += "The internal error was: " + e.toString();
throw new Error(eStr);
}
return finalDate;
}
/**
* Returns a date string formatted according to RFC822.
*
* @param d
*
* @returns
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see http://asg.web.cmu.edu/rfc/rfc822.html
*/
public static function toRFC822(d:Date):String
{
var date:Number = d.getUTCDate();
var hours:Number = d.getUTCHours();
var minutes:Number = d.getUTCMinutes();
var seconds:Number = d.getUTCSeconds();
var sb:String = new String();
sb += DateBase.dayNamesShort[d.getUTCDay()];
sb += ", ";
if (date < 10)
{
sb += "0";
}
sb += date;
sb += " ";
//sb += DateUtil.SHORT_MONTH[d.getUTCMonth()];
sb += DateBase.monthNamesShort[d.getUTCMonth()];
sb += " ";
sb += d.getUTCFullYear();
sb += " ";
if (hours < 10)
{
sb += "0";
}
sb += hours;
sb += ":";
if (minutes < 10)
{
sb += "0";
}
sb += minutes;
sb += ":";
if (seconds < 10)
{
sb += "0";
}
sb += seconds;
sb += " GMT";
return sb;
}
/**
* Parses dates that conform to the W3C Date-time Format into Date objects.
*
* This function is useful for parsing RSS 1.0 and Atom 1.0 dates.
*
* @param str
*
* @returns
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see http://www.w3.org/TR/NOTE-datetime
*/
public static function parseW3CDTF(str:String):Date
{
var finalDate:Date;
try
{
var dateStr:String = str.substring(0, str.indexOf("T"));
var timeStr:String = str.substring(str.indexOf("T")+1, str.length);
var dateArr:Array = dateStr.split("-");
var year:Number = Number(dateArr.shift());
var month:Number = Number(dateArr.shift());
var date:Number = Number(dateArr.shift());
var multiplier:Number;
var offsetHours:Number;
var offsetMinutes:Number;
var offsetStr:String;
if (timeStr.indexOf("Z") != -1)
{
multiplier = 1;
offsetHours = 0;
offsetMinutes = 0;
timeStr = timeStr.replace("Z", "");
}
else if (timeStr.indexOf("+") != -1)
{
multiplier = 1;
offsetStr = timeStr.substring(timeStr.indexOf("+")+1, timeStr.length);
offsetHours = Number(offsetStr.substring(0, offsetStr.indexOf(":")));
offsetMinutes = Number(offsetStr.substring(offsetStr.indexOf(":")+1, offsetStr.length));
timeStr = timeStr.substring(0, timeStr.indexOf("+"));
}
else // offset is -
{
multiplier = -1;
offsetStr = timeStr.substring(timeStr.indexOf("-")+1, timeStr.length);
offsetHours = Number(offsetStr.substring(0, offsetStr.indexOf(":")));
offsetMinutes = Number(offsetStr.substring(offsetStr.indexOf(":")+1, offsetStr.length));
timeStr = timeStr.substring(0, timeStr.indexOf("-"));
}
var timeArr:Array = timeStr.split(":");
var hour:Number = Number(timeArr.shift());
var minutes:Number = Number(timeArr.shift());
var secondsArr:Array = (timeArr.length > 0) ? String(timeArr.shift()).split(".") : null;
var seconds:Number = (secondsArr != null && secondsArr.length > 0) ? Number(secondsArr.shift()) : 0;
var milliseconds:Number = (secondsArr != null && secondsArr.length > 0) ? Number(secondsArr.shift()) : 0;
var utc:Number = Date.UTC(year, month-1, date, hour, minutes, seconds, milliseconds);
var offset:Number = (((offsetHours * 3600000) + (offsetMinutes * 60000)) * multiplier);
finalDate = new Date(utc - offset);
if (finalDate.toString() == "Invalid Date")
{
throw new Error("This date does not conform to W3CDTF.");
}
}
catch (e:Error)
{
var eStr:String = "Unable to parse the string [" +str+ "] into a date. ";
eStr += "The internal error was: " + e.toString();
throw new Error(eStr);
}
return finalDate;
}
/**
* Returns a date string formatted according to W3CDTF.
*
* @param d
* @param includeMilliseconds Determines whether to include the
* milliseconds value (if any) in the formatted string.
*
* @returns
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see http://www.w3.org/TR/NOTE-datetime
*/
public static function toW3CDTF(d:Date,includeMilliseconds:Boolean=false):String
{
var date:Number = d.getUTCDate();
var month:Number = d.getUTCMonth();
var hours:Number = d.getUTCHours();
var minutes:Number = d.getUTCMinutes();
var seconds:Number = d.getUTCSeconds();
var milliseconds:Number = d.getUTCMilliseconds();
var sb:String = new String();
sb += d.getUTCFullYear();
sb += "-";
//thanks to "dom" who sent in a fix for the line below
if (month + 1 < 10)
{
sb += "0";
}
sb += month + 1;
sb += "-";
if (date < 10)
{
sb += "0";
}
sb += date;
sb += "T";
if (hours < 10)
{
sb += "0";
}
sb += hours;
sb += ":";
if (minutes < 10)
{
sb += "0";
}
sb += minutes;
sb += ":";
if (seconds < 10)
{
sb += "0";
}
sb += seconds;
if (includeMilliseconds && milliseconds > 0)
{
sb += ".";
sb += milliseconds;
}
sb += "-00:00";
return sb;
}
/**
* Converts a date into just after midnight.
*/
public static function makeMorning(d:Date):Date
{
var d:Date = new Date(d.time);
d.hours = 0;
d.minutes = 0;
d.seconds = 0;
d.milliseconds = 0;
return d;
}
/**
* Converts a date into just befor midnight.
*/
public static function makeNight(d:Date):Date
{
var d:Date = new Date(d.time);
d.hours = 23;
d.minutes = 59;
d.seconds = 59;
d.milliseconds = 999;
return d;
}
/**
* Sort of converts a date into UTC.
*/
public static function getUTCDate(d:Date):Date
{
var nd:Date = new Date();
var offset:Number = d.getTimezoneOffset() * 60 * 1000;
nd.setTime(d.getTime() + offset);
return nd;
}
}
}

