Simplified the easing options - we now provide "swing" and "linear" (defaulting to "swing"). This is in response to #928.
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src/fx/fx.js
20
src/fx/fx.js
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@ -310,7 +310,7 @@ jQuery.fn.extend({
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* @type jQuery
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* @param Hash params A set of style attributes that you wish to animate, and to what end.
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* @param String|Number speed (optional) A string representing one of the three predefined speeds ("slow", "normal", or "fast") or the number of milliseconds to run the animation (e.g. 1000).
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* @param String easing (optional) The name of the easing effect that you want to use (Plugin Required).
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* @param String easing (optional) The name of the easing effect that you want to use (e.g. swing or linear). Defaults to "swing".
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* @param Function callback (optional) A function to be executed whenever the animation completes.
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* @cat Effects
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*/
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@ -364,7 +364,7 @@ jQuery.extend({
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complete: fn || !fn && easing ||
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jQuery.isFunction( speed ) && speed,
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duration: speed,
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easing: fn && easing || easing && easing.constructor != Function && easing
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easing: fn && easing || easing && easing.constructor != Function && easing || "swing"
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};
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opt.duration = (opt.duration && opt.duration.constructor == Number ?
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@ -382,7 +382,14 @@ jQuery.extend({
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return opt;
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},
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easing: {},
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easing: {
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linear: function( p, n, firstNum, diff ) {
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return firstNum + diff * p;
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},
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swing: function( p, n, firstNum, diff ) {
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return ((-Math.cos(p*Math.PI)/2) + 0.5) * diff + firstNum;
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}
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},
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queue: {},
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@ -571,11 +578,8 @@ jQuery.extend({
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// Figure out where in the animation we are and set the number
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var p = n / options.duration;
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// If the easing function exists, then use it
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z.now = options.easing && jQuery.easing[options.easing] ?
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jQuery.easing[options.easing](p, n, firstNum, (lastNum-firstNum), options.duration) :
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// else use default linear easing
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((-Math.cos(p*Math.PI)/2) + 0.5) * (lastNum-firstNum) + firstNum;
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// Perform the easing function, defaults to swing
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z.now = jQuery.easing[options.easing](p, n, firstNum, (lastNum-firstNum), options.duration);
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// Perform the next step of the animation
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z.a();
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