725 lines
24 KiB
C
725 lines
24 KiB
C
/*
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* Copyright (c) 2012, Thingsquare, http://www.thingsquare.com/.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include <stdio.h>
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#include <stddef.h>
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#include <string.h>
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#include "contiki-net.h"
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#include "lib/petsciiconv.h"
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#include "websocket.h"
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PROCESS(websocket_process, "Websockets process");
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#define MAX_HOSTLEN 64
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#define MAX_PATHLEN 100
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LIST(websocketlist);
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#define WEBSOCKET_FIN_BIT 0x80
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#define WEBSOCKET_OPCODE_MASK 0x0f
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#define WEBSOCKET_OPCODE_CONT 0x00
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#define WEBSOCKET_OPCODE_TEXT 0x01
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#define WEBSOCKET_OPCODE_BIN 0x02
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#define WEBSOCKET_OPCODE_CLOSE 0x08
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#define WEBSOCKET_OPCODE_PING 0x09
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#define WEBSOCKET_OPCODE_PONG 0x0a
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#define WEBSOCKET_MASK_BIT 0x80
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#define WEBSOCKET_LEN_MASK 0x7f
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struct websocket_frame_hdr {
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uint8_t opcode;
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uint8_t len;
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uint8_t extlen[4];
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};
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struct websocket_frame_mask {
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uint8_t mask[4];
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};
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#define DEBUG DEBUG_NONE
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#include "net/ip/uip-debug.h"
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/*---------------------------------------------------------------------------*/
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static int
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parse_url(const char *url, char *host, uint16_t *portptr, char *path)
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{
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const char *urlptr;
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int i;
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const char *file;
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uint16_t port;
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if(url == NULL) {
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return 0;
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}
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/* Don't even try to go further if the URL is empty. */
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if(strlen(url) == 0) {
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return 0;
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}
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/* See if the URL starts with http:// or ws:// and remove it. */
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if(strncmp(url, "http://", strlen("http://")) == 0) {
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urlptr = url + strlen("http://");
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} else if(strncmp(url, "ws://", strlen("ws://")) == 0) {
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urlptr = url + strlen("ws://");
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} else {
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urlptr = url;
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}
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/* Find host part of the URL. */
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for(i = 0; i < MAX_HOSTLEN; ++i) {
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if(*urlptr == 0 ||
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*urlptr == '/' ||
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*urlptr == ' ' ||
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*urlptr == ':') {
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if(host != NULL) {
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host[i] = 0;
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}
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break;
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}
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if(host != NULL) {
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host[i] = *urlptr;
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}
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++urlptr;
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}
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/* Find the port. Default is 0, which lets the underlying transport
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select its default port. */
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port = 0;
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if(*urlptr == ':') {
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port = 0;
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do {
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++urlptr;
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if(*urlptr >= '0' && *urlptr <= '9') {
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port = (10 * port) + (*urlptr - '0');
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}
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} while(*urlptr >= '0' &&
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*urlptr <= '9');
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}
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if(portptr != NULL) {
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*portptr = port;
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}
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/* Find file part of the URL. */
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while(*urlptr != '/' && *urlptr != 0) {
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++urlptr;
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}
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if(*urlptr == '/') {
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file = urlptr;
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} else {
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file = "/";
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}
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if(path != NULL) {
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strncpy(path, file, MAX_PATHLEN);
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}
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return 1;
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}
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/*---------------------------------------------------------------------------*/
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static int
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start_get(struct websocket *s)
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{
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if(websocket_http_client_get(&(s->s)) == 0) {
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PRINTF("Out of memory error\n");
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s->state = WEBSOCKET_STATE_CLOSED;
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return WEBSOCKET_ERR;
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} else {
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PRINTF("Connecting...\n");
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s->state = WEBSOCKET_STATE_HTTP_REQUEST_SENT;
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return WEBSOCKET_OK;
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}
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return WEBSOCKET_ERR;
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}
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/*---------------------------------------------------------------------------*/
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void
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call(struct websocket *s, websocket_result_t r,
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const uint8_t *data, uint16_t datalen)
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{
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if(s != NULL && s->callback != NULL) {
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s->callback(s, r, data, datalen);
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}
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}
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/*---------------------------------------------------------------------------*/
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PROCESS_THREAD(websocket_process, ev, data)
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{
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PROCESS_BEGIN();
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while(1) {
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PROCESS_WAIT_EVENT();
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if(ev == resolv_event_found && data != NULL) {
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int ret;
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struct websocket *s;
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const char *name = data;
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/* Either found a hostname, or not. We need to go through the
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list of websocketsand figure out to which connection this
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reply corresponds, then either restart the HTTP get, or kill
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it (if no hostname was found). */
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for(s = list_head(websocketlist);
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s != NULL;
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s = list_item_next(s)) {
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if(strcmp(name, websocket_http_client_hostname(&s->s)) == 0) {
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ret = resolv_lookup(name, NULL);
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if(ret == RESOLV_STATUS_CACHED) {