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@ -1,87 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
import flash.utils.Dictionary;
public class DictionaryUtil
{
/**
* Returns an Array of all keys within the specified dictionary.
*
* @param d The Dictionary instance whose keys will be returned.
*
* @return Array of keys contained within the Dictionary
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getKeys(d:Dictionary):Array
{
var a:Array = new Array();
for (var key:Object in d)
{
a.push(key);
}
return a;
}
/**
* Returns an Array of all values within the specified dictionary.
*
* @param d The Dictionary instance whose values will be returned.
*
* @return Array of values contained within the Dictionary
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function getValues(d:Dictionary):Array
{
var a:Array = new Array();
for each (var value:Object in d)
{
a.push(value);
}
return a;
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils {
import flash.utils.Endian;
/**
* Contains reusable methods for operations pertaining
* to int values.
*/
public class IntUtil {
/**
* Rotates x left n bits
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function rol ( x:int, n:int ):int {
return ( x << n ) | ( x >>> ( 32 - n ) );
}
/**
* Rotates x right n bits
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function ror ( x:int, n:int ):uint {
var nn:int = 32 - n;
return ( x << nn ) | ( x >>> ( 32 - nn ) );
}
/** String for quick lookup of a hex character based on index */
private static var hexChars:String = "0123456789abcdef";
/**
* Outputs the hex value of a int, allowing the developer to specify
* the endinaness in the process. Hex output is lowercase.
*
* @param n The int value to output as hex
* @param bigEndian Flag to output the int as big or little endian
* @return A string of length 8 corresponding to the
* hex representation of n ( minus the leading "0x" )
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function toHex( n:int, bigEndian:Boolean = false ):String {
var s:String = "";
if ( bigEndian ) {
for ( var i:int = 0; i < 4; i++ ) {
s += hexChars.charAt( ( n >> ( ( 3 - i ) * 8 + 4 ) ) & 0xF )
+ hexChars.charAt( ( n >> ( ( 3 - i ) * 8 ) ) & 0xF );
}
} else {
for ( var x:int = 0; x < 4; x++ ) {
s += hexChars.charAt( ( n >> ( x * 8 + 4 ) ) & 0xF )
+ hexChars.charAt( ( n >> ( x * 8 ) ) & 0xF );
}
}
return s;
}
}
}

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@ -1,74 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
/**
* Class that contains static utility methods for formatting Numbers
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*
* @see #mx.formatters.NumberFormatter
*/
public class NumberFormatter
{
/**
* Formats a number to include a leading zero if it is a single digit
* between -1 and 10.
*
* @param n The number that will be formatted
*
* @return A string with single digits between -1 and 10 padded with a
* leading zero.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function addLeadingZero(n:Number):String
{
var out:String = String(n);
if(n < 10 && n > -1)
{
out = "0" + out;
}
return out;
}
}
}

