Testcase now logs exceptions if a console is avaiable, makes it easier to find bugs; Added test for all base events
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e2d3c43419
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@ -51,6 +51,8 @@ function runTest( files, num ) {
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try {
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try {
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eval(js);
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eval(js);
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} catch(e) {
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} catch(e) {
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if(typeof console != "undefined")
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console.error(e);
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Test.push( [ false, "Died on test #" + (Test.length+1) + ": " + e ] );
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Test.push( [ false, "Died on test #" + (Test.length+1) + ": " + e ] );
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}
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}
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@ -1444,6 +1444,48 @@ new function(){
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* @cat Events/Mouse
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* @cat Events/Mouse
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*/
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*/
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/**
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* @test var count;
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* var e = ("blur,focus,load,resize,scroll,unload,click,dblclick," +
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* "mousedown,mouseup,mousemove,mouseover,mouseout,change,reset,select," +
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* "submit,keydown,keypress,keyup,error").split(",");
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* var handler1 = function(event) {
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* count++;
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* };
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* var handler2 = function(event) {
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* count++;
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* };
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* for( var i=0; i < e.length; i++) {
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* var event = e[i];
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* count = 0;
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* // bind handler
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* $(document)[event](handler1);
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* $(document)[event](handler2);
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* $(document)["one"+event](handler1);
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*
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* // call event two times
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* $(document)[event]();
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* $(document)[event]();
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*
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* // unbind events
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* $(document)["un"+event](handler1);
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* // call once more
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* $(document)[event]();
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*
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* // remove all handlers
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* $(document)["un"+event]();
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*
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* // call once more
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* $(document)[event]();
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*
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* // assert count
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* @test ok( count == 6, 'Checking event ' + event);
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* }
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*
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* @private
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* @name eventTesting
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*/
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var e = ("blur,focus,load,resize,scroll,unload,click,dblclick," +
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var e = ("blur,focus,load,resize,scroll,unload,click,dblclick," +
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"mousedown,mouseup,mousemove,mouseover,mouseout,change,reset,select," +
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"mousedown,mouseup,mousemove,mouseover,mouseout,change,reset,select," +
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"submit,keydown,keypress,keyup,error").split(",");
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"submit,keydown,keypress,keyup,error").split(",");
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