Animations now use a single interval timer, global for all animations. This severely improves the performance and responsiveness of the animations in most browsers.

This commit is contained in:
John Resig 2007-03-17 02:02:01 +00:00
parent 83b43a1e92
commit 1d0dec55ba

View file

@ -400,6 +400,8 @@ jQuery.extend({
} }
}, },
timers: [],
/* /*
* I originally wrote fx() as a clone of moo.fx and in the process * I originally wrote fx() as a clone of moo.fx and in the process
* of making it small in size the code became illegible to sane * of making it small in size the code became illegible to sane
@ -452,9 +454,20 @@ jQuery.extend({
z.now = from; z.now = from;
z.a(); z.a();
z.timer = setInterval(function(){ jQuery.timers.push(function(){
z.step(from, to); return z.step(from, to);
});
if ( jQuery.timers.length == 1 ) {
var timer = setInterval(function(){
jQuery.timers = jQuery.grep( jQuery.timers, function(fn){
return fn();
});
if ( !jQuery.timers.length )
clearInterval( timer );
}, 13); }, 13);
}
}; };
// Simple 'show' function // Simple 'show' function
@ -516,10 +529,6 @@ jQuery.extend({
var t = (new Date()).getTime(); var t = (new Date()).getTime();
if (t > options.duration + z.startTime) { if (t > options.duration + z.startTime) {
// Stop the timer
clearInterval(z.timer);
z.timer = null;
z.now = lastNum; z.now = lastNum;
z.a(); z.a();
@ -555,6 +564,8 @@ jQuery.extend({
if ( done && jQuery.isFunction( options.complete ) ) if ( done && jQuery.isFunction( options.complete ) )
// Execute the complete function // Execute the complete function
options.complete.apply( elem ); options.complete.apply( elem );
return false;
} else { } else {
var n = t - this.startTime; var n = t - this.startTime;
// Figure out where in the animation we are and set the number // Figure out where in the animation we are and set the number
@ -569,6 +580,8 @@ jQuery.extend({
// Perform the next step of the animation // Perform the next step of the animation
z.a(); z.a();
} }
return true;
}; };
} }