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@ -1,270 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
/**
* Class that contains static utility methods for manipulating Strings.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public class StringUtil
{
/**
* Does a case insensitive compare or two strings and returns true if
* they are equal.
*
* @param s1 The first string to compare.
*
* @param s2 The second string to compare.
*
* @returns A boolean value indicating whether the strings' values are
* equal in a case sensitive compare.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function stringsAreEqual(s1:String, s2:String,
caseSensitive:Boolean):Boolean
{
if(caseSensitive)
{
return (s1 == s2);
}
else
{
return (s1.toUpperCase() == s2.toUpperCase());
}
}
/**
* Removes whitespace from the front and the end of the specified
* string.
*
* @param input The String whose beginning and ending whitespace will
* will be removed.
*
* @returns A String with whitespace removed from the begining and end
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function trim(input:String):String
{
return StringUtil.ltrim(StringUtil.rtrim(input));
}
/**
* Removes whitespace from the front of the specified string.
*
* @param input The String whose beginning whitespace will will be removed.
*
* @returns A String with whitespace removed from the begining
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function ltrim(input:String):String
{
var size:Number = input.length;
for(var i:Number = 0; i < size; i++)
{
if(input.charCodeAt(i) > 32)
{
return input.substring(i);
}
}
return "";
}
/**
* Removes whitespace from the end of the specified string.
*
* @param input The String whose ending whitespace will will be removed.
*
* @returns A String with whitespace removed from the end
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function rtrim(input:String):String
{
var size:Number = input.length;
for(var i:Number = size; i > 0; i--)
{
if(input.charCodeAt(i - 1) > 32)
{
return input.substring(0, i);
}
}
return "";
}
/**
* Determines whether the specified string begins with the spcified prefix.
*
* @param input The string that the prefix will be checked against.
*
* @param prefix The prefix that will be tested against the string.
*
* @returns True if the string starts with the prefix, false if it does not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function beginsWith(input:String, prefix:String):Boolean
{
return (prefix == input.substring(0, prefix.length));
}
/**
* Determines whether the specified string ends with the spcified suffix.
*
* @param input The string that the suffic will be checked against.
*
* @param prefix The suffic that will be tested against the string.
*
* @returns True if the string ends with the suffix, false if it does not.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function endsWith(input:String, suffix:String):Boolean
{
return (suffix == input.substring(input.length - suffix.length));
}
/**
* Removes all instances of the remove string in the input string.
*
* @param input The string that will be checked for instances of remove
* string
*
* @param remove The string that will be removed from the input string.
*
* @returns A String with the remove string removed.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function remove(input:String, remove:String):String
{
return StringUtil.replace(input, remove, "");
}
/**
* Replaces all instances of the replace string in the input string
* with the replaceWith string.
*
* @param input The string that instances of replace string will be
* replaces with removeWith string.
*
* @param replace The string that will be replaced by instances of
* the replaceWith string.
*
* @param replaceWith The string that will replace instances of replace
* string.
*
* @returns A new String with the replace string replaced with the
* replaceWith string.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function replace(input:String, replace:String, replaceWith:String):String
{
//change to StringBuilder
var sb:String = new String();
var found:Boolean = false;
var sLen:Number = input.length;
var rLen:Number = replace.length;
for (var i:Number = 0; i < sLen; i++)
{
if(input.charAt(i) == replace.charAt(0))
{
found = true;
for(var j:Number = 0; j < rLen; j++)
{
if(!(input.charAt(i + j) == replace.charAt(j)))
{
found = false;
break;
}
}
if(found)
{
sb += replaceWith;
i = i + (rLen - 1);
continue;
}
}
sb += input.charAt(i);
}
//TODO : if the string is not found, should we return the original
//string?
return sb;
}
/**
* Specifies whether the specified string is either non-null, or contains
* characters (i.e. length is greater that 0)
*
* @param s The string which is being checked for a value
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function stringHasValue(s:String):Boolean
{
//todo: this needs a unit test
return (s != null && s.length > 0);
}
}
}

