/** * \addtogroup simple-udp * @{ */ /* * Copyright (c) 2011, Swedish Institute of Computer Science. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the Institute nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE INSTITUTE AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE INSTITUTE OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * This file is part of the Contiki operating system. * * \file * Header file for the simple-udp module. * \author * Adam Dunkels * */ #include "simple-udp.h" #include "contiki-net.h" PROCESS(simple_udp_process, "Simple UDP process"); static uint8_t started = 0; static uint8_t databuffer[UIP_BUFSIZE]; #define UIP_IP_BUF ((struct uip_udpip_hdr *)&uip_buf[UIP_LLH_LEN]) /*---------------------------------------------------------------------------*/ static void init_simple_udp(void) { if(started == 0) { process_start(&simple_udp_process, NULL); started = 1; } } /*---------------------------------------------------------------------------*/ /** * \brief Send a UDP packet * \param c A pointer to a struct simple_udp_connection * \param data A pointer to the data to be sent * \param datalen The length of the data * * This function sends a UDP packet. The packet will be * sent to the IP address and with the UDP ports that were * specified when the connection wa registered with * simple_udp_register(). * * \sa simple_udp_sendto() */ int simple_udp_send(struct simple_udp_connection *c, const void *data, uint16_t datalen) { if(c->udp_conn != NULL) { uip_udp_packet_sendto(c->udp_conn, data, datalen, &c->remote_addr, UIP_HTONS(c->remote_port)); } return 0; } /*---------------------------------------------------------------------------*/ /** * \brief Send a UDP packet to a specified IP address * \param c A pointer to a struct simple_udp_connection * \param data A pointer to the data to be sent * \param datalen The length of the data * \param to The IP address of the receiver * * This function sends a UDP packet to a specified IP * address. The packet will be sent with the UDP ports * that were specified when the connection wa registered * with simple_udp_register(). * * \sa simple_udp_send() */ int simple_udp_sendto(struct simple_udp_connection *c, const void *data, uint16_t datalen, const uip_ipaddr_t *to) { if(c->udp_conn != NULL) { uip_udp_packet_sendto(c->udp_conn, data, datalen, to, UIP_HTONS(c->remote_port)); } return 0; } /*---------------------------------------------------------------------------*/ /** * \brief Register a UDP connection * \param c A pointer to a struct simple_udp_connection * \param local_port The local UDP port in host byte order * \param remote_addr The remote IP address * \param remote_port The remote UDP port in host byte order * \param receive_callback A pointer to a function to be called for incoming packets * \retval 0 If no UDP connection could be allocated * \retval 1 If the connection was successfully allocated * * This function registers a UDP connection and attaches a * callback function to it. The callback function will be * called for incoming packets. The local UDP port can be * set to 0 to indicate that an ephemeral UDP port should * be allocated. The remote IP address can be NULL, to * indicate that packets from any IP address should be * accepted. * */ int simple_udp_register(struct simple_udp_connection *c, uint16_t local_port, uip_ipaddr_t *remote_addr, uint16_t remote_port, simple_udp_callback receive_callback) { init_simple_udp(); c->local_port = local_port; c->remote_port = remote_port; if(remote_addr != NULL) { uip_ipaddr_copy(&c->remote_addr, remote_addr); } c->receive_callback = receive_callback; PROCESS_CONTEXT_BEGIN(&simple_udp_process); c->udp_conn = udp_new(remote_addr, UIP_HTONS(remote_port), c); if(c->udp_conn != NULL) { udp_bind(c->udp_conn, UIP_HTONS(local_port)); } PROCESS_CONTEXT_END(); if(c->udp_conn == NULL) { return 0; } return 1; } /*---------------------------------------------------------------------------*/ PROCESS_THREAD(simple_udp_process, ev, data) { struct simple_udp_connection *c; PROCESS_BEGIN(); while(1) { PROCESS_WAIT_EVENT(); if(ev == tcpip_event) { /* An appstate pointer is passed to use from the IP stack through the 'data' pointer. We registered this appstate when we did the udp_new() call in simple_udp_register() as the struct simple_udp_connection pointer. So we extract this pointer and use it when calling the reception callback. */ c = (struct simple_udp_connection *)data; /* Defensive coding: although the appstate *should* be non-null here, we make sure to avoid the program crashing on us. */ if(c != NULL) { /* If we were called because of incoming data, we should call the reception callback. */ if(uip_newdata()) { /* Copy the data from the uIP data buffer into our own buffer to avoid the uIP buffer being messed with by the callee. */ memcpy(databuffer, uip_appdata, uip_datalen()); /* Call the client process. We use the PROCESS_CONTEXT mechanism to temporarily switch process context to the client process. */ if(c->receive_callback != NULL) { PROCESS_CONTEXT_BEGIN(c->client_process); c->receive_callback(c, &(UIP_IP_BUF->srcipaddr), UIP_HTONS(UIP_IP_BUF->srcport), &(UIP_IP_BUF->destipaddr), UIP_HTONS(UIP_IP_BUF->destport), databuffer, uip_datalen()); PROCESS_CONTEXT_END(); } } } } } PROCESS_END(); } /*---------------------------------------------------------------------------*/ /** @} */