/* * svgcanvas.js * * Licensed under the Apache License, Version 2 * * Copyright(c) 2010 Alexis Deveria * Copyright(c) 2010 Pavol Rusnak * Copyright(c) 2010 Jeff Schiller * */ if(!window.console) { window.console = {}; window.console.log = function(str) {}; window.console.dir = function(str) {}; } if(window.opera) { window.console.log = function(str) {opera.postError(str);}; window.console.dir = function(str) {}; } (function() { // This fixes $(...).attr() to work as expected with SVG elements. // Does not currently use *AttributeNS() since we rarely need that. // See http://api.jquery.com/attr/ for basic documentation of .attr() // Additional functionality: // - When getting attributes, a string that's a number is return as type number. // - If an array is supplied as first parameter, multiple values are returned // as an object with values for each given attributes var proxied = jQuery.fn.attr, svgns = "http://www.w3.org/2000/svg"; jQuery.fn.attr = function(key, value) { var len = this.length; if(!len) return this; for(var i=0; i').text(str).html(); }, fromXml = function(str) { return $('

').html(str).text(); }; var unit_types = {'em':0,'ex':0,'px':1,'cm':35.43307,'mm':3.543307,'in':90,'pt':1.25,'pc':15,'%':0}; // These command objects are used for the Undo/Redo stack // attrs contains the values that the attributes had before the change function ChangeElementCommand(elem, attrs, text) { this.elem = elem; this.text = text ? ("Change " + elem.tagName + " " + text) : ("Change " + elem.tagName); this.newValues = {}; this.oldValues = attrs; for (var attr in attrs) { if (attr == "#text") this.newValues[attr] = elem.textContent; else this.newValues[attr] = elem.getAttribute(attr); } this.apply = function() { var bChangedTransform = false; for(var attr in this.newValues ) { if (this.newValues[attr]) { if (attr == "#text") this.elem.textContent = this.newValues[attr]; else this.elem.setAttribute(attr, this.newValues[attr]); } else { if (attr == "#text") this.elem.textContent = ""; else { this.elem.setAttribute(attr, ""); this.elem.removeAttribute(attr); } } if (attr == "transform") { bChangedTransform = true; } } // relocate rotational transform, if necessary if(!bChangedTransform) { var angle = canvas.getRotationAngle(elem); if (angle) { var bbox = elem.getBBox(); var cx = bbox.x + bbox.width/2, cy = bbox.y + bbox.height/2; var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); } } } // if we are changing layer names, re-identify all layers if (this.elem.tagName == "title" && this.elem.parentNode.parentNode == svgcontent) { identifyLayers(); } return true; }; this.unapply = function() { var bChangedTransform = false; for(var attr in this.oldValues ) { if (this.oldValues[attr]) { if (attr == "#text") this.elem.textContent = this.oldValues[attr]; else this.elem.setAttribute(attr, this.oldValues[attr]); } else { if (attr == "#text") this.elem.textContent = ""; else this.elem.removeAttribute(attr); } if (attr == "transform") { bChangedTransform = true; } } // relocate rotational transform, if necessary if(!bChangedTransform) { var angle = canvas.getRotationAngle(elem); if (angle) { var bbox = elem.getBBox(); var cx = bbox.x + bbox.width/2, cy = bbox.y + bbox.height/2; var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); } } } // if we are changing layer names, re-identify all layers if (this.elem.tagName == "title" && this.elem.parentNode.parentNode == svgcontent) { identifyLayers(); } return true; }; this.elements = function() { return [this.elem]; } } function InsertElementCommand(elem, text) { this.elem = elem; this.text = text || ("Create " + elem.tagName); this.parent = elem.parentNode; this.apply = function() { this.elem = this.parent.insertBefore(this.elem, this.elem.nextSibling); if (this.parent == svgcontent) { identifyLayers(); } }; this.unapply = function() { this.parent = this.elem.parentNode; this.elem = this.elem.parentNode.removeChild(this.elem); if (this.parent == svgcontent) { identifyLayers(); } }; this.elements = function() { return [this.elem]; }; } // this is created for an element that has or will be removed from the DOM // (creating this object does not remove the element from the DOM itself) function RemoveElementCommand(elem, parent, text) { this.elem = elem; this.text = text || ("Delete " + elem.tagName); this.parent = parent; this.apply = function() { this.parent = this.elem.parentNode; this.elem = this.parent.removeChild(this.elem); if (this.parent == svgcontent) { identifyLayers(); } }; this.unapply = function() { this.elem = this.parent.insertBefore(this.elem, this.elem.nextSibling); if (this.parent == svgcontent) { identifyLayers(); } }; this.elements = function() { return [this.elem]; }; // special hack for webkit: remove this element's entry in the svgTransformLists map if (svgTransformLists[elem.id]) { delete svgTransformLists[elem.id]; } } function MoveElementCommand(elem, oldNextSibling, oldParent, text) { this.elem = elem; this.text = text ? ("Move " + elem.tagName + " to " + text) : ("Move " + elem.tagName); this.oldNextSibling = oldNextSibling; this.oldParent = oldParent; this.newNextSibling = elem.nextSibling; this.newParent = elem.parentNode; this.apply = function() { this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling); if (this.newParent == svgcontent) { identifyLayers(); } }; this.unapply = function() { this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling); if (this.oldParent == svgcontent) { identifyLayers(); } }; this.elements = function() { return [this.elem]; }; } // TODO: create a 'typing' command object that tracks changes in text // if a new Typing command is created and the top command on the stack is also a Typing // and they both affect the same element, then collapse the two commands into one // this command object acts an arbitrary number of subcommands function BatchCommand(text) { this.text = text || "Batch Command"; this.stack = []; this.apply = function() { var len = this.stack.length; for (var i = 0; i < len; ++i) { this.stack[i].apply(); } }; this.unapply = function() { for (var i = this.stack.length-1; i >= 0; i--) { this.stack[i].unapply(); } }; this.elements = function() { // iterate through all our subcommands and find all the elements we are changing var elems = []; var cmd = this.stack.length; while (cmd--) { var thisElems = this.stack[cmd].elements(); var elem = thisElems.length; while (elem--) { if (elems.indexOf(thisElems[elem]) == -1) elems.push(thisElems[elem]); } } return elems; }; this.addSubCommand = function(cmd) { this.stack.push(cmd); }; this.isEmpty = function() { return this.stack.length == 0; }; } // private members // ************************************************************************************** function Selector(id, elem) { // this is the selector's unique number this.id = id; // this holds a reference to the element for which this selector is being used this.selectedElement = elem; // this is a flag used internally to track whether the selector is being used or not this.locked = true; // this function is used to reset the id and element that the selector is attached to this.reset = function(e, update) { this.locked = true; this.selectedElement = e; this.resize(); this.selectorGroup.setAttribute("display", "inline"); }; // this holds a reference to the element that holds all visual elements of the selector this.selectorGroup = addSvgElementFromJson({ "element": "g", "attr": {"id": ("selectorGroup"+this.id)} }); // this holds a reference to the path rect this.selectorRect = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "path", "attr": { "id": ("selectedBox"+this.id), "fill": "none", "stroke": "#22C", "stroke-width": "1", "stroke-dasharray": "5,5", // need to specify this so that the rect is not selectable "style": "pointer-events:none" } }) ); // this holds a reference to the grip elements for this selector this.selectorGrips = { "nw":null, "n":null, "ne":null, "e":null, "se":null, "s":null, "sw":null, "w":null }; this.rotateGripConnector = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "line", "attr": { "id": ("selectorGrip_rotateconnector_" + this.id), "stroke": "#22C", "stroke-width": "1" } }) ); this.rotateGrip = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "circle", "attr": { "id": ("selectorGrip_rotate_" + this.id), "fill": "lime", "r": 4, "stroke": "#22C", "stroke-width": 2, "style": "cursor:url(images/rotate.png) 12 12, auto;" } }) ); // add the corner grips for (var dir in this.selectorGrips) { this.selectorGrips[dir] = this.selectorGroup.appendChild( addSvgElementFromJson({ "element": "circle", "attr": { "id": ("selectorGrip_resize_" + dir + "_" + this.id), "fill": "#22C", "r": 4, "style": ("cursor:" + dir + "-resize"), // This expands the mouse-able area of the grips making them // easier to grab with the mouse. // This works in Opera and WebKit, but does not work in Firefox // see https://bugzilla.mozilla.org/show_bug.cgi?id=500174 "stroke-width": 2, "pointer-events":"all", "display":"none" } }) ); } this.showGrips = function(show) { // TODO: use suspendRedraw() here var bShow = show ? "inline" : "none"; this.rotateGrip.setAttribute("display", bShow); this.rotateGripConnector.setAttribute("display", bShow); var elem = this.selectedElement; for (var dir in this.selectorGrips) { this.selectorGrips[dir].setAttribute("display", bShow); } if(elem) this.updateGripCursors(canvas.getRotationAngle(elem)); }; // Updates cursors for corner grips on rotation so arrows point the right way this.updateGripCursors = function(angle) { var dir_arr = []; var steps = Math.round(angle / 45); if(steps < 0) steps += 8; for (var dir in this.selectorGrips) { dir_arr.push(dir); } while(steps > 0) { dir_arr.push(dir_arr.shift()); steps--; } var i = 0; for (var dir in this.selectorGrips) { this.selectorGrips[dir].setAttribute('style', ("cursor:" + dir_arr[i] + "-resize")); i++; }; }; this.resize = function() { var selectedBox = this.selectorRect, selectedGrips = this.selectorGrips, selected = this.selectedElement, sw = round(selected.getAttribute("stroke-width")); var offset = 1/canvas.getZoom(); if (selected.getAttribute("stroke") != "none" && !isNaN(sw)) { offset += sw/2; } if (selected.tagName == "text") { offset += 2/canvas.getZoom(); } var bbox = canvas.getBBox(selected); if(selected.tagName == 'g') { // The bbox for a group does not include stroke vals, so we // get the bbox based on its children. var stroked_bbox = canvas.getStrokedBBox(selected.childNodes); $.each(bbox, function(key, val) { bbox[key] = stroked_bbox[key]; }); } // loop and transform our bounding box until we reach our first rotation var tlist = canvas.getTransformList(selected), m = transformListToTransform(tlist).matrix; // This should probably be handled somewhere else, but for now // it keeps the selection box correctly positioned when zoomed m.e *= current_zoom; m.f *= current_zoom; // apply the transforms var l=bbox.x-offset, t=bbox.y-offset, w=bbox.width+(offset<<1), h=bbox.height+(offset<<1), bbox = {x:l, y:t, width:w, height:h}; // we need to handle temporary transforms too // if skewed, get its transformed box, then find its axis-aligned bbox //* var nbox = transformBox(l*current_zoom, t*current_zoom, w*current_zoom, h*current_zoom, m), nbax = nbox.aabox.x, nbay = nbox.aabox.y, nbaw = nbox.aabox.width, nbah = nbox.aabox.height; // now if the shape is rotated, un-rotate it var cx = nbax + nbaw/2, cy = nbay + nbah/2; var angle = canvas.getRotationAngle(selected); if (angle) { var rot = svgroot.createSVGTransform(); rot.setRotate(-angle,cx,cy); var rotm = rot.matrix; nbox.tl = transformPoint(nbox.tl.x,nbox.tl.y,rotm); nbox.tr = transformPoint(nbox.tr.x,nbox.tr.y,rotm); nbox.bl = transformPoint(nbox.bl.x,nbox.bl.y,rotm); nbox.br = transformPoint(nbox.br.x,nbox.br.y,rotm); // calculate the axis-aligned bbox var minx = nbox.tl.x, miny = nbox.tl.y, maxx = nbox.tl.x, maxy = nbox.tl.y; minx = Math.min(minx, Math.min(nbox.tr.x, Math.min(nbox.bl.x, nbox.br.x) ) ); miny = Math.min(miny, Math.min(nbox.tr.y, Math.min(nbox.bl.y, nbox.br.y) ) ); maxx = Math.max(maxx, Math.max(nbox.tr.x, Math.max(nbox.bl.x, nbox.br.x) ) ); maxy = Math.max(maxy, Math.max(nbox.tr.y, Math.max(nbox.bl.y, nbox.br.y) ) ); nbax = minx; nbay = miny; nbaw = (maxx-minx); nbah = (maxy-miny); } var sr_handle = svgroot.suspendRedraw(100); var dstr = "M" + nbax + "," + nbay + " L" + (nbax+nbaw) + "," + nbay + " " + (nbax+nbaw) + "," + (nbay+nbah) + " " + nbax + "," + (nbay+nbah) + "z"; assignAttributes(selectedBox, {'d': dstr}); var gripCoords = { nw: [nbax, nbay], ne: [nbax+nbaw, nbay], sw: [nbax, nbay+nbah], se: [nbax+nbaw, nbay+nbah], n: [nbax + (nbaw)/2, nbay], w: [nbax, nbay + (nbah)/2], e: [nbax + nbaw, nbay + (nbah)/2], s: [nbax + (nbaw)/2, nbay + nbah] }; if(selected == selectedElements[0]) { for(var dir in gripCoords) { var coords = gripCoords[dir]; assignAttributes(selectedGrips[dir], { cx: coords[0], cy: coords[1] }); }; } if (angle) { this.selectorGroup.setAttribute("transform", "rotate(" + [angle,cx,cy].join(",") + ")"); } else { this.selectorGroup.setAttribute("transform", ""); } // we want to go 20 pixels in the negative transformed y direction, ignoring scale assignAttributes(this.rotateGripConnector, { x1: nbax + (nbaw)/2, y1: nbay, x2: nbax + (nbaw)/2, y2: nbay- 20}); assignAttributes(this.rotateGrip, { cx: nbax + (nbaw)/2, cy: nbay - 20 }); svgroot.unsuspendRedraw(sr_handle); }; // now initialize the selector this.reset(elem); }; function SelectorManager() { // this will hold the element that contains all selector rects/grips this.selectorParentGroup = null; // this is a special rect that is used for multi-select this.rubberBandBox = null; // this will hold objects of type Selector (see above) this.selectors = []; // this holds a map of SVG elements to their Selector object this.selectorMap = {}; // local reference to this object var mgr = this; this.initGroup = function() { // remove old selector parent group if it existed if (mgr.selectorParentGroup && mgr.selectorParentGroup.parentNode) { mgr.selectorParentGroup.parentNode.removeChild(mgr.selectorParentGroup); } // create parent selector group and add it to svgroot mgr.selectorParentGroup = svgdoc.createElementNS(svgns, "g"); mgr.selectorParentGroup.setAttribute("id", "selectorParentGroup"); svgroot.appendChild(mgr.selectorParentGroup); mgr.selectorMap = {}; mgr.selectors = []; mgr.rubberBandBox = null; if($("#canvasBackground").length) return; var canvasbg = svgdoc.createElementNS(svgns, "svg"); assignAttributes(canvasbg, { 'id':'canvasBackground', 'width': 640, 'height': 480, 'x': 0, 'y': 0, 'overflow': 'visible', 'style': 'pointer-events:none' }); var rect = svgdoc.createElementNS(svgns, "rect"); assignAttributes(rect, { 'width': '100%', 'height': '100%', 'x': 0, 'y': 0, 'stroke-width': 1, 'stroke': '#000', 'fill': '#FFF', 'style': 'pointer-events:none' }); // Both Firefox and WebKit are too slow with this filter region (especially at higher // zoom levels) and Opera has at least one bug // if (!window.opera) rect.setAttribute('filter', 'url(#canvashadow)'); canvasbg.appendChild(rect); svgroot.insertBefore(canvasbg, svgcontent); }; this.requestSelector = function(elem) { if (elem == null) return null; var N = this.selectors.length; // if we've already acquired one for this element, return it if (typeof(this.selectorMap[elem.id]) == "object") { this.selectorMap[elem.id].locked = true; return this.selectorMap[elem.id]; } for (var i = 0; i < N; ++i) { if (this.selectors[i] && !this.selectors[i].locked) { this.selectors[i].locked = true; this.selectors[i].reset(elem); this.selectorMap[elem.id] = this.selectors[i]; return this.selectors[i]; } } // if we reached here, no available selectors were found, we create one this.selectors[N] = new Selector(N, elem); this.selectorParentGroup.appendChild(this.selectors[N].selectorGroup); this.selectorMap[elem.id] = this.selectors[N]; return this.selectors[N]; }; this.releaseSelector = function(elem) { if (elem == null) return; var N = this.selectors.length, sel = this.selectorMap[elem.id]; for (var i = 0; i < N; ++i) { if (this.selectors[i] && this.selectors[i] == sel) { if (sel.locked == false) { console.log("WARNING! selector was released but was already unlocked"); } delete this.selectorMap[elem.id]; sel.locked = false; sel.selectedElement = null; sel.showGrips(false); // remove from DOM and store reference in JS but only if it exists in the DOM try { sel.selectorGroup.setAttribute("display", "none"); } catch(e) { } break; } } }; this.getRubberBandBox = function() { if (this.rubberBandBox == null) { this.rubberBandBox = this.selectorParentGroup.appendChild( addSvgElementFromJson({ "element": "rect", "attr": { "id": "selectorRubberBand", "fill": "#22C", "fill-opacity": 0.15, "stroke": "#22C", "stroke-width": 0.5, "display": "none", "style": "pointer-events:none" } })); } return this.rubberBandBox; }; this.initGroup(); } // ************************************************************************************** // ************************************************************************************** // SVGTransformList implementation for Webkit // These methods do not currently raise any exceptions. // These methods also do not check that transforms are being inserted or handle if // a transform is already in the list, etc. This is basically implementing as much // of SVGTransformList that we need to get the job done. // // interface SVGEditTransformList { // attribute unsigned long numberOfItems; // void clear ( ) // SVGTransform initialize ( in SVGTransform newItem ) // SVGTransform getItem ( in unsigned long index ) // SVGTransform insertItemBefore ( in SVGTransform newItem, in unsigned long index ) // SVGTransform replaceItem ( in SVGTransform newItem, in unsigned long index ) // SVGTransform removeItem ( in unsigned long index ) // SVGTransform appendItem ( in SVGTransform newItem ) // NOT IMPLEMENTED: SVGTransform createSVGTransformFromMatrix ( in SVGMatrix matrix ); // NOT IMPLEMENTED: SVGTransform consolidate ( ); // } // ************************************************************************************** var svgTransformLists = {}; var SVGEditTransformList = function(elem) { this._elem = elem || null; this._xforms = []; // TODO: how do we capture the undo-ability in the changed transform list? this._update = function() { var tstr = ""; var concatMatrix = svgroot.createSVGMatrix(); for (var i = 0; i < this.numberOfItems; ++i) { var xform = this._list.getItem(i); tstr += transformToObj(xform).text + " "; } this._elem.setAttribute("transform", tstr); }; this._list = this; this._init = function() { // Transform attribute parser var str = this._elem.getAttribute("transform"); if(!str) return; // TODO: Add skew support in future var re = /\s*((scale|matrix|rotate|translate)\s*\(.*?\))\s*,?\s*/; var arr = []; var m = true; while(m) { m = str.match(re); str = str.replace(re,''); if(m && m[1]) { var x = m[1]; var bits = x.split(/\s*\(/); var name = bits[0]; var val_bits = bits[1].match(/\s*(.*?)\s*\)/); var val_arr = val_bits[1].split(/[, ]+/); var letters = 'abcdef'.split(''); var mtx = svgroot.createSVGMatrix(); $.each(val_arr, function(i, item) { val_arr[i] = parseFloat(item); if(name == 'matrix') { mtx[letters[i]] = val_arr[i]; } }); var xform = svgroot.createSVGTransform(); var fname = 'set' + name.charAt(0).toUpperCase() + name.slice(1); var values = name=='matrix'?[mtx]:val_arr; xform[fname].apply(xform, values); this._list.appendItem(xform); } } } this.numberOfItems = 0; this.clear = function() { this.numberOfItems = 0; this._xforms = []; }; this.initialize = function(newItem) { this.numberOfItems = 1; this._xforms = [newItem]; }; this.getItem = function(index) { if (index < this.numberOfItems && index >= 0) { return this._xforms[index]; } return null; }; this.insertItemBefore = function(newItem, index) { var retValue = null; if (index >= 0) { if (index < this.numberOfItems) { var newxforms = new Array(this.numberOfItems + 1); // TODO: use array copying and slicing for ( var i = 0; i < index; ++i) { newxforms[i] = this._xforms[i]; } newxforms[i] = newItem; for ( var j = i+1; i < this.numberOfItems; ++j, ++i) { newxforms[j] = this._xforms[i]; } this.numberOfItems++; this._xforms = newxforms; retValue = newItem; this._list._update(); } else { retValue = this._list.appendItem(newItem); } } return retValue; }; this.replaceItem = function(newItem, index) { var retValue = null; if (index < this.numberOfItems && index >= 0) { this._xforms[index] = newItem; retValue = newItem; this._list._update(); } return retValue; }; this.removeItem = function(index) { var retValue = null; if (index < this.numberOfItems && index >= 0) { var retValue = this._xforms[index]; var newxforms = new Array(this.numberOfItems - 1); for (var i = 0; i < index; ++i) { newxforms[i] = this._xforms[i]; } for (var j = i; j < this.numberOfItems-1; ++j, ++i) { newxforms[j] = this._xforms[i+1]; } this.numberOfItems--; this._xforms = newxforms; this._list._update(); } return retValue; }; this.appendItem = function(newItem) { this._xforms.push(newItem); this.numberOfItems++; this._list._update(); return newItem; }; }; // ************************************************************************************** var addSvgElementFromJson = function(data) { return canvas.updateElementFromJson(data) }; // TODO: declare the variables and set them as null, then move this setup stuff to // an initialization function - probably just use clear() var canvas = this, svgns = "http://www.w3.org/2000/svg", xlinkns = "http://www.w3.org/1999/xlink", xmlns = "http://www.w3.org/XML/1998/namespace", xmlnsns = "http://www.w3.org/2000/xmlns/", // see http://www.w3.org/TR/REC-xml-names/#xmlReserved se_ns = "http://svg-edit.googlecode.com", htmlns = "http://www.w3.org/1999/xhtml", mathns = "http://www.w3.org/1998/Math/MathML", idprefix = "svg_", svgdoc = container.ownerDocument, svgroot = svgdoc.importNode(Utils.text2xml('' + '' + '' + ''+ ''+ ''+ ''+ ''+ ''+ ''+ ''+ '').documentElement, true); $(svgroot).appendTo(container); // map namespace URIs to prefixes var nsMap = {}; nsMap[xlinkns] = 'xlink'; nsMap[xmlns] = 'xml'; nsMap[xmlnsns] = 'xmlns'; nsMap[se_ns] = 'se'; nsMap[htmlns] = 'xhtml'; nsMap[mathns] = 'mathml'; // map prefixes to namespace URIs var nsRevMap = {}; $.each(nsMap, function(key,value){ nsRevMap[value] = key; }); // Produce a Namespace-aware version of svgWhitelist var svgWhiteListNS = {}; $.each(svgWhiteList, function(elt,atts){ attNS = {}; $.each(atts, function(i, att){ if (att.indexOf(':') != -1) { v=att.split(':'); attNS[v[1]] = nsRevMap[v[0]]; } else { attNS[att] = att == 'xmlns' ? xmlnsns : null; } }); svgWhiteListNS[elt] = attNS; }); var svgcontent = svgdoc.createElementNS(svgns, "svg"); $(svgcontent).attr({ id: 'svgcontent', width: 640, height: 480, x: 640, y: 480, overflow: 'visible', xmlns: svgns, "xmlns:xlink": xlinkns }).appendTo(svgroot); var convertToNum, convertToUnit, setUnitAttr; (function() { var w_attrs = ['x', 'x1', 'cx', 'rx', 'width']; var h_attrs = ['y', 'y1', 'cy', 'ry', 'height']; var unit_attrs = $.merge(['r','radius'], w_attrs); $.merge(unit_attrs, h_attrs); // Converts given values to numbers. Attributes must be supplied in // case a percentage is given convertToNum = function(attr, val) { // Return a number if that's what it already is if(!isNaN(val)) return val-0; if(val.substr(-1) === '%') { // Deal with percentage, depends on attribute var num = val.substr(0, val.length-1)/100; var res = canvas.getResolution(); if($.inArray(attr, w_attrs) !