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@ -1,168 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.utils
{
public class XMLUtil
{
/**
* Constant representing a text node type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const TEXT:String = "text";
/**
* Constant representing a comment node type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const COMMENT:String = "comment";
/**
* Constant representing a processing instruction type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const PROCESSING_INSTRUCTION:String = "processing-instruction";
/**
* Constant representing an attribute type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const ATTRIBUTE:String = "attribute";
/**
* Constant representing a element type returned from XML.nodeKind.
*
* @see XML.nodeKind()
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static const ELEMENT:String = "element";
/**
* Checks whether the specified string is valid and well formed XML.
*
* @param data The string that is being checked to see if it is valid XML.
*
* @return A Boolean value indicating whether the specified string is
* valid XML.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static function isValidXML(data:String):Boolean
{
var xml:XML;
try
{
xml = new XML(data);
}
catch(e:Error)
{
return false;
}
if(xml.nodeKind() != XMLUtil.ELEMENT)
{
return false;
}
return true;
}
/**
* Returns the next sibling of the specified node relative to the node's parent.
*
* @param x The node whose next sibling will be returned.
*
* @return The next sibling of the node. null if the node does not have
* a sibling after it, or if the node has no parent.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static function getNextSibling(x:XML):XML
{
return XMLUtil.getSiblingByIndex(x, 1);
}
/**
* Returns the sibling before the specified node relative to the node's parent.
*
* @param x The node whose sibling before it will be returned.
*
* @return The sibling before the node. null if the node does not have
* a sibling before it, or if the node has no parent.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public static function getPreviousSibling(x:XML):XML
{
return XMLUtil.getSiblingByIndex(x, -1);
}
protected static function getSiblingByIndex(x:XML, count:int):XML
{
var out:XML;
try
{
out = x.parent().children()[x.childIndex() + count];
}
catch(e:Error)
{
return null;
}
return out;
}
}
}

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@ -1,48 +0,0 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.webapis
{
import flash.events.EventDispatcher;
/**
* Base class for remote service classes.
*/
public class ServiceBase extends EventDispatcher
{
public function ServiceBase()
{
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.webapis
{
import flash.events.IOErrorEvent;
import flash.events.SecurityErrorEvent;
import flash.events.ProgressEvent;
import com.adobe.net.DynamicURLLoader;
/**
* Dispatched when data is
* received as the download operation progresses.
*
* @eventType flash.events.ProgressEvent.PROGRESS
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
[Event(name="progress", type="flash.events.ProgressEvent")]
/**
* Dispatched if a call to the server results in a fatal
* error that terminates the download.
*
* @eventType flash.events.IOErrorEvent.IO_ERROR
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
[Event(name="ioError", type="flash.events.IOErrorEvent")]
/**
* A securityError event occurs if a call attempts to
* load data from a server outside the security sandbox.
*
* @eventType flash.events.SecurityErrorEvent.SECURITY_ERROR
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
[Event(name="securityError", type="flash.events.SecurityErrorEvent")]
/**
* Base class for services that utilize URLLoader
* to communicate with remote APIs / Services.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
*/
public class URLLoaderBase extends ServiceBase
{
protected function getURLLoader():DynamicURLLoader
{
var loader:DynamicURLLoader = new DynamicURLLoader();
loader.addEventListener("progress", onProgress);
loader.addEventListener("ioError", onIOError);
loader.addEventListener("securityError", onSecurityError);
return loader;
}
private function onIOError(event:IOErrorEvent):void
{
dispatchEvent(event);
}
private function onSecurityError(event:SecurityErrorEvent):void
{
dispatchEvent(event);
}
private function onProgress(event:ProgressEvent):void
{
dispatchEvent(event);
}
}
}

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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.webapis.events
{
import flash.events.Event;
/**
* Event class that contains data loaded from remote services.
*
* @author Mike Chambers
*/
public class ServiceEvent extends Event
{
private var _data:Object = new Object();;
/**
* Constructor for ServiceEvent class.
*
* @param type The type of event that the instance represents.
*/
public function ServiceEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean=false)
{
super(type, bubbles, cancelable);
}
/**
* This object contains data loaded in response
* to remote service calls, and properties associated with that call.
*/
public function get data():Object
{
return _data;
}
public function set data(d:Object):void
{
_data = d;
}
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<dwsync>
<file name="index.php" server="ftp.uploadify.com/www.uploadify.com/" local="128911652226450000" remote="128911651800000000" />
<file name="cancel.png" server="ftp.uploadify.com/www.uploadify.com/" local="128794107540000000" remote="128911638000000000" />
</dwsync>

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<?xml version="1.0" encoding="utf-8" ?>
<dwsync>
<file name="default.css" server="ftp.uploadify.com/www.uploadify.com/" local="128911634053800000" remote="128911633800000000" />
<file name="uploadify.css" server="ftp.uploadify.com/www.uploadify.com/" local="128911650121540000" remote="128911650000000000" />
</dwsync>

