287 lines
6.6 KiB
JavaScript
287 lines
6.6 KiB
JavaScript
// overwrite the old show method
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jQuery.prototype._show = jQuery.prototype.show;
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/**
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* The effects module overloads the show method to now allow
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* for a speed to the show operation. What actually happens is
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* that the height, width, and opacity to the matched elements
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* are changed dynamically. The only three current speeds are
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* "slow", "normal", and "fast". For example:
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* $("p").show("slow");
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* Note: You should not run the show method on things
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* that are already shown. This can be circumvented by doing this:
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* $("p:hidden").show("slow");
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*/
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jQuery.prototype.show = function(speed,callback){
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return speed ? this.animate({
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height: "show", width: "show", opacity: "show"
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}, speed, callback) : this._show();
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};
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// We're overwriting the old hide method
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jQuery.prototype._hide = jQuery.prototype.hide;
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/**
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* The hide function behaves very similary to the show function,
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* but is just the opposite.
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* $("p:visible").hide("slow");
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*/
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jQuery.prototype.hide = function(speed,callback){
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return speed ? this.animate({
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height: "hide",
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width: "hide",
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opacity: "hide"
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}, speed, callback) : this._hide();
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};
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/**
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* This function increases the height and opacity for all matched
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* elements. This is very similar to 'show', but does not change
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* the width - creating a neat sliding effect.
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* $("p:hidden").slideDown("slow");
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*/
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jQuery.prototype.slideDown = function(speed,callback){
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return this.animate({height: "show"}, speed, callback);
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};
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/**
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* Just like slideDown, only it hides all matched elements.
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* $("p:visible").slideUp("slow");
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*/
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jQuery.prototype.slideUp = function(speed,callback){
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return this.animate({height: "hide"}, speed, callback);
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};
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/**
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* Adjusts the opacity of all matched elements from a hidden,
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* to a fully visible, state.
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* $("p:hidden").fadeIn("slow");
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*/
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jQuery.prototype.fadeIn = function(speed,callback){
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return this.animate({opacity: "show"}, speed, callback);
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};
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/**
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* Same as fadeIn, but transitions from a visible, to a hidden state.
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* $("p:visible").fadeOut("slow");
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*/
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jQuery.prototype.fadeOut = function(speed,callback){
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return this.animate({opacity: "hide"}, speed, callback);
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};
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/**
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* ...
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*/
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jQuery.prototype.fadeTo = function(speed,to,callback){
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return this.animate({opacity: to}, speed, callback);
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};
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/**
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*
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*/
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jQuery.prototype.animate = function(prop,speed,callback) {
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return this.queue(function(){
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var i = 0;
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for ( var p in prop ) {
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var e = new jQuery.fx( this, jQuery.speed(speed,callback,i++), p );
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if ( prop[p].constructor == Number )
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e.custom( e.cur(), prop[p] );
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else
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e[ prop[p] ]();
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}
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});
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};
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jQuery.speed = function(s,o,i) {
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o = o || {};
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if ( o.constructor == Function )
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o = { complete: o };
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var ss = {"slow":600,"fast":200};
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o.duration = (s && s.constructor == Number ? s : ss[s]) || 400;
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// Queueing
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o.oldComplete = o.complete;
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o.complete = function(){
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jQuery.dequeue(this, "fx");
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if ( o.oldComplete && o.oldComplete.constructor == Function )
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o.oldComplete.apply( this );
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};
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if ( i > 0 )
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o.complete = null;
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return o;
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};
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jQuery.queue = {};
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jQuery.dequeue = function(elem,type){
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type = type || "fx";
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if ( elem.queue && elem.queue[type] ) {
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// Remove self
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elem.queue[type].shift();
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// Get next function
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var f = elem.queue[type][0];
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if ( f )
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f.apply( elem );
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}
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};
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jQuery.prototype.queue = function(type,fn){
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if ( !fn ) {
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fn = type;
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type = "fx";
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}
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return this.each(function(){
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if ( !this.queue )
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this.queue = {};
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if ( !this.queue[type] )
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this.queue[type] = [];
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this.queue[type].push( fn );
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if ( this.queue[type].length == 1 )
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fn.apply(this);
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});
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};
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jQuery.setAuto = function(e,p) {
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var a = e.style[p];
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var o = jQuery.css(e,p);
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e.style[p] = "auto";
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var n = jQuery.css(e,p);
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if ( o != n )
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e.style[p] = a;
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};
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/*
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* I originally wrote fx() as a clone of moo.fx and in the process
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* of making it small in size the code became illegible to sane
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* people. You've been warned.
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*/
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jQuery.fx = function( elem, options, prop ){
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var z = this;
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// The users options
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z.o = {
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duration: options.duration || 400,
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complete: options.complete
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};
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// The element
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z.el = elem;
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// The styles
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var y = z.el.style;
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// Simple function for setting a style value
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z.a = function(){
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if ( prop == "opacity" ) {
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if (z.now == 1) z.now = 0.9999;
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if (window.ActiveXObject)
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y.filter = "alpha(opacity=" + z.now*100 + ")";
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y.opacity = z.now;
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} else
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y[prop] = z.now+"px";
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};
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// Figure out the maximum number to run to
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z.max = function(){
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return z.el["orig"+prop] || z.cur();
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};
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// Get the current size
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z.cur = function(){
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return parseFloat( jQuery.css(z.el,prop) );
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};
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// Start an animation from one number to another
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z.custom = function(from,to){
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z.startTime = (new Date()).getTime();
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z.now = from;
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z.a();
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z.timer = setInterval(function(){
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z.step(from, to);
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}, 13);
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};
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// Simple 'show' function
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z.show = function(){
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y.display = "block";
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z.o.auto = true;
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z.custom(0,z.max());
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};
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// Simple 'hide' function
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z.hide = function(){
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// Remember where we started, so that we can go back to it later
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z.el["orig"+prop] = this.cur();
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// Begin the animation
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z.custom(z.cur(),0);
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};
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// IE has trouble with opacity if it doesn't have layout
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if ( jQuery.browser == "msie" && !z.el.currentStyle.hasLayout )
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y.zoom = 1;
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// Remember the overflow of the element
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z.oldOverflow = y.overflow;
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// Make sure that nothing sneaks out
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y.overflow = "hidden";
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// Each step of an animation
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z.step = function(firstNum, lastNum){
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var t = (new Date()).getTime();
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if (t > z.o.duration + z.startTime) {
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// Stop the timer
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clearInterval(z.timer);
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z.timer = null;
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z.now = lastNum;
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z.a();
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// Reset the overflow
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y.overflow = z.oldOverflow;
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// If the element was shown, and not using a custom number,
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// set its height and/or width to auto
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if ( (prop == "height" || prop == "width") && z.o.auto )
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jQuery.setAuto( z.el, prop );
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// If a callback was provided, execute it
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if( z.o.complete.constructor == Function ) {
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// Yes, this is a weird place for this, but it needs to be executed
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// only once per cluster of effects.
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// If the element is, effectively, hidden - hide it
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if ( y.height == "0px" || y.width == "0px" )
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y.display = "none";
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// Execute the complete function
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z.o.complete.apply( z.el );
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}
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} else {
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// Figure out where in the animation we are and set the number
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var p = (t - this.startTime) / z.o.duration;
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z.now = ((-Math.cos(p*Math.PI)/2) + 0.5) * (lastNum-firstNum) + firstNum;
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// Perform the next step of the animation
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z.a();
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}
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};
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};
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