== -1) { return num * res.w; } else if($.inArray(attr, h_attrs) !== -1) { return num * res.h; } else { return num * Math.sqrt((res.w*res.w) + (res.h*res.h))/Math.sqrt(2); } } else { var unit = val.substr(-2); var num = val.substr(0, val.length-2); // Note that this multiplication turns the string into a number return num * unit_types[unit]; } }; setUnitAttr = function(elem, attr, val) { if(!isNaN(val)) { // New value is a number, so check currently used unit var old_val = elem.getAttribute(attr); if(old_val !== null && isNaN(old_val)) { // Old value was a number, so get unit, then convert var unit; if(old_val.substr(-1) === '%') { var res = canvas.getResolution(); unit = '%'; val *= 100; if($.inArray(attr, w_attrs) !== -1) { val = val / res.w; } else if($.inArray(attr, h_attrs) !== -1) { val = val / res.h; } else { return val / Math.sqrt((res.w*res.w) + (res.h*res.h))/Math.sqrt(2); } } else { unit = old_val.substr(-2); val = val / unit_types[unit]; } val += unit; } } elem.setAttribute(attr, val); } canvas.isValidUnit = function(attr, val) { var valid = false; if($.inArray(attr, unit_attrs) != -1) { // True if it's just a number if(!isNaN(val)) { valid = true; } else { // Not a number, check if it has a valid unit val = val.toLowerCase(); $.each(unit_types, function(unit) { if(valid) return; var re = new RegExp('^-?[\\d\\.]+' + unit + '$'); if(re.test(val)) valid = true; }); } } else valid = true; return valid; } })(); var assignAttributes = function(node, attrs, suspendLength, unitCheck) { if(!suspendLength) suspendLength = 0; // Opera has a problem with suspendRedraw() apparently var handle = null; if (!window.opera) svgroot.suspendRedraw(suspendLength); for (var i in attrs) { var ns = (i.substr(0,4) == "xml:" ? xmlns : i.substr(0,6) == "xlink:" ? xlinkns : null); if(ns || !unitCheck) { node.setAttributeNS(ns, i, attrs[i]); } else { setUnitAttr(node, i, attrs[i]); } } if (!window.opera) svgroot.unsuspendRedraw(handle); }; // remove unneeded attributes // makes resulting SVG smaller var cleanupElement = function(element) { var handle = svgroot.suspendRedraw(60); var defaults = { 'fill-opacity':1, 'opacity':1, 'stroke':'none', 'stroke-dasharray':'none', 'stroke-opacity':1, 'stroke-width':1, 'rx':0, 'ry':0 } for(var attr in defaults) { var val = defaults[attr]; if(element.getAttribute(attr) == val) { element.removeAttribute(attr); } } svgroot.unsuspendRedraw(handle); }; this.updateElementFromJson = function(data) { var shape = getElem(data.attr.id); // if shape is a path but we need to create a rect/ellipse, then remove the path if (shape && data.element != shape.tagName) { current_layer.removeChild(shape); shape = null; } if (!shape) { shape = svgdoc.createElementNS(svgns, data.element); if (current_layer) { current_layer.appendChild(shape); } } assignAttributes(shape, data.attr, 100); cleanupElement(shape); return shape; }; (function() { // TODO: make this string optional and set by the client var comment = svgdoc.createComment(" Created with SVG-edit - http://svg-edit.googlecode.com/ "); svgcontent.appendChild(comment); // TODO For Issue 208: this is a start on a thumbnail // var svgthumb = svgdoc.createElementNS(svgns, "use"); // svgthumb.setAttribute('width', '100'); // svgthumb.setAttribute('height', '100'); // svgthumb.setAttributeNS(xlinkns, 'href', '#svgcontent'); // svgroot.appendChild(svgthumb); })(); // z-ordered array of tuples containing layer names and elements // the first layer is the one at the bottom of the rendering var all_layers = [], encodableImages = {}, last_good_img_url = 'images/logo.png', // pointer to the current layer current_layer = null, save_options = {round_digits: 5}, started = false, obj_num = 1, start_transform = null, current_mode = "select", current_resize_mode = "none", all_properties = { shape: { fill: "#FF0000", fill_paint: null, fill_opacity: 1, stroke: "#000000", stroke_paint: null, stroke_opacity: 1, stroke_width: 2, stroke_style: 'none', opacity: 1 } }; all_properties.text = $.extend(true, {}, all_properties.shape); $.extend(all_properties.text, { fill: "#000000", stroke_width: 0, font_size: 24, font_family: 'serif' }); var cur_shape = all_properties.shape, cur_text = all_properties.text, cur_properties = cur_shape, current_zoom = 1, // this will hold all the currently selected elements // default size of 1 until it needs to grow bigger selectedElements = new Array(1), // this holds the selected's bbox selectedBBoxes = new Array(1), justSelected = null, // this object manages selectors for us selectorManager = new SelectorManager(), rubberBox = null, events = {}, undoStackPointer = 0, undoStack = [], curBBoxes = [], extensions = {}; // Should this return an array by default, so extension results aren't overwritten? var runExtensions = this.runExtensions = function(action, vars, returnArray) { var result = false; if(returnArray) result = []; $.each(extensions, function(name, opts) { if(action in opts) { if(returnArray) { result.push(opts[action](vars)) } else { result = opts[action](vars); } } }); return result; } // This method rounds the incoming value to the nearest value based on the current_zoom var round = function(val){ return parseInt(val*current_zoom)/current_zoom; }; // This method sends back an array or a NodeList full of elements that // intersect the multi-select rubber-band-box on the current_layer only. // // Since the only browser that supports the SVG DOM getIntersectionList is Opera, // we need to provide an implementation here. We brute-force it for now. // // Reference: // Firefox does not implement getIntersectionList(), see https://bugzilla.mozilla.org/show_bug.cgi?id=501421 // Webkit does not implement getIntersectionList(), see https://bugs.webkit.org/show_bug.cgi?id=11274 var getIntersectionList = function(rect) { if (rubberBox == null) { return null; } if(!curBBoxes.length) { // Cache all bboxes curBBoxes = canvas.getVisibleElements(current_layer, true); } var resultList = null; try { resultList = current_layer.getIntersectionList(rect, null); } catch(e) { } if (resultList == null || typeof(resultList.item) != "function") { resultList = []; var rubberBBox = rubberBox.getBBox(); $.each(rubberBBox, function(key, val) { rubberBBox[key] = val / current_zoom; }); var i = curBBoxes.length; while (i--) { if(!rubberBBox.width || !rubberBBox.width) continue; if (Utils.rectsIntersect(rubberBBox, curBBoxes[i].bbox)) { resultList.push(curBBoxes[i].elem); } } } // addToSelection expects an array, but it's ok to pass a NodeList // because using square-bracket notation is allowed: // http://www.w3.org/TR/DOM-Level-2-Core/ecma-script-binding.html return resultList; }; // FIXME: we MUST compress consecutive text changes to the same element // (right now each keystroke is saved as a separate command that includes the // entire text contents of the text element) // TODO: consider limiting the history that we store here (need to do some slicing) var addCommandToHistory = function(cmd) { // if our stack pointer is not at the end, then we have to remove // all commands after the pointer and insert the new command if (undoStackPointer < undoStack.length && undoStack.length > 0) { undoStack = undoStack.splice(0, undoStackPointer); } undoStack.push(cmd); undoStackPointer = undoStack.length; }; // private functions var getId = function() { if (events["getid"]) return call("getid", obj_num); return idprefix + obj_num; }; var getNextId = function() { // ensure the ID does not exist var id = getId(); while (getElem(id)) { obj_num++; id = getId(); } return id; }; var call = function(event, arg) { if (events[event]) { return events[event](this,arg); } }; // this function sanitizes the input node and its children // this function only keeps what is allowed from our whitelist defined above var sanitizeSvg = function(node) { // we only care about element nodes // automatically return for all comment, etc nodes // for text, we do a whitespace trim if (node.nodeType == 3) { node.nodeValue = node.nodeValue.replace(/^\s+|\s+$/g, ""); // Remove empty text nodes if(!node.nodeValue.length) node.parentNode.removeChild(node); } if (node.nodeType != 1) return; var doc = node.ownerDocument; var parent = node.parentNode; // can parent ever be null here? I think the root node's parent is the document... if (!doc || !parent) return; var allowedAttrs = svgWhiteList[node.nodeName]; var allowedAttrsNS = svgWhiteListNS[node.nodeName]; // if this element is allowed if (allowedAttrs != undefined) { var se_attrs = []; var i = node.attributes.length; while (i--) { // if the attribute is not in our whitelist, then remove it // could use jQuery's inArray(), but I don't know if that's any better var attr = node.attributes.item(i); var attrName = attr.nodeName; var attrLocalName = attr.localName; var attrNsURI = attr.namespaceURI; // Check that an attribute with the correct localName in the correct namespace is on // our whitelist or is a namespace declaration for one of our allowed namespaces if (!(allowedAttrsNS.hasOwnProperty(attrLocalName) && attrNsURI == allowedAttrsNS[attrLocalName] && attrNsURI != xmlnsns) && !(attrNsURI == xmlnsns && nsMap[attr.nodeValue]) ) { // Bypassing the whitelist to allow se: prefixes. Is there // a more appropriate way to do this? if(attrName.indexOf('se:') == 0) { se_attrs.push([attrName, attr.nodeValue]); } node.removeAttributeNS(attrNsURI, attrLocalName); } // special handling for path d attribute if (node.nodeName == 'path' && attrName == 'd') { // Convert to absolute node.setAttribute('d',pathActions.convertPath(node)); } // for the style attribute, rewrite it in terms of XML presentational attributes if (attrName == "style") { var props = attr.nodeValue.split(";"), p = props.length; while(p--) { var nv = props[p].split(":"); // now check that this attribute is supported if (allowedAttrs.indexOf(nv[0]) != -1) { node.setAttribute(nv[0],nv[1]); } } } } $.each(se_attrs, function(i, attr) { node.setAttributeNS(se_ns, attr[0], attr[1]); }); // for some elements that have a xlink:href, ensure the URI refers to a local element // (but not for links) var href = node.getAttributeNS(xlinkns,"href"); if(href && $.inArray(node.nodeName, ["filter", "linearGradient", "pattern", "radialGradient", "textPath", "use"]) != -1) { // TODO: we simply check if the first character is a #, is this bullet-proof? if (href[0] != "#") { // remove the attribute (but keep the element) node.setAttributeNS(xlinkns, "xlink:href", ""); node.removeAttributeNS(xlinkns, "href"); } } // Safari crashes on a without a xlink:href, so we just remove the node here if (node.nodeName == "use" && !node.getAttributeNS(xlinkns,"href")) { parent.removeChild(node); return; } // if the element has attributes pointing to a non-local reference, // need to remove the attribute $.each(["clip-path", "fill", "filter", "marker-end", "marker-mid", "marker-start", "mask", "stroke"],function(i,attr) { var val = node.getAttribute(attr); if (val) { val = getUrlFromAttr(val); // simply check for first character being a '#' if (val && val[0] != "#") { node.setAttribute(attr, ""); node.removeAttribute(attr); } } }); // recurse to children i = node.childNodes.length; while (i--) { sanitizeSvg(node.childNodes.item(i)); } } // else, remove this element else { // remove all children from this node and insert them before this node // FIXME: in the case of animation elements this will hardly ever be correct var children = []; while (node.hasChildNodes()) { children.push(parent.insertBefore(node.firstChild, node)); } // remove this node from the document altogether parent.removeChild(node); // call sanitizeSvg on each of those children var i = children.length; while (i--) { sanitizeSvg(children[i]); } } }; // extracts the URL from the url(...) syntax of some attributes. Three variants: // i.e. or // or // this.getUrlFromAttr = function(attrVal) { if (attrVal) { // url("#somegrad") if (attrVal.indexOf('url("') == 0) { return attrVal.substring(5,attrVal.indexOf('"',6)); } // url('#somegrad') else if (attrVal.indexOf("url('") == 0) { return attrVal.substring(5,attrVal.indexOf("'",6)); } else if (attrVal.indexOf("url(") == 0) { return attrVal.substring(4,attrVal.indexOf(')')); } } return null; }; var getUrlFromAttr = this.getUrlFromAttr; var removeUnusedGrads = function() { var defs = svgcontent.getElementsByTagNameNS(svgns, "defs"); if(!defs || !defs.length) return 0; var all_els = svgcontent.getElementsByTagNameNS(svgns, '*'), grad_uses = [], numRemoved = 0; $.each(all_els, function(i, el) { var fill = getUrlFromAttr(el.getAttribute('fill')); if(fill) { grad_uses.push(fill.substr(1)); } var stroke = getUrlFromAttr(el.getAttribute('stroke')); if (stroke) { grad_uses.push(stroke.substr(1)); } // gradients can refer to other gradients var href = el.getAttributeNS(xlinkns, "href"); if (href && href.indexOf('#') == 0) { grad_uses.push(href.substr(1)); } }); var lgrads = svgcontent.getElementsByTagNameNS(svgns, "linearGradient"), grad_ids = [], i = lgrads.length; while (i--) { var grad = lgrads[i]; var id = grad.id; if($.inArray(id, grad_uses) == -1) { // Not found, so remove grad.parentNode.removeChild(grad); numRemoved++; } } // Remove defs if empty var i = defs.length; while (i--) { var def = defs[i]; if(!def.getElementsByTagNameNS(svgns,'*').length) { def.parentNode.removeChild(def); } } return numRemoved; } var svgCanvasToString = function() { // keep calling it until there are none to remove while (removeUnusedGrads() > 0) {}; pathActions.clear(true); // Keep SVG-Edit comment on top $.each(svgcontent.childNodes, function(i, node) { if(i && node.nodeType == 8 && node.data.indexOf('Created with') != -1) { svgcontent.insertBefore(node, svgcontent.firstChild); } }); var output = svgToString(svgcontent, 0); return output; } var svgToString = function(elem, indent) { var out = new Array(); if (elem) { cleanupElement(elem); var attrs = elem.attributes, attr, i, childs = elem.childNodes; for (var i=0; i=0; i--) { attr = attrs.item(i); var attrVal = toXml(attr.nodeValue); if (attr.localName == '-moz-math-font-style') continue; if (attrVal != "") { if(attrVal.indexOf('pointer-events') == 0) continue; if(attr.localName == "class" && attrVal.indexOf('se_') == 0) continue; out.push(" "); if(attr.localName == 'd') attrVal = pathActions.convertPath(elem, true); if(!isNaN(attrVal)) { attrVal = shortFloat(attrVal); } // Embed images when saving if(save_options.apply && elem.nodeName == 'image' && attr.localName == 'href' && save_options.images && save_options.images == 'embed') { var img = encodableImages[attrVal]; if(img) attrVal = img; } // map various namespaces to our fixed namespace prefixes // (the default xmlns attribute itself does not get a prefix) if(!attr.namespaceURI || nsMap[attr.namespaceURI]) { out.push(attr.nodeName); out.push("=\""); out.push(attrVal); out.push("\""); } } } } if (elem.hasChildNodes()) { out.push(">"); indent++; var bOneLine = false; for (var i=0; i"); break; } // switch on node type } indent--; if (!bOneLine) { out.push("\n"); for (var i=0; i"); } else { out.push("/>"); } } return out.join(''); }; // end svgToString() this.embedImage = function(val, callback) { // load in the image and once it's loaded, get the dimensions $(new Image()).load(function() { // create a canvas the same size as the raster image var canvas = document.createElement("canvas"); canvas.width = this.width; canvas.height = this.height; // load the raster image into the canvas canvas.getContext("2d").drawImage(this,0,0); // retrieve the data: URL try { var urldata = ';svgedit_url=' + encodeURIComponent(val); urldata = canvas.toDataURL().replace(';base64',urldata+';base64'); encodableImages[val] = urldata; } catch(e) { encodableImages[val] = false; } last_good_img_url = val; if(callback) callback(encodableImages[val]); }).attr('src',val); } // importNode, like cloneNode, causes the comma-to-period // issue in Opera/Win/non-en. Thankfully we can compare to the original XML // and simply use the original value when necessary this.fixOperaXML = function(elem, orig_el) { var x_attrs = elem.attributes; $.each(x_attrs, function(i, attr) { if(attr.nodeValue.indexOf(',') == -1) return; // attr val has comma, so let's get the good value var ns = attr.prefix == 'xlink' ? xlinkns : attr.prefix == "xml" ? xmlns : null; var good_attrval = orig_el.getAttribute(attr.localName); if(ns) { elem.setAttributeNS(ns, attr.nodeName, good_attrval); } else { elem.setAttribute(attr.nodeName, good_attrval); } }); var childs = elem.childNodes; var o_childs = orig_el.childNodes; $.each(childs, function(i, child) { if(child.nodeType == 1) { canvas.fixOperaXML(child, o_childs[i]); } }); } var recalculateAllSelectedDimensions = function() { var text = (current_resize_mode == "none" ? "position" : "size"); var batchCmd = new BatchCommand(text); var i = selectedElements.length; while(i--) { var cmd = recalculateDimensions(selectedElements[i]); if (cmd) { batchCmd.addSubCommand(cmd); } } if (!batchCmd.isEmpty()) { addCommandToHistory(batchCmd); call("changed", selectedElements); } }; // this is how we map paths to our preferred relative segment types var pathMap = [0, 'z', 'M', 'm', 'L', 'l', 'C', 'c', 'Q', 'q', 'A', 'a', 'H', 'h', 'V', 'v', 'S', 's', 'T', 't']; var logMatrix = function(m) { console.log([m.a,m.b,m.c,m.d,m.e,m.f]); }; var remapElement = function(selected,changes,m) { var remap = function(x,y) { return transformPoint(x,y,m); }, scalew = function(w) { return m.a*w; }, scaleh = function(h) { return m.d*h; }, box = canvas.getBBox(selected); switch (selected.tagName) { case "line": var pt1 = remap(changes["x1"],changes["y1"]), pt2 = remap(changes["x2"],changes["y2"]); changes["x1"] = pt1.x; changes["y1"] = pt1.y; changes["x2"] = pt2.x; changes["y2"] = pt2.y; break; case "circle": var c = remap(changes["cx"],changes["cy"]); changes["cx"] = c.x; changes["cy"] = c.y; // take the minimum of the new selected box's dimensions for the new circle radius var tbox = transformBox(box.x, box.y, box.width, box.height, m); var w = tbox.tr.x - tbox.tl.x, h = tbox.bl.y - tbox.tl.y; changes["r"] = Math.min(w/2, h/2); break; case "ellipse": var c = remap(changes["cx"],changes["cy"]); changes["cx"] = c.x; changes["cy"] = c.y; changes["rx"] = scalew(changes["rx"]); changes["ry"] = scaleh(changes["ry"]); break; case "foreignObject": case "rect": case "image": var pt1 = remap(changes["x"],changes["y"]); changes["x"] = pt1.x; changes["y"] = pt1.y; changes["width"] = scalew(changes["width"]); changes["height"] = scaleh(changes["height"]); break; case "use": var pt1 = remap(changes["x"],changes["y"]); changes["x"] = pt1.x; changes["y"] = pt1.y; break; case "text": // if it was a translate, then just update x,y if (m.a == 1 && m.b == 0 && m.c == 0 && m.d == 1 && (m.e != 0 || m.f != 0) ) { // [T][M] = [M][T'] // therefore [T'] = [M_inv][T][M] var existing = transformListToTransform(selected).matrix, t_new = matrixMultiply(existing.inverse(), m, existing); changes["x"] = parseFloat(changes["x"]) + t_new.e; changes["y"] = parseFloat(changes["y"]) + t_new.f; } else { // we just absorb all matrices into the element and don't do any remapping var chlist = canvas.getTransformList(selected); var mt = svgroot.createSVGTransform(); mt.setMatrix(matrixMultiply(transformListToTransform(chlist).matrix,m)); chlist.clear(); chlist.appendItem(mt); } break; case "polygon": case "polyline": var len = changes["points"].length; for (var i = 0; i < len; ++i) { var pt = changes["points"][i]; pt = remap(pt.x,pt.y); changes["points"][i].x = pt.x; changes["points"][i].y = pt.y; } break; case "path": var segList = selected.pathSegList; var len = segList.numberOfItems; changes.d = new Array(len); for (var i = 0; i < len; ++i) { var seg = segList.getItem(i); changes.d[i] = { type: seg.pathSegType, x: seg.x, y: seg.y, x1: seg.x1, y1: seg.y1, x2: seg.x2, y2: seg.y2, r1: seg.r1, r2: seg.r2, angle: seg.angle, largeArcFlag: seg.largeArcFlag, sweepFlag: seg.sweepFlag }; } var len = changes["d"].length, firstseg = changes["d"][0], currentpt = remap(firstseg.x,firstseg.y); changes["d"][0].x = currentpt.x; changes["d"][0].y = currentpt.y; for (var i = 1; i < len; ++i) { var seg = changes["d"][i]; var type = seg.type; // if absolute or first segment, we want to remap x, y, x1, y1, x2, y2 // if relative, we want to scalew, scaleh if (type % 2 == 0) { // absolute var thisx = (seg.x != undefined) ? seg.x : currentpt.x, // for V commands thisy = (seg.y != undefined) ? seg.y : currentpt.y, // for H commands pt = remap(thisx,thisy), pt1 = remap(seg.x1,seg.y1), pt2 = remap(seg.x2,seg.y2); seg.x = pt.x; seg.y = pt.y; seg.x1 = pt1.x; seg.y1 = pt1.y; seg.x2 = pt2.x; seg.y2 = pt2.y; seg.r1 = scalew(seg.r1), seg.r2 = scaleh(seg.r2); } else { // relative seg.x = scalew(seg.x); seg.y = scaleh(seg.y); seg.x1 = scalew(seg.x1); seg.y1 = scaleh(seg.y1); seg.x2 = scalew(seg.x2); seg.y2 = scaleh(seg.y2); seg.r1 = scalew(seg.r1), seg.r2 = scaleh(seg.r2); } // tracks the current position (for H,V commands) if (seg.x) currentpt.x = seg.x; if (seg.y) currentpt.y = seg.y; } // for each segment break; } // switch on element type to get initial values // now we have a set of changes and an applied reduced transform list // we apply the changes directly to the DOM // TODO: merge this switch with the above one and optimize switch (selected.tagName) { case "foreignObject": case "rect": case "image": changes.x = changes.x-0 + Math.min(0,changes.width); changes.y = changes.y-0 + Math.min(0,changes.height); changes.width = Math.abs(changes.width); changes.height = Math.abs(changes.height); assignAttributes(selected, changes, 1000, true); break; case "use": assignAttributes(selected, changes, 1000, true); break; case "ellipse": changes.rx = Math.abs(changes.rx); changes.ry = Math.abs(changes.ry); case "circle": if(changes.r) changes.r = Math.abs(changes.r); case "line": case "text": assignAttributes(selected, changes, 1000, true); break; case "polyline": case "polygon": var len = changes["points"].length; var pstr = ""; for (var i = 0; i < len; ++i) { var pt = changes["points"][i]; pstr += pt.x + "," + pt.y + " "; } selected.setAttribute("points", pstr); break; case "path": var dstr = ""; var len = changes["d"].length; for (var i = 0; i < len; ++i) { var seg = changes["d"][i]; var type = seg.type; dstr += pathMap[type]; switch(type) { case 13: // relative horizontal line (h) case 12: // absolute horizontal line (H) dstr += seg.x + " "; break; case 15: // relative vertical line (v) case 14: // absolute vertical line (V) dstr += seg.y + " "; break; case 3: // relative move (m) case 5: // relative line (l) case 19: // relative smooth quad (t) case 2: // absolute move (M) case 4: // absolute line (L) case 18: // absolute smooth quad (T) dstr += seg.x + "," + seg.y + " "; break; case 7: // relative cubic (c) case 6: // absolute cubic (C) dstr += seg.x1 + "," + seg.y1 + " " + seg.x2 + "," + seg.y2 + " " + seg.x + "," + seg.y + " "; break; case 9: // relative quad (q) case 8: // absolute quad (Q) dstr += seg.x + "," + seg.y + " " + seg.x1 + "," + seg.y1 + " "; break; case 11: // relative elliptical arc (a) case 10: // absolute elliptical arc (A) dstr += seg.r1 + "," + seg.r2 + " " + seg.angle + " " + Number(seg.largeArcFlag) + " " + Number(seg.sweepFlag) + " " + seg.x + "," + seg.y + " "; break; case 17: // relative smooth cubic (s) case 16: // absolute smooth cubic (S) dstr += seg.x + "," + seg.y + " " + seg.x2 + "," + seg.y2 + " "; break; } } selected.setAttribute("d", dstr); break; } }; // this function returns the command which resulted from the selected change // TODO: use suspendRedraw() and unsuspendRedraw() around this function var recalculateDimensions = function(selected) { if (selected == null) return null; var tlist = canvas.getTransformList(selected); // remove any unnecessary transforms if (tlist && tlist.numberOfItems > 0) { var k = tlist.numberOfItems; while (k--) { var xform = tlist.getItem(k); if (xform.type == 0) { tlist.removeItem(k); } // remove identity matrices else if (xform.type == 1) { if (isIdentity(xform.matrix)) { tlist.removeItem(k); } } // remove zero-degree rotations else if (xform.type == 4) { if (xform.angle == 0) { tlist.removeItem(k); } } } } // if this element had no transforms, we are done if (!tlist || tlist.numberOfItems == 0) { selected.removeAttribute("transform"); return null; } // we know we have some transforms, so set up return variable var batchCmd = new BatchCommand("Transform"); // store initial values that will be affected by reducing the transform list var changes = {}, initial = null, attrs = []; switch (selected.tagName) { case "line": attrs = ["x1", "y1", "x2", "y2"]; break; case "circle": attrs = ["cx", "cy", "r"]; break; case "ellipse": attrs = ["cx", "cy", "rx", "ry"]; break; case "foreignObject": case "rect": case "image": attrs = ["width", "height", "x", "y"]; break; case "use": attrs = ["x", "y"]; break; case "text": attrs = ["x", "y"]; break; case "polygon": case "polyline": initial = {}; initial["points"] = selected.getAttribute("points"); var list = selected.points; var len = list.numberOfItems; changes["points"] = new Array(len); for (var i = 0; i < len; ++i) { var pt = list.getItem(i); changes["points"][i] = {x:pt.x,y:pt.y}; } break; case "path": initial = {}; initial["d"] = selected.getAttribute("d"); changes["d"] = selected.getAttribute("d"); break; } // switch on element type to get initial values if(attrs.length) { changes = $(selected).attr(attrs); $.each(changes, function(attr, val) { changes[attr] = convertToNum(attr, val); }); } // if we haven't created an initial array in polygon/polyline/path, then // make a copy of initial values and include the transform if (initial == null) { initial = $.extend(true, {}, changes); $.each(initial, function(attr, val) { initial[attr] = convertToNum(attr, val); }); } // save the start transform value too initial["transform"] = start_transform ? start_transform : ""; // if it's a group, we have special processing to flatten transforms if (selected.tagName == "g" || selected.tagName == "a") { var box = canvas.getBBox(selected), oldcenter = {x: box.x+box.width/2, y: box.y+box.height/2}, newcenter = transformPoint(box.x+box.width/2, box.y+box.height/2, transformListToTransform(tlist).matrix), m = svgroot.createSVGMatrix(); // temporarily strip off the rotate and save the old center var gangle = canvas.getRotationAngle(selected); if (gangle) { var a = gangle * Math.PI / 180; if ( Math.abs(a) > (1.0e-10) ) { var s = Math.sin(a)/(1 - Math.cos(a)); } else { // FIXME: This blows up if the angle is exactly 0! var s = 2/a; } for (var i = 0; i < tlist.numberOfItems; ++i) { var xform = tlist.getItem(i); if (xform.type == 4) { // extract old center through mystical arts var rm = xform.matrix; oldcenter.y = (s*rm.e + rm.f)/2; oldcenter.x = (rm.e - s*rm.f)/2; tlist.removeItem(i); break; } } } var tx = 0, ty = 0, operation = 0, N = tlist.numberOfItems; // first, if it was a scale then the second-last transform will be it if (N >= 3 && tlist.getItem(N-2).type == 3 && tlist.getItem(N-3).type == 2 && tlist.getItem(N-1).type == 2) { operation = 3; // scale // if the children are unrotated, pass the scale down directly // otherwise pass the equivalent matrix() down directly var tm = tlist.getItem(N-3).matrix, sm = tlist.getItem(N-2).matrix, tmn = tlist.getItem(N-1).matrix; var children = selected.childNodes; var c = children.length; while (c--) { var child = children.item(c); tx = 0; ty = 0; if (child.nodeType == 1) { var childTlist = canvas.getTransformList(child); var m = transformListToTransform(childTlist).matrix; var angle = canvas.getRotationAngle(child); var old_start_transform = start_transform; start_transform = child.getAttribute("transform"); if(angle || hasMatrixTransform(childTlist)) { var e2t = svgroot.createSVGTransform(); e2t.setMatrix(matrixMultiply(tm, sm, tmn, m)); childTlist.clear(); childTlist.appendItem(e2t,0); } // if not rotated or skewed, push the [T][S][-T] down to the child else { // update the transform list with translate,scale,translate // slide the [T][S][-T] from the front to the back // [T][S][-T][M] = [M][T2][S2][-T2] // [T][S][-T][M] = [T][S][M][-T2] // [-T2] = [M_inv][-T][M] var t2n = matrixMultiply(m.inverse(), tmn, m); // [T2] is always negative translation of [-T2] var t2 = svgroot.createSVGMatrix(); t2.e = -t2n.e; t2.f = -t2n.f; // [T][S][-T][M] = [M][T2][S2][-T2] // [S2] = [T2_inv][M_inv][T][S][-T][M][-T2_inv] var s2 = matrixMultiply(t2.inverse(), m.inverse(), tm, sm, tmn, m, t2n.inverse()); var translateOrigin = svgroot.createSVGTransform(), scale = svgroot.createSVGTransform(), translateBack = svgroot.createSVGTransform(); translateOrigin.setTranslate(t2n.e, t2n.f); scale.setScale(s2.a, s2.d); translateBack.setTranslate(t2.e, t2.f); childTlist.appendItem(translateBack); childTlist.appendItem(scale); childTlist.appendItem(translateOrigin); } // not rotated batchCmd.addSubCommand( recalculateDimensions(child) ); start_transform = old_start_transform; } // element } // for each child // Remove these transforms from group tlist.removeItem(N-1); tlist.removeItem(N-2); tlist.removeItem(N-3); } else if (N >= 3 && tlist.getItem(N-1).type == 1) { operation = 3; // scale m = transformListToTransform(tlist).matrix; var e2t = svgroot.createSVGTransform(); e2t.setMatrix(m); tlist.clear(); tlist.appendItem(e2t); } // next, check if the first transform was a translate // if we had [ T1 ] [ M ] we want to transform this into [ M ] [ T2 ] // therefore [ T2 ] = [ M_inv ] [ T1 ] [ M ] else if ( (N == 1 || (N > 1 && tlist.getItem(1).type != 3)) && tlist.getItem(0).type == 2) { operation = 2; // translate var T_M = transformListToTransform(tlist).matrix; tlist.removeItem(0); var M_inv = transformListToTransform(tlist).matrix.inverse(); var M2 = matrixMultiply( M_inv, T_M ); tx = M2.e; ty = M2.f; if (tx != 0 || ty != 0) { // we pass the translates down to the individual children var children = selected.childNodes; var c = children.length; while (c--) { var child = children.item(c); if (child.nodeType == 1) { var old_start_transform = start_transform; start_transform = child.getAttribute("transform"); var childTlist = canvas.getTransformList(child); // some children might not have a transform (, , etc) if (childTlist) { var newxlate = svgroot.createSVGTransform(); newxlate.setTranslate(tx,ty); childTlist.insertItemBefore(newxlate, 0); batchCmd.addSubCommand( recalculateDimensions(child) ); start_transform = old_start_transform; } } } start_transform = old_start_transform; } } // else, a matrix imposition from a parent group // keep pushing it down to the children else if (N == 1 && tlist.getItem(0).type == 1 && !gangle) { operation = 1; var m = tlist.getItem(0).matrix, children = selected.childNodes, c = children.length; while (c--) { var child = children.item(c); if (child.nodeType == 1) { var old_start_transform = start_transform; start_transform = child.getAttribute("transform"); var childTlist = canvas.getTransformList(child); var em = matrixMultiply(m, transformListToTransform(childTlist).matrix); var e2m = svgroot.createSVGTransform(); e2m.setMatrix(em); childTlist.clear(); childTlist.appendItem(e2m,0); batchCmd.addSubCommand( recalculateDimensions(child) ); start_transform = old_start_transform; } } tlist.clear(); } // else it was just a rotate else { if (gangle) { var newRot = svgroot.createSVGTransform(); newRot.setRotate(gangle,newcenter.x,newcenter.y); tlist.insertItemBefore(newRot, 0); } if (tlist.numberOfItems == 0) { selected.removeAttribute("transform"); } return null; } // if it was a translate, put back the rotate at the new center if (operation == 2) { if (gangle) { var newRot = svgroot.createSVGTransform(); newRot.setRotate(gangle,newcenter.x,newcenter.y); tlist.insertItemBefore(newRot, 0); } } // if it was a resize else if (operation == 3) { var m = transformListToTransform(tlist).matrix; var roldt = svgroot.createSVGTransform(); roldt.setRotate(gangle, oldcenter.x, oldcenter.y); var rold = roldt.matrix; var rnew = svgroot.createSVGTransform(); rnew.setRotate(gangle, newcenter.x, newcenter.y); var rnew_inv = rnew.matrix.inverse(), m_inv = m.inverse(), extrat = matrixMultiply(m_inv, rnew_inv, rold, m); tx = extrat.e; ty = extrat.f; if (tx != 0 || ty != 0) { // now push this transform down to the children // we pass the translates down to the individual children var children = selected.childNodes; var c = children.length; while (c--) { var child = children.item(c); if (child.nodeType == 1) { var old_start_transform = start_transform; start_transform = child.getAttribute("transform"); var childTlist = canvas.getTransformList(child); var newxlate = svgroot.createSVGTransform(); newxlate.setTranslate(tx,ty); childTlist.insertItemBefore(newxlate, 0); batchCmd.addSubCommand( recalculateDimensions(child) ); start_transform = old_start_transform; } } } if (gangle) { tlist.insertItemBefore(rnew, 0); } } } // else, it's a non-group else { // FIXME: box might be null for some elements ( etc), need to handle this var box = canvas.getBBox(selected), oldcenter = {x: box.x+box.width/2, y: box.y+box.height/2}, newcenter = transformPoint(box.x+box.width/2, box.y+box.height/2, transformListToTransform(tlist).matrix), m = svgroot.createSVGMatrix(), // temporarily strip off the rotate and save the old center angle = canvas.getRotationAngle(selected); if (angle) { var a = angle * Math.PI / 180; if ( Math.abs(a) > (1.0e-10) ) { var s = Math.sin(a)/(1 - Math.cos(a)); } else { // FIXME: This blows up if the angle is exactly 0! var s = 2/a; } for (var i = 0; i < tlist.numberOfItems; ++i) { var xform = tlist.getItem(i); if (xform.type == 4) { // extract old center through mystical arts var rm = xform.matrix; oldcenter.y = (s*rm.e + rm.f)/2; oldcenter.x = (rm.e - s*rm.f)/2; tlist.removeItem(i); break; } } } // 2 = translate, 3 = scale, 4 = rotate, 1 = matrix imposition var operation = 0; var N = tlist.numberOfItems; // first, if it was a scale of a non-skewed element, then the second-last // transform will be the [S] // if we had [M][T][S][T] we want to extract the matrix equivalent of // [T][S][T] and push it down to the element if (N >= 3 && tlist.getItem(N-2).type == 3 && tlist.getItem(N-3).type == 2 && tlist.getItem(N-1).type == 2 && selected.nodeName != "use") { operation = 3; // scale m = transformListToTransform(tlist,N-3,N-1).matrix; tlist.removeItem(N-1); tlist.removeItem(N-2); tlist.removeItem(N-3); } // if we had [T][S][-T][M], then this was a skewed element being resized // Thus, we simply combine it all into one matrix else if(N == 4 && tlist.getItem(N-1).type == 1) { operation = 3; // scale m = transformListToTransform(tlist).matrix; var e2t = svgroot.createSVGTransform(); e2t.setMatrix(m); tlist.clear(); tlist.appendItem(e2t); // reset the matrix so that the element is not re-mapped m = svgroot.createSVGMatrix(); } // if we had [R][T][S][-T][M], then this was a rotated matrix-element // if we had [T1][M] we want to transform this into [M][T2] // therefore [ T2 ] = [ M_inv ] [ T1 ] [ M ] and we can push [T2] // down to the element else if ( (N == 1 || (N > 1 && tlist.getItem(1).type != 3)) && tlist.getItem(0).type == 2) { operation = 2; // translate var oldxlate = tlist.getItem(0).matrix, meq = transformListToTransform(tlist,1).matrix, meq_inv = meq.inverse(); m = matrixMultiply( meq_inv, oldxlate, meq ); tlist.removeItem(0); } // else if this child now has a matrix imposition (from a parent group) // we might be able to simplify else if (N == 1 && tlist.getItem(0).type == 1 && !angle) { // Remap all point-based elements m = transformListToTransform(tlist).matrix; switch (selected.tagName) { case 'line': changes = $(selected).attr(["x1","y1","x2","y2"]); case 'polyline': case 'polygon': changes.points = selected.getAttribute("points"); if(changes.points) { var list = selected.points; var len = list.numberOfItems; changes.points = new Array(len); for (var i = 0; i < len; ++i) { var pt = list.getItem(i); changes.points[i] = {x:pt.x,y:pt.y}; } } case 'path': changes.d = selected.getAttribute("d"); operation = 1; tlist.clear(); break; default: break; } } // if it was a rotation, put the rotate back and return without a command // (this function has zero work to do for a rotate()) else { operation = 4; // rotation if (angle) { var newRot = svgroot.createSVGTransform(); newRot.setRotate(angle,newcenter.x,newcenter.y); tlist.insertItemBefore(newRot, 0); } if (tlist.numberOfItems == 0) { selected.removeAttribute("transform"); } return null; } // if it was a translate or resize, we need to remap the element and absorb the xform if (operation == 1 || operation == 2 || operation == 3) { remapElement(selected,changes,m); } // if we are remapping // if it was a translate, put back the rotate at the new center if (operation == 2) { if (angle) { var newRot = svgroot.createSVGTransform(); newRot.setRotate(angle,newcenter.x,newcenter.y); tlist.insertItemBefore(newRot, 0); } } // [Rold][M][T][S][-T] became [Rold][M] // we want it to be [Rnew][M][Tr] where Tr is the // translation required to re-center it // Therefore, [Tr] = [M_inv][Rnew_inv][Rold][M] else if (operation == 3) { var m = transformListToTransform(tlist).matrix; var roldt = svgroot.createSVGTransform(); roldt.setRotate(angle, oldcenter.x, oldcenter.y); var rold = roldt.matrix; var rnew = svgroot.createSVGTransform(); rnew.setRotate(angle, newcenter.x, newcenter.y); var rnew_inv = rnew.matrix.inverse(); var m_inv = m.inverse(); var extrat = matrixMultiply(m_inv, rnew_inv, rold, m); remapElement(selected,changes,extrat); if (angle) { tlist.insertItemBefore(rnew,0); } } } // a non-group // if the transform list has been emptied, remove it if (tlist.numberOfItems == 0) { selected.removeAttribute("transform"); } batchCmd.addSubCommand(new ChangeElementCommand(selected, initial)); return batchCmd; }; // public events // Group: Selection // Function: clearSelection // Clears the selection. The 'selected' handler is then called. this.clearSelection = function() { if (selectedElements[0] != null) { var len = selectedElements.length; for (var i = 0; i < len; ++i) { var elem = selectedElements[i]; if (elem == null) break; selectorManager.releaseSelector(elem); selectedElements[i] = null; } selectedBBoxes[0] = null; } call("selected", selectedElements); }; // TODO: do we need to worry about selectedBBoxes here? // Function: addToSelection // Adds a list of elements to the selection. The 'selected' handler is then called. // // Parameters: // elemsToAdd - an array of DOM elements to add to the selection // showGrips - a boolean flag indicating whether the resize grips should be shown this.addToSelection = function(elemsToAdd, showGrips) { if (elemsToAdd.length == 0) { return; } // find the first null in our selectedElements array var j = 0; while (j < selectedElements.length) { if (selectedElements[j] == null) { break; } ++j; } // now add each element consecutively var i = elemsToAdd.length; while (i--) { var elem = elemsToAdd[i]; // we ignore any selectors if (!elem || elem.id.substr(0,13) == "selectorGrip_" || !this.getBBox(elem)) continue; // if it's not already there, add it if (selectedElements.indexOf(elem) == -1) { selectedElements[j] = elem; // only the first selectedBBoxes element is ever used in the codebase these days if (j == 0) selectedBBoxes[j] = this.getBBox(elem); j++; var sel = selectorManager.requestSelector(elem); if (selectedElements.length > 1) { sel.showGrips(false); } } } call("selected", selectedElements); if (showGrips || selectedElements.length == 1) { selectorManager.requestSelector(selectedElements[0]).showGrips(true); } else { selectorManager.requestSelector(selectedElements[0]).showGrips(false); } // make sure the elements are in the correct order // See: http://www.w3.org/TR/DOM-Level-3-Core/core.html#Node3-compareDocumentPosition selectedElements.sort(function(a,b) { if(a && b && a.compareDocumentPosition) { return 3 - (b.compareDocumentPosition(a) & 6); } else if(a == null) { return 1; } }); // Make sure first elements are not null while(selectedElements[0] == null) selectedElements.shift(0); }; // TODO: could use slice here to make this faster? // TODO: should the 'selected' handler // Function: removeFromSelection // Removes elements from the selection. // // Parameters: // elemsToRemove - an array of elements to remove from selection this.removeFromSelection = function(elemsToRemove) { if (selectedElements[0] == null) { return; } if (elemsToRemove.length == 0) { return; } // find every element and remove it from our array copy var newSelectedItems = new Array(selectedElements.length), newSelectedBBoxes = new Array(selectedBBoxes.length), j = 0, len = selectedElements.length; for (var i = 0; i < len; ++i) { var elem = selectedElements[i]; if (elem) { // keep the item if (elemsToRemove.indexOf(elem) == -1) { newSelectedItems[j] = elem; if (j==0) newSelectedBBoxes[j] = selectedBBoxes[i]; j++; } else { // remove the item and its selector selectorManager.releaseSelector(elem); } } } // the copy becomes the master now selectedElements = newSelectedItems; selectedBBoxes = newSelectedBBoxes; }; // Some global variables that we may need to refactor var root_sctm = null; // A (hopefully) quicker function to transform a point by a matrix // (this function avoids any DOM calls and just does the math) // Returns a x,y object representing the transformed point var transformPoint = function(x, y, m) { return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f}; }; var isIdentity = function(m) { return (m.a == 1 && m.b == 0 && m.c == 0 && m.d == 1 && m.e == 0 && m.f == 0); } // expects three points to be sent, each point must have an x,y field // returns an array of two points that are the smoothed this.smoothControlPoints = function(ct1, ct2, pt) { // each point must not be the origin var x1 = ct1.x - pt.x, y1 = ct1.y - pt.y, x2 = ct2.x - pt.x, y2 = ct2.y - pt.y; if ( (x1 != 0 || y1 != 0) && (x2 != 0 || y2 != 0) ) { var anglea = Math.atan2(y1,x1), angleb = Math.atan2(y2,x2), r1 = Math.sqrt(x1*x1+y1*y1), r2 = Math.sqrt(x2*x2+y2*y2), nct1 = svgroot.createSVGPoint(), nct2 = svgroot.createSVGPoint(); if (anglea < 0) { anglea += 2*Math.PI; } if (angleb < 0) { angleb += 2*Math.PI; } var angleBetween = Math.abs(anglea - angleb), angleDiff = Math.abs(Math.PI - angleBetween)/2; var new_anglea, new_angleb; if (anglea - angleb > 0) { new_anglea = angleBetween < Math.PI ? (anglea + angleDiff) : (anglea - angleDiff); new_angleb = angleBetween < Math.PI ? (angleb - angleDiff) : (angleb + angleDiff); } else { new_anglea = angleBetween < Math.PI ? (anglea - angleDiff) : (anglea + angleDiff); new_angleb = angleBetween < Math.PI ? (angleb + angleDiff) : (angleb - angleDiff); } // rotate the points nct1.x = r1 * Math.cos(new_anglea) + pt.x; nct1.y = r1 * Math.sin(new_anglea) + pt.y; nct2.x = r2 * Math.cos(new_angleb) + pt.x; nct2.y = r2 * Math.sin(new_angleb) + pt.y; return [nct1, nct2]; } return undefined; }; var smoothControlPoints = this.smoothControlPoints; // matrixMultiply() is provided because WebKit didn't implement multiply() correctly // on the SVGMatrix interface. See https://bugs.webkit.org/show_bug.cgi?id=16062 // This function tries to return a SVGMatrix that is the multiplication m1*m2. // We also round to zero when it's near zero this.matrixMultiply = function() { var NEAR_ZERO = 1e-14, multi2 = function(m1, m2) { var m = svgroot.createSVGMatrix(); m.a = m1.a*m2.a + m1.c*m2.b; m.b = m1.b*m2.a + m1.d*m2.b, m.c = m1.a*m2.c + m1.c*m2.d, m.d = m1.b*m2.c + m1.d*m2.d, m.e = m1.a*m2.e + m1.c*m2.f + m1.e, m.f = m1.b*m2.e + m1.d*m2.f + m1.f; return m; }, args = arguments, i = args.length, m = args[i-1]; while(i-- > 1) { var m1 = args[i-1]; m = multi2(m1, m); } if (Math.abs(m.a) < NEAR_ZERO) m.a = 0; if (Math.abs(m.b) < NEAR_ZERO) m.b = 0; if (Math.abs(m.c) < NEAR_ZERO) m.c = 0; if (Math.abs(m.d) < NEAR_ZERO) m.d = 0; if (Math.abs(m.e) < NEAR_ZERO) m.e = 0; if (Math.abs(m.f) < NEAR_ZERO) m.f = 0; return m; } var matrixMultiply = this.matrixMultiply; // This returns a single matrix Transform for a given Transform List // (this is the equivalent of SVGTransformList.consolidate() but unlike // that method, this one does not modify the actual SVGTransformList) // This function is very liberal with its min,max arguments var transformListToTransform = function(tlist, min, max) { var min = min == undefined ? 