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body {
font: 12px/16px Arial, Helvetica, sans-serif;
}
#fileQueue {
width: 400px;
height: 300px;
overflow: auto;
border: 1px solid #E5E5E5;
margin-bottom: 10px;
}

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/*
Uploadify v2.1.0
Release Date: August 24, 2009
Copyright (c) 2009 Ronnie Garcia, Travis Nickels
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
.uploadifyQueueItem {
font: 11px Verdana, Geneva, sans-serif;
border: 2px solid #E5E5E5;
background-color: #F5F5F5;
margin-top: 5px;
padding: 10px;
width: 350px;
}
.uploadifyError {
border: 2px solid #FBCBBC !important;
background-color: #FDE5DD !important;
}
.uploadifyQueueItem .cancel {
float: right;
}
.uploadifyProgress {
background-color: #FFFFFF;
border-top: 1px solid #808080;
border-left: 1px solid #808080;
border-right: 1px solid #C5C5C5;
border-bottom: 1px solid #C5C5C5;
margin-top: 10px;
width: 100%;
}
.uploadifyProgressBar {
background-color: #0099FF;
width: 1px;
height: 3px;
}

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Uploadify Example Script</title>
<link href="/example/css/default.css" rel="stylesheet" type="text/css" />
<link href="/example/css/uploadify.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="/example/scripts/jquery-1.3.2.min.js"></script>
<script type="text/javascript" src="/example/scripts/swfobject.js"></script>
<script type="text/javascript" src="/example/scripts/jquery.uploadify.v2.1.0.min.js"></script>
<script type="text/javascript">
$(document).ready(function() {
$("#uploadify").uploadify({
'uploader' : 'scripts/uploadify.swf',
'script' : 'scripts/uploadify.php',
'cancelImg' : 'cancel.png',
'folder' : 'uploads',
'queueID' : 'fileQueue',
'auto' : true,
'multi' : true
});
});
</script>
</head>
<body>
<div id="fileQueue"></div>
<input type="file" name="uploadify" id="uploadify" />
<p><a href="javascript:jQuery('#uploadify').uploadifyClearQueue()">Cancel All Uploads</a></p>
</body>
</html>

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<?xml version="1.0" encoding="utf-8" ?>
<dwsync>
<file name="check.php" server="ftp.uploadify.com/www.uploadify.com/" local="128870002502195719" remote="128911633200000000" />
<file name="expressInstall.swf" server="ftp.uploadify.com/www.uploadify.com/" local="128886114740000000" remote="128911633200000000" />
<file name="jquery-1.3.2.min.js" server="ftp.uploadify.com/www.uploadify.com/" local="128799223180000000" remote="128911633200000000" />
<file name="jquery.uploadify.v2.0.0.min.js" server="ftp.uploadify.com/www.uploadify.com/" local="128911646622270000" remote="128911646400000000" />
<file name="uploadify.php" server="ftp.uploadify.com/www.uploadify.com/" local="128907148701750000" remote="128911633200000000" />
<file name="uploadify.swf" server="ftp.uploadify.com/www.uploadify.com/" local="128911508403330000" remote="128911633200000000" />
<file name="swfobject.js" server="ftp.uploadify.com/www.uploadify.com/" local="128892320400000000" remote="128911637400000000" />
</dwsync>

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<?php
/*
Uploadify v2.1.0
Release Date: August 24, 2009
Copyright (c) 2009 Ronnie Garcia, Travis Nickels
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
$fileArray = array();
foreach ($_POST as $key => $value) {
if ($key != 'folder') {
if (file_exists($_SERVER['DOCUMENT_ROOT'] . $_POST['folder'] . '/' . $value)) {
$fileArray[$key] = $value;
}
}
}
echo json_encode($fileArray);
?>

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<?php
/*
Uploadify v2.1.0
Release Date: August 24, 2009
Copyright (c) 2009 Ronnie Garcia, Travis Nickels
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
if (!empty($_FILES)) {
$tempFile = $_FILES['Filedata']['tmp_name'];
$targetPath = $_SERVER['DOCUMENT_ROOT'] . $_REQUEST['folder'] . '/';
$targetFile = str_replace('//','/',$targetPath) . $_FILES['Filedata']['name'];
// $fileTypes = str_replace('*.','',$_REQUEST['fileext']);
// $fileTypes = str_replace(';','|',$fileTypes);
// $typesArray = split('\|',$fileTypes);
// $fileParts = pathinfo($_FILES['Filedata']['name']);
// if (in_array($fileParts['extension'],$typesArray)) {
// Uncomment the following line if you want to make the directory if it doesn't exist
// mkdir(str_replace('//','/',$targetPath), 0755, true);
move_uploaded_file($tempFile,$targetFile);
echo "1";
// } else {
// echo 'Invalid file type.';
// }
}
?>

