allow simulation delays below real-time

This commit is contained in:
fros4943 2009-07-06 12:29:57 +00:00
parent 9aee8dbc16
commit 28976d9e15
2 changed files with 214 additions and 149 deletions

View file

@ -24,7 +24,7 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $Id: Simulation.java,v 1.50 2009/07/03 13:37:41 fros4943 Exp $
* $Id: Simulation.java,v 1.51 2009/07/06 12:29:57 fros4943 Exp $
*/
package se.sics.cooja;
@ -59,7 +59,8 @@ public class Simulation extends Observable implements Runnable {
private Vector<MoteType> moteTypes = new Vector<MoteType>();
private int delayTime = 0;
private int delayTime=0, delayPeriod=1;
private long delayLastSim;
private long currentSimulationTime = 0;
@ -179,13 +180,35 @@ public class Simulation extends Observable implements Runnable {
private TimeEvent delayEvent = new TimeEvent(0) {
public void execute(long t) {
/*logger.info("Delay at: " + t);*/
/* As fast as possible: no need to reschedule delay event */
if (delayTime == 0) {
return;
}
try { Thread.sleep(delayTime); } catch (InterruptedException e) { }
scheduleEventUnsafe(this, t+MILLISECOND);
/* Special case: real time */
if (delayPeriod == Integer.MIN_VALUE) {
delayLastSim++;
long tmp = System.currentTimeMillis();
if (delayLastSim > tmp) {
try {
Thread.sleep(delayLastSim-tmp);
} catch (InterruptedException e) {
}
}
/* Reschedule us next millisecond */
scheduleEventUnsafe(this, t+MILLISECOND);
return;
}
/* Normal operation */
try {
Thread.sleep(delayTime);
} catch (InterruptedException e) {
}
/* Reschedule us next period */
scheduleEventUnsafe(this, t+delayPeriod*MILLISECOND);
}
public String toString() {
return "DELAY";
@ -227,6 +250,7 @@ public class Simulation extends Observable implements Runnable {
isRunning = true;
/* Schedule tick events */
delayLastSim = System.currentTimeMillis();
scheduleEventUnsafe(tickEmulatedMotesEvent, currentSimulationTime);
scheduleEventUnsafe(delayEvent, currentSimulationTime - (currentSimulationTime % 1000) + 1000);
scheduleEventUnsafe(millisecondEvent, currentSimulationTime - (currentSimulationTime % 1000) + 1000);
@ -424,7 +448,7 @@ public class Simulation extends Observable implements Runnable {
// Delay time
element = new Element("delaytime");
element.setText(Integer.toString(delayTime));
element.setText("" + getDelayTime());
config.add(element);
// Random seed
@ -505,7 +529,7 @@ public class Simulation extends Observable implements Runnable {
// Delay time
if (element.getName().equals("delaytime")) {
delayTime = Integer.parseInt(element.getText());
setDelayTime(Integer.parseInt(element.getText()));
}
// Random seed
@ -768,26 +792,57 @@ public class Simulation extends Observable implements Runnable {
}
/**
* Set delay time in milliseconds.
* The simulation loop sleeps this value every simulated millisecond.
* Set delay time (ms).
* The simulation loop delays given value every simulated millisecond.
* If the value is zero there is no delay.
* If the value is negative, the simulation loop delays 1ms every (-time) simulated milliseconds.
*
* @param delayTime New delay time (ms)
* Examples:
* time=0: no sleeping (simulation runs as fast as possible).
* time=10: simulation delays 10ms every simulated millisecond.
* time=-5: simulation delays 1ms every 5 simulated milliseconds.
*
* Special case:
* time=Integer.MIN_VALUE: simulation tries to execute at real time.
*
* @param time New delay time value
*/
public void setDelayTime(int delayTime) {
this.delayTime = delayTime;
public void setDelayTime(int time) {
if (time == Integer.MIN_VALUE) {
/* Special case: real time */
delayTime = Integer.MIN_VALUE;
delayPeriod = Integer.MIN_VALUE;
delayLastSim = System.currentTimeMillis();
} else if (time < 0) {
delayTime = 1;
delayPeriod = -time;
} else {
delayTime = time;
delayPeriod = 1; /* minimum */
}
rescheduleEvents = true;
this.setChanged();
this.notifyObservers(this);
}
/**
* Returns current delay time.
* Returns current delay time value.
* Note that this value can be negative.
*
* @return Delay time (ms)
* @see #setDelayTime(int)
* @return Delay time value. May be negative, see {@link #setDelayTime(int)}
*/
public int getDelayTime() {
/* Special case: real time */
if (delayPeriod == Integer.MIN_VALUE) {
return Integer.MIN_VALUE;
}
if (delayPeriod > 1) {
return -delayPeriod;
}
return delayTime;
}