0 : min; var max = max == undefined ? (tlist.numberOfItems-1) : max; min = parseInt(min); max = parseInt(max); if (min > max) { var temp = max; max = min; min = temp; } var m = svgroot.createSVGMatrix(); for (var i = min; i <= max; ++i) { // if our indices are out of range, just use a harmless identity matrix var mtom = (i >= 0 && i < tlist.numberOfItems ? tlist.getItem(i).matrix : svgroot.createSVGMatrix()); m = matrixMultiply(m, mtom); } return svgroot.createSVGTransformFromMatrix(m); }; var hasMatrixTransform = function(tlist) { if(!tlist) return false; var num = tlist.numberOfItems; while (num--) { var xform = tlist.getItem(num); if (xform.type == 1 && !isIdentity(xform.matrix)) return true; } return false; } // // Easy way to loop through transform list, but may not be worthwhile // var eachXform = function(elem, callback) { // var tlist = canvas.getTransformList(elem); // var num = tlist.numberOfItems; // if(num == 0) return; // while(num--) { // var xform = tlist.getItem(num); // callback(xform, tlist); // } // } // FIXME: this should not have anything to do with zoom here - update the one place it is used this way // converts a tiny object equivalent of a SVGTransform // has the following properties: // - tx, ty, sx, sy, angle, cx, cy, string var transformToObj = function(xform, mZoom) { var m = xform.matrix, tobj = {tx:0,ty:0,sx:1,sy:1,angle:0,cx:0,cy:0,text:""}, z = mZoom?current_zoom:1; switch(xform.type) { case 1: // MATRIX tobj.text = "matrix(" + [m.a,m.b,m.c,m.d,m.e,m.f].join(",") + ")"; break; case 2: // TRANSLATE tobj.tx = m.e; tobj.ty = m.f; tobj.text = "translate(" + m.e*z + "," + m.f*z + ")"; break; case 3: // SCALE tobj.sx = m.a; tobj.sy = m.d; if (m.a == m.d) tobj.text = "scale(" + m.a + ")"; else tobj.text = "scale(" + m.a + "," + m.d + ")"; break; case 4: // ROTATE tobj.angle = xform.angle; // this prevents divide by zero if (xform.angle != 0) { var K = 1 - m.a; tobj.cy = ( K * m.f + m.b*m.e ) / ( K*K + m.b*m.b ); tobj.cx = ( m.e - m.b * tobj.cy ) / K; } tobj.text = "rotate(" + xform.angle + " " + tobj.cx*z + "," + tobj.cy*z + ")"; break; } return tobj; }; var transformBox = function(l, t, w, h, m) { var topleft = {x:l,y:t}, topright = {x:(l+w),y:t}, botright = {x:(l+w),y:(t+h)}, botleft = {x:l,y:(t+h)}; topleft = transformPoint( topleft.x, topleft.y, m ); var minx = topleft.x, maxx = topleft.x, miny = topleft.y, maxy = topleft.y; topright = transformPoint( topright.x, topright.y, m ); minx = Math.min(minx, topright.x); maxx = Math.max(maxx, topright.x); miny = Math.min(miny, topright.y); maxy = Math.max(maxy, topright.y); botleft = transformPoint( botleft.x, botleft.y, m); minx = Math.min(minx, botleft.x); maxx = Math.max(maxx, botleft.x); miny = Math.min(miny, botleft.y); maxy = Math.max(maxy, botleft.y); botright = transformPoint( botright.x, botright.y, m ); minx = Math.min(minx, botright.x); maxx = Math.max(maxx, botright.x); miny = Math.min(miny, botright.y); maxy = Math.max(maxy, botright.y); return {tl:topleft, tr:topright, bl:botleft, br:botright, aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} }; }; // Mouse events (function() { var d_attr = null, start_x = null, start_y = null, init_bbox = {}, freehand = { minx: null, miny: null, maxx: null, maxy: null }; // - when we are in a create mode, the element is added to the canvas // but the action is not recorded until mousing up // - when we are in select mode, select the element, remember the position // and do nothing else var mouseDown = function(evt) { root_sctm = svgcontent.getScreenCTM().inverse(); var pt = transformPoint( evt.pageX, evt.pageY, root_sctm ), mouse_x = pt.x * current_zoom, mouse_y = pt.y * current_zoom; evt.preventDefault(); if($.inArray(current_mode, ['select', 'resize']) == -1) { addGradient(); } var x = mouse_x / current_zoom, y = mouse_y / current_zoom, mouse_target = evt.target; start_x = x; start_y = y; // if it was a , Opera and WebKit return the SVGElementInstance if (mouse_target.correspondingUseElement) mouse_target = mouse_target.correspondingUseElement; // for foreign content, go up until we find the foreignObject // WebKit browsers set the mouse target to the svgcanvas div if ($.inArray(mouse_target.namespaceURI, [mathns, htmlns]) != -1 && mouse_target.id != "svgcanvas") { while (mouse_target.nodeName != "foreignObject") { mouse_target = mouse_target.parentNode; } } // go up until we hit a child of a layer while (mouse_target.parentNode.parentNode.tagName == "g") { mouse_target = mouse_target.parentNode; } // Webkit bubbles the mouse event all the way up to the div, so we // set the mouse_target to the svgroot like the other browsers if (mouse_target.nodeName.toLowerCase() == "div") { mouse_target = svgroot; } // if it is a selector grip, then it must be a single element selected, // set the mouse_target to that and update the mode to rotate/resize if (mouse_target.parentNode == selectorManager.selectorParentGroup && selectedElements[0] != null) { var gripid = evt.target.id, griptype = gripid.substr(0,20); // rotating if (griptype == "selectorGrip_rotate_") { current_mode = "rotate"; } // resizing else if(griptype == "selectorGrip_resize_") { current_mode = "resize"; current_resize_mode = gripid.substr(20,gripid.indexOf("_",20)-20); } mouse_target = selectedElements[0]; } start_transform = mouse_target.getAttribute("transform"); var tlist = canvas.getTransformList(mouse_target); switch (current_mode) { case "select": started = true; current_resize_mode = "none"; if (mouse_target != svgroot) { // if this element is not yet selected, clear selection and select it if (selectedElements.indexOf(mouse_target) == -1) { // only clear selection if shift is not pressed (otherwise, add // element to selection) if (!evt.shiftKey) { canvas.clearSelection(); } canvas.addToSelection([mouse_target]); justSelected = mouse_target; pathActions.clear(); } // else if it's a path, go into pathedit mode in mouseup // insert a dummy transform so if the element(s) are moved it will have // a transform to use for its translate for (var i = 0; i < selectedElements.length; ++i) { if(selectedElements[i] == null) continue; var slist = canvas.getTransformList(selectedElements[i]); slist.insertItemBefore(svgroot.createSVGTransform(), 0); } } else { canvas.clearSelection(); current_mode = "multiselect"; if (rubberBox == null) { rubberBox = selectorManager.getRubberBandBox(); } start_x *= current_zoom; start_y *= current_zoom; assignAttributes(rubberBox, { 'x': start_x, 'y': start_y, 'width': 0, 'height': 0, 'display': 'inline' }, 100); } break; case "zoom": started = true; start_x = x; start_y = y; if (rubberBox == null) { rubberBox = selectorManager.getRubberBandBox(); } assignAttributes(rubberBox, { 'x': start_x * current_zoom, 'y': start_y * current_zoom, 'width': 0, 'height': 0, 'display': 'inline' }, 100); break; case "resize": started = true; start_x = x; start_y = y; // Getting the BBox from the selection box, since we know we // want to orient around it init_bbox = canvas.getBBox($('#selectedBox0')[0]); $.each(init_bbox, function(key, val) { init_bbox[key] = val/current_zoom; }); // append three dummy transforms to the tlist so that // we can translate,scale,translate in mousemove var pos = canvas.getRotationAngle(mouse_target)?1:0; if(hasMatrixTransform(tlist)) { tlist.insertItemBefore(svgroot.createSVGTransform(), pos); tlist.insertItemBefore(svgroot.createSVGTransform(), pos); tlist.insertItemBefore(svgroot.createSVGTransform(), pos); } else { tlist.appendItem(svgroot.createSVGTransform()); tlist.appendItem(svgroot.createSVGTransform()); tlist.appendItem(svgroot.createSVGTransform()); } break; case "fhellipse": case "fhrect": case "fhpath": started = true; start_x = x; start_y = y; d_attr = x + "," + y + " "; var stroke_w = cur_shape.stroke_width == 0?1:cur_shape.stroke_width; addSvgElementFromJson({ "element": "polyline", "attr": { "points": d_attr, "id": getNextId(), "fill": "none", "stroke": cur_shape.stroke, "stroke-width": stroke_w, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "stroke-linecap": "round", "stroke-linejoin": "round", "opacity": cur_shape.opacity / 2, "style": "pointer-events:none" } }); freehand.minx = x; freehand.maxx = x; freehand.miny = y; freehand.maxy = y; break; case "image": started = true; start_x = x; start_y = y; var newImage = addSvgElementFromJson({ "element": "image", "attr": { "x": x, "y": y, "width": 0, "height": 0, "id": getNextId(), "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); newImage.setAttributeNS(xlinkns, "xlink:href", last_good_img_url); preventClickDefault(newImage); break; case "square": // FIXME: once we create the rect, we lose information that this was a square // (for resizing purposes this could be important) case "rect": started = true; start_x = x; start_y = y; addSvgElementFromJson({ "element": "rect", "attr": { "x": x, "y": y, "width": 0, "height": 0, "id": getNextId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); break; case "line": started = true; var stroke_w = cur_shape.stroke_width == 0?1:cur_shape.stroke_width; addSvgElementFromJson({ "element": "line", "attr": { "x1": x, "y1": y, "x2": x, "y2": y, "id": getNextId(), "stroke": cur_shape.stroke, "stroke-width": stroke_w, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill": "none", "opacity": cur_shape.opacity / 2, "style": "pointer-events:none" } }); break; case "circle": started = true; addSvgElementFromJson({ "element": "circle", "attr": { "cx": x, "cy": y, "r": 0, "id": getNextId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); break; case "ellipse": started = true; addSvgElementFromJson({ "element": "ellipse", "attr": { "cx": x, "cy": y, "rx": 0, "ry": 0, "id": getNextId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "opacity": cur_shape.opacity / 2, "style": "pointer-events:inherit" } }); break; case "text": started = true; var newText = addSvgElementFromJson({ "element": "text", "attr": { "x": x, "y": y, "id": getNextId(), "fill": cur_text.fill, "stroke": cur_shape.stroke, "stroke-width": cur_text.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, // fix for bug where text elements were always 50% opacity "opacity": cur_shape.opacity, "font-size": cur_text.font_size, "font-family": cur_text.font_family, "text-anchor": "middle", "style": "pointer-events:inherit", "xml:space": "preserve" } }); newText.textContent = "text"; break; case "path": // Fall through case "pathedit": start_x *= current_zoom; start_y *= current_zoom; pathActions.mouseDown(evt, mouse_target, start_x, start_y); started = true; break; case "rotate": started = true; // we are starting an undoable change (a drag-rotation) canvas.beginUndoableChange("transform", selectedElements); break; default: // This could occur in an extension break; } var ext_result = runExtensions("mouseDown", { event: evt, start_x: start_x, start_y: start_y, selectedElements: selectedElements }, true); $.each(ext_result, function(i, r) { if(r && r.started) { started = true; } }); }; // in this function we do not record any state changes yet (but we do update // any elements that are still being created, moved or resized on the canvas) // TODO: svgcanvas should just retain a reference to the image being dragged instead // of the getId() and getElementById() funkiness - this will help us customize the ids // a little bit for squares and paths var mouseMove = function(evt) { if (!started) return; var selected = selectedElements[0], pt = transformPoint( evt.pageX, evt.pageY, root_sctm ), mouse_x = pt.x * current_zoom, mouse_y = pt.y * current_zoom, shape = getElem(getId()); x = mouse_x / current_zoom; y = mouse_y / current_zoom; evt.preventDefault(); switch (current_mode) { case "select": // we temporarily use a translate on the element(s) being dragged // this transform is removed upon mousing up and the element is // relocated to the new location if (selectedElements[0] != null) { var dx = x - start_x; var dy = y - start_y; if (dx != 0 || dy != 0) { var len = selectedElements.length; for (var i = 0; i < len; ++i) { var selected = selectedElements[i]; if (selected == null) break; if (i==0) { var box = canvas.getBBox(selected); selectedBBoxes[i].x = box.x + dx; selectedBBoxes[i].y = box.y + dy; } // update the dummy transform in our transform list // to be a translate var xform = svgroot.createSVGTransform(); var tlist = canvas.getTransformList(selected); xform.setTranslate(dx,dy); if(tlist.numberOfItems) { tlist.replaceItem(xform, 0); // TODO: Webkit returns null here, find out why // console.log(selected.getAttribute("transform")) } else { tlist.appendItem(xform); } // update our internal bbox that we're tracking while dragging selectorManager.requestSelector(selected).resize(); } } } break; case "multiselect": x *= current_zoom; y *= current_zoom; assignAttributes(rubberBox, { 'x': Math.min(start_x,x), 'y': Math.min(start_y,y), 'width': Math.abs(x-start_x), 'height': Math.abs(y-start_y) },100); // for each selected: // - if newList contains selected, do nothing // - if newList doesn't contain selected, remove it from selected // - for any newList that was not in selectedElements, add it to selected var elemsToRemove = [], elemsToAdd = [], newList = getIntersectionList(), len = selectedElements.length; for (var i = 0; i < len; ++i) { var ind = newList.indexOf(selectedElements[i]); if (ind == -1) { elemsToRemove.push(selectedElements[i]); } else { newList[ind] = null; } } len = newList.length; for (i = 0; i < len; ++i) { if (newList[i]) elemsToAdd.push(newList[i]); } if (elemsToRemove.length > 0) canvas.removeFromSelection(elemsToRemove); if (elemsToAdd.length > 0) canvas.addToSelection(elemsToAdd); break; case "resize": // we track the resize bounding box and translate/scale the selected element // while the mouse is down, when mouse goes up, we use this to recalculate // the shape's coordinates var tlist = canvas.getTransformList(selected), hasMatrix = hasMatrixTransform(tlist), box=hasMatrix?init_bbox:canvas.getBBox(selected), left=box.x, top=box.y, width=box.width, height=box.height, dx=(x-start_x), dy=(y-start_y); // if rotated, adjust the dx,dy values var angle = canvas.getRotationAngle(selected); if (angle) { var r = Math.sqrt( dx*dx + dy*dy ), theta = Math.atan2(dy,dx) - angle * Math.PI / 180.0; dx = r * Math.cos(theta); dy = r * Math.sin(theta); } // if not stretching in y direction, set dy to 0 // if not stretching in x direction, set dx to 0 if(current_resize_mode.indexOf("n")==-1 && current_resize_mode.indexOf("s")==-1) { dy = 0; } if(current_resize_mode.indexOf("e")==-1 && current_resize_mode.indexOf("w")==-1) { dx = 0; } var ts = null, tx = 0, ty = 0, sy = height ? (height+dy)/height : 1, sx = width ? (width+dx)/width : 1; // if we are dragging on the north side, then adjust the scale factor and ty if(current_resize_mode.indexOf("n") != -1) { sy = height ? (height-dy)/height : 1; ty = height; } // if we dragging on the east side, then adjust the scale factor and tx if(current_resize_mode.indexOf("w") != -1) { sx = width ? (width-dx)/width : 1; tx = width; } // update the transform list with translate,scale,translate var translateOrigin = svgroot.createSVGTransform(), scale = svgroot.createSVGTransform(), translateBack = svgroot.createSVGTransform(); translateOrigin.setTranslate(-(left+tx),-(top+ty)); if(evt.shiftKey) { if(sx == 1) sx = sy else sy = sx; } scale.setScale(sx,sy); translateBack.setTranslate(left+tx,top+ty); if(hasMatrix) { var diff = angle?1:0; tlist.replaceItem(translateOrigin, 2+diff); tlist.replaceItem(scale, 1+diff); tlist.replaceItem(translateBack, 0+diff); } else { var N = tlist.numberOfItems; tlist.replaceItem(translateBack, N-3); tlist.replaceItem(scale, N-2); tlist.replaceItem(translateOrigin, N-1); } var selectedBBox = selectedBBoxes[0]; // reset selected bbox top-left position selectedBBox.x = left; selectedBBox.y = top; // if this is a translate, adjust the box position if (tx) { selectedBBox.x += dx; } if (ty) { selectedBBox.y += dy; } selectorManager.requestSelector(selected).resize(); break; case "zoom": x *= current_zoom; y *= current_zoom; assignAttributes(rubberBox, { 'x': Math.min(start_x*current_zoom,x), 'y': Math.min(start_y*current_zoom,y), 'width': Math.abs(x-start_x*current_zoom), 'height': Math.abs(y-start_y*current_zoom) },100); break; case "text": assignAttributes(shape,{ 'x': x, 'y': y },1000); break; case "line": // Opera has a problem with suspendRedraw() apparently var handle = null; if (!window.opera) svgroot.suspendRedraw(1000); shape.setAttributeNS(null, "x2", x); shape.setAttributeNS(null, "y2", y); if (!window.opera) svgroot.unsuspendRedraw(handle); break; case "foreignObject": // fall through case "square": // fall through case "rect": // fall through case "image": var square = (current_mode == 'square') || evt.shiftKey, w = Math.abs(x - start_x), h = Math.abs(y - start_y), new_x, new_y; if(square) { w = h = Math.max(w, h); new_x = start_x < x ? start_x : start_x - w; new_y = start_y < y ? start_y : start_y - h; } else { new_x = Math.min(start_x,x); new_y = Math.min(start_y,y); } assignAttributes(shape,{ 'width': w, 'height': h, 'x': new_x, 'y': new_y },1000); break; case "circle": var c = $(shape).attr(["cx", "cy"]); var cx = c.cx, cy = c.cy, rad = Math.sqrt( (x-cx)*(x-cx) + (y-cy)*(y-cy) ); shape.setAttributeNS(null, "r", rad); break; case "ellipse": var c = $(shape).attr(["cx", "cy"]); var cx = c.cx, cy = c.cy; // Opera has a problem with suspendRedraw() apparently handle = null; if (!window.opera) svgroot.suspendRedraw(1000); shape.setAttributeNS(null, "rx", Math.abs(x - cx) ); var ry = Math.abs(evt.shiftKey?(x - cx):(y - cy)); shape.setAttributeNS(null, "ry", ry ); if (!window.opera) svgroot.unsuspendRedraw(handle); break; case "fhellipse": case "fhrect": freehand.minx = Math.min(x, freehand.minx); freehand.maxx = Math.max(x, freehand.maxx); freehand.miny = Math.min(y, freehand.miny); freehand.maxy = Math.max(y, freehand.maxy); // break; missing on purpose case "fhpath": start_x = x; start_y = y; d_attr += + x + "," + y + " "; shape.setAttributeNS(null, "points", d_attr); break; // update path stretch line coordinates case "path": // fall through case "pathedit": x *= current_zoom; y *= current_zoom; if(rubberBox && rubberBox.getAttribute('display') != 'none') { assignAttributes(rubberBox, { 'x': Math.min(start_x,x), 'y': Math.min(start_y,y), 'width': Math.abs(x-start_x), 'height': Math.abs(y-start_y) },100); } pathActions.mouseMove(mouse_x, mouse_y); break; case "rotate": var box = canvas.getBBox(selected), cx = box.x + box.width/2, cy = box.y + box.height/2, m = transformListToTransform(canvas.getTransformList(selected)).matrix, center = transformPoint(cx,cy,m); cx = center.x; cy = center.y; var angle = ((Math.atan2(cy-y,cx-x) * (180/Math.PI))-90) % 360; canvas.setRotationAngle(angle<-180?(360+angle):angle, true); call("changed", selectedElements); break; default: break; } runExtensions("mouseMove", { event: evt, mouse_x: mouse_x, mouse_y: mouse_y, selected: selected }); }; // mouseMove() var mouseUp = function(evt) { var tempJustSelected = justSelected; justSelected = null; if (!started) return; var pt = transformPoint( evt.pageX, evt.pageY, root_sctm ), mouse_x = pt.x * current_zoom, mouse_y = pt.y * current_zoom, x = mouse_x / current_zoom, y = mouse_y / current_zoom, element = getElem(getId()), keep = false; started = false; switch (current_mode) { // intentionally fall-through to select here case "resize": case "multiselect": if (rubberBox != null) { rubberBox.setAttribute("display", "none"); curBBoxes = []; } current_mode = "select"; case "select": if (selectedElements[0] != null) { // if we only have one selected element if (selectedElements[1] == null) { // set our current stroke/fill properties to the element's var selected = selectedElements[0]; if (selected.tagName != "g" && selected.tagName != "image") { cur_properties.fill = selected.getAttribute("fill"); cur_properties.fill_opacity = selected.getAttribute("fill-opacity"); cur_properties.stroke = selected.getAttribute("stroke"); cur_properties.stroke_opacity = selected.getAttribute("stroke-opacity"); cur_properties.stroke_width = selected.getAttribute("stroke-width"); cur_properties.stroke_style = selected.getAttribute("stroke-dasharray"); } if (selected.tagName == "text") { cur_text.font_size = selected.getAttribute("font-size"); cur_text.font_family = selected.getAttribute("font-family"); } selectorManager.requestSelector(selected).showGrips(true); call("selected", [selected]); } // always recalculate dimensions to strip off stray identity transforms recalculateAllSelectedDimensions(); // if it was being dragged/resized if (x != start_x || y != start_y) { var len = selectedElements.length; for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; if(selectedElements[i].tagName != 'g') { // Not needed for groups (incorrectly resizes elems), possibly not needed at all? selectorManager.requestSelector(selectedElements[i]).resize(); } } } // no change in position/size, so maybe we should move to pathedit else { var t = evt.target; if (selectedElements[0].nodeName == "path" && selectedElements[1] == null) { pathActions.select(t); } // if it was a path // else, if it was selected and this is a shift-click, remove it from selection else if (evt.shiftKey) { if(tempJustSelected != t) { canvas.removeFromSelection([t]); } } } // no change in mouse position } // we return immediately from select so that the obj_num is not incremented return; break; case "zoom": if (rubberBox != null) { rubberBox.setAttribute("display", "none"); } var factor = evt.shiftKey?.5:2; call("zoomed", { 'x': Math.min(start_x,x), 'y': Math.min(start_y,y), 'width': Math.abs(x-start_x), 'height': Math.abs(y-start_y), 'factor': factor }); return; case "fhpath": // Check that the path contains at least 2 points; a degenerate one-point path // causes problems. // Webkit ignores how we set the points attribute with commas and uses space // to separate all coordinates, see https://bugs.webkit.org/show_bug.cgi?id=29870 var coords = element.getAttribute('points'); var commaIndex = coords.indexOf(','); if (commaIndex >= 0) { keep = coords.indexOf(',', commaIndex+1) >= 0; } else { keep = coords.indexOf(' ', coords.indexOf(' ')+1) >= 0; } if (keep) { element = pathActions.smoothPolylineIntoPath(element); } break; case "line": var attrs = $(element).attr(["x1", "x2", "y1", "y2"]); keep = (attrs.x1 != attrs.x2 || attrs.y1 != attrs.y2); break; case "foreignObject": case "square": case "rect": case "image": var attrs = $(element).attr(["width", "height"]); keep = (attrs.width != 0 || attrs.height != 0); break; case "circle": keep = (element.getAttribute('r') != 0); break; case "ellipse": var attrs = $(element).attr(["rx", "ry"]); keep = (attrs.rx != null || attrs.ry != null); break; case "fhellipse": if ((freehand.maxx - freehand.minx) > 0 && (freehand.maxy - freehand.miny) > 0) { element = addSvgElementFromJson({ "element": "ellipse", "attr": { "cx": (freehand.minx + freehand.maxx) / 2, "cy": (freehand.miny + freehand.maxy) / 2, "rx": (freehand.maxx - freehand.minx) / 2, "ry": (freehand.maxy - freehand.miny) / 2, "id": getId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "opacity": cur_shape.opacity, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "style": "pointer-events:inherit" } }); call("changed",[element]); keep = true; } break; case "fhrect": if ((freehand.maxx - freehand.minx) > 0 && (freehand.maxy - freehand.miny) > 0) { element = addSvgElementFromJson({ "element": "rect", "attr": { "x": freehand.minx, "y": freehand.miny, "width": (freehand.maxx - freehand.minx), "height": (freehand.maxy - freehand.miny), "id": getId(), "fill": cur_shape.fill, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "opacity": cur_shape.opacity, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "style": "pointer-events:inherit" } }); call("changed",[element]); keep = true; } break; case "text": keep = true; canvas.clearSelection(); break; case "path": // set element to null here so that it is not removed nor finalized element = null; // continue to be set to true so that mouseMove happens started = true; var res = pathActions.mouseUp(evt, element, mouse_x, mouse_y); element = res.element keep = res.keep; break; case "pathedit": keep = true; element = null; pathActions.mouseUp(evt); break; case "rotate": keep = true; element = null; current_mode = "select"; var batchCmd = canvas.finishUndoableChange(); if (!batchCmd.isEmpty()) { addCommandToHistory(batchCmd); } // perform recalculation to weed out any stray identity transforms that might get stuck recalculateAllSelectedDimensions(); break; default: // This could occur in an extension break; } var ext_result = runExtensions("mouseUp", { event: evt, mouse_x: mouse_x, mouse_y: mouse_y }, true); $.each(ext_result, function(i, r) { if(r) { keep = r.keep || keep; element = r.element; started = r.started || started; } }); if (!keep && element != null) { element.parentNode.removeChild(element); element = null; var t = evt.target; // if this element is in a group, go up until we reach the top-level group // just below the layer groups // TODO: once we implement links, we also would have to check for elements while (t.parentNode.parentNode.tagName == "g") { t = t.parentNode; } // if we are not in the middle of creating a path, and we've clicked on some shape, // then go to Select mode. // WebKit returns

