318 lines
6.6 KiB
JavaScript
318 lines
6.6 KiB
JavaScript
$.speed = function(s,o) {
|
|
if ( o && o.constructor == Function ) { o = { onComplete: o }; }
|
|
o = o || {};
|
|
var ss = {"crawl":1200,"xslow":850,"slow":600,"medium":400,"fast":200,"xfast":75,"normal":400};
|
|
o.duration = typeof s == "number" ? s : ss[s] || 400;
|
|
|
|
o.oldComplete = o.onComplete;
|
|
o.onComplete = function(){
|
|
$.dequeue(this, 'fx');
|
|
if ( o.oldComplete && o.oldComplete.constructor == Function ) {
|
|
$.apply( this, o.oldComplete );
|
|
}
|
|
};
|
|
|
|
return o;
|
|
};
|
|
|
|
$.queue = {};
|
|
|
|
$.dequeue = function(elem,type){
|
|
type = type || 'fx';
|
|
|
|
if ( elem.$$queue && elem.$$queue[type] ) {
|
|
// Remove self
|
|
elem.$$queue[type].shift();
|
|
|
|
// Get next function
|
|
var f = elem.$$queue[type][0];
|
|
|
|
if ( f ) {
|
|
$.apply( elem, f );
|
|
}
|
|
}
|
|
};
|
|
|
|
$.fn.queue = function(type,fn){
|
|
if ( !fn ) {
|
|
fn = type;
|
|
type = 'fx';
|
|
}
|
|
|
|
return this.each(function(){
|
|
if ( !this.$$queue ) {
|
|
this.$$queue = {};
|
|
}
|
|
|
|
if ( !this.$$queue[type] ) {
|
|
this.$$queue[type] = [];
|
|
}
|
|
|
|
this.$$queue[type].push( fn );
|
|
|
|
if ( this.$$queue[type].length == 1 ) {
|
|
$.apply(this,fn);
|
|
}
|
|
});
|
|
};
|
|
|
|
$.fn._hide = $.fn.hide;
|
|
|
|
$.fn.hide = function(a,o) {
|
|
o = $.speed(a,o);
|
|
return a ? this.queue(function(){
|
|
new $.fx.FadeSize(this,o).hide();
|
|
}) : this._hide();
|
|
};
|
|
|
|
$.fn._show = $.fn.show;
|
|
|
|
$.fn.show = function(a,o) {
|
|
o = $.speed(a,o);
|
|
return a ? this.queue(function(){
|
|
new $.fx.FadeSize(this,o).show();
|
|
}) : this._show();
|
|
};
|
|
|
|
$.fn.slideDown = function(a,o) {
|
|
o = $.speed(a,o);
|
|
return this.queue(function(){
|
|
new $.fx.Resize(this,o).show("height");
|
|
});
|
|
};
|
|
|
|
$.fn.slideUp = function(a,o) {
|
|
o = $.speed(a,o);
|
|
return this.queue(function(){
|
|
new $.fx.Resize(this,o).hide("height");
|
|
});
|
|
};
|
|
|
|
$.fn.fadeOut = function(a,o) {
|
|
o = $.speed(a,o);
|
|
return a ? this.queue(function(){
|
|
new $.fx.Opacity(this,o,1).hide();
|
|
}) : this._hide();
|
|
};
|
|
|
|
$.fn.fadeIn = function(a,o) {
|
|
o = $.speed(a,o);
|
|
return a ? this.queue(function(){
|
|
new $.fx.Opacity(this,o,1).show();
|
|
}) : this._show();
|
|
};
|
|
|
|
$.fn.fadeTo = function(a,ev,o) {
|
|
o = $.speed(a,o);
|
|
return a ? this.queue(function(){
|
|
ef = new $.fx.Opacity(this,o);
|
|
ef.custom(ef.cur(),parseFloat(ev));
|
|
ef.show();
|
|
}) : this._show();
|
|
};
|
|
|
|
$.fn.center = function(f) {
|
|
return this.each(function(){
|
|
if ( !f && this.nodeName == 'IMG' &&
|
|
!this.offsetWidth && !this.offsetHeight ) {
|
|
var self = this;
|
|
setTimeout(function(){
|
|
$(self).center(true);
|
|
}, 13);
|
|
} else {
|
|
var s = this.style;
|
|
var p = this.parentNode;
|
|
if ( $.css(p,"position") == 'static' ) {
|
|
p.style.position = 'relative';
|
|
}
|
|
s.position = 'absolute';
|
|
s.left = (($.css(p,"width") - $.css(this,"width"))/2) + "px";
|
|
s.top = (($.css(p,"height") - $.css(this,"height"))/2) + "px";
|
|
}
|
|
});
|
|
};
|
|
|
|
$.setAuto = function(e,p) {
|
|
var a = e.style[p];
|
|
var o = $.css(e,p);
|
|
e.style[p] = 'auto';
|
|
var n = $.css(e,p);
|
|
if ( o != n ) {
|
|
e.style[p] = a;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* I originally wrote fx() as a clone of moo.fx and in the process
|
|
* of making it small in size the code became illegible to sane
|
|
* people. You've been warned.
