139 lines
4.3 KiB
ActionScript
139 lines
4.3 KiB
ActionScript
|
/*
|
||
|
Copyright (c) 2008, Adobe Systems Incorporated
|
||
|
All rights reserved.
|
||
|
|
||
|
Redistribution and use in source and binary forms, with or without
|
||
|
modification, are permitted provided that the following conditions are
|
||
|
met:
|
||
|
|
||
|
* Redistributions of source code must retain the above copyright notice,
|
||
|
this list of conditions and the following disclaimer.
|
||
|
|
||
|
* Redistributions in binary form must reproduce the above copyright
|
||
|
notice, this list of conditions and the following disclaimer in the
|
||
|
documentation and/or other materials provided with the distribution.
|
||
|
|
||
|
* Neither the name of Adobe Systems Incorporated nor the names of its
|
||
|
contributors may be used to endorse or promote products derived from
|
||
|
this software without specific prior written permission.
|
||
|
|
||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||
|
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*/
|
||
|
|
||
|
package com.adobe.net
|
||
|
{
|
||
|
import flash.utils.ByteArray;
|
||
|
|
||
|
/**
|
||
|
* This class implements an efficient lookup table for URI
|
||
|
* character escaping. This class is only needed if you
|
||
|
* create a derived class of URI to handle custom URI
|
||
|
* syntax. This class is used internally by URI.
|
||
|
*
|
||
|
* @langversion ActionScript 3.0
|
||
|
* @playerversion Flash 9.0*
|
||
|
*/
|
||
|
public class URIEncodingBitmap extends ByteArray
|
||
|
{
|
||
|
/**
|
||
|
* Constructor. Creates an encoding bitmap using the given
|
||
|
* string of characters as the set of characters that need
|
||
|
* to be URI escaped.
|
||
|
*
|
||
|
* @langversion ActionScript 3.0
|
||
|
* @playerversion Flash 9.0
|
||
|
*/
|
||
|
public function URIEncodingBitmap(charsToEscape:String) : void
|
||
|
{
|
||
|
var i:int;
|
||
|
var data:ByteArray = new ByteArray();
|
||
|
|
||
|
// Initialize our 128 bits (16 bytes) to zero
|
||
|
for (i = 0; i < 16; i++)
|
||
|
this.writeByte(0);
|
||
|
|
||
|
data.writeUTFBytes(charsToEscape);
|
||
|
data.position = 0;
|
||
|
|
||
|
while (data.bytesAvailable)
|
||
|
{
|
||
|
var c:int = data.readByte();
|
||
|
|
||
|
if (c > 0x7f)
|
||
|
continue; // only escape low bytes
|
||
|
|
||
|
var enc:int;
|
||
|
this.position = (c >> 3);
|
||
|
enc = this.readByte();
|
||
|
enc |= 1 << (c & 0x7);
|
||
|
this.position = (c >> 3);
|
||
|
this.writeByte(enc);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Based on the data table contained in this object, check
|
||
|
* if the given character should be escaped.
|
||
|
*
|
||
|
* @param char the character to be escaped. Only the first
|
||
|
* character in the string is used. Any other characters
|
||
|
* are ignored.
|
||
|
*
|
||
|
* @return the integer value of the raw UTF8 character. For
|
||
|
* example, if '%' is given, the return value is 37 (0x25).
|
||
|
* If the character given does not need to be escaped, the
|
||
|
* return value is zero.
|
||
|
*
|
||
|
* @langversion ActionScript 3.0
|
||
|
* @playerversion Flash 9.0
|
||
|
*/
|
||
|
public function ShouldEscape(char:String) : int
|
||
|
{
|
||
|
var data:ByteArray = new ByteArray();
|
||
|
var c:int, mask:int;
|
||
|
|
||
|
// write the character into a ByteArray so
|
||
|
// we can pull it out as a raw byte value.
|
||
|
data.writeUTFBytes(char);
|
||
|
data.position = 0;
|
||
|
c = data.readByte();
|
||
|
|
||
|
if (c & 0x80)
|
||
|
{
|
||
|
// don't escape high byte characters. It can make international
|
||
|
// URI's unreadable. We just want to escape characters that would
|
||
|
// make URI syntax ambiguous.
|
||
|
return 0;
|
||
|
}
|
||
|
else if ((c < 0x1f) || (c == 0x7f))
|
||
|
{
|
||
|
// control characters must be escaped.
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
this.position = (c >> 3);
|
||
|
mask = this.readByte();
|
||
|
|
||
|
if (mask & (1 << (c & 0x7)))
|
||
|
{
|
||
|
// we need to escape this, return the numeric value
|
||
|
// of the character
|
||
|
return c;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|