when the canvas is clicked, Firefox/Opera return if ( (current_mode != "path" || current_path_pts.length == 0) && t.parentNode.id != "selectorParentGroup" && t.id != "svgcanvas" && t.id != "svgroot") { // switch into "select" mode if we've clicked on an element canvas.addToSelection([t], true); canvas.setMode("select"); } } else if (element != null) { canvas.addedNew = true; element.setAttribute("opacity", cur_shape.opacity); element.setAttribute("style", "pointer-events:inherit"); cleanupElement(element); if(current_mode == "path") { pathActions.toEditMode(element); } else if (current_mode == "text" || current_mode == "image" || current_mode == "foreignObject") { // keep us in the tool we were in unless it was a text or image element canvas.addToSelection([element], true); } // we create the insert command that is stored on the stack // undo means to call cmd.unapply(), redo means to call cmd.apply() addCommandToHistory(new InsertElementCommand(element)); call("changed",[element]); } start_transform = null; }; // prevent links from being followed in the canvas var handleLinkInCanvas = function(e) { e.preventDefault(); return false; }; $(container).mousedown(mouseDown).mousemove(mouseMove).click(handleLinkInCanvas); $(window).mouseup(mouseUp); $(container).bind("mousewheel DOMMouseScroll", function(e){ if(!e.shiftKey) return; e.preventDefault(); root_sctm = svgcontent.getScreenCTM().inverse(); var pt = transformPoint( e.pageX, e.pageY, root_sctm ); var bbox = { 'x': pt.x, 'y': pt.y, 'width': 0, 'height': 0 }; // Respond to mouse wheel in IE/Webkit/Opera. // (It returns up/dn motion in multiples of 120) if(e.wheelDelta) { if (e.wheelDelta >= 120) { bbox.factor = 2; } else if (e.wheelDelta <= -120) { bbox.factor = .5; } } else if(e.detail) { if (e.detail > 0) { bbox.factor = .5; } else if (e.detail < 0) { bbox.factor = 2; } } if(!bbox.factor) return; call("zoomed", bbox); }); }()); var pathActions = function() { var pathFuncs = [], current_path = null, current_path_pts = [], current_path_pt = -1, current_path_pt_drag = -1, current_path_oldd = null, current_ctrl_pt_drag = -1, link_control_pts = false, selected_pts = [], is_closed = false, hasMoved = false; var getD = function() { return current_path.getAttribute('d'); }; var endChanges = function(d, text) { var cmd = new ChangeElementCommand(current_path, {d:d}, text); addCommandToHistory(cmd); call("changed", [current_path]); } var resetPointGrips = function() { if(!current_path) return; var sr = svgroot.suspendRedraw(100); removeAllPointGripsFromPath(); recalcPathPoints(); addAllPointGripsToPath(); svgroot.unsuspendRedraw(sr); }; var setPointContainerTransform = function(value) { var conts = $('#pathpointgrip_container,#ctrlpointgrip_container'); $.each(conts,function() { if(!value) { this.removeAttribute("transform"); } else { this.setAttribute("transform", value); } }); } var recalcPathPoints = function() { current_path_pts = []; var segList = current_path.pathSegList; var curx = segList.getItem(0).x, cury = segList.getItem(0).y; current_path_pts.push(curx * current_zoom); current_path_pts.push(cury * current_zoom); var len = segList.numberOfItems; for (var i = 1; i < len; ++i) { var l = segList.getItem(i); var x = l.x, y = l.y; // paths can now be closed, skip Z segments if (l.pathSegType == 1) { break; } var type = l.pathSegType; // current_path_pts just holds the absolute coords if (type == 4) { curx = x; cury = y; } // type 4 (abs line) else if (type == 5) { curx += x; cury += y; } // type 5 (rel line) else if (type == 6) { curx = x; cury = y; } // type 6 (abs curve) else if (type == 7) { curx += x; cury += y; } // type 7 (rel curve) current_path_pts.push(curx * current_zoom); current_path_pts.push(cury * current_zoom); } // for each segment } var removeAllPointGripsFromPath = function() { // loop through and hide all pointgrips $('#pathpointgrip_container > *').attr("display", "none"); var line = getElem("path_stretch_line"); if (line) line.setAttribute("display", "none"); $('#ctrlpointgrip_container *').attr('display','none'); }; // This function converts a polyline (created by the fh_path tool) into // a path element and coverts every three line segments into a single bezier // curve in an attempt to smooth out the free-hand var smoothPolylineIntoPath = function(element) { var points = element.points; var N = points.numberOfItems; if (N >= 4) { // loop through every 3 points and convert to a cubic bezier curve segment // // NOTE: this is cheating, it means that every 3 points has the potential to // be a corner instead of treating each point in an equal manner. In general, // this technique does not look that good. // // I am open to better ideas! // // Reading: // - http://www.efg2.com/Lab/Graphics/Jean-YvesQueinecBezierCurves.htm // - http://www.codeproject.com/KB/graphics/BezierSpline.aspx?msg=2956963 // - http://www.ian-ko.com/ET_GeoWizards/UserGuide/smooth.htm // - http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/Bezier/bezier-der.html var curpos = points.getItem(0), prevCtlPt = null; var d = []; d.push(["M",curpos.x,",",curpos.y," C"].join("")); for (var i = 1; i <= (N-4); i += 3) { var ct1 = points.getItem(i); var ct2 = points.getItem(i+1); var end = points.getItem(i+2); // if the previous segment had a control point, we want to smooth out // the control points on both sides if (prevCtlPt) { var newpts = smoothControlPoints( prevCtlPt, ct1, curpos ); if (newpts && newpts.length == 2) { var prevArr = d[d.length-1].split(','); prevArr[2] = newpts[0].x; prevArr[3] = newpts[0].y; d[d.length-1] = prevArr.join(','); ct1 = newpts[1]; } } d.push([ct1.x,ct1.y,ct2.x,ct2.y,end.x,end.y].join(',')); curpos = end; prevCtlPt = ct2; } // handle remaining line segments d.push("L"); for(;i < N;++i) { var pt = points.getItem(i); d.push([pt.x,pt.y].join(",")); } d = d.join(" "); // create new path element element = addSvgElementFromJson({ "element": "path", "attr": { "id": getId(), "d": d, "fill": "none", "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "opacity": cur_shape.opacity, "stroke-opacity": cur_shape.stroke_opacity, "fill-opacity": cur_shape.fill_opacity, "style": "pointer-events:inherit" } }); call("changed",[element]); } return element; }; // var addNodeToSelection = function(points) { // var point = points; if(!$.isArray(points)) points = [points]; for(var i=0; i< points.length; i++) { var pt = points[i]; if($.inArray(pt, selected_pts) == -1 && pt >= 0) { selected_pts.push(pt); } } selected_pts.sort(); var i = selected_pts.length, last_pt = current_path_pts.length/2 - 1, grips = new Array(i); // Check if amount of selected nodes are allowed to be deleted var tot_pts = current_path_pts.length/2 - (is_closed?1:0); pathActions.canDeleteNodes = (tot_pts - i >= 2); $('#pathpointgrip_container circle').attr('stroke','#00F'); // Loop through points to be selected and highlight each while(i--) { var point = selected_pts[i]; $('#pathpointgrip_' + point).attr('stroke','#0FF'); grips[i] = $('#pathpointgrip_' + point)[0]; $('#ctrlpointgrip_container circle').attr('fill', '#EEE'); $('#ctrlpointgrip_' + point + 'c1, #ctrlpointgrip_' + point + 'c2').attr('fill','#0FF'); $('#segline_' + point).attr('display','inline'); } if(selected_pts.length <= 1) {//if(current_path_pt == -1) { current_path_pt = selected_pts[0]; } updateSegLines(); call("selected", grips); }; var removeNodeFromSelection = function(point) { var pos = $.inArray(point, selected_pts); if(pos == -1) { return; } else { selected_pts.splice(pos, 1); } $('#pathpointgrip_' + point).attr('stroke','#00F'); // grips[i] = $('#pathpointgrip_' + point)[0]; $('#ctrlpointgrip_container circle').attr('fill', '#EEE'); $('#ctrlpointgrip_' + point + 'c1, #ctrlpointgrip_' + point + 'c2').attr('fill','#0FF'); $('#segline_' + point).attr('display','none'); current_path_pt = selected_pts[0]; // TODO: Set grips // call("selected", grips); }; var removeAllNodesFromSelection = function() { var i = selected_pts.length; var last_pt = current_path_pts.length/2 - 1; $('#pathpointgrip_container circle').attr('stroke','#EEE'); $('#ctrlpointgrip_container circle').attr('fill', '#EEE'); selected_pts = []; // current_path_pt = -1; // call("selected", []); }; var selectNode = function(point) { removeAllNodesFromSelection(); addNodeToSelection(point); }; var addAllPointGripsToPath = function(pointToSelect) { // loop through and show all pointgrips var len = current_path_pts.length; for (var i = 0; i < len; i += 2) { var grip = getElem("pathpointgrip_"+i/2); // Skip last point if closed if(!is_closed || i+2 < len) { if (grip) { assignAttributes(grip, { 'cx': current_path_pts[i], 'cy': current_path_pts[i+1], 'display': 'inline' }); } else { addPointGripToPath(current_path_pts[i], current_path_pts[i+1],i/2); } } var index = i/2; var item = current_path.pathSegList.getItem(index); if(item.pathSegType == 6) { index -= 1; // Same code as when making a curve, needs to be in own function var cur_x = getPathPoint(index)[0]; var cur_y = getPathPoint(index)[1]; var next_x = getPathPoint(index+1)[0]; var next_y = getPathPoint(index+1)[1]; addControlPointGrip(item.x1,item.y1, cur_x,cur_y, index+'c1'); addControlPointGrip(item.x2,item.y2, next_x,next_y, index+'c2'); } } // FIXME: we cannot just use the same transform as the path because we might be // at a different zoom level var angle = canvas.getRotationAngle(current_path); if (angle) { var bbox = canvas.getBBox(current_path); var cx = (bbox.x + bbox.width/2) * current_zoom, cy = (bbox.y + bbox.height/2) * current_zoom; var xform = ["rotate(", angle, " ", cx, ",", cy, ")"].join(""); setPointContainerTransform(xform); } if(pointToSelect != null) { selectNode(pointToSelect); } }; var addPointGripToPath = function(x,y,index) { // create the container of all the point grips var pointGripContainer = getElem("pathpointgrip_container"); if (!pointGripContainer) { var parent = getElem("selectorParentGroup"); pointGripContainer = parent.appendChild(document.createElementNS(svgns, "g")); pointGripContainer.id = "pathpointgrip_container"; } var pointGrip = getElem("pathpointgrip_"+index); // create it if (!pointGrip) { pointGrip = document.createElementNS(svgns, "circle"); assignAttributes(pointGrip, { 'id': "pathpointgrip_" + index, 'display': "none", 'r': 4, 'fill': "#0FF", 'stroke': "#00F", 'stroke-width': 2, 'cursor': 'move', 'style': 'pointer-events:all', 'xlink:title': uiStrings.pathNodeTooltip }); pointGrip = pointGripContainer.appendChild(pointGrip); var grip = $('#pathpointgrip_'+index); grip.dblclick(function() { canvas.setSegType(); }); // create segline segLine = document.createElementNS(svgns, "path"); assignAttributes(segLine, { 'id': "segline_" + index, 'display': 'none', 'fill': "none", 'stroke': "#0FF", 'stroke-width': 2, 'style':'pointer-events:none', 'd': 'M0,0 0,0' }); segLine = pointGripContainer.appendChild(segLine); } // set up the point grip element and display it assignAttributes(pointGrip, { 'cx': x, 'cy': y, 'display': "inline" }); }; var updateSegLines = function() { // create segment lines var len = current_path_pts.length/2 - (is_closed?1:0); for(var i=0; i= list.numberOfItems) { segLine.setAttribute('display','none'); continue; } // Point is selected, so calculate and display replacePathSeg(2, 0, getPathPoint(i, true), segLine); var seg = list.getItem(i+1); var points = [seg.x, seg.y]; if(seg.x1 != null && seg.x2 != null) { points.splice(2, 0, seg.x1, seg.y1, seg.x2, seg.y2); } points = $.map(points, function(n){return n*current_zoom;}); replacePathSeg(seg.pathSegType, 1, points, segLine); segLine.setAttribute('display','inline'); } else { // Point is not selected, so just hide segLine.setAttribute('display','none'); } } } var updatePath = function(mouse_x, mouse_y, old_path_pts) { var x = mouse_x / current_zoom, y = mouse_y / current_zoom, i = current_path_pt_drag * 2, last_index = current_path_pts.length/2 - 1, is_first = current_path_pt_drag == 0, // || (is_closed && current_path_pt_drag == last_index); is_last = !is_closed && current_path_pt_drag == last_index; // if the image is rotated, then we must modify the x,y mouse coordinates // and rotate them into the shape's rotated coordinate system // we also re-map mouse_x/y and x/y into the rotated coordinate system var angle = canvas.getRotationAngle(current_path, true); if (angle) { // calculate the shape's old center that was used for rotation var box = selectedBBoxes[0], cx = (box.x + box.width/2) * current_zoom, cy = (box.y + box.height/2) * current_zoom, dx = mouse_x - cx, dy = mouse_y - cy, r = Math.sqrt( dx*dx + dy*dy ), theta = Math.atan2(dy,dx) - angle; current_path_pts[i] = mouse_x = cx + r * Math.cos(theta); current_path_pts[i+1] = mouse_y = cy + r * Math.sin(theta); x = mouse_x / current_zoom; y = mouse_y / current_zoom; } else { current_path_pts[i] = x * current_zoom; current_path_pts[i+1] = y * current_zoom; } if(is_first && is_closed) { // Update the first point current_path_pts[0] = current_path_pts[i]; current_path_pts[1] = current_path_pts[i+1]; current_path_pt_drag = 0; } var index = current_path_pt_drag, abs_x = getPathPoint(index)[0], abs_y = getPathPoint(index)[1], item = current_path.pathSegList.getItem(index), x_diff = x - old_path_pts[index*2], y_diff = y - old_path_pts[index*2 + 1]; var cur_type = item.pathSegType; var points = []; if(cur_type == 6) { points = [abs_x,abs_y, item.x1,item.y1, item.x2 + x_diff,item.y2 + y_diff]; } else { if(is_first) { // Need absolute position for first point points = getPathPoint(0); } else { points = [abs_x, abs_y]; } } replacePathSeg(cur_type, index, points); var setSeg = function(index,first) { var points, item = current_path.pathSegList.getItem(index); var type = item.pathSegType; if(first) { item.x += x_diff; item.y += y_diff; } switch (type) { case 1: points = []; break; case 4: points = [item.x, item.y]; break; case 6: if(first) { item.x1 -= x_diff; item.y1 -= y_diff; item.x2 += x_diff; item.y2 += y_diff; } points = [item.x, item.y, item.x1 + x_diff,item.y1 + y_diff, item.x2,item.y2]; break; default: break; } replacePathSeg(type, index, points); return type; } if(is_closed || !is_last) { var next_type = setSeg(index+1); } else { var next_type = 0; } if(is_first && is_closed) { var last_type = setSeg(last_index,1); } // move the point grip var grip = getElem("pathpointgrip_" + current_path_pt_drag); if (grip) { grip.setAttribute("cx", mouse_x); grip.setAttribute("cy", mouse_y); call("changed", [grip]); } if(is_first) cur_type = last_type; if(cur_type != 4) { var num = is_first?last_index:index, id2 = (num-1)+'c2', line = getElem("ctrlLine_"+id2); if(line) { // Don't do if first point on open path if(!(!is_closed && current_path_pt_drag == 0)) { var x2 = line.getAttribute('x2') - 0 + x_diff*current_zoom, y2 = line.getAttribute('y2') - 0 + y_diff*current_zoom; addControlPointGrip(x2,y2, mouse_x,mouse_y, id2, true); } } } if(next_type != 4) { var id1 = (current_path_pt_drag)+'c1'; var line = getElem("ctrlLine_"+id1); if(line) { var x2 = line.getAttribute('x2') - 0 + x_diff*current_zoom, y2 = line.getAttribute('y2') - 0 + y_diff*current_zoom; addControlPointGrip(x2,y2, mouse_x,mouse_y, id1, true); } } } var updateCurvedSegment = function(mouse_x, mouse_y, index, ctrl_num) { var list = current_path.pathSegList; if(index+1 >= list.numberOfItems) { index = -1; } var c_item = list.getItem(index+1); // Only do curves if(c_item.pathSegType != 6) return; ctrl_pt_drag = index + 'c' + ctrl_num; var x = mouse_x / current_zoom, y = mouse_y / current_zoom; var angle = canvas.getRotationAngle(current_path, true); // TODO: Make sure this works for linked control points if (angle) { // calculate the shape's old center that was used for rotation var box = selectedBBoxes[0], cx = (box.x + box.width/2) * current_zoom, cy = (box.y + box.height/2) * current_zoom, dx = mouse_x - cx, dy = mouse_y - cy, r = Math.sqrt( dx*dx + dy*dy ), theta = Math.atan2(dy,dx) - angle; mouse_x = cx + r * Math.cos(theta); mouse_y = cy + r * Math.sin(theta); x = mouse_x / current_zoom; y = mouse_y / current_zoom; } c_item['x' + ctrl_num] = x; c_item['y' + ctrl_num] = y; replacePathSeg(6, index+1, [c_item.x,c_item.y, c_item.x1,c_item.y1, c_item.x2,c_item.y2]); updateSegLines(); var grip = getElem("ctrlpointgrip_" + ctrl_pt_drag); if(grip) { grip.setAttribute("cx", mouse_x); grip.setAttribute("cy", mouse_y); var line = getElem("ctrlLine_"+ctrl_pt_drag); line.setAttribute("x2", mouse_x); line.setAttribute("y2", mouse_y); } } var getPathPoint = function(index, raw_val) { var len = current_path_pts.length; var pt_num = len/2; if(index < 0) { index += pt_num; } else if(index >= pt_num) { index -= pt_num; } var z = raw_val?1:current_zoom; return [current_path_pts[index*2] / z, current_path_pts[index*2 + 1] / z]; } // This replaces the segment at the given index. Type is given as number. var replacePathSeg = function(type, index, pts, path) { if(!path) path = current_path; var func = 'createSVGPathSeg' + pathFuncs[type]; var seg = path[func].apply(path, pts); if(support.pathReplaceItem) { path.pathSegList.replaceItem(seg, index); } else { var segList = path.pathSegList; var len = segList.numberOfItems; var arr = []; for(var i=0; i= pt_count - 1) { index = 0; if(!is_closed) return; } } var pt = getPathPoint(pt_index, true), new_x = pt[0] - (mouse_x - pt[0]), new_y = pt[1] - (mouse_y - pt[1]); updateCurvedSegment(new_x, new_y, index, ctrl_num, true); } } else { var len = current_path_pts.length, sel_pts = []; selected_pts = []; var rot = !!canvas.getRotationAngle(current_path); if(rot) { var tlist = canvas.getTransformList(current_path), m = transformListToTransform(tlist).matrix; } if(is_closed) len -= 2; for(var i=0; i= (px-FUZZ) && x <= (px+FUZZ) && y >= (py-FUZZ) && y <= (py+FUZZ) ) { clickOnPoint = true; break; } } // get path element that we are in the process of creating var path = getElem(getId()); var len = current_path_pts.length; // if we clicked on an existing point, then we are done this path, commit it // (i,i+1) are the x,y that were clicked on if (clickOnPoint) { // if clicked on any other point but the first OR // the first point was clicked on and there are less than 3 points // then leave the path open // otherwise, close the path if (i == 0 && len >= 6) { // Create end segment var abs_x = current_path_pts[0]; var abs_y = current_path_pts[1]; d_attr += ['L',abs_x,',',abs_y,'z'].join(''); path.setAttribute("d", d_attr); } else if(len < 3) { keep = false; return keep; } removeAllPointGripsFromPath(); // this will signal to commit the path element = path; current_path_pts = []; started = false; } // else, create a new point, append to pts array, update path element else { // Checks if current target or parents are #svgcontent if(!$.contains(container, evt.target)) { // Clicked outside canvas, so don't make point return false; } var lastx = current_path_pts[len-2], lasty = current_path_pts[len-1]; // we store absolute values in our path points array for easy checking above current_path_pts.push(x); current_path_pts.push(y); d_attr += "L" + round(x) + "," + round(y) + " "; path.setAttribute("d", d_attr); // set stretchy line to latest point assignAttributes(stretchy, { 'x1': mouse_x, 'y1': mouse_y, 'x2': mouse_x, 'y2': mouse_y }); addPointGripToPath(mouse_x,mouse_y,(current_path_pts.length/2 - 1)); } keep = true; } return { keep: keep, element: element } } // Edit mode if (current_path_pt_drag != -1) { var last_pt = current_path_pt_drag; current_path_pt_drag = -1; recalcRotatedPath(); if(hasMoved) { endChanges(current_path_oldd, "Move path point(s)"); } // If connected, last point should equal first if(is_closed) { current_path_pts[current_path_pts.length-2] = getPathPoint(0,true)[0]; current_path_pts[current_path_pts.length-1] = getPathPoint(0,true)[1]; } if(evt.shiftKey) { if(tempJustSelected != current_path_pt) { removeNodeFromSelection(); } // if($.inArray(last_pt, selected_pts) != -1) { // removeNodeFromSelection(last_pt) // } else { // addNodeToSelection(last_pt) // } } else if(!hasMoved) { selectNode(last_pt); } // make these changes undo-able } // if (current_path_pt_drag != -1) else if(current_ctrl_pt_drag != -1) { current_ctrl_pt_drag = -1; recalcRotatedPath(); endChanges(current_path_oldd, "Edit Path control point(s)"); } else if(rubberBox && rubberBox.getAttribute('display') != 'none') { // Done with multi-node-select rubberBox.setAttribute("display", "none"); if(rubberBox.getAttribute('width') <= 2 && rubberBox.getAttribute('height') <= 2) { pathActions.toSelectMode(evt.target); } // else, move back to select mode } else { pathActions.toSelectMode(evt.target); } hasMoved = false; }, toEditMode: function(element) { current_path = element; is_closed = getD().substr(-1,1).toLowerCase() == 'z'; current_mode = "pathedit"; // This resets the pathedit selection in case it // was a rotate that turned into a matrix var angle = canvas.getRotationAngle(element); if(!angle) setPointContainerTransform(); // recalculate current_path_pts recalcPathPoints(); canvas.clearSelection(); // save the path's bbox selectedBBoxes[0] = canvas.getBBox(current_path); addAllPointGripsToPath(); selectNode(0); // addAllPointGripsToPath(current_path_pts.length/2 - 1); }, toSelectMode: function(elem) { var selPath = (elem == current_path); current_mode = "select"; removeAllPointGripsFromPath(); canvas.clearSelection(); pathActions.clear(); if(selPath) { call("selected", [elem]); canvas.addToSelection([elem], true); } }, select: function(target) { if (current_path == target) { pathActions.toEditMode(current_path); current_mode = "pathedit"; } // going into pathedit mode else { current_path = target; } }, reorient: function() { var elem = selectedElements[0]; if(!elem) return; var angle = canvas.getRotationAngle(elem); if(angle == 0) return; var batchCmd = new BatchCommand("Reorient path"); var changes = { d: elem.getAttribute('d'), transform: elem.getAttribute('transform') }; batchCmd.addSubCommand(new ChangeElementCommand(elem, changes)); canvas.clearSelection(); this.resetOrientation(elem); addCommandToHistory(batchCmd); current_path = elem; setPointContainerTransform(""); // Maybe this should be in resetPointGrips? resetPointGrips(); this.clear(); canvas.addToSelection([elem], true); call("changed", selectedElements); }, clear: function(remove) { if(remove && current_mode == "path") { var elem = getElem(getId()); if(elem) elem.parentNode.removeChild(elem); } removeAllPointGripsFromPath(); current_path_pts = []; current_path_pt = -1; current_path = null; }, resetOrientation: function(path) { if(path == null || path.nodeName != 'path') return false; var tlist = canvas.getTransformList(path); var m = transformListToTransform(tlist).matrix; tlist.clear(); path.removeAttribute("transform"); var segList = path.pathSegList; // Opera/win/non-EN throws an error here. // TODO: Find out why! try { var len = segList.numberOfItems; } catch(err) { var fixed_d = pathActions.convertPath(path); path.setAttribute('d', fixed_d); segList = path.pathSegList; var len = segList.numberOfItems; } for (var i = 0; i < len; ++i) { var seg = segList.getItem(i); var type = seg.pathSegType; if(type == 1) continue; var pts = []; $.each(['',1,2], function(j, n) { var x = seg['x'+n], y = seg['y'+n]; if(x && y) { var pt = transformPoint(x, y, m); pts.splice(pts.length, 0, pt.x, pt.y); } }); replacePathSeg(type, i, pts, path); } }, zoomChange: function() { if(current_mode == "pathedit") { resetPointGrips(); updateSegLines(); } }, modeChange: function() { // toss out half-drawn path if (current_mode == "path" && current_path_pts.length > 0) { var elem = getElem(getId()); elem.parentNode.removeChild(elem); this.clear(); canvas.clearSelection(); started = false; } else if (current_mode == "pathedit") { this.clear(); } }, getNodePoint: function() { var sel_pt = selected_pts.length ? selected_pts[0] : 0; var pt = getPathPoint(sel_pt); var list = current_path.pathSegList; var segtype; if(list.numberOfItems > sel_pt+1) { segtype = list.getItem(sel_pt+1).pathSegType; } else { segtype = false; } return { x: pt[0], y: pt[1], type: segtype } }, linkControlPoints: function(linkPoints) { link_control_pts = linkPoints; }, clonePathNode: function() { var d = getD(); var i = selected_pts.length, nums = []; while(i--) { var pt = selected_pts[i], list = current_path.pathSegList; if(pt+1 >= list.numberOfItems) { pt--; } var next_item = list.getItem(pt+1); // Get point in between nodes if(next_item.pathSegType % 2 == 0) { // even num, so abs var cur_item = list.getItem(pt); var new_x = (next_item.x + cur_item.x) / 2; var new_y = (next_item.y + cur_item.y) / 2; } else { var new_x = next_item.x/2; var new_y = next_item.y/2; } var seg = current_path.createSVGPathSegLinetoAbs(new_x, new_y); if(support.pathInsertItemBefore) { list.insertItemBefore(seg, pt+1); } else { var segList = current_path.pathSegList; var len = segList.numberOfItems; var arr = []; for(var i=0; i= last_index && is_closed) { index = 0; } var next_index = index+1; var cur_x = getPathPoint(index)[0]; var cur_y = getPathPoint(index)[1]; var next_x = getPathPoint(next_index)[0]; var next_y = getPathPoint(next_index)[1]; if(!new_type) { // double-click, so just toggle var text = "Toggle Path Segment Type"; // Toggle segment to curve/straight line var old_type = current_path.pathSegList.getItem(index+1).pathSegType; new_type = (old_type == 6) ? 