|
|
*/
|
|
|
|
$.fx = function(el,op,ty){
|
|
|
|
var z = this;
|
|
|
|
// The users options
|
|
z.o = {
|
|
duration: (op && op.duration) || 400,
|
|
onComplete: (op && op.onComplete) || op
|
|
};
|
|
|
|
// The element
|
|
z.el = el;
|
|
|
|
// The styles
|
|
var y = z.el.style;
|
|
|
|
// Simple function for setting a style value
|
|
z.a = function(){
|
|
z.el.style[ty] = z.now+'px';
|
|
};
|
|
|
|
// Figure out the maximum number to run to
|
|
z.max = function(){return z.el["$$orig"+ty]||z.cur();};
|
|
|
|
// Get the current size
|
|
z.cur = function(){return $.css(z.el,ty);};
|
|
|
|
// Start an animation from one number to another
|
|
z.custom = function(from,to){
|
|
z.startTime = (new Date()).getTime();
|
|
z.now = from;
|
|
z.a();
|
|
|
|
z.timer = setInterval(function(){
|
|
z.step(from, to);
|
|
}, 13);
|
|
};
|
|
|
|
// Simple 'show' function
|
|
z.show = function(){
|
|
y.display = "block";
|
|
z.o.auto = true;
|
|
z.custom(0,z.max());
|
|
};
|
|
|
|
// Simple 'hide' function
|
|
z.hide = function(){
|
|
// Remember where we started, so that we can go back to it later
|
|
z.el["$$orig"+ty] = this.cur();
|
|
|
|
// Begin the animation
|
|
z.custom(z.cur(),0);
|
|
};
|
|
|
|
// Toggle between showing and hiding an element
|
|
z.toggle = function(){
|
|
if ( z.cur() > 0 ) {
|
|
z.hide();
|
|
} else {
|
|
z.show();
|
|
}
|
|
};
|
|
|
|
// Remember the overflow of the element
|
|
z.oldOverflow = y.overflow;
|
|
|
|
// Make sure that nothing sneaks out
|
|
y.overflow = "hidden";
|
|
|
|
// Each step of an animation
|
|
z.step = function(firstNum, lastNum){
|
|
var t = (new Date()).getTime();
|
|
|
|
if (t > z.o.duration + z.startTime) {
|
|
// Stop the timer
|
|
clearInterval(z.timer);
|
|
z.timer = null;
|
|
|
|
z.now = lastNum;
|
|
z.a();
|
|
|
|
// Reset the overflow
|
|
y.overflow = z.oldOverflow;
|
|
|
|
// If the element was shown, and not using a custom number,
|
|
// set its height and/or width to auto
|
|
if ( (ty == "height" || ty == "width") && z.o.auto ) {
|
|
$.setAuto( z.el, ty );
|
|
}
|
|
|
|
// If a callback was provided, execute it
|
|
if( z.o.onComplete.constructor == Function ) {
|
|
|
|
// Yes, this is a weird place for this, but it needs to be executed
|
|
// only once per cluster of effects.
|
|
// If the element is, effectively, hidden - hide it
|
|
if ( y.height == "0px" || y.width == "0px" ) {
|
|
y.display = "none";
|
|
}
|
|
|
|
$.apply( z.el, z.o.onComplete );
|
|
}
|
|
} else {
|
|
// Figure out where in the animation we are and set the number
|
|
var p = (t - this.startTime) / z.o.duration;
|
|
z.now = ((-Math.cos(p*Math.PI)/2) + 0.5) * (lastNum-firstNum) + firstNum;
|
|
|
|
// Perform the next step of the animation
|
|
z.a();
|
|
}
|
|
};
|
|
|
|
};
|
|
|
|
$.fx.fn = ["show","hide","toggle"];
|
|
$.fx.ty = ["Height","Width","Left","Top"];
|
|
|
|
(function(){
|
|
for(var $i in $.fx.ty){(function(){
|
|
var c = $.fx.ty[$i];
|
|
$.fx[c] = function(a,b){
|
|
return new $.fx(a,b,c.toLowerCase());
|
|
};
|
|
})();}
|
|
})();
|
|
|
|
$.fx.Opacity = function(a,b,sv){
|
|
var o = new $.fx(a,b,"opacity");
|
|
o.cur = function(){return parseFloat(o.el.style.opacity);};
|
|
o.a = function() {
|
|
var e = o.el.style;
|
|
if (o.now == 1) { o.now = 0.9999; }
|
|
if (window.ActiveXObject) {
|
|
e.filter = "alpha(opacity=" + o.now*100 + ")";
|
|
}
|
|
e.opacity = o.now;
|
|
};
|
|
o.io = o.now = (sv || o.cur());
|
|
o.a();
|
|
return o;
|
|
};
|
|
|
|
$.fx.Resize = function(e,o){
|
|
var z = this;
|
|
var h = new $.fx.Height(e,o);
|
|
if(o) { o.onComplete = null; }
|
|
var w = new $.fx.Width(e,o);
|
|
function c(a,b,d){return (!a||a==d||b==d);}
|
|
for(var i in $.fx.fn){(function(){
|
|
var j = $.fx.fn[i];
|
|
z[j] = function(a,b){
|
|
if(c(a,b,"height")) { h[j](); }
|
|
if(c(a,b,"width")) { w[j](); }
|
|
};
|
|
})();}
|
|
};
|
|
|
|
$.fx.FadeSize = function(e,o){
|
|
var z = this;
|
|
var r = new $.fx.Resize(e,o);
|
|
if(o) { o.onComplete = null; }
|
|
var p = new $.fx.Opacity(e,o,1);
|
|
for(var i in $.fx.fn){(function(){
|
|
var j = $.fx.fn[i];
|
|
z[j] = function(a,b){p[j]();r[j](a,b);};
|
|
})();}
|
|
};
|