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/* Hostname found, restart get. */
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if(s->state == WEBSOCKET_STATE_DNS_REQUEST_SENT) {
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PRINTF("Restarting get\n");
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start_get(s);
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}
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} else {
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if(s->state == WEBSOCKET_STATE_DNS_REQUEST_SENT) {
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/* Hostname not found, kill connection. */
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/* PRINTF("XXX killing connection\n");*/
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call(s, WEBSOCKET_HOSTNAME_NOT_FOUND, NULL, 0);
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}
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}
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}
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}
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}
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}
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PROCESS_END();
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}
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/*---------------------------------------------------------------------------*/
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/* Callback function. Called from the webclient when the HTTP
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* connection was abruptly aborted.
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*/
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void
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websocket_http_client_aborted(struct websocket_http_client_state *client_state)
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{
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if(client_state != NULL) {
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struct websocket *s = (struct websocket *)
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((char *)client_state - offsetof(struct websocket, s));
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PRINTF("Websocket reset\n");
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s->state = WEBSOCKET_STATE_CLOSED;
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call(s, WEBSOCKET_RESET, NULL, 0);
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}
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}
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/*---------------------------------------------------------------------------*/
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/* Callback function. Called from the webclient when the HTTP
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* connection timed out.
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*/
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void
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websocket_http_client_timedout(struct websocket_http_client_state *client_state)
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{
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if(client_state != NULL) {
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struct websocket *s = (struct websocket *)
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((char *)client_state - offsetof(struct websocket, s));
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PRINTF("Websocket timed out\n");
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s->state = WEBSOCKET_STATE_CLOSED;
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call(s, WEBSOCKET_TIMEDOUT, NULL, 0);
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}
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}
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/*---------------------------------------------------------------------------*/
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/* Callback function. Called from the webclient when the HTTP
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* connection was closed after a request from the "websocket_http_client_close()"
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* function. .
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*/
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void
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websocket_http_client_closed(struct websocket_http_client_state *client_state)
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{
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if(client_state != NULL) {
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struct websocket *s = (struct websocket *)
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((char *)client_state - offsetof(struct websocket, s));
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PRINTF("Websocket closed.\n");
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s->state = WEBSOCKET_STATE_CLOSED;
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call(s, WEBSOCKET_CLOSED, NULL, 0);
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}
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}
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/*---------------------------------------------------------------------------*/
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/* Callback function. Called from the webclient when the HTTP
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* connection is connected.
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*/
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void
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websocket_http_client_connected(struct websocket_http_client_state *client_state)
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{
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struct websocket *s = (struct websocket *)
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((char *)client_state - offsetof(struct websocket, s));
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PRINTF("Websocket connected\n");
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s->state = WEBSOCKET_STATE_WAITING_FOR_HEADER;
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call(s, WEBSOCKET_CONNECTED, NULL, 0);
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}
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/*---------------------------------------------------------------------------*/
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/* The websocket header may potentially be split into multiple TCP
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segments. This function eats one byte each, puts it into
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s->headercache, and checks whether or not the full header has been
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received. */
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static int
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receive_header_byte(struct websocket *s, uint8_t byte)
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{
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int len;
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int expected_len;
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struct websocket_frame_hdr *hdr;
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/* Take the next byte of data and place it in the header cache. */
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if(s->state == WEBSOCKET_STATE_RECEIVING_HEADER) {
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s->headercache[s->headercacheptr] = byte;
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s->headercacheptr++;
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if(s->headercacheptr >= sizeof(s->headercache)) {
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/* Something bad happened: we ad read 10 bytes and had not yet
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found a reasonable header, so we close the socket. */
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websocket_close(s);
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}
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}
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len = s->headercacheptr;
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hdr = (struct websocket_frame_hdr *)s->headercache;
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/* Check the header that we have received to see if it is long
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enough. */
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/* We start with expecting a length of at least two bytes (opcode +
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1 length byte). */
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expected_len = 2;
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if(len >= expected_len) {
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/* We check how many more bytes we should expect to see. The
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length byte determines how many length bytes are included in
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the header. */
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if((hdr->len & WEBSOCKET_LEN_MASK) == 126) {
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expected_len += 2;
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} else if((hdr->len & WEBSOCKET_LEN_MASK) == 127) {
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expected_len += 4;
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}
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/* If the option has the mask bit set, we should expect to see 4
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mask bytes at the end of the header. */
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if((hdr->len & WEBSOCKET_MASK_BIT ) != 0) {
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expected_len += 4;
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}
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/* Now we know how long our header if expected to be. If it is
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this long, we are done and we set the state to reflect this. */
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if(len == expected_len) {
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s->state = WEBSOCKET_STATE_HEADER_RECEIVED;
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return 1;
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}
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}
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return 0;
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}
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/*---------------------------------------------------------------------------*/
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/* Callback function. Called from the webclient module when HTTP data
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* has arrived.
