Cleanup and refactoring of the STM32w port

This is a general cleanup of things like code style issues and code structure of the STM32w port to make it more like the rest of Contiki is structured.
This commit is contained in:
Adam Dunkels 2013-03-15 16:14:09 +01:00
parent 12b3d02ba1
commit a5046e83c7
118 changed files with 4470 additions and 4281 deletions

View file

@ -250,7 +250,7 @@ BoardResourcesType const *boardDescription = NULL;
void halBoardInit(void)
{
char boardName[16];
int8s i;
int8_t i;
boardDescription = NULL;
#ifdef EMBERZNET_HAL
halCommonGetToken(boardName, TOKEN_MFG_BOARD_NAME);
@ -318,7 +318,7 @@ void halBoardPowerDown(void)
/* Configure GPIO for BUTTONSs */
{
ButtonResourceType *buttons = (ButtonResourceType *) boardDescription->io->buttons;
int8u i;
uint8_t i;
for (i = 0; i < boardDescription->buttons; i++) {
halGpioConfig(PORTx_PIN(buttons[i].gpioPort, buttons[i].gpioPin), GPIOCFG_IN_PUD);
halGpioSet(PORTx_PIN(buttons[i].gpioPort, buttons[i].gpioPin), GPIOOUT_PULLUP);
@ -328,7 +328,7 @@ void halBoardPowerDown(void)
/* Configure GPIO for LEDs */
{
LedResourceType *leds = (LedResourceType *) boardDescription->io->leds;
int8u i;
uint8_t i;
for (i = 0; i < boardDescription->leds; i++) {
/* LED default off */
halGpioConfig(PORTx_PIN(leds[i].gpioPort, leds[i].gpioPin), GPIOCFG_OUT);
@ -394,7 +394,7 @@ void halBoardPowerUp(void)
/* Configure GPIO for LEDs */
{
LedResourceType *leds = (LedResourceType *) boardDescription->io->leds;
int8u i;
uint8_t i;
for (i = 0; i < boardDescription->leds; i++) {
/* LED default off */
halGpioConfig(PORTx_PIN(leds[i].gpioPort, leds[i].gpioPin), GPIOCFG_OUT);
@ -404,7 +404,7 @@ void halBoardPowerUp(void)
/* Configure GPIO for BUTTONSs */
{
ButtonResourceType *buttons = (ButtonResourceType *) boardDescription->io->buttons;
int8u i;
uint8_t i;
for (i = 0; i < boardDescription->buttons; i++) {
halGpioConfig(PORTx_PIN(buttons[i].gpioPort, buttons[i].gpioPin), GPIOCFG_IN_PUD);
halGpioSet(PORTx_PIN(buttons[i].gpioPort, buttons[i].gpioPin), GPIOOUT_PULLUP);
@ -448,7 +448,7 @@ void printButtons (ButtonResourceType *buttons)
void boardPrintStringDescription(void)
{
int8u i = 0;
uint8_t i = 0;
while (boardList[i] != NULL) {
if ((boardDescription == boardList[i]) || (boardDescription == NULL)) {