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/*
Uploadify v2.1.0
Release Date: August 24, 2009
Copyright (c) 2009 Ronnie Garcia, Travis Nickels
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
if(jQuery)(
function(jQuery){
jQuery.extend(jQuery.fn,{
uploadify:function(options) {
jQuery(this).each(function(){
settings = jQuery.extend({
id : jQuery(this).attr('id'), // The ID of the object being Uploadified
uploader : 'uploadify.swf', // The path to the uploadify swf file
script : 'uploadify.php', // The path to the uploadify backend upload script
expressInstall : null, // The path to the express install swf file
folder : '', // The path to the upload folder
height : 30, // The height of the flash button
width : 110, // The width of the flash button
cancelImg : 'cancel.png', // The path to the cancel image for the default file queue item container
wmode : 'opaque', // The wmode of the flash file
scriptAccess : 'sameDomain', // Set to "always" to allow script access across domains
fileDataName : 'Filedata', // The name of the file collection object in the backend upload script
method : 'POST', // The method for sending variables to the backend upload script
queueSizeLimit : 999, // The maximum size of the file queue
simUploadLimit : 1, // The number of simultaneous uploads allowed
queueID : false, // The optional ID of the queue container
displayData : 'percentage', // Set to "speed" to show the upload speed in the default queue item
onInit : function() {}, // Function to run when uploadify is initialized
onSelect : function() {}, // Function to run when a file is selected
onQueueFull : function() {}, // Function to run when the queue reaches capacity
onCheck : function() {}, // Function to run when script checks for duplicate files on the server
onCancel : function() {}, // Function to run when an item is cleared from the queue
onError : function() {}, // Function to run when an upload item returns an error
onProgress : function() {}, // Function to run each time the upload progress is updated
onComplete : function() {}, // Function to run when an upload is completed
onAllComplete : function() {} // Functino to run when all uploads are completed
}, options);
var pagePath = location.pathname;
pagePath = pagePath.split('/');
pagePath.pop();
pagePath = pagePath.join('/') + '/';
var data = {};
data.uploadifyID = settings.id;
data.pagepath = pagePath;
if (settings.buttonImg) data.buttonImg = escape(settings.buttonImg);
if (settings.buttonText) data.buttonText = escape(settings.buttonText);
if (settings.rollover) data.rollover = true;
data.script = settings.script;
data.folder = escape(settings.folder);
if (settings.scriptData) {
var scriptDataString = '';
for (var name in settings.scriptData) {
scriptDataString += '&' + name + '=' + settings.scriptData[name];
}
data.scriptData = escape(scriptDataString.substr(1));
}
data.width = settings.width;
data.height = settings.height;
data.wmode = settings.wmode;
data.method = settings.method;
data.queueSizeLimit = settings.queueSizeLimit;
data.simUploadLimit = settings.simUploadLimit;
if (settings.hideButton) data.hideButton = true;
if (settings.fileDesc) data.fileDesc = settings.fileDesc;
if (settings.fileExt) data.fileExt = settings.fileExt;
if (settings.multi) data.multi = true;
if (settings.auto) data.auto = true;
if (settings.sizeLimit) data.sizeLimit = settings.sizeLimit;
if (settings.checkScript) data.checkScript = settings.checkScript;
if (settings.fileDataName) data.fileDataName = settings.fileDataName;
if (settings.queueID) data.queueID = settings.queueID;
if (settings.onInit() !== false) {
jQuery(this).css('display','none');
jQuery(this).after('<div id="' + jQuery(this).attr('id') + 'Uploader"></div>');
swfobject.embedSWF(settings.uploader, settings.id + 'Uploader', settings.width, settings.height, '9.0.24', settings.expressInstall, data, {'quality':'high','wmode':settings.wmode,'allowScriptAccess':settings.scriptAccess});
if (settings.queueID == false) {
jQuery("#" + jQuery(this).attr('id') + "Uploader").after('<div id="' + jQuery(this).attr('id') + 'Queue" class="uploadifyQueue"></div>');
}
}
if (typeof(settings.onOpen) == 'function') {
jQuery(this).bind("uploadifyOpen", settings.onOpen);
}
jQuery(this).bind("uploadifySelect", {'action': settings.onSelect, 'queueID': settings.queueID}, function(event, ID, fileObj) {
if (event.data.action(event, ID, fileObj) !== false) {
var byteSize = Math.round(fileObj.size / 1024 * 100) * .01;
var suffix = 'KB';
if (byteSize > 1000) {
byteSize = Math.round(byteSize *.001 * 100) * .01;
suffix = 'MB';
}
var sizeParts = byteSize.toString().split('.');
if (sizeParts.length > 1) {
byteSize = sizeParts[0] + '.' + sizeParts[1].substr(0,2);
} else {
byteSize = sizeParts[0];
}
if (fileObj.name.length > 20) {
fileName = fileObj.name.substr(0,20) + '...';
} else {
fileName = fileObj.name;
}
queue = '#' + jQuery(this).attr('id') + 'Queue';
if (event.data.queueID) {
queue = '#' + event.data.queueID;
}
jQuery(queue).append('<div id="' + jQuery(this).attr('id') + ID + '" class="uploadifyQueueItem">\
<div class="cancel">\
<a href="javascript:jQuery(\'#' + jQuery(this).attr('id') + '\').uploadifyCancel(\'' + ID + '\')"><img src="' + settings.cancelImg + '" border="0" /></a>\