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*/
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void
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websocket_http_client_datahandler(struct websocket_http_client_state *client_state,
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const uint8_t *data, uint16_t datalen)
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{
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struct websocket *s = (struct websocket *)
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((char *)client_state - offsetof(struct websocket, s));
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struct websocket_frame_hdr *hdr;
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struct websocket_frame_mask *maskptr;
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if(data == NULL) {
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call(s, WEBSOCKET_CLOSED, NULL, 0);
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} else {
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/* This function is a state machine that does different things
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depending on the state. If we are waiting for header (the
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default state), we change to the RECEIVING_HEADER state when we
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get the first byte. If we are receiving header, we put all
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bytes we have into a header buffer until the full header has
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been received. If we have received the header, we parse it. If
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we have received and parsed the header, we are ready to receive
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data. Finally, if there is data left in the incoming packet, we
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repeat the process. */
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if(s->state == WEBSOCKET_STATE_WAITING_FOR_HEADER) {
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s->state = WEBSOCKET_STATE_RECEIVING_HEADER;
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s->headercacheptr = 0;
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}
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if(s->state == WEBSOCKET_STATE_RECEIVING_HEADER) {
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while(datalen > 0 && s->state == WEBSOCKET_STATE_RECEIVING_HEADER) {
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receive_header_byte(s, data[0]);
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data++;
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datalen--;
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}
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}
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if(s->state == WEBSOCKET_STATE_HEADER_RECEIVED) {
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/* If this is the start of an incoming websocket data frame, we
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decode the header and check if we should act on in. If not, we
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pipe the data to the application through a callback handler. If
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data arrives in multiple packets, it is up to the application to
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put it back together again. */
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/* The websocket header is at the start of the incoming data. */
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hdr = (struct websocket_frame_hdr *)s->headercache;
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/* The s->left field holds the length of the application data
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* chunk that we are about to receive. */
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s->len = s->left = 0;
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/* The s->mask field holds the bitmask of the data chunk, if
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* any. */
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memset(s->mask, 0, sizeof(s->mask));
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/* We first read out the length of the application data
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chunk. The length may be encoded over multiple bytes. If the
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length is >= 126 bytes, it is encoded as two or more
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bytes. The first length field determines if it is in 2 or 4
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bytes. We also keep track of where the bitmask is held - its
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place also differs depending on how the length is encoded. */
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maskptr = (struct websocket_frame_mask *)hdr->extlen;
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if((hdr->len & WEBSOCKET_LEN_MASK) < 126) {
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s->len = s->left = hdr->len & WEBSOCKET_LEN_MASK;
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} else if(hdr->len == 126) {
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s->len = s->left = (hdr->extlen[0] << 8) + hdr->extlen[1];
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maskptr = (struct websocket_frame_mask *)&hdr->extlen[2];
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} else if(hdr->len == 127) {
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s->len = s->left = ((uint32_t)hdr->extlen[0] << 24) +
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((uint32_t)hdr->extlen[1] << 16) +
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((uint32_t)hdr->extlen[2] << 8) +
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hdr->extlen[3];
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maskptr = (struct websocket_frame_mask *)&hdr->extlen[4];
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}
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/* Set user_data to point to the first byte of application data.
