Multicast README
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core/net/ipv6/multicast/README.md
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README file for Contiki's IPv6 multicast core
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Author: George Oikonomou
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What does it do
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===============
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These files, alongside some core modifications, add support for IPv6 multicast
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to contiki's uIPv6 engine.
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Currently, two modes are supported:
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* 'Stateless Multicast RPL Forwarding' (SMRF)
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RPL in MOP 3 handles group management as per the RPL docs,
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SMRF is a lightweight engine which handles datagram forwarding.
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SMRF is documented here:
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http://dx.doi.org/10.1007/s11277-013-1250-5
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and here:
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http://dx.doi.org/10.1109/PerComW.2012.6197494
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* 'Multicast Forwarding with Trickle' according to the algorithm described
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in the internet draft:
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http://tools.ietf.org/html/draft-ietf-roll-trickle-mcast
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The version of this draft that's currently implementated is documented
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in `roll-tm.h`
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More engines can (and hopefully will) be added in the future. The first
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addition is most likely going to be an updated implementation of MPL
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The Big Gotcha
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==============
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Currently we only support traffic originating and destined inside a single 6LoWPAN
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To be able to send multicast traffic from the internet to 6LoWPAN nodes or the other
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way round, we need border routers or other gateway devices to be able to achieve
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the following:
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* Add/Remove Trickle Multicast, RPL or other HBHO headers as necessary for datagrams
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entering / exiting the 6LoWPAN
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* Advertise multicast group membership to the internet (e.g. with MLD)
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These are currently not implemented and are in the ToDo list. Contributions welcome.
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Where to Start
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==============
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The best place in `examples/ipv6/multicast`
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There is a cooja example demonstrating basic functionality
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How to Use
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==========
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Look in `core/net/ipv6/multicast/uip-mcast6-engines.h` for a list of supported
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multicast engines.
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To turn on multicast support, add this line in your `project-` or `contiki-conf.h`
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#define UIP_MCAST6_CONF_ENGINE xyz
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where xyz is a value from `uip-mcast6-engines.h`
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To disable:
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#define UIP_MCAST6_CONF_ENGINE 0
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You also need to make sure the multicast code gets built. Your example's
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(or platform's) Makefile should include this:
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MODULES += core/net/ipv6/multicast
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How to extend
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=============
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Let's assume you want to write an engine called foo.
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The multicast API defines a multicast engine driver in a fashion similar to
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the various NETSTACK layer drivers. This API defines functions for basic
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multicast operations (init, in, out).
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In order to extend multicast with a new engine, perform the following steps:
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- Open `uip-mcast6-engines.h` and assign a unique integer code to your engine
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#define UIP_MCAST6_ENGINE_FOO xyz
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- Include your engine's `foo.h`
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- In `foo.c`, implement:
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* `init()`
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* `in()`
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* `out()`
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* Define your driver like so:
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`const struct uip_mcast6_driver foo_driver = { ... }`
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- If you want to maintain stats:
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* Declare a `struct foo_stats` in `foo.h`
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* Define a variable of type `struct foo_stats` called `foo_stats` in `foo.c`
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The names `foo_stats` for the stats variable and stats datatype are only
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examples. You can assign different names
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- Open `uip-mcast6.h` and add a section in the `#if` spree. This aims to
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configure the uIPv6 core. More specifically, you need to:
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* Specify if you want to put RPL in MOP3 by defining
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`RPL_CONF_MULTICAST`: 1: MOP 3, 0: non-multicast MOP
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* Define your engine details
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#define UIP_MCAST6 foo_driver
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#define UIP_MCAST6_STATS foo_stats
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typedef struct foo_stats uip_mcast6_stats_t;
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* Optionally, add a configuration check block to stop builds when the
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configuration is not sane.
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If you need your engine to perform operations not supported by the generic
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UIP_MCAST6 API, you will have to hook those in the uip core manually. As an
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example, see how the core is modified so that it can deliver ICMPv6 datagrams
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to the ROLL TM engine.
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