</div>\
<span class="fileName">' + fileName + ' (' + byteSize + suffix + ')</span><span class="percentage"></span>\
<div class="uploadifyProgress">\
<div id="' + jQuery(this).attr('id') + ID + 'ProgressBar" class="uploadifyProgressBar"><!--Progress Bar--></div>\
</div>\
</div>');
}
});
if (typeof(settings.onSelectOnce) == 'function') {
jQuery(this).bind("uploadifySelectOnce", settings.onSelectOnce);
}
jQuery(this).bind("uploadifyQueueFull", {'action': settings.onQueueFull}, function(event, queueSizeLimit) {
if (event.data.action(event, queueSizeLimit) !== false) {
alert('The queue is full. The max size is ' + queueSizeLimit + '.');
}
});
jQuery(this).bind("uploadifyCheckExist", {'action': settings.onCheck}, function(event, checkScript, fileQueueObj, folder, single) {
var postData = new Object();
postData = fileQueueObj;
postData.folder = pagePath + folder;
if (single) {
for (var ID in fileQueueObj) {
var singleFileID = ID;
}
}
jQuery.post(checkScript, postData, function(data) {
for(var key in data) {
if (event.data.action(event, checkScript, fileQueueObj, folder, single) !== false) {
var replaceFile = confirm("Do you want to replace the file " + data[key] + "?");
if (!replaceFile) {
document.getElementById(jQuery(event.target).attr('id') + 'Uploader').cancelFileUpload(key, true,true);
}
}
}
if (single) {
document.getElementById(jQuery(event.target).attr('id') + 'Uploader').startFileUpload(singleFileID, true);
} else {
document.getElementById(jQuery(event.target).attr('id') + 'Uploader').startFileUpload(null, true);
}
}, "json");
});
jQuery(this).bind("uploadifyCancel", {'action': settings.onCancel}, function(event, ID, fileObj, data, clearFast) {
if (event.data.action(event, ID, fileObj, data, clearFast) !== false) {
var fadeSpeed = (clearFast == true) ? 0 : 250;
jQuery("#" + jQuery(this).attr('id') + ID).fadeOut(fadeSpeed, function() { jQuery(this).remove() });
}
});
if (typeof(settings.onClearQueue) == 'function') {
jQuery(this).bind("uploadifyClearQueue", settings.onClearQueue);
}
var errorArray = [];
jQuery(this).bind("uploadifyError", {'action': settings.onError}, function(event, ID, fileObj, errorObj) {
if (event.data.action(event, ID, fileObj, errorObj) !== false) {
var fileArray = new Array(ID, fileObj, errorObj);
errorArray.push(fileArray);
jQuery("#" + jQuery(this).attr('id') + ID + " .percentage").text(" - " + errorObj.type + " Error");
jQuery("#" + jQuery(this).attr('id') + ID).addClass('uploadifyError');
}
});
jQuery(this).bind("uploadifyProgress", {'action': settings.onProgress, 'toDisplay': settings.displayData}, function(event, ID, fileObj, data) {
if (event.data.action(event, ID, fileObj, data) !== false) {
jQuery("#" + jQuery(this).attr('id') + ID + "ProgressBar").css('width', data.percentage + '%');
if (event.data.toDisplay == 'percentage') displayData = ' - ' + data.percentage + '%';
if (event.data.toDisplay == 'speed') displayData = ' - ' + data.speed + 'KB/s';
if (event.data.toDisplay == null) displayData = ' ';
jQuery("#" + jQuery(this).attr('id') + ID + " .percentage").text(displayData);
}
});
jQuery(this).bind("uploadifyComplete", {'action': settings.onComplete}, function(event, ID, fileObj, response, data) {
if (event.data.action(event, ID, fileObj, unescape(response), data) !== false) {
jQuery("#" + jQuery(this).attr('id') + ID + " .percentage").text(' - Completed');
jQuery("#" + jQuery(this).attr('id') + ID).fadeOut(250, function() { jQuery(this).remove()});
}
});
if (typeof(settings.onAllComplete) == 'function') {
jQuery(this).bind("uploadifyAllComplete", {'action': settings.onAllComplete}, function(event, uploadObj) {
if (event.data.action(event, uploadObj) !== false) {
errorArray = [];
}
});
}
});
},
uploadifySettings:function(settingName, settingValue, resetObject) {
var returnValue = false;
jQuery(this).each(function() {
if (settingName == 'scriptData' && settingValue != null) {
if (resetObject) {
var scriptData = settingValue;
} else {
var scriptData = jQuery.extend(settings.scriptData, settingValue);
}
var scriptDataString = '';
for (var name in scriptData) {
scriptDataString += '&' + name + '=' + escape(scriptData[name]);
}
settingValue = scriptDataString.substr(1);
}
returnValue = document.getElementById(jQuery(this).attr('id') + 'Uploader').updateSettings(settingName, settingValue);
});
if (settingValue == null) {
if (settingName == 'scriptData') {
var returnSplit = unescape(returnValue).split('&');
var returnObj = new Object();
for (var i = 0; i < returnSplit.length; i++) {
var iSplit = returnSplit[i].split('=');
returnObj[iSplit[0]] = iSplit[1];
}
returnValue = returnObj;
}
return returnValue;
}
},
uploadifyUpload:function(ID) {
jQuery(this).each(function() {
document.getElementById(jQuery(this).attr('id') + 'Uploader').startFileUpload(ID, false);
});
},
uploadifyCancel:function(ID) {
jQuery(this).each(function() {
document.getElementById(jQuery(this).attr('id') + 'Uploader').cancelFileUpload(ID, true, false);
});
},
uploadifyClearQueue:function() {
jQuery(this).each(function() {
document.getElementById(jQuery(this).attr('id') + 'Uploader').clearFileUploadQueue(false);
});
}
})
})(jQuery);