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See if the application data chunk is masked or not. If it is,
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we copy the bitmask into the s->mask field. */
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if((hdr->len & WEBSOCKET_MASK_BIT) == 0) {
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/* PRINTF("No mask\n");*/
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} else {
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memcpy(s->mask, &maskptr->mask, sizeof(s->mask));
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/* PRINTF("There was a mask, %02x %02x %02x %02x\n",
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s->mask[0], s->mask[1], s->mask[2], s->mask[3]);*/
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}
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/* Remember the opcode of the application chunk, put it in the
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* s->opcode field. */
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s->opcode = hdr->opcode & WEBSOCKET_OPCODE_MASK;
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if(s->opcode == WEBSOCKET_OPCODE_PING) {
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/* If the opcode is ping, we change the opcode to a pong, and
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* send the data back. */
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hdr->opcode = (hdr->opcode & (~WEBSOCKET_OPCODE_MASK)) |
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WEBSOCKET_OPCODE_PONG;
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websocket_http_client_send(&s->s, (const uint8_t*)hdr, 2);
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if(s->left > 0) {
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websocket_http_client_send(&s->s, (const uint8_t*)data, s->left);
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}
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PRINTF("Got ping\n");
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call(s, WEBSOCKET_PINGED, NULL, 0);
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s->state = WEBSOCKET_STATE_WAITING_FOR_HEADER;
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} else if(s->opcode == WEBSOCKET_OPCODE_PONG) {
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/* If the opcode is pong, we call the application to let it
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know we got a pong. */
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PRINTF("Got pong\n");
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call(s, WEBSOCKET_PONG_RECEIVED, NULL, 0);
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s->state = WEBSOCKET_STATE_WAITING_FOR_HEADER;
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} else if(s->opcode == WEBSOCKET_OPCODE_CLOSE) {
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/* If the opcode is a close, we send a close frame back. */
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hdr->opcode = (hdr->opcode & (~WEBSOCKET_OPCODE_MASK)) |
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WEBSOCKET_OPCODE_CLOSE;
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websocket_http_client_send(&s->s, (const uint8_t*)hdr, 2);
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if(s->left > 0) {
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websocket_http_client_send(&s->s, (const uint8_t*)data, s->left);
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}
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PRINTF("websocket: got close, sending close\n");
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s->state = WEBSOCKET_STATE_WAITING_FOR_HEADER;
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websocket_http_client_close(&s->s);
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} else if(s->opcode == WEBSOCKET_OPCODE_BIN ||
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s->opcode == WEBSOCKET_OPCODE_TEXT) {
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/* If the opcode is bin or text, and there is application
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* layer data in the packet, we call the application to
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* process it. */
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if(s->left > 0) {
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s->state = WEBSOCKET_STATE_RECEIVING_DATA;