4 : 6; } else { new_type -= 0; var text = "Change Path Segment Type"; } var points; var bb = current_path.getBBox(); var oldseg = current_path.pathSegList.getItem(next_index); switch ( new_type ) { case 6: var diff_x = next_x - cur_x; var diff_y = next_y - cur_y; // get control points from straight line segment var ct1_x = oldseg.c1_x || (cur_x + (diff_y/2)); var ct1_y = oldseg.c1_y || (cur_y - (diff_x/2)); var ct2_x = oldseg.c2_x || (next_x + (diff_y/2)); var ct2_y = oldseg.c2_y || (next_y - (diff_x/2)); points = [next_x,next_y, ct1_x,ct1_y, ct2_x,ct2_y]; break; case 4: points = [next_x,next_y]; removeControlPointGrips(index); break; } replacePathSeg(new_type, next_index, points); // if we changed to a straight line, store the old control points var newseg = current_path.pathSegList.getItem(next_index); if (newseg.pathSegType == 4 && oldseg.pathSegType == 6) { newseg.c1_x = oldseg.x1; newseg.c1_y = oldseg.y1; newseg.c2_x = oldseg.x2; newseg.c2_y = oldseg.y2; } } addAllPointGripsToPath(); // recalculateDimensions(current_path); updateSegLines(); recalcRotatedPath(); endChanges(old_d, text); }, moveNode: function(attr, newValue) { newValue *= current_zoom; var num = (attr == 'x')?0:1; var old_path_pts = $.map(current_path_pts, function(n){return n/current_zoom;}); var d = getD(); current_path_pts[current_path_pt*2 + num] = newValue-0; current_path_pt_drag = current_path_pt; updatePath(current_path_pts[current_path_pt*2], current_path_pts[current_path_pt*2 + 1], old_path_pts); updateSegLines(); endChanges(d, "Move path point"); }, // Convert a path to one with only absolute or relative values convertPath: function(path, toRel) { var segList = path.pathSegList; var len = segList.numberOfItems; var curx = 0, cury = 0; var d = ""; for (var i = 0; i < len; ++i) { var seg = segList.getItem(i); // if these properties are not in the segment, set them to zero var x = seg.x || 0, y = seg.y || 0, x1 = seg.x1 || 0, y1 = seg.y1 || 0, x2 = seg.x2 || 0, y2 = seg.y2 || 0; var type = seg.pathSegType; var letter = pathMap[type]['to'+(toRel?'Lower':'Upper')+'Case'](); var addToD = function(pnts, more, last) { var str = ''; var more = more?' '+more.join(' '):''; var last = last?shortFloat(last):''; $.each(pnts, function(i, pnt) { pnts[i] = shortFloat(pnt); }); d += letter + pnts.join(' ') + more + last; } switch (type) { case 1: // z,Z closepath (Z/z) d += "z"; break; case 12: // absolute horizontal line (H) x -= curx; case 13: // relative horizontal line (h) if(toRel) { curx += x; } else { x += curx; curx = x; } addToD([[x]]); break; case 14: // absolute vertical line (V) y -= cury; case 15: // relative vertical line (v) if(toRel) { cury += y; } else { y += cury; cury = y; } addToD([[y]]); break; case 2: // absolute move (M) case 4: // absolute line (L) case 18: // absolute smooth quad (T) x -= curx; y -= cury; case 3: // relative move (m) case 5: // relative line (l) case 19: // relative smooth quad (t) if(toRel) { curx += x; cury += y; } else { x += curx; y += cury; curx = x; cury = y; } addToD([[x,y]]); break; case 6: // absolute cubic (C) x -= curx; x1 -= curx; x2 -= curx; y -= cury; y1 -= cury; y2 -= cury; case 7: // relative cubic (c) if(toRel) { curx += x; cury += y; } else { x += curx; x1 += curx; x2 += curx; y += cury; y1 += cury; y2 += cury; curx = x; cury = y; } addToD([[x1,y1],[x2,y2],[x,y]]); break; case 8: // absolute quad (Q) x -= curx; x1 -= curx; y -= cury; y1 -= cury; case 9: // relative quad (q) if(toRel) { curx += x; cury += y; } else { x += curx; x1 += curx; y += cury; y1 += cury; curx = x; cury = y; } addToD([[x1,y1],[x,y]]); break; case 10: // absolute elliptical arc (A) x -= curx; y -= cury; case 11: // relative elliptical arc (a) if(toRel) { curx += x; cury += y; } else { x += curx; y += cury; curx = x; cury = y; } addToD([[seg.r1,seg.r2]], [ seg.angle, (seg.largeArcFlag ? 1 : 0), (seg.sweepFlag ? 1 : 0) ],[x,y] ); break; case 16: // absolute smooth cubic (S) x -= curx; x2 -= curx; y -= cury; y2 -= cury; case 17: // relative smooth cubic (s) if(toRel) { curx += x; cury += y; } else { x += curx; x2 += curx; y += cury; y2 += cury; curx = x; cury = y; } addToD([[x2,y2],[x,y]]); break; } // switch on path segment type } // for each segment return d; } } }(); pathActions.init(); this.pathActions = pathActions; var shortFloat = function(val) { var digits = save_options.round_digits; if(!isNaN(val)) { return Number(Number(val).toFixed(digits)); } else if($.isArray(val)) { return shortFloat(val[0]) + ',' + shortFloat(val[1]); } } // Convert an element to a path this.convertToPath = function(elem, getBBox, angle) { if(elem == null) { var elems = selectedElements; $.each(selectedElements, function(i, elem) { if(elem) canvas.convertToPath(elem); }); return; } if(!getBBox) { var batchCmd = new BatchCommand("Convert element to Path"); } var attrs = getBBox?{}:{ "fill": cur_shape.fill, "fill-opacity": cur_shape.fill_opacity, "stroke": cur_shape.stroke, "stroke-width": cur_shape.stroke_width, "stroke-dasharray": cur_shape.stroke_style, "stroke-opacity": cur_shape.stroke_opacity, "opacity": cur_shape.opacity, "visibility":"hidden" }; // any attribute on the element not covered by the above // TODO: make this list global so that we can properly maintain it // TODO: what about @transform, @clip-rule, @fill-rule, etc? $.each(['marker-start', 'marker-end', 'marker-mid', 'filter', 'clip-path'], function() { if (elem.getAttribute(this)) { attrs[this] = elem.getAttribute(this); } }); var path = addSvgElementFromJson({ "element": "path", "attr": attrs }); var eltrans = elem.getAttribute("transform"); if(eltrans) { path.setAttribute("transform",eltrans); } var id = elem.id; var parent = elem.parentNode; if(elem.nextSibling) { parent.insertBefore(path, elem); } else { parent.appendChild(path); } var d = ''; var joinSegs = function(segs) { $.each(segs, function(j, seg) { var l = seg[0], pts = seg[1]; d += l; for(var i=0; i < pts.length; i+=2) { d += (pts[i] +','+pts[i+1]) + ' '; } }); } // Possibly the cubed root of 6, but 1.81 works best var num = 1.81; switch (elem.tagName) { case 'ellipse': case 'circle': var a = $(elem).attr(['rx', 'ry', 'cx', 'cy']); var cx = a.cx, cy = a.cy, rx = a.rx, ry = a.ry; if(elem.tagName == 'circle') { rx = ry = $(elem).attr('r'); } joinSegs([ ['M',[(cx-rx),(cy)]], ['C',[(cx-rx),(cy-ry/num), (cx-rx/num),(cy-ry), (cx),(cy-ry)]], ['C',[(cx+rx/num),(cy-ry), (cx+rx),(cy-ry/num), (cx+rx),(cy)]], ['C',[(cx+rx),(cy+ry/num), (cx+rx/num),(cy+ry), (cx),(cy+ry)]], ['C',[(cx-rx/num),(cy+ry), (cx-rx),(cy+ry/num), (cx-rx),(cy)]], ['Z',[]] ]); break; case 'path': d = elem.getAttribute('d'); break; case 'line': var a = $(elem).attr(["x1", "y1", "x2", "y2"]); d = "M"+a.x1+","+a.y1+"L"+a.x2+","+a.y2; break; case 'polyline': case 'polygon': d = "M" + elem.getAttribute('points'); break; case 'rect': var r = $(elem).attr(['rx', 'ry']); var rx = r.rx, ry = r.ry; var b = elem.getBBox(); var x = b.x, y = b.y, w = b.width, h = b.height; var num = 4-num; // Why? Because! if(!rx && !ry) { // Regular rect joinSegs([ ['M',[x, y]], ['L',[x+w, y]], ['L',[x+w, y+h]], ['L',[x, y+h]], ['L',[x, y]], ['Z',[]] ]); } else { joinSegs([ ['M',[x, y+ry]], ['C',[x,y+ry/num, x+rx/num,y, x+rx,y]], ['L',[x+w-rx, y]], ['C',[x+w-rx/num,y, x+w,y+ry/num, x+w,y+ry]], ['L',[x+w, y+h-ry]], ['C',[x+w, y+h-ry/num, x+w-rx/num,y+h, x+w-rx,y+h]], ['L',[x+rx, y+h]], ['C',[x+rx/num, y+h, x,y+h-ry/num, x,y+h-ry]], ['L',[x, y+ry]], ['Z',[]] ]); } break; default: path.parentNode.removeChild(path); break; } if(d) { path.setAttribute('d',d); } if(!getBBox) { // Replace the current element with the converted one // Reorient if it has a matrix if(eltrans) { var tlist = canvas.getTransformList(path); if(hasMatrixTransform(tlist)) { pathActions.resetOrientation(path); } } batchCmd.addSubCommand(new RemoveElementCommand(elem, parent)); batchCmd.addSubCommand(new InsertElementCommand(path)); canvas.clearSelection(); elem.parentNode.removeChild(elem) path.setAttribute('id', id); path.removeAttribute("visibility"); canvas.addToSelection([path], true); addCommandToHistory(batchCmd); } else { // Get the correct BBox of the new path, then discard it pathActions.resetOrientation(path); var bb = false; try { bb = path.getBBox(); } catch(e) { // Firefox fails } path.parentNode.removeChild(path); return bb; } } // - in create mode, the element's opacity is set properly, we create an InsertElementCommand // and store it on the Undo stack // - in move/resize mode, the element's attributes which were affected by the move/resize are // identified, a ChangeElementCommand is created and stored on the stack for those attrs // this is done in when we recalculate the selected dimensions() // public functions // Group: Serialization this.open = function() { // Nothing by default, handled by optional widget/extension }; // Function: save // Serializes the current drawing into SVG XML text and returns it to the 'saved' handler. // This function also includes the XML prolog. Clients of the SvgCanvas bind their save // function to the 'saved' event. // // Returns: // Nothing this.save = function(opts) { // remove the selected outline before serializing this.clearSelection(); // Update save options if provided if(opts) $.extend(save_options, opts); save_options.apply = true; // no need for doctype, see http://jwatt.org/svg/authoring/#doctype-declaration var str = svgCanvasToString(); call("saved", str); }; // Walks the tree and executes the callback on each element in a top-down fashion var walkTree = function(elem, cbFn){ if (elem && elem.nodeType == 1) { cbFn(elem); var i = elem.childNodes.length; while (i--) { walkTree(elem.childNodes.item(i), cbFn); } } }; // Walks the tree and executes the callback on each element in a depth-first fashion var walkTreePost = function(elem, cbFn) { if (elem && elem.nodeType == 1) { var i = elem.childNodes.length; while (i--) { walkTree(elem.childNodes.item(i), cbFn); } cbFn(elem); } }; // Function: getSvgString // Returns the current drawing as raw SVG XML text. // // Returns: // The current drawing as raw SVG XML text. this.getSvgString = function() { save_options.apply = false; return svgCanvasToString(); }; // Function: setSvgString // This function sets the current drawing as the input SVG XML. // // Parameters: // xmlString - The SVG as XML text. // // Returns: // This function returns false if the set was unsuccessful, true otherwise. this.setSvgString = function(xmlString) { try { // convert string into XML document var newDoc = Utils.text2xml(xmlString); // run it through our sanitizer to remove anything we do not support sanitizeSvg(newDoc.documentElement); var batchCmd = new BatchCommand("Change Source"); // remove old svg document var oldzoom = svgroot.removeChild(svgcontent); batchCmd.addSubCommand(new RemoveElementCommand(oldzoom, svgroot)); // set new svg document svgcontent = svgroot.appendChild(svgdoc.importNode(newDoc.documentElement, true)); // change image href vals if possible $(svgcontent).find('image').each(function() { var image = this; preventClickDefault(image); var val = this.getAttributeNS(xlinkns, "href"); if(val.indexOf('data:') === 0) { // Check if an SVG-edit data URI var m = val.match(/svgedit_url=(.*?);/); if(m) { var url = decodeURIComponent(m[1]); $(new Image()).load(function() { image.setAttributeNS(xlinkns,'xlink:href',url); }).attr('src',url); } } // Add to encodableImages if it loads canvas.embedImage(val); }); // Fix XML for Opera/Win/Non-EN if(!support.goodDecimals) { canvas.fixOperaXML(svgcontent, newDoc.documentElement); } // recalculate dimensions on the top-level children so that unnecessary transforms // are removed walkTreePost(svgcontent, function(n){try{recalculateDimensions(n)}catch(e){console.log(e)}}); var content = $(svgcontent); var attrs = { id: 'svgcontent', overflow: 'visible' }; // determine proper size if (content.attr("viewBox")) { var vb = content.attr("viewBox").split(' '); attrs.width = vb[2]; attrs.height = vb[3]; } // handle content that doesn't have a viewBox else { $.each(['width', 'height'], function(i, dim) { // Set to 100 if not given var val = content.attr(dim) || 100; if((val+'').substr(-1) === "%") { // Use user units if percentage given attrs[dim] = parseInt(val); } else { attrs[dim] = convertToNum(dim, val); } }); } content.attr(attrs); batchCmd.addSubCommand(new InsertElementCommand(svgcontent)); // update root to the correct size var changes = content.attr(["width", "height"]); batchCmd.addSubCommand(new ChangeElementCommand(svgroot, changes)); // reset zoom current_zoom = 1; // identify layers identifyLayers(); // reset transform lists svgTransformLists = {}; canvas.clearSelection(); svgroot.appendChild(selectorManager.selectorParentGroup); addCommandToHistory(batchCmd); call("changed", [svgcontent]); } catch(e) { console.log(e); return false; } return true; }; // Function: importSvgString // This function imports the input SVG XML into the current layer in the drawing // // Parameters: // xmlString - The SVG as XML text. // // Returns: // This function returns false if the import was unsuccessful, true otherwise. // TODO: import should happen in top-left of current zoomed viewport // TODO: create a new layer for the imported SVG this.importSvgString = function(xmlString) { try { // convert string into XML document var newDoc = Utils.text2xml(xmlString); // run it through our sanitizer to remove anything we do not support sanitizeSvg(newDoc.documentElement); var batchCmd = new BatchCommand("Change Source"); // import new svg document into our document var importedNode = svgdoc.importNode(newDoc.documentElement, true); if (current_layer) { // TODO: properly handle if width/height are not specified or if in percentages // TODO: properly handle if width/height are in units (px, etc) var innerw = importedNode.getAttribute("width"), innerh = importedNode.getAttribute("height"), innervb = importedNode.getAttribute("viewBox"), // if no explicit viewbox, create one out of the width and height vb = innervb ? innervb.split(" ") : [0,0,innerw,innerh]; for (var j = 0; j < 4; ++j) vb[j] = Number(vb[j]); // TODO: properly handle preserveAspectRatio var canvasw = Number(svgcontent.getAttribute("width")), canvash = Number(svgcontent.getAttribute("height")); // imported content should be 1/3 of the canvas on its largest dimension if (innerh > innerw) { var ts = "scale(" + (canvash/3)/vb[3] + ")"; } else { var ts = "scale(" + (canvash/3)/vb[2] + ")"; } if (vb[0] != 0 || vb[1] != 0) ts = "translate(" + (-vb[0]) + "," + (-vb[1]) + ") " + ts; // add all children of the imported to the we create var g = svgdoc.createElementNS(svgns, "g"); while (importedNode.hasChildNodes()) g.appendChild(importedNode.firstChild); if (ts) g.setAttribute("transform", ts); // now ensure each element has a unique ID var ids = {}; walkTree(g, function(n) { // if it's an element node if (n.nodeType == 1) { // and the element has an ID if (n.id) { // and we haven't tracked this ID yet if (!(n.id in ids)) { // add this id to our map ids[n.id] = {elem:null, attrs:[], hrefs:[]}; } ids[n.id]["elem"] = n; } // now search for all attributes on this element that might refer // to other elements $.each(["clip-path", "fill", "filter", "marker-end", "marker-mid", "marker-start", "mask", "stroke"],function(i,attr) { var attrnode = n.getAttributeNode(attr); if (attrnode) { // the incoming file has been sanitized, so we should be able to safely just strip off the leading # var url = getUrlFromAttr(attrnode.value), refid = url ? url.substr(1) : null; if (refid) { if (!(refid in ids)) { // add this id to our map ids[refid] = {elem:null, attrs:[], hrefs:[]}; } ids[refid]["attrs"].push(attrnode); } } }); // check xlink:href now var href = n.getAttributeNS(xlinkns,"href"); // TODO: what if an or element refers to an element internally? if(href && $.inArray(n.nodeName, ["filter", "linearGradient", "pattern", "radialGradient", "textPath", "use"]) != -1) { var refid = href.substr(1); if (!(refid in ids)) { // add this id to our map ids[refid] = {elem:null, attrs:[], hrefs:[]}; } ids[refid]["hrefs"].push(n); } } }); // in ids, we now have a map of ids, elements and attributes, let's re-identify for (var oldid in ids) { var elem = ids[oldid]["elem"]; if (elem) { var newid = getNextId(); // manually increment obj_num because our cloned elements are not in the DOM yet obj_num++; // assign element its new id elem.id = newid; // remap all url() attributes var attrs = ids[oldid]["attrs"]; var j = attrs.length; while (j--) { var attr = attrs[j]; attr.ownerElement.setAttribute(attr.name, "url(#" + newid + ")"); } // remap all href attributes var hreffers = ids[oldid]["hrefs"]; var k = hreffers.length; while (k--) { var hreffer = hreffers[k]; hreffer.setAttributeNS(xlinkns, "xlink:href", "#"+newid); } } } // now give the g itself a new id g.id = getNextId(); // manually increment obj_num because our cloned elements are not in the DOM yet obj_num++; current_layer.appendChild(g); } // change image href vals if possible // $(svgcontent).find('image').each(function() { // var image = this; // preventClickDefault(image); // var val = this.getAttributeNS(xlinkns, "href"); // if(val.indexOf('data:') === 0) { // // Check if an SVG-edit data URI // var m = val.match(/svgedit_url=(.*?);/); // if(m) { // var url = decodeURIComponent(m[1]); // $(new Image()).load(function() { // image.setAttributeNS(xlinkns,'xlink:href',url); // }).attr('src',url); // } // } // // Add to encodableImages if it loads // canvas.embedImage(val); // }); // Fix XML for Opera/Win/Non-EN if(!support.goodDecimals) { canvas.fixOperaXML(svgcontent, importedNode); } // recalculate dimensions on the top-level children so that unnecessary transforms // are removed walkTreePost(importedNode, function(n){try{recalculateDimensions(n)}catch(e){console.log(e)}}); batchCmd.addSubCommand(new InsertElementCommand(svgcontent)); // reset zoom - TODO: why? // current_zoom = 1; // identify layers // identifyLayers(); // reset transform lists svgTransformLists = {}; canvas.clearSelection(); addCommandToHistory(batchCmd); call("changed", [svgcontent]); } catch(e) { console.log(e); return false; } return true; }; // Layer API Functions // Group: Layers var identifyLayers = function() { all_layers = []; var numchildren = svgcontent.childNodes.length; // loop through all children of svgcontent var orphans = [], layernames = []; for (var i = 0; i < numchildren; ++i) { var child = svgcontent.childNodes.item(i); // for each g, find its layer name if (child && child.nodeType == 1) { if (child.tagName == "g") { var name = $("title",child).text(); // store layer and name in global variable if (name) { layernames.push(name); all_layers.push( [name,child] ); current_layer = child; walkTree(child, function(e){e.setAttribute("style", "pointer-events:inherit");}); current_layer.setAttribute("style", "pointer-events:none"); } // if group did not have a name, it is an orphan else { orphans.push(child); } } // if child has a bbox (i.e. not a or element), then it is an orphan else if(canvas.getBBox(child) && child.nodeName != 'defs') { // Opera returns a BBox for defs var bb = canvas.getBBox(child); orphans.push(child); } } } // create a new layer and add all the orphans to it if (orphans.length > 0) { var i = 1; while ($.inArray(("Layer " + i), layernames) != -1) { i++; } var newname = "Layer " + i; current_layer = svgdoc.createElementNS(svgns, "g"); var layer_title = svgdoc.createElementNS(svgns, "title"); layer_title.textContent = newname; current_layer.appendChild(layer_title); for (var j = 0; j < orphans.length; ++j) { current_layer.appendChild(orphans[j]); } current_layer = svgcontent.appendChild(current_layer); all_layers.push( [newname, current_layer] ); } walkTree(current_layer, function(e){e.setAttribute("style","pointer-events:inherit");}); current_layer.setAttribute("style","pointer-events:all"); }; // Function: createLayer // Creates a new top-level layer in the drawing with the given name, sets the current layer // to it, and then clears the selection This function then calls the 'changed' handler. // This is an undoable action. // // Parameters: // name - The given name this.createLayer = function(name) { var batchCmd = new BatchCommand("Create Layer"); var new_layer = svgdoc.createElementNS(svgns, "g"); var layer_title = svgdoc.createElementNS(svgns, "title"); layer_title.textContent = name; new_layer.appendChild(layer_title); new_layer = svgcontent.appendChild(new_layer); batchCmd.addSubCommand(new InsertElementCommand(new_layer)); addCommandToHistory(batchCmd); canvas.clearSelection(); identifyLayers(); canvas.setCurrentLayer(name); call("changed", [new_layer]); }; // Function: deleteCurrentLayer // Deletes the current layer from the drawing and then clears the selection. This function // then calls the 'changed' handler. This is an undoable action. this.deleteCurrentLayer = function() { if (current_layer && all_layers.length > 1) { var batchCmd = new BatchCommand("Delete Layer"); // actually delete from the DOM and store in our Undo History var parent = current_layer.parentNode; batchCmd.addSubCommand(new RemoveElementCommand(current_layer, parent)); parent.removeChild(current_layer); addCommandToHistory(batchCmd); canvas.clearSelection(); identifyLayers(); canvas.setCurrentLayer(all_layers[all_layers.length-1][0]); call("changed", [svgcontent]); return true; } return false; }; // Function: getNumLayers // Returns the number of layers in the current drawing. // // Returns: // The number of layers in the current drawing. this.getNumLayers = function() { return all_layers.length; }; // Function: getLayer // Returns the name of the ith layer. If the index is out of range, an empty string is returned. // // Parameters: // i - the zero-based index of the layer you are querying. // // Returns: // The name of the ith layer this.getLayer = function(i) { if (i >= 0 && i < canvas.getNumLayers()) { return all_layers[i][0]; } return ""; }; // Function: getCurrentLayer // Returns the name of the currently selected layer. If an error occurs, an empty string // is returned. // // Returns: // The name of the currently active layer. this.getCurrentLayer = function() { for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][1] == current_layer) { return