/** * @filename : epd1in54-demo.ino * @brief : 1.54inch e-paper display demo * @author : Yehui from Waveshare * * Copyright (C) Waveshare September 5 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documnetation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include "imagedata.h" #define COLORED 0 #define UNCOLORED 1 /** * Due to RAM not enough in Arduino UNO, a frame buffer is not allowed. * In this case, a smaller image buffer is allocated and you have to * update a partial display several times. * 1 byte = 8 pixels, therefore you have to set 8*N pixels at a time. */ unsigned char image[1024]; Paint paint(image, 0, 0); // width should be the multiple of 8 Epd epd; unsigned long time_start_ms; unsigned long time_now_s; void setup() { // put your setup code here, to run once: Serial.begin(9600); if (epd.Init(lut_full_update) != 0) { Serial.print("e-Paper init failed"); return; } /** * there are 2 memory areas embedded in the e-paper display * and once the display is refreshed, the memory area will be auto-toggled, * i.e. the next action of SetFrameMemory will set the other memory area * therefore you have to clear the frame memory twice. */ epd.ClearFrameMemory(0xFF); // bit set = white, bit reset = black epd.DisplayFrame(); epd.ClearFrameMemory(0xFF); // bit set = white, bit reset = black epd.DisplayFrame(); paint.SetRotate(ROTATE_0); paint.SetWidth(200); paint.SetHeight(24); /* For simplicity, the arguments are explicit numerical coordinates */ paint.Clear(COLORED); paint.DrawStringAt(30, 4, "Hello world!", &Font16, UNCOLORED); epd.SetFrameMemory(paint.GetImage(), 0, 10, paint.GetWidth(), paint.GetHeight()); paint.Clear(UNCOLORED); paint.DrawStringAt(30, 4, "e-Paper Demo", &Font16, COLORED); epd.SetFrameMemory(paint.GetImage(), 0, 30, paint.GetWidth(), paint.GetHeight()); paint.SetWidth(64); paint.SetHeight(64); paint.Clear(UNCOLORED); paint.DrawRectangle(0, 0, 40, 50, COLORED); paint.DrawLine(0, 0, 40, 50, COLORED); paint.DrawLine(40, 0, 0, 50, COLORED); epd.SetFrameMemory(paint.GetImage(), 16, 60, paint.GetWidth(), paint.GetHeight()); paint.Clear(UNCOLORED); paint.DrawCircle(32, 32, 30, COLORED); epd.SetFrameMemory(paint.GetImage(), 120, 60, paint.GetWidth(), paint.GetHeight()); paint.Clear(UNCOLORED); paint.DrawFilledRectangle(0, 0, 40, 50, COLORED); epd.SetFrameMemory(paint.GetImage(), 16, 130, paint.GetWidth(), paint.GetHeight()); paint.Clear(UNCOLORED); paint.DrawFilledCircle(32, 32, 30, COLORED); epd.SetFrameMemory(paint.GetImage(), 120, 130, paint.GetWidth(), paint.GetHeight()); epd.DisplayFrame(); delay(2000); if (epd.Init(lut_partial_update) != 0) { Serial.print("e-Paper init failed"); return; } /** * there are 2 memory areas embedded in the e-paper display * and once the display is refreshed, the memory area will be auto-toggled, * i.e. the next action of SetFrameMemory will set the other memory area * therefore you have to set the frame memory and refresh the display twice. */ epd.SetFrameMemory(IMAGE_DATA); epd.DisplayFrame(); epd.SetFrameMemory(IMAGE_DATA); epd.DisplayFrame(); time_start_ms = millis(); } void loop() { // put your main code here, to run repeatedly: time_now_s = (millis() - time_start_ms) / 1000; char time_string[] = {'0', '0', ':', '0', '0', '\0'}; time_string[0] = time_now_s / 60 / 10 + '0'; time_string[1] = time_now_s / 60 % 10 + '0'; time_string[3] = time_now_s % 60 / 10 + '0'; time_string[4] = time_now_s % 60 % 10 + '0'; paint.SetWidth(32); paint.SetHeight(96); paint.SetRotate(ROTATE_270); paint.Clear(UNCOLORED); paint.DrawStringAt(0, 4, time_string, &Font24, COLORED); epd.SetFrameMemory(paint.GetImage(), 80, 72, paint.GetWidth(), paint.GetHeight()); epd.DisplayFrame(); delay(500); }