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if(datalen > 0) {
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int len;
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len = MIN(s->left, datalen);
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/* XXX todo: mask if needed. */
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call(s, WEBSOCKET_DATA, data, len);
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data += len;
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s->left -= len;
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datalen -= len;
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}
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}
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}
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if(s->left == 0) {
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call(s, WEBSOCKET_DATA_RECEIVED, NULL, s->len);
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s->state = WEBSOCKET_STATE_WAITING_FOR_HEADER;
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/* Need to keep parsing the incoming data to check for more
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frames, if the incoming datalen is > than s->left. */
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if(datalen > 0) {
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PRINTF("XXX 1 again\n");
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websocket_http_client_datahandler(client_state,
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data, datalen);
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}
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}
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} else if(s->state == WEBSOCKET_STATE_RECEIVING_DATA) {
|
|
/* XXX todo: mask if needed. */
|
|
/* PRINTF("Calling with s->left %d datalen %d\n",
|
|
s->left, datalen);*/
|
|
if(datalen > 0) {
|
|
if(datalen < s->left) {
|
|
call(s, WEBSOCKET_DATA, data, datalen);
|
|
s->left -= datalen;
|
|
data += datalen;
|
|
datalen = 0;
|
|
} else {
|
|
call(s, WEBSOCKET_DATA, data, s->left);
|
|
data += s->left;
|
|
datalen -= s->left;
|
|
s->left = 0;
|
|
}
|
|
}
|
|
if(s->left == 0) {
|
|
call(s, WEBSOCKET_DATA_RECEIVED, NULL, s->len);
|
|
s->state = WEBSOCKET_STATE_WAITING_FOR_HEADER;
|
|
/* Need to keep parsing the incoming data to check for more
|
|
frames, if the incoming datalen is > than len. */
|
|
if(datalen > 0) {
|
|
PRINTF("XXX 2 again (datalen %d s->left %d)\n", datalen, (int)s->left);
|
|
websocket_http_client_datahandler(client_state,
|
|
data, datalen);
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
static void
|
|
init(void)
|
|
{
|
|
static uint8_t inited = 0;
|
|
if(!inited) {
|
|
process_start(&websocket_process, NULL);
|
|
list_init(websocketlist);
|
|
inited = 1;
|
|
}
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
void
|
|
websocket_init(struct websocket *s)
|
|
{
|
|
init();
|
|
websocket_http_client_init(&s->s);
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
void
|
|
websocket_set_proxy(struct websocket *s,
|
|
const uip_ipaddr_t *addr, uint16_t port)
|
|
{
|
|
websocket_http_client_set_proxy(&s->s, addr, port);
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
websocket_result_t
|
|
websocket_open(struct websocket *s, const char *url,
|
|
const char *subprotocol, const char *hdr,
|
|
websocket_callback c)
|
|
{
|
|
int ret;
|
|
char host[MAX_HOSTLEN];
|
|
char path[MAX_PATHLEN];
|
|
uint16_t port;
|
|
uip_ipaddr_t addr;
|
|
|
|
init();
|
|
|
|
if(s == NULL) {
|
|
return WEBSOCKET_ERR;
|
|
}
|
|
|
|
if(s->state != WEBSOCKET_STATE_CLOSED) {
|
|
PRINTF("websocket_open: closing websocket before opening it again.\n");
|
|
websocket_close(s);
|
|
}
|
|
s->callback = c;
|
|
|
|
if(parse_url(url, host, &port, path)) {
|
|
list_add(websocketlist, s);
|
|
websocket_http_client_register(&s->s, host, port, path, subprotocol, hdr);
|
|
|
|
/* First check if the host is an IP address. */
|
|
if(uiplib_ip4addrconv(host, (uip_ip4addr_t *)&addr) == 0 &&
|
|
uiplib_ip6addrconv(host, (uip_ip6addr_t *)&addr) == 0) {
|
|
/* Try to lookup the hostname. If it fails, we initiate a hostname
|
|
lookup and print out an informative message on the
|
|
statusbar. */
|
|
ret = resolv_lookup(host, NULL);
|
|
if(ret != RESOLV_STATUS_CACHED) {
|
|
resolv_query(host);
|
|
s->state = WEBSOCKET_STATE_DNS_REQUEST_SENT;
|
|
PRINTF("Resolving host...\n");
|
|
return WEBSOCKET_OK;
|
|
}
|
|
}
|
|
|
|
PROCESS_CONTEXT_BEGIN(&websocket_process);