all_layers[i][0]; } } return ""; }; // Function: setCurrentLayer // Sets the current layer. If the name is not a valid layer name, then this function returns // false. Otherwise it returns true. This is not an undo-able action. // // Parameters: // name - the name of the layer you want to switch to. // // Returns: // true if the current layer was switched, otherwise false this.setCurrentLayer = function(name) { name = toXml(name); for (var i = 0; i < all_layers.length; ++i) { if (name == all_layers[i][0]) { if (current_layer != all_layers[i][1]) { canvas.clearSelection(); current_layer.setAttribute("style", "pointer-events:none"); current_layer = all_layers[i][1]; current_layer.setAttribute("style", "pointer-events:all"); } return true; } } return false; }; // Function: renameCurrentLayer // Renames the current layer. If the layer name is not valid (i.e. unique), then this function // does nothing and returns false, otherwise it returns true. This is an undo-able action. // // Parameters: // newname - the new name you want to give the current layer. This name must be unique // among all layer names. // // Returns: // true if the rename succeeded, false otherwise. this.renameCurrentLayer = function(newname) { if (current_layer) { var oldLayer = current_layer; // setCurrentLayer will return false if the name doesn't already exists if (!canvas.setCurrentLayer(newname)) { var batchCmd = new BatchCommand("Rename Layer"); // find the index of the layer for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][1] == oldLayer) break; } var oldname = all_layers[i][0]; all_layers[i][0] = toXml(newname); // now change the underlying title element contents var len = oldLayer.childNodes.length; for (var i = 0; i < len; ++i) { var child = oldLayer.childNodes.item(i); // found the element, now append all the if (child && child.tagName == "title") { // wipe out old name while (child.firstChild) { child.removeChild(child.firstChild); } child.textContent = newname; batchCmd.addSubCommand(new ChangeElementCommand(child, {"#text":oldname})); addCommandToHistory(batchCmd); call("changed", [oldLayer]); return true; } } } current_layer = oldLayer; } return false; }; // Function: setCurrentLayerPosition // Changes the position of the current layer to the new value. If the new index is not valid, // this function does nothing and returns false, otherwise it returns true. This is an // undo-able action. // // Parameters: // newpos - The zero-based index of the new position of the layer. This should be between // 0 and (number of layers - 1) // // Returns: // true if the current layer position was changed, false otherwise. this.setCurrentLayerPosition = function(newpos) { if (current_layer && newpos >= 0 && newpos < all_layers.length) { for (var oldpos = 0; oldpos < all_layers.length; ++oldpos) { if (all_layers[oldpos][1] == current_layer) break; } // some unknown error condition (current_layer not in all_layers) if (oldpos == all_layers.length) { return false; } if (oldpos != newpos) { // if our new position is below us, we need to insert before the node after newpos var refLayer = null; var oldNextSibling = current_layer.nextSibling; if (newpos > oldpos ) { if (newpos < all_layers.length-1) { refLayer = all_layers[newpos+1][1]; } } // if our new position is above us, we need to insert before the node at newpos else { refLayer = all_layers[newpos][1]; } svgcontent.insertBefore(current_layer, refLayer); addCommandToHistory(new MoveElementCommand(current_layer, oldNextSibling, svgcontent)); identifyLayers(); canvas.setCurrentLayer(all_layers[newpos][0]); return true; } } return false; }; // Function: getLayerVisibility // Returns whether the layer is visible. If the layer name is not valid, then this function // returns false. // // Parameters: // layername - the name of the layer which you want to query. // // Returns: // The visibility state of the layer, or false if the layer name was invalid. this.getLayerVisibility = function(layername) { // find the layer var layer = null; for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { layer = all_layers[i][1]; break; } } if (!layer) return false; return (layer.getAttribute("display") != "none"); }; // Function: setLayerVisibility // Sets the visibility of the layer. If the layer name is not valid, this function return // false, otherwise it returns true. This is an undo-able action. // // Parameters: // layername - the name of the layer to change the visibility // bVisible - true/false, whether the layer should be visible // // Returns: // true if the layer's visibility was set, false otherwise this.setLayerVisibility = function(layername, bVisible) { // find the layer var layer = null; for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { layer = all_layers[i][1]; break; } } if (!layer) return false; var oldDisplay = layer.getAttribute("display"); if (!oldDisplay) oldDisplay = "inline"; layer.setAttribute("display", bVisible ? "inline" : "none"); addCommandToHistory(new ChangeElementCommand(layer, {"display":oldDisplay}, "Layer Visibility")); if (layer == current_layer) { canvas.clearSelection(); pathActions.clear(); } // call("changed", [selected]); return true; }; // Function: moveSelectedToLayer // Moves the selected elements to layername. If the name is not a valid layer name, then false // is returned. Otherwise it returns true. This is an undo-able action. // // Parameters: // layername - the name of the layer you want to which you want to move the selected elements // // Returns: // true if the selected elements were moved to the layer, false otherwise. this.moveSelectedToLayer = function(layername) { // find the layer var layer = null; for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { layer = all_layers[i][1]; break; } } if (!layer) return false; var batchCmd = new BatchCommand("Move Elements to Layer"); // loop for each selected element and move it var selElems = selectedElements; var i = selElems.length; while (i--) { var elem = selElems[i]; if (!elem) continue; var oldNextSibling = elem.nextSibling; // TODO: this is pretty brittle! var oldLayer = elem.parentNode; layer.appendChild(elem); batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldLayer)); } addCommandToHistory(batchCmd); return true; }; // Function: getLayerOpacity // Returns the opacity of the given layer. If the input name is not a layer, null is returned. // // Parameters: // layername - name of the layer on which to get the opacity // // Returns: // The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null // if layername is not a valid layer this.getLayerOpacity = function(layername) { for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { var g = all_layers[i][1]; var opacity = g.getAttribute("opacity"); if (!opacity) { opacity = "1.0"; } return parseFloat(opacity); } } return null; }; // Function: setLayerOpacity // Sets the opacity of the given layer. If the input name is not a layer, nothing happens. // This is not an undo-able action. NOTE: this function exists solely to apply // a highlighting/de-emphasis effect to a layer, when it is possible for a user to affect // the opacity of a layer, we will need to allow this function to produce an undo-able action. // If opacity is not a value between 0.0 and 1.0, then nothing happens. // // Parameters: // layername - name of the layer on which to set the opacity // opacity - a float value in the range 0.0-1.0 this.setLayerOpacity = function(layername, opacity) { if (opacity < 0.0 || opacity > 1.0) return; for (var i = 0; i < all_layers.length; ++i) { if (all_layers[i][0] == layername) { var g = all_layers[i][1]; g.setAttribute("opacity", opacity); break; } } }; // Function: selectAllInCurrentLayer // Clears the selection, then adds all elements in the current layer to the selection. // This function then fires the selected event. this.selectAllInCurrentLayer = function() { if (current_layer) { canvas.clearSelection(); canvas.addToSelection($(current_layer).children()); current_mode = "select"; call("selected", selectedElements); } }; // Function: clear // Clears the current document. This is not an undoable action. this.clear = function() { pathActions.clear(); // clear the svgcontent node var nodes = svgcontent.childNodes; var len = svgcontent.childNodes.length; var i = 0; this.clearSelection(); for(var rep = 0; rep < len; rep++){ if (nodes[i].nodeType == 1) { // element node svgcontent.removeChild(nodes[i]); } else { i++; } } // create empty first layer all_layers = []; canvas.createLayer("Layer 1"); // clear the undo stack resetUndoStack(); // reset the selector manager selectorManager.initGroup(); // reset the rubber band box rubberBox = selectorManager.getRubberBandBox(); call("cleared"); }; this.linkControlPoints = function(linkPoints) { pathActions.linkControlPoints(linkPoints); } this.getResolution = function() { // var vb = svgcontent.getAttribute("viewBox").split(' '); // return {'w':vb[2], 'h':vb[3], 'zoom': current_zoom}; return { 'w':svgcontent.getAttribute("width"), 'h':svgcontent.getAttribute("height"), 'zoom': current_zoom }; }; this.getImageTitle = function() { var childs = svgcontent.childNodes; for (var i=0; i<childs.length; i++) { if(childs[i].nodeName == 'title') { return childs[i].textContent; } } return ''; } this.setImageTitle = function(newtitle) { var childs = svgcontent.childNodes, doc_title = false, old_title = ''; var batchCmd = new BatchCommand("Change Image Title"); for (var i=0; i<childs.length; i++) { if(childs[i].nodeName == 'title') { doc_title = childs[i]; old_title = doc_title.textContent; break; } } if(!doc_title) { doc_title = svgdoc.createElementNS(svgns, "title"); svgcontent.insertBefore(doc_title, svgcontent.firstChild); } if(newtitle.length) { doc_title.textContent = newtitle; } else { // No title given, so element is not necessary doc_title.parentNode.removeChild(doc_title); } batchCmd.addSubCommand(new ChangeElementCommand(doc_title, {'#text': old_title})); addCommandToHistory(batchCmd); } this.getEditorNS = function(add) { if(add) { svgcontent.setAttribute('xmlns:se', se_ns); } return se_ns; } this.setResolution = function(x, y) { var res = canvas.getResolution(); var w = res.w, h = res.h; var batchCmd; if(x == 'fit') { // Get bounding box var bbox = canvas.getStrokedBBox(); if(bbox) { batchCmd = new BatchCommand("Fit Canvas to Content"); var visEls = canvas.getVisibleElements(); canvas.addToSelection(visEls); var dx = [], dy = []; $.each(visEls, function(i, item) { dx.push(bbox.x*-1); dy.push(bbox.y*-1); }); var cmd = canvas.moveSelectedElements(dx, dy, true); batchCmd.addSubCommand(cmd); canvas.clearSelection(); x = Math.round(bbox.width); y = Math.round(bbox.height); } else { return false; } } if (x != w || y != h) { var handle = svgroot.suspendRedraw(1000); if(!batchCmd) { batchCmd = new BatchCommand("Change Image Dimensions"); } x = convertToNum('width', x); y = convertToNum('height', y); svgcontent.setAttribute('width', x); svgcontent.setAttribute('height', y); batchCmd.addSubCommand(new ChangeElementCommand(svgcontent, {"width":w, "height":h})); svgcontent.setAttribute("viewBox", [0, 0, x/current_zoom, y/current_zoom].join(' ')); batchCmd.addSubCommand(new ChangeElementCommand(svgcontent, {"viewBox": ["0 0", w, h].join(' ')})); addCommandToHistory(batchCmd); svgroot.unsuspendRedraw(handle); call("changed", [svgcontent]); } return true; }; this.getOffset = function() { return $(svgcontent).attr(['x', 'y']); } this.setBBoxZoom = function(val, editor_w, editor_h) { var spacer = .85; var bb; var calcZoom = function(bb) { if(!bb) return false; var w_zoom = Math.round((editor_w / bb.width)*100 * spacer)/100; var h_zoom = Math.round((editor_h / bb.height)*100 * spacer)/100; var zoomlevel = Math.min(w_zoom,h_zoom); canvas.setZoom(zoomlevel); return {'zoom': zoomlevel, 'bbox': bb}; } if(typeof val == 'object') { bb = val; if(bb.width == 0 || bb.height == 0) { var newzoom = bb.zoom?bb.zoom:current_zoom * bb.factor; canvas.setZoom(newzoom); return {'zoom': current_zoom, 'bbox': bb}; } return calcZoom(bb); } switch (val) { case 'selection': if(!selectedElements[0]) return; var sel_elems = $.map(selectedElements, function(n){ if(n) return n; }); bb = canvas.getStrokedBBox(sel_elems); break; case 'canvas': var res = canvas.getResolution(); spacer = .95; bb = {width:res.w, height:res.h ,x:0, y:0}; break; case 'content': bb = canvas.getStrokedBBox(); break; case 'layer': bb = canvas.getStrokedBBox(canvas.getVisibleElements(current_layer)); break; default: return; } return calcZoom(bb); } this.setZoom = function(zoomlevel) { var res = canvas.getResolution(); svgcontent.setAttribute("viewBox", "0 0 " + res.w/zoomlevel + " " + res.h/zoomlevel); current_zoom = zoomlevel; $.each(selectedElements, function(i, elem) { if(!elem) return; selectorManager.requestSelector(elem).resize(); }); pathActions.zoomChange(); } this.getMode = function() { return current_mode; }; this.setMode = function(name) { pathActions.modeChange(); cur_properties = (selectedElements[0] && selectedElements[0].nodeName == 'text') ? cur_text : cur_shape; current_mode = name; }; this.getStrokeColor = function() { return cur_properties.stroke; }; // TODO: rewrite setFillColor(), setStrokeColor(), setStrokeWidth(), setStrokeStyle() // to use a common function? this.setStrokeColor = function(val,preventUndo) { cur_shape.stroke = val; cur_properties.stroke_paint = {type:"solidColor"}; var elems = []; var i = selectedElements.length; while (i--) { var elem = selectedElements[i]; if (elem) { if (elem.tagName == "g") walkTree(elem, function(e){if(e.nodeName!="g") elems.push(e);}); else elems.push(elem); } } if (elems.length > 0) { if (!preventUndo) { this.changeSelectedAttribute("stroke", val, elems); call("changed", elems); } else this.changeSelectedAttributeNoUndo("stroke", val, elems); } }; this.getFillColor = function() { return cur_properties.fill; }; this.setFillColor = function(val,preventUndo) { cur_properties.fill = val; cur_properties.fill_paint = {type:"solidColor"}; // take out any path/line elements when setting fill // add all descendants of groups (but remove groups) var elems = []; var i = selectedElements.length; while (i--) { var elem = selectedElements[i]; if (elem) { if (elem.tagName == "g") walkTree(elem, function(e){if(e.nodeName!="g") elems.push(e);}); else if (elem.tagName != "polyline" && elem.tagName != "line") elems.push(elem); } } if (elems.length > 0) { if (!preventUndo) { this.changeSelectedAttribute("fill", val, elems); call("changed", elems); } else this.changeSelectedAttributeNoUndo("fill", val, elems); } }; var findDefs = function() { var defs = svgcontent.getElementsByTagNameNS(svgns, "defs"); if (defs.length > 0) { defs = defs[0]; } else { // first child is a comment, so call nextSibling defs = svgcontent.insertBefore( svgdoc.createElementNS(svgns, "defs" ), svgcontent.firstChild.nextSibling); } return defs; }; var addGradient = function() { $.each(['stroke','fill'],function(i,type) { if(!cur_properties[type + '_paint'] || cur_properties[type + '_paint'].type == "solidColor") return; var grad = canvas[type + 'Grad']; // find out if there is a duplicate gradient already in the defs var duplicate_grad = findDuplicateGradient(grad); var defs = findDefs(); // no duplicate found, so import gradient into defs if (!duplicate_grad) { var orig_grad = grad; grad = defs.appendChild( svgdoc.importNode(grad, true) ); canvas.fixOperaXML(grad, orig_grad); // get next id and set it on the grad grad.id = getNextId(); } else { // use existing gradient grad = duplicate_grad; } var functype = type=='fill'?'Fill':'Stroke'; canvas['set'+ functype +'Color']("url(#" + grad.id + ")"); }); } var findDuplicateGradient = function(grad) { var defs = findDefs(); var existing_grads = defs.getElementsByTagNameNS(svgns, "linearGradient"); var i = existing_grads.length; while (i--) { var og = existing_grads.item(i); if (grad.getAttribute('x1') != og.getAttribute('x1') || grad.getAttribute('y1') != og.getAttribute('y1') || grad.getAttribute('x2') != og.getAttribute('x2') || grad.getAttribute('y2') != og.getAttribute('y2')) { continue; } // else could be a duplicate, iterate through stops var stops = grad.getElementsByTagNameNS(svgns, "stop"); var ostops = og.getElementsByTagNameNS(svgns, "stop"); if (stops.length != ostops.length) { continue; } var j = stops.length; while(j--) { var stop = stops.item(j); var ostop = ostops.item(j); if (stop.getAttribute('offset') != ostop.getAttribute('offset') || stop.getAttribute('stop-opacity') != ostop.getAttribute('stop-opacity') || stop.getAttribute('stop-color') != ostop.getAttribute('stop-color')) { break; } } if (j == -1) { return og; } } // for each gradient in defs return null; }; // Group: Fill and Stroke this.setStrokePaint = function(p, addGrad) { // make a copy var p = new $.jGraduate.Paint(p); this.setStrokeOpacity(p.alpha/100); // now set the current paint object cur_properties.stroke_paint = p; if (p.type == "solidColor") { this.setStrokeColor(p.solidColor != "none" ? "#"+p.solidColor : "none"); } else if(p.type == "linearGradient") { canvas.strokeGrad = p.linearGradient; if(addGrad) addGradient(); } else { // console.log("none!"); } }; this.setFillPaint = function(p, addGrad) { // make a copy var p = new $.jGraduate.Paint(p); this.setFillOpacity(p.alpha/100, true); // now set the current paint object cur_properties.fill_paint = p; if (p.type == "solidColor") { this.setFillColor(p.solidColor != "none" ? "#"+p.solidColor : "none"); } else if(p.type == "linearGradient") { canvas.fillGrad = p.linearGradient; if(addGrad) addGradient(); } else { // console.log("none!"); } }; this.getStrokeWidth = function() { return cur_properties.stroke_width; }; // When attempting to set a line's width to 0, change it to 1 instead this.setStrokeWidth = function(val) { if(val == 0 && $.inArray(current_mode, ['line', 'path']) != -1) { canvas.setStrokeWidth(1); return; } cur_properties.stroke_width = val; var elems = []; var i = selectedElements.length; while (i--) { var elem = selectedElements[i]; if (elem) { if (elem.tagName == "g") walkTree(elem, function(e){if(e.nodeName!="g") elems.push(e);}); else elems.push(elem); } } if (elems.length > 0) { this.changeSelectedAttribute("stroke-width", val, elems); } }; this.getStrokeStyle = function() { return cur_shape.stroke_style; }; this.setStrokeStyle = function(val) { cur_shape.stroke_style = val; var elems = []; var i = selectedElements.length; while (i--) { var elem = selectedElements[i]; if (elem) { if (elem.tagName == "g") walkTree(elem, function(e){if(e.nodeName!="g") elems.push(e);}); else elems.push(elem); } } if (elems.length > 0) { this.changeSelectedAttribute("stroke-dasharray", val, elems); } }; this.getOpacity = function() { return cur_shape.opacity; }; this.setOpacity = function(val) { cur_shape.opacity = val; this.changeSelectedAttribute("opacity", val); }; this.getFillOpacity = function() { return cur_shape.fill_opacity; }; this.setFillOpacity = function(val, preventUndo) { cur_shape.fill_opacity = val; if (!preventUndo) this.changeSelectedAttribute("fill-opacity", val); else this.changeSelectedAttributeNoUndo("fill-opacity", val); }; this.getStrokeOpacity = function() { return cur_shape.stroke_opacity; }; this.setStrokeOpacity = function(val, preventUndo) { cur_shape.stroke_opacity = val; if (!preventUndo) this.changeSelectedAttribute("stroke-opacity", val); else this.changeSelectedAttributeNoUndo("stroke-opacity", val); }; // returns an object that behaves like a SVGTransformList this.getTransformList = function(elem) { // Opera is included here because Opera/Win/Non-EN seems to change // transformlist float vals to use a comma rather than a period. if (isWebkit || !support.goodDecimals) { var id = elem.id; if(!id) { // Get unique ID for temporary element id = 'temp'; } var t = svgTransformLists[id]; if (!t || id == 'temp') { svgTransformLists[id] = new SVGEditTransformList(elem); svgTransformLists[id]._init(); t = svgTransformLists[id]; } return t; } else if (elem.transform) { return elem.transform.baseVal; } return null; }; this.getBBox = function(elem) { var selected = elem || selectedElements[0]; if (elem.nodeType != 1) return null; var ret = null; if(elem.nodeName == 'text' && selected.textContent == '') { selected.textContent = 'a'; // Some character needed for the selector to use. ret = selected.getBBox(); selected.textContent = ''; } else if (elem.nodeName == 'g' && isOpera) { // deal with an opera bug here // the bbox on a 'g' is not correct if the elements inside have been moved // so we create a new g, add all the children to it, add it to the DOM, get its bbox // then put all the children back on the old g and remove the new g // (this means we make no changes to the DOM, which saves us a lot of headache at // the cost of performance) ret = selected.getBBox(); var newg = document.createElementNS(svgns, "g"); while (selected.firstChild) { newg.appendChild(selected.firstChild); } var i = selected.attributes.length; while(i--) { newg.setAttributeNode(selected.attributes.item(i).cloneNode(true)); } selected.parentNode.appendChild(newg); ret = newg.getBBox(); while (newg.firstChild) { selected.appendChild(newg.firstChild); } selected.parentNode.removeChild(newg); } else if(elem.nodeName == 'path' && isWebkit) { ret = getPathBBox(selected); } else if(elem.nodeName == 'use' && !isWebkit) { ret = selected.getBBox(); ret.x += parseFloat(selected.getAttribute('x')||0); ret.y += parseFloat(selected.getAttribute('y')||0); } else if(elem.nodeName == 'foreignObject') { ret = selected.getBBox(); ret.x += parseFloat(selected.getAttribute('x')||0); ret.y += parseFloat(selected.getAttribute('y')||0); } else { try { ret = selected.getBBox(); } catch(e) { // Check if element is child of a foreignObject var fo = $(selected).closest("foreignObject"); if(fo.length) { try { ret = fo[0].getBBox(); } catch(e) { ret = null; } } else { ret = null; } } } // get the bounding box from the DOM (which is in that element's coordinate system) return ret; }; // we get the rotation angle in the tlist this.getRotationAngle = function(elem, to_rad) { var selected = elem || selectedElements[0]; // find the rotation transform (if any) and set it var tlist = canvas.getTransformList(selected); if(!tlist) return 0; // <svg> elements have no tlist var N = tlist.numberOfItems; for (var i = 0; i < N; ++i) { var xform = tlist.getItem(i); if (xform.type == 4) { return to_rad ? xform.angle * Math.PI / 180.0 : xform.angle; } } return 0.0; }; // this should: // - remove any old rotations if present // - prepend a new rotation at the transformed center this.setRotationAngle = function(val,preventUndo) { // ensure val is the proper type val = parseFloat(val); var elem = selectedElements[0]; var oldTransform = elem.getAttribute("transform"); var bbox = canvas.getBBox(elem); var cx = bbox.x+bbox.width/2, cy = bbox.y+bbox.height/2; var tlist = canvas.getTransformList(elem); // only remove the real rotational transform if present (i.e. at index=0) if (tlist.numberOfItems > 0) { var xform = tlist.getItem(0); if (xform.type == 4) { tlist.removeItem(0); } } // find R_nc and insert it if (val != 0) { var center = transformPoint(cx,cy,transformListToTransform(tlist).matrix); var R_nc = svgroot.createSVGTransform(); R_nc.setRotate(val, center.x, center.y); tlist.insertItemBefore(R_nc,0); } else if (tlist.numberOfItems == 0) { elem.removeAttribute("transform"); } if (!preventUndo) { // we