Animations now use a single interval timer, global for all animations. This severely improves the performance and responsiveness of the animations in most browsers.
This commit is contained in:
parent
83b43a1e92
commit
1d0dec55ba
1 changed files with 20 additions and 7 deletions
27
src/fx/fx.js
27
src/fx/fx.js
|
@ -400,6 +400,8 @@ jQuery.extend({
|
|||
}
|
||||
},
|
||||
|
||||
timers: [],
|
||||
|
||||
/*
|
||||
* I originally wrote fx() as a clone of moo.fx and in the process
|
||||
* of making it small in size the code became illegible to sane
|
||||
|
@ -452,9 +454,20 @@ jQuery.extend({
|
|||
z.now = from;
|
||||
z.a();
|
||||
|
||||
z.timer = setInterval(function(){
|
||||
z.step(from, to);
|
||||
}, 13);
|
||||
jQuery.timers.push(function(){
|
||||
return z.step(from, to);
|
||||
});
|
||||
|
||||
if ( jQuery.timers.length == 1 ) {
|
||||
var timer = setInterval(function(){
|
||||
jQuery.timers = jQuery.grep( jQuery.timers, function(fn){
|
||||
return fn();
|
||||
});
|
||||
|
||||
if ( !jQuery.timers.length )
|
||||
clearInterval( timer );
|
||||
}, 13);
|
||||
}
|
||||
};
|
||||
|
||||
// Simple 'show' function
|
||||
|
@ -516,10 +529,6 @@ jQuery.extend({
|
|||
var t = (new Date()).getTime();
|
||||
|
||||
if (t > options.duration + z.startTime) {
|
||||
// Stop the timer
|
||||
clearInterval(z.timer);
|
||||
z.timer = null;
|
||||
|
||||
z.now = lastNum;
|
||||
z.a();
|
||||
|
||||
|
@ -555,6 +564,8 @@ jQuery.extend({
|
|||
if ( done && jQuery.isFunction( options.complete ) )
|
||||
// Execute the complete function
|
||||
options.complete.apply( elem );
|
||||
|
||||
return false;
|
||||
} else {
|
||||
var n = t - this.startTime;
|
||||
// Figure out where in the animation we are and set the number
|
||||
|
@ -569,6 +580,8 @@ jQuery.extend({
|
|||
// Perform the next step of the animation
|
||||
z.a();
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue