Button: Add doPressButton() and doReleaseButton() to Button class

As every Button has a node-specific implementation part, this should be
the minimal interface to the backend node emulator for pressing and
releasing a button.
This commit is contained in:
Enrico Joerns 2014-10-31 01:04:07 +01:00
parent 378ca2629d
commit be88a4fc52
5 changed files with 42 additions and 8 deletions

View file

@ -55,17 +55,27 @@ public class ESBButton extends Button {
}
public void releaseButton() {
mote.esbNode.setButton(false);
doReleaseButton();
setChanged();
notifyObservers();
}
@Override
protected void doReleaseButton() {
mote.esbNode.setButton(false);
}
public void pressButton() {
mote.esbNode.setButton(true);
doPressButton();
setChanged();
notifyObservers();
}
@Override
protected void doPressButton() {
mote.esbNode.setButton(true);
}
public boolean isPressed() {
return false;
}

View file

@ -62,20 +62,30 @@ public class MspButton extends Button {
public void pressButton() {
sim.invokeSimulationThread(new Runnable() {
public void run() {
button.setPressed(true);
doPressButton();
}
});
}
@Override
protected void doPressButton() {
button.setPressed(true);
}
@Override
public void releaseButton() {
sim.invokeSimulationThread(new Runnable() {
public void run() {
button.setPressed(false);
doReleaseButton();
}
});
}
@Override
protected void doReleaseButton() {
button.setPressed(false);
}
@Override
public boolean isPressed() {
return button.isPressed();

View file

@ -81,7 +81,8 @@ public class SkyButton extends Button {
});
}
public void doPressButton() {
@Override
protected void doPressButton() {
skyMote.skyNode.setButton(true);
}
@ -93,7 +94,8 @@ public class SkyButton extends Button {
});
}
public void doReleaseButton() {
@Override
protected void doReleaseButton() {
skyMote.skyNode.setButton(false);
}

View file

@ -128,7 +128,8 @@ public class ContikiButton extends Button implements ContikiMoteInterface {
});
}
private void doReleaseButton() {
@Override
protected void doReleaseButton() {
moteMem.setByteValueOf("simButtonIsDown", (byte) 0);
if (moteMem.getByteValueOf("simButtonIsActive") == 1) {
@ -142,7 +143,8 @@ public class ContikiButton extends Button implements ContikiMoteInterface {
}
}
private void doPressButton() {
@Override
protected void doPressButton() {
moteMem.setByteValueOf("simButtonIsDown", (byte) 1);
if (moteMem.getByteValueOf("simButtonIsActive") == 1) {

View file

@ -59,11 +59,21 @@ public abstract class Button extends MoteInterface {
*/
public abstract void releaseButton();
/**
* Node-type dependent implementation of pressing a button.
*/
protected abstract void doPressButton();
/**
* Presses button (if not already pressed).
*/
public abstract void pressButton();
/**
* Node-type dependent implementation of releasing a button.
*/
protected abstract void doReleaseButton();
/**
* @return True if button is pressed
*/