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/*
Uploadify v2.1.0
Release Date: August 24, 2009
Copyright (c) 2009 Ronnie Garcia, Travis Nickels
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
.uploadifyQueueItem {
font: 11px Verdana, Geneva, sans-serif;
border: 2px solid #E5E5E5;
background-color: #F5F5F5;
margin-top: 5px;
padding: 10px;
width: 350px;
}
.uploadifyError {
border: 2px solid #FBCBBC !important;
background-color: #FDE5DD !important;
}
.uploadifyQueueItem .cancel {
float: right;
}
.uploadifyProgress {
background-color: #FFFFFF;
border-top: 1px solid #808080;
border-left: 1px solid #808080;
border-right: 1px solid #C5C5C5;
border-bottom: 1px solid #C5C5C5;
margin-top: 10px;
width: 100%;
}
.uploadifyProgressBar {
background-color: #0099FF;
width: 1px;
height: 3px;
}

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@ -1,46 +0,0 @@
<?php
/*
Uploadify v2.1.0
Release Date: August 24, 2009
Copyright (c) 2009 Ronnie Garcia, Travis Nickels
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
if (!empty($_FILES)) {
$tempFile = $_FILES['Filedata']['tmp_name'];
$targetPath = $_SERVER['DOCUMENT_ROOT'] . $_REQUEST['folder'] . '/';
$targetFile = str_replace('//','/',$targetPath) . $_FILES['Filedata']['name'];
// $fileTypes = str_replace('*.','',$_REQUEST['fileext']);
// $fileTypes = str_replace(';','|',$fileTypes);
// $typesArray = split('\|',$fileTypes);
// $fileParts = pathinfo($_FILES['Filedata']['name']);
// if (in_array($fileParts['extension'],$typesArray)) {
// Uncomment the following line if you want to make the directory if it doesn't exist
// mkdir(str_replace('//','/',$targetPath), 0755, true);
move_uploaded_file($tempFile,$targetFile);
echo "1";
// } else {
// echo 'Invalid file type.';
// }
}
?>