|
|
ret = start_get(s);
|
|
PROCESS_CONTEXT_END();
|
|
return ret;
|
|
}
|
|
return -1;
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
void
|
|
websocket_close(struct websocket *s)
|
|
{
|
|
websocket_http_client_close(&s->s);
|
|
s->state = WEBSOCKET_STATE_CLOSED;
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
static int
|
|
send_data(struct websocket *s, const void *data,
|
|
uint16_t datalen, uint8_t data_type_opcode)
|
|
{
|
|
uint8_t buf[WEBSOCKET_MAX_MSGLEN + 4 + 4]; /* The extra + 4 + 4 here
|
|
comes from the size of
|
|
the websocket framing
|
|
header. */
|
|
struct websocket_frame_hdr *hdr;
|
|
struct websocket_frame_mask *mask;
|
|
|
|
PRINTF("websocket send data len %d %.*s\n", datalen, datalen, (char *)data);
|
|
if(s->state == WEBSOCKET_STATE_CLOSED ||
|
|
s->state == WEBSOCKET_STATE_DNS_REQUEST_SENT ||
|
|
s->state == WEBSOCKET_STATE_HTTP_REQUEST_SENT) {
|
|
/* Trying to send data on a non-connected websocket. */
|
|
PRINTF("websocket send fail: not connected\n");
|
|
return -1;
|
|
}
|
|
|
|
/* We need to have 4 + 4 additional bytes for the websocket framing
|
|
header. */
|
|
if(4 + 4 + datalen > websocket_http_client_sendbuflen(&s->s)) {
|
|
PRINTF("websocket: too few bytes left (%d left, %d needed)\n",
|
|
websocket_http_client_sendbuflen(&s->s),
|
|
4 + 4 + datalen);
|
|
return -1;
|
|
}
|
|
|
|
if(datalen > sizeof(buf) - 4 - 4) {
|
|
PRINTF("websocket: trying to send too large data chunk %d > %d\n",
|
|
datalen, sizeof(buf) - 4 - 4);
|
|
return -1;
|
|
}
|
|
|
|
hdr = (struct websocket_frame_hdr *)&buf[0];
|
|
hdr->opcode = WEBSOCKET_FIN_BIT | data_type_opcode;
|
|
|
|
/* If the datalen is larger than 125 bytes, we need to send the data
|
|
length as two bytes. If the data length would be larger than 64k,
|
|
we should send the length as 4 bytes, but since we specify the
|
|
datalen as an unsigned 16-bit int, we do not handle the 64k case
|
|
here. */
|
|
if(datalen > 125) {
|
|
/* Data from client must always have the mask bit set, and a data
|
|
mask sent right after the header. */
|
|
hdr->len = 126 | WEBSOCKET_MASK_BIT;
|
|
hdr->extlen[0] = datalen >> 8;
|
|
hdr->extlen[1] = datalen & 0xff;
|
|
|
|
mask = (struct websocket_frame_mask *)&buf[4];
|
|
mask->mask[0] =
|
|
mask->mask[1] =
|
|
mask->mask[2] =
|
|
mask->mask[3] = 0;
|
|
memcpy(&buf[8], data, datalen);
|
|
return websocket_http_client_send(&s->s, buf, 8 + datalen);
|
|
} else {
|
|
/* Data from client must always have the mask bit set, and a data
|
|
mask sent right after the header. */
|
|
hdr->len = datalen | WEBSOCKET_MASK_BIT;
|
|
|
|
mask = (struct websocket_frame_mask *)&buf[2];
|
|
mask->mask[0] =
|
|
mask->mask[1] =
|
|
mask->mask[2] =
|
|
mask->mask[3] = 0;
|
|
memcpy(&buf[6], data, datalen);
|
|
return websocket_http_client_send(&s->s, buf, 6 + datalen);
|
|
}
|
|
return -1;
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
int
|
|
websocket_send_str(struct websocket *s, const char *str)
|
|
{
|
|
return send_data(s, str, strlen(str), WEBSOCKET_OPCODE_TEXT);
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
int
|
|
websocket_send(struct websocket *s, const uint8_t *data,
|
|
uint16_t datalen)
|
|
{
|
|
return send_data(s, data, datalen, WEBSOCKET_OPCODE_BIN);
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
int
|
|
websocket_ping(struct websocket *s)
|
|
{
|
|
uint8_t buf[sizeof(struct websocket_frame_hdr) +
|
|
sizeof(struct websocket_frame_mask)];
|
|
struct websocket_frame_hdr *hdr;
|
|
struct websocket_frame_mask *mask;
|
|
|
|
/* We need 2 + 4 additional bytes for the websocket framing
|
|
header. */
|
|
if(2 + 4 > websocket_http_client_sendbuflen(&s->s)) {
|
|
return -1;
|
|
}
|
|
|
|
hdr = (struct websocket_frame_hdr *)&buf[0];
|
|
mask = (struct websocket_frame_mask *)&buf[2];
|
|
hdr->opcode = WEBSOCKET_FIN_BIT | WEBSOCKET_OPCODE_PING;
|
|
|
|
/* Data from client must always have the mask bit set, and a data
|
|
mask sent right after the header. */
|
|
hdr->len = 0 | WEBSOCKET_MASK_BIT;
|
|
|
|
/* XXX: We just set a dummy mask of 0 for now and hope that this
|
|
works. */
|
|
mask->mask[0] =
|
|
mask->mask[1] =
|
|
mask->mask[2] =
|
|
mask->mask[3] = 0;
|
|
websocket_http_client_send(&s->s, buf, 2 + 4);
|
|
return 1;
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|
|
int
|
|
websocket_queuelen(struct websocket *s)
|
|
{
|
|
return websocket_http_client_queuelen(&s->s);
|
|
}
|
|
/*---------------------------------------------------------------------------*/
|