Added support for the event object properties relatedTarget, metaKey, which, and charCode. Fixes bug #1204.
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1 changed files with 23 additions and 2 deletions
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@ -186,13 +186,34 @@ jQuery.event = {
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if ( !event.target && event.srcElement )
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if ( !event.target && event.srcElement )
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event.target = event.srcElement;
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event.target = event.srcElement;
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// Add relatedTarget, if necessary
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if ( !event.relatedTarget && event.fromElement )
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event.relatedTarget = event.fromElement == event.target ? event.toElement : event.fromElement;
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// Add metaKey to non-Mac browsers (use ctrl for PC's and Meta for Macs)
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if ( event.metaKey == null && event.ctrlKey != null )
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event.metaKey = event.ctrlKey;
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// Add which for click: 1 == left; 2 == middle; 3 == right
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// Note: button is not normalized, so don't use it
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if ( event.which == null && event.button != null )
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event.which = (event.button & 1 ? 1 : ( event.button & 2 ? 3 : ( event.button & 4 ? 2 : 0 ) ));
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// Calculate pageX/Y if missing and clientX/Y available
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// Calculate pageX/Y if missing and clientX/Y available
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if ( event.pageX == undefined && event.clientX != undefined ) {
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if ( event.pageX == null && event.clientX != null ) {
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var e = document.documentElement || document.body;
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var e = document.documentElement || document.body;
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event.pageX = event.clientX + e.scrollLeft;
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event.pageX = event.clientX + e.scrollLeft;
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event.pageY = event.clientY + e.scrollTop;
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event.pageY = event.clientY + e.scrollTop;
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}
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}
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// Add which for keypresses: keyCode
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if ( (event.which == null || event.type == "keypress") && event.keyCode != null )
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event.which = event.keyCode;
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// If it's a keypress event, add charCode to IE
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if ( event.charCode == null && event.type == "keypress" )
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event.charCode = event.keyCode;
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// check if target is a textnode (safari)
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// check if target is a textnode (safari)
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if (jQuery.browser.safari && event.target.nodeType == 3) {
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if (jQuery.browser.safari && event.target.nodeType == 3) {
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// store a copy of the original event object
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// store a copy of the original event object
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@ -456,7 +477,7 @@ jQuery.fn.extend({
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// A private function for handling mouse 'hovering'
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// A private function for handling mouse 'hovering'
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function handleHover(e) {
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function handleHover(e) {
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// Check if mouse(over|out) are still within the same parent element
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// Check if mouse(over|out) are still within the same parent element
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var p = (e.type == "mouseover" ? e.fromElement : e.toElement) || e.relatedTarget;
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var p = e.relatedTarget;
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// Traverse up the tree
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// Traverse up the tree
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while ( p && p != this ) try { p = p.parentNode } catch(e) { p = this; };
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while ( p && p != this ) try { p = p.parentNode } catch(e) { p = this; };
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