need to undo it, then redo it so it can be undo-able! :) // TODO: figure out how to make changes to transform list undo-able cross-browser? var newTransform = elem.getAttribute("transform"); elem.setAttribute("transform", oldTransform); this.changeSelectedAttribute("transform",newTransform,selectedElements); } var pointGripContainer = getElem("pathpointgrip_container"); if(elem.nodeName == "path" && pointGripContainer) { pathActions.setPointContainerTransform(elem.getAttribute("transform")); } var selector = selectorManager.requestSelector(selectedElements[0]); selector.resize(); selector.updateGripCursors(val); }; this.each = function(cb) { $(svgroot).children().each(cb); }; this.bind = function(event, f) { var old = events[event]; events[event] = f; return old; }; this.setIdPrefix = function(p) { idprefix = p; }; this.getBold = function() { // should only have one element selected var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { return (selected.getAttribute("font-weight") == "bold"); } return false; }; this.setBold = function(b) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { this.changeSelectedAttribute("font-weight", b ? "bold" : "normal"); } }; this.getItalic = function() { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { return (selected.getAttribute("font-style") == "italic"); } return false; }; this.setItalic = function(i) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "text" && selectedElements[1] == null) { this.changeSelectedAttribute("font-style", i ? "italic" : "normal"); } }; this.getFontFamily = function() { return cur_text.font_family; }; this.setFontFamily = function(val) { cur_text.font_family = val; this.changeSelectedAttribute("font-family", val); }; this.getFontSize = function() { return cur_text.font_size; }; this.setFontSize = function(val) { cur_text.font_size = val; this.changeSelectedAttribute("font-size", val); }; this.getText = function() { var selected = selectedElements[0]; if (selected == null) { return ""; } return selected.textContent; }; this.setTextContent = function(val) { this.changeSelectedAttribute("#text", val); }; this.setImageURL = function(val) { svgCanvas.changeSelectedAttribute("#href", val); }; this.setRectRadius = function(val) { var selected = selectedElements[0]; if (selected != null && selected.tagName == "rect") { var r = selected.getAttribute("rx"); if (r != val) { selected.setAttribute("rx", val); selected.setAttribute("ry", val); addCommandToHistory(new ChangeElementCommand(selected, {"rx":r, "ry":r}, "Radius")); call("changed", [selected]); } } }; this.setSegType = function(new_type) { pathActions.setSegType(new_type); } var ffClone = function(elem) { // Hack for Firefox bugs where text element features aren't updated if(navigator.userAgent.indexOf('Gecko/') == -1) return elem; var clone = elem.cloneNode(true) elem.parentNode.insertBefore(clone, elem); elem.parentNode.removeChild(elem); selectorManager.releaseSelector(elem); selectedElements[0] = clone; selectorManager.requestSelector(clone).showGrips(true); return clone; } // New functions for refactoring of Undo/Redo // this is the stack that stores the original values, the elements and // the attribute name for begin/finish var undoChangeStackPointer = -1; var undoableChangeStack = []; // This function tells the canvas to remember the old values of the // attrName attribute for each element sent in. The elements and values // are stored on a stack, so the next call to finishUndoableChange() will // pop the elements and old values off the stack, gets the current values // from the DOM and uses all of these to construct the undo-able command. this.beginUndoableChange = function(attrName, elems) { var p = ++undoChangeStackPointer; var i = elems.length; var oldValues = new Array(i), elements = new Array(i); while (i--) { var elem = elems[i]; if (elem == null) continue; elements[i] = elem; oldValues[i] = elem.getAttribute(attrName); } undoableChangeStack[p] = {'attrName': attrName, 'oldValues': oldValues, 'elements': elements}; }; // This function makes the changes to the elements this.changeSelectedAttributeNoUndo = function(attr, newValue, elems) { var handle = svgroot.suspendRedraw(1000); if(current_mode == 'pathedit') { // Editing node pathActions.moveNode(attr, newValue); } var elems = elems || selectedElements; var i = elems.length; while (i--) { var elem = elems[i]; if (elem == null) continue; // Set x,y vals on elements that don't have them if((attr == 'x' || attr == 'y') && $.inArray(elem.tagName, ['g', 'polyline', 'path']) != -1) { var bbox = canvas.getStrokedBBox([elem]); var diff_x = attr == 'x' ? newValue - bbox.x : 0; var diff_y = attr == 'y' ? newValue - bbox.y : 0; canvas.moveSelectedElements(diff_x*current_zoom, diff_y*current_zoom, true); continue; } // only allow the transform/opacity attribute to change on <g> elements, slightly hacky if (elem.tagName == "g" && (attr != "transform" && attr != "opacity")) continue; var oldval = attr == "#text" ? elem.textContent : elem.getAttribute(attr); if (oldval == null) oldval = ""; if (oldval != String(newValue)) { if (attr == "#text") { var old_w = canvas.getBBox(elem).width; elem.textContent = newValue; elem = ffClone(elem); // Hoped to solve the issue of moving text with text-anchor="start", // but this doesn't actually fix it. Hopefully on the right track, though. -Fyrd // var box=canvas.getBBox(elem), left=box.x, top=box.y, width=box.width, // height=box.height, dx = width - old_w, dy=0; // var angle = canvas.getRotationAngle(elem, true); // if (angle) { // var r = Math.sqrt( dx*dx + dy*dy ); // var theta = Math.atan2(dy,dx) - angle; // dx = r * Math.cos(theta); // dy = r * Math.sin(theta); // // elem.setAttribute('x', elem.getAttribute('x')-dx); // elem.setAttribute('y', elem.getAttribute('y')-dy); // } } else if (attr == "#href") { elem.setAttributeNS(xlinkns, "xlink:href", newValue); } else elem.setAttribute(attr, newValue); if (i==0) selectedBBoxes[i] = this.getBBox(elem); // Use the Firefox ffClone hack for text elements with gradients or // where other text attributes are changed. if(elem.nodeName == 'text') { if((newValue+'').indexOf('url') == 0 || $.inArray(attr, ['font-size','font-family','x','y']) != -1) { elem = ffClone(elem); } } // Timeout needed for Opera & Firefox // codedread: it is now possible for this function to be called with elements // that are not in the selectedElements array, we need to only request a // selector if the element is in that array if ($.inArray(elem, selectedElements) != -1) { setTimeout(function() { // Due to element replacement, this element may no longer // be part of the DOM if(!elem.parentNode) return; selectorManager.requestSelector(elem).resize(); },0); } // if this element was rotated, and we changed the position of this element // we need to update the rotational transform attribute var angle = canvas.getRotationAngle(elem); if (angle != 0 && attr != "transform") { var tlist = canvas.getTransformList(elem); var n = tlist.numberOfItems; while (n--) { var xform = tlist.getItem(n); if (xform.type == 4) { // remove old rotate tlist.removeItem(n); var box = canvas.getBBox(elem); var center = transformPoint(box.x+box.width/2, box.y+box.height/2, transformListToTransform(tlist).matrix); var cx = center.x, cy = center.y; var newrot = svgroot.createSVGTransform(); newrot.setRotate(angle, cx, cy); tlist.insertItemBefore(newrot, n); break; } } } } // if oldValue != newValue } // for each elem svgroot.unsuspendRedraw(handle); }; // This function returns a BatchCommand object which summarizes the // change since beginUndoableChange was called. The command can then // be added to the command history this.finishUndoableChange = function() { var p = undoChangeStackPointer--; var changeset = undoableChangeStack[p]; var i = changeset['elements'].length; var attrName = changeset['attrName']; var batchCmd = new BatchCommand("Change " + attrName); while (i--) { var elem = changeset['elements'][i]; if (elem == null) continue; var changes = {}; changes[attrName] = changeset['oldValues'][i]; if (changes[attrName] != elem.getAttribute(attrName)) { batchCmd.addSubCommand(new ChangeElementCommand(elem, changes, attrName)); } } undoableChangeStack[p] = null; return batchCmd; }; // If you want to change all selectedElements, ignore the elems argument. // If you want to change only a subset of selectedElements, then send the // subset to this function in the elems argument. this.changeSelectedAttribute = function(attr, val, elems) { var elems = elems || selectedElements; canvas.beginUndoableChange(attr, elems); var i = elems.length; canvas.changeSelectedAttributeNoUndo(attr, val, elems); var batchCmd = canvas.finishUndoableChange(); if (!batchCmd.isEmpty()) { addCommandToHistory(batchCmd); } }; this.deleteSelectedElements = function() { var batchCmd = new BatchCommand("Delete Elements"); var len = selectedElements.length; var selectedCopy = []; //selectedElements is being deleted for (var i = 0; i < len; ++i) { var selected = selectedElements[i]; if (selected == null) break; var parent = selected.parentNode; var t = selected; // this will unselect the element and remove the selectedOutline selectorManager.releaseSelector(t); var elem = parent.removeChild(t); selectedCopy.push(selected) //for the copy selectedElements[i] = null; batchCmd.addSubCommand(new RemoveElementCommand(elem, parent)); } if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd); call("changed", selectedCopy); canvas.clearSelection(); }; this.groupSelectedElements = function() { var batchCmd = new BatchCommand("Group Elements"); // create and insert the group element var g = addSvgElementFromJson({ "element": "g", "attr": { "id": getNextId() } }); batchCmd.addSubCommand(new InsertElementCommand(g)); // now move all children into the group var i = selectedElements.length; while (i--) { var elem = selectedElements[i]; if (elem == null) continue; var oldNextSibling = elem.nextSibling; var oldParent = elem.parentNode; g.appendChild(elem); batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldParent)); } if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd); // update selection canvas.clearSelection(); canvas.addToSelection([g], true); }; this.ungroupSelectedElement = function() { var g = selectedElements[0]; if (g.tagName == "g") { var batchCmd = new BatchCommand("Ungroup Elements"); var parent = g.parentNode; var anchor = g.previousSibling; var children = new Array(g.childNodes.length); var xform = g.getAttribute("transform"); // get consolidated matrix var glist = canvas.getTransformList(g); var m = transformListToTransform(glist).matrix; // TODO: get all fill/stroke properties from the group that we are about to destroy // "fill", "fill-opacity", "fill-rule", "stroke", "stroke-dasharray", "stroke-dashoffset", // "stroke-linecap", "stroke-linejoin", "stroke-miterlimit", "stroke-opacity", // "stroke-width" // and then for each child, if they do not have the attribute (or the value is 'inherit') // then set the child's attribute // TODO: get the group's opacity and propagate it down to the children (multiply it // by the child's opacity (or 1.0) var i = 0; var gangle = canvas.getRotationAngle(g); while (g.firstChild) { var elem = g.firstChild; var oldNextSibling = elem.nextSibling; var oldParent = elem.parentNode; children[i++] = elem = parent.insertBefore(elem, anchor); batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldParent)); var chtlist = canvas.getTransformList(elem); if (glist.numberOfItems) { // TODO: if the group's transform is just a rotate, we can always transfer the // rotate() down to the children (collapsing consecutive rotates and factoring // out any translates) if (gangle && glist.numberOfItems == 1) { // [Rg] [Rc] [Mc] // we want [Tr] [Rc2] [Mc] where: // - [Rc2] is at the child's current center but has the // sum of the group and child's rotation angles // - [Tr] is the equivalent translation that this child // undergoes if the group wasn't there // [Tr] = [Rg] [Rc] [Rc2_inv] // get group's rotation matrix (Rg) var rgm = glist.getItem(0).matrix; // get child's rotation matrix (Rc) var rcm = svgroot.createSVGMatrix(); var cangle = canvas.getRotationAngle(elem); if (cangle) { rcm = chtlist.getItem(0).matrix; } // get child's old center of rotation var cbox = canvas.getBBox(elem); var ceqm = transformListToTransform(chtlist).matrix; var coldc = transformPoint(cbox.x+cbox.width/2, cbox.y+cbox.height/2,ceqm); // sum group and child's angles var sangle = gangle + cangle; // get child's rotation at the old center (Rc2_inv) var r2 = svgroot.createSVGTransform(); r2.setRotate(sangle, coldc.x, coldc.y); // calculate equivalent translate var trm = matrixMultiply(rgm, rcm, r2.matrix.inverse()); // set up tlist if (cangle) { chtlist.removeItem(0); } if (sangle) { chtlist.insertItemBefore(r2, 0); } if (trm.e || trm.f) { var tr = svgroot.createSVGTransform(); tr.setTranslate(trm.e, trm.f); chtlist.insertItemBefore(tr, 0); } } else { // more complicated than just a rotate // transfer the group's transform down to each child and then // call recalculateDimensions() var oldxform = elem.getAttribute("transform"); var changes = {}; changes["transform"] = oldxform ? oldxform : ""; var newxform = svgroot.createSVGTransform(); // [ gm ] [ chm ] = [ chm ] [ gm' ] // [ gm' ] = [ chm_inv ] [ gm ] [ chm ] var chm = transformListToTransform(chtlist).matrix, chm_inv = chm.inverse(); var gm = matrixMultiply( chm_inv, m, chm ); newxform.setMatrix(gm); chtlist.appendItem(newxform); } batchCmd.addSubCommand(recalculateDimensions(elem)); } } // remove transform and make it undo-able if (xform) { var changes = {}; changes["transform"] = xform; g.setAttribute("transform", ""); g.removeAttribute("transform"); batchCmd.addSubCommand(new ChangeElementCommand(g, changes)); } // remove the group from the selection canvas.clearSelection(); // delete the group element (but make undo-able) g = parent.removeChild(g); batchCmd.addSubCommand(new RemoveElementCommand(g, parent)); if (!batchCmd.isEmpty()) addCommandToHistory(batchCmd); // update selection canvas.addToSelection(children); } }; this.moveToTopSelectedElement = function() { var selected = selectedElements[0]; if (selected != null) { var t = selected; var oldParent = t.parentNode; var oldNextSibling = t.nextSibling; if (oldNextSibling == selectorManager.selectorParentGroup) oldNextSibling = null; t = t.parentNode.appendChild(t); addCommandToHistory(new MoveElementCommand(t, oldNextSibling, oldParent, "top")); } }; this.moveToBottomSelectedElement = function() { var selected = selectedElements[0]; if (selected != null) { var t = selected; var oldParent = t.parentNode; var oldNextSibling = t.nextSibling; if (oldNextSibling == selectorManager.selectorParentGroup) oldNextSibling = null; var firstChild = t.parentNode.firstChild; if (firstChild.tagName == 'title') { firstChild = firstChild.nextSibling; } // This can probably be removed, as the defs should not ever apppear // inside a layer group if (firstChild.tagName == 'defs') { firstChild = firstChild.nextSibling; } t = t.parentNode.insertBefore(t, firstChild); addCommandToHistory(new MoveElementCommand(t, oldNextSibling, oldParent, "bottom")); } }; this.moveSelectedElements = function(dx,dy,undoable) { // if undoable is not sent, default to true // if single values, scale them to the zoom if (dx.constructor != Array) { dx /= current_zoom; dy /= current_zoom; } var undoable = undoable || true; var batchCmd = new BatchCommand("position"); var i = selectedElements.length; while (i--) { var selected = selectedElements[i]; if (selected != null) { if (i==0) selectedBBoxes[i] = this.getBBox(selected); var xform = svgroot.createSVGTransform(); var tlist = canvas.getTransformList(selected); // dx and dy could be arrays if (dx.constructor == Array) { if (i==0) { selectedBBoxes[i].x += dx[i]; selectedBBoxes[i].y += dy[i]; } xform.setTranslate(dx[i],dy[i]); } else { if (i==0) { selectedBBoxes[i].x += dx; selectedBBoxes[i].y += dy; } xform.setTranslate(dx,dy); } tlist.insertItemBefore(xform, 0); var cmd = recalculateDimensions(selected); if (cmd) { batchCmd.addSubCommand(cmd); } selectorManager.requestSelector(selected).resize(); } } if (!batchCmd.isEmpty()) { if (undoable) addCommandToHistory(batchCmd); call("changed", selectedElements); return batchCmd; } }; var getPathBBox = function(path) { // Get correct BBox for a path in Webkit // Converted from code found here: // http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html var seglist = path.pathSegList; var tot = seglist.numberOfItems; var bounds = [[], []]; var start = seglist.getItem(0); var P0 = [start.x, start.y]; for(var i=0; i < tot; i++) { var seg = seglist.getItem(i); if(!seg.x) continue; // Add actual points to limits bounds[0].push(P0[0]); bounds[1].push(P0[1]); if(seg.x1) { var P1 = [seg.x1, seg.y1], P2 = [seg.x2, seg.y2], P3 = [seg.x, seg.y]; for(var j=0; j < 2; j++) { var calc = function(t) { return Math.pow(1-t,3) * P0[j] + 3 * Math.pow(1-t,2) * t * P1[j] + 3 * (1-t) * Math.pow(t,2) * P2[j] + Math.pow(t,3) * P3[j]; }; var b = 6 * P0[j] - 12 * P1[j] + 6 * P2[j]; var a = -3 * P0[j] + 9 * P1[j] - 9 * P2[j] + 3 * P3[j]; var c = 3 * P1[j] - 3 * P0[j]; if(a == 0) { if(b == 0) { continue; } var t = -c / b; if(0 < t && t < 1) { bounds[j].push(calc(t)); } continue; } var b2ac = Math.pow(b,2) - 4 * c * a; if(b2ac < 0) continue; var t1 = (-b + Math.sqrt(b2ac))/(2 * a); if(0 < t1 && t1 < 1) bounds[j].push(calc(t1)); var t2 = (-b - Math.sqrt(b2ac))/(2 * a); if(0 < t2 && t2 < 1) bounds[j].push(calc(t2)); } P0 = P3; } else { bounds[0].push(seg.x); bounds[1].push(seg.y); } } var x = Math.min.apply(null, bounds[0]); var w = Math.max.apply(null, bounds[0]) - x; var y = Math.min.apply(null, bounds[1]); var h = Math.max.apply(null, bounds[1]) - y; return { 'x': x, 'y': y, 'width': w, 'height': h }; } this.updateCanvas = function(w, h, w_orig, h_orig) { svgroot.setAttribute("width", w); svgroot.setAttribute("height", h); var bg = $('#canvasBackground')[0]; var old_x = svgcontent.getAttribute('x'); var old_y = svgcontent.getAttribute('y'); var x = (w/2 - svgcontent.getAttribute('width')*current_zoom/2); var y = (h/2 - svgcontent.getAttribute('height')*current_zoom/2); assignAttributes(svgcontent, { 'x': x, 'y': y }); assignAttributes(bg, { width: svgcontent.getAttribute('width') * current_zoom, height: svgcontent.getAttribute('height') * current_zoom, x: x, y: y }); selectorManager.selectorParentGroup.setAttribute("transform","translate(" + x + "," + y + ")"); return {x:x, y:y, old_x:old_x, old_y:old_y, d_x:x - old_x, d_y:y - old_y}; } this.getStrokedBBox = function(elems) { if(!elems) elems = canvas.getVisibleElements(); if(!elems.length) return false; // Make sure the expected BBox is returned if the element is a group var getCheckedBBox = function(elem) { try { // TODO: Fix issue with rotated groups. Currently they work // fine in FF, but not in other browsers (same problem mentioned // in Issue 339 comment #2). var bb = canvas.getBBox(elem); var angle = canvas.getRotationAngle(elem); if ((angle && angle % 90) || hasMatrixTransform(canvas.getTransformList(elem))) { // Accurate way to get BBox of rotated element in Firefox: // Put element in group and get its BBox var good_bb = false; // Get the BBox from the raw path for these elements var elemNames = ['ellipse','path','line','polyline','polygon']; if($.inArray(elem.tagName, elemNames) != -1) { bb = good_bb = canvas.convertToPath(elem, true, angle); } else if(elem.tagName == 'rect') { // Look for radius var rx = elem.getAttribute('rx'); var ry = elem.getAttribute('ry'); if(rx || ry) { bb = good_bb = canvas.convertToPath(elem, true, angle); } } if(!good_bb) { var g = document.createElementNS(svgns, "g"); var parent = elem.parentNode; parent.replaceChild(g, elem); g.appendChild(elem); bb = g.getBBox(); parent.insertBefore(elem,g); parent.removeChild(g); } // Old method: Works by giving the rotated BBox, // this is (unfortunately) what Opera and Safari do // natively when getting the BBox of the parent group // var angle = angle * Math.PI / 180.0; // var rminx = Number.MAX_VALUE, rminy = Number.MAX_VALUE, // rmaxx = Number.MIN_VALUE, rmaxy = Number.MIN_VALUE; // var cx = round(bb.x + bb.width/2), // cy = round(bb.y + bb.height/2); // var pts = [ [bb.x - cx, bb.y - cy], // [bb.x + bb.width - cx, bb.y - cy], // [bb.x + bb.width - cx, bb.y + bb.height - cy], // [bb.x - cx, bb.y + bb.height - cy] ]; // var j = 4; // while (j--) { // var x = pts[j][0], // y = pts[j][1], // r = Math.sqrt( x*x + y*y ); // var theta = Math.atan2(y,x) + angle; // x = round(r * Math.cos(theta) + cx); // y = round(r * Math.sin(theta) + cy); // // // now set the bbox for the shape after it's been rotated // if (x < rminx) rminx = x; // if (y < rminy) rminy = y; // if (x > rmaxx) rmaxx = x; // if (y > rmaxy) rmaxy = y; // } // // bb.x = rminx; // bb.y = rminy; // bb.width = rmaxx - rminx; // bb.height = rmaxy - rminy; } return bb; } catch(e) { console.log(elem, e); return null; } } var full_bb; $.each(elems, function() { if(full_bb) return; if(!this.parentNode) return; full_bb = getCheckedBBox(this); }); // This shouldn't ever happen... if(full_bb == null) return null; // full_bb doesn't include the stoke, so this does no good! // if(elems.length == 1) return full_bb; var max_x = full_bb.x + full_bb.width; var max_y = full_bb.y + full_bb.height; var min_x = full_bb.x; var min_y = full_bb.y; // FIXME: same re-creation problem with this function as getCheckedBBox() above var getOffset = function(elem) { var sw = elem.getAttribute("stroke-width"); var offset = 0; if (elem.getAttribute("stroke") != "none" && !isNaN(sw)) { offset += sw/2; } return offset; } var bboxes = []; $.each(elems, function(i, elem) { var cur_bb = getCheckedBBox(elem); if(cur_bb) { var offset = getOffset(elem); min_x = Math.min(min_x, cur_bb.x - offset); min_y = Math.min(min_y, cur_bb.y - offset); bboxes.push(cur_bb); } }); full_bb.x = min_x; full_bb.y = min_y; $.each(elems, function(i, elem) { var cur_bb = bboxes[i]; // ensure that elem is really an element node if (cur_bb && elem.nodeType == 1) { var offset = getOffset(elem); max_x = Math.max(max_x, cur_bb.x + cur_bb.width + offset); max_y = Math.max(max_y, cur_bb.y + cur_bb.height + offset); } }); full_bb.width = max_x - min_x; full_bb.height = max_y - min_y; return full_bb; } this.getVisibleElements = function(parent, includeBBox) { if(!parent) parent = $(svgcontent).children(); // Prevent layers from being included var contentElems = []; $(parent).children().each(function(i, elem) { try { var box = elem.getBBox(); if (box) { var item = includeBBox?{'elem':elem, 'bbox':canvas.getStrokedBBox([elem])}:elem; contentElems.push(item); } } catch(e) {} }); return contentElems.reverse(); } this.cycleElement = function(next) { var cur_elem = selectedElements[0]; var elem = false; var all_elems = this.getVisibleElements(current_layer); if (cur_elem == null) { var num = next?all_elems.length-1:0; elem = all_elems[num]; } else { var i = all_elems.length; while(i--) { if(all_elems[i] == cur_elem) { var num = next?i-1:i+1; if(num >= all_elems.length) { num = 0; } else if(num < 0) { num = all_elems.length-1; } elem = all_elems[num]; break; } } } canvas.clearSelection(); canvas.addToSelection([elem], true); call("selected", selectedElements); } var resetUndoStack = function() { undoStack = []; undoStackPointer = 0; }; this.getUndoStackSize = function() { return undoStackPointer