// overwrite the old show method jQuery.prototype._show = jQuery.prototype.show; /** * The effects module overloads the show method to now allow * for a speed to the show operation. What actually happens is * that the height, width, and opacity to the matched elements * are changed dynamically. The only three current speeds are * "slow", "normal", and "fast". For example: * $("p").show("slow"); * Note: You should not run the show method on things * that are already shown. This can be circumvented by doing this: * $("p:hidden").show("slow"); */ jQuery.prototype.show = function(speed,callback){ return speed ? this.animate({ height: "show", width: "show", opacity: "show" }, speed, callback) : this._show(); }; // We're overwriting the old hide method jQuery.prototype._hide = jQuery.prototype.hide; /** * The hide function behaves very similary to the show function, * but is just the opposite. * $("p:visible").hide("slow"); */ jQuery.prototype.hide = function(speed,callback){ return speed ? this.animate({ height: "hide", width: "hide", opacity: "hide" }, speed, callback) : this._hide(); }; /** * This function increases the height and opacity for all matched * elements. This is very similar to 'show', but does not change * the width - creating a neat sliding effect. * $("p:hidden").slideDown("slow"); */ jQuery.prototype.slideDown = function(speed,callback){ return this.animate({height: "show"}, speed, callback); }; /** * Just like slideDown, only it hides all matched elements. * $("p:visible").slideUp("slow"); */ jQuery.prototype.slideUp = function(speed,callback){ return this.animate({height: "hide"}, speed, callback); }; /** * Adjusts the opacity of all matched elements from a hidden, * to a fully visible, state. * $("p:hidden").fadeIn("slow"); */ jQuery.prototype.fadeIn = function(speed,callback){ return this.animate({opacity: "show"}, speed, callback); }; /** * Same as fadeIn, but transitions from a visible, to a hidden state. * $("p:visible").fadeOut("slow"); */ jQuery.prototype.fadeOut = function(speed,callback){ return this.animate({opacity: "hide"}, speed, callback); }; /** * ... */ jQuery.prototype.fadeTo = function(speed,to,callback){ return this.animate({opacity: to}, speed, callback); }; /** * */ jQuery.prototype.animate = function(prop,speed,callback) { return this.queue(function(){ var i = 0; for ( var p in prop ) { var e = new jQuery.fx( this, jQuery.speed(speed,callback,i++), p ); if ( prop[p].constructor == Number ) e.custom( e.cur(), prop[p] ); else e[ prop[p] ](); } }); }; jQuery.speed = function(s,o,i) { o = o || {}; if ( o.constructor == Function ) o = { complete: o }; var ss = {"slow":600,"fast":200}; o.duration = (s && s.constructor == Number ? s : ss[s]) || 400; // Queueing o.oldComplete = o.complete; o.complete = function(){ jQuery.dequeue(this, "fx"); if ( o.oldComplete && o.oldComplete.constructor == Function ) o.oldComplete.apply( this ); }; if ( i > 0 ) o.complete = null; return o; }; jQuery.queue = {}; jQuery.dequeue = function(elem,type){ type = type || "fx"; if ( elem.queue && elem.queue[type] ) { // Remove self elem.queue[type].shift(); // Get next function var f = elem.queue[type][0]; if ( f ) f.apply( elem ); } }; jQuery.prototype.queue = function(type,fn){ if ( !fn ) { fn = type; type = "fx"; } return this.each(function(){ if ( !this.queue ) this.queue = {}; if ( !this.queue[type] ) this.queue[type] = []; this.queue[type].push( fn ); if ( this.queue[type].length == 1 ) fn.apply(this); }); }; jQuery.setAuto = function(e,p) { var a = e.style[p]; var o = jQuery.css(e,p); e.style[p] = "auto"; var n = jQuery.css(e,p); if ( o != n ) e.style[p] = a; }; /* * I originally wrote fx() as a clone of moo.fx and in the process * of making it small in size the code became illegible to sane * people. You've been warned. */ jQuery.fx = function( elem, options, prop ){ var z = this; // The users options z.o = { duration: options.duration || 400, complete: options.complete }; // The element z.el = elem; // The styles var y = z.el.style; // Simple function for setting a style value z.a = function(){ if ( prop == "opacity" ) { if (z.now == 1) z.now = 0.9999; if (window.ActiveXObject) y.filter = "alpha(opacity=" + z.now*100 + ")"; y.opacity = z.now; } else y[prop] = z.now+"px"; }; // Figure out the maximum number to run to z.max = function(){ return z.el["orig"+prop] || z.cur(); }; // Get the current size z.cur = function(){ return parseFloat( jQuery.css(z.el,prop) ); }; // Start an animation from one number to another z.custom = function(from,to){ z.startTime = (new Date()).getTime(); z.now = from; z.a(); z.timer = setInterval(function(){ z.step(from, to); }, 13); }; // Simple 'show' function z.show = function(){ y.display = "block"; z.o.auto = true; z.custom(0,z.max()); }; // Simple 'hide' function z.hide = function(){ // Remember where we started, so that we can go back to it later z.el["orig"+prop] = this.cur(); // Begin the animation z.custom(z.cur(),0); }; // IE has trouble with opacity if it doesn't have layout if ( jQuery.browser == "msie" && !z.el.currentStyle.hasLayout ) y.zoom = 1; // Remember the overflow of the element z.oldOverflow = y.overflow; // Make sure that nothing sneaks out y.overflow = "hidden"; // Each step of an animation z.step = function(firstNum, lastNum){ var t = (new Date()).getTime(); if (t > z.o.duration + z.startTime) { // Stop the timer clearInterval(z.timer); z.timer = null; z.now = lastNum; z.a(); // Reset the overflow y.overflow = z.oldOverflow; // If the element was shown, and not using a custom number, // set its height and/or width to auto if ( (prop == "height" || prop == "width") && z.o.auto ) jQuery.setAuto( z.el, prop ); // If a callback was provided, execute it if( z.o.complete.constructor == Function ) { // Yes, this is a weird place for this, but it needs to be executed // only once per cluster of effects. // If the element is, effectively, hidden - hide it if ( y.height == "0px" || y.width == "0px" ) y.display = "none"; // Execute the complete function z.o.complete.apply( z.el ); } } else { // Figure out where in the animation we are and set the number var p = (t - this.startTime) / z.o.duration; z.now = ((-Math.cos(p*Math.PI)/2) + 0.5) * (lastNum-firstNum) + firstNum; // Perform the next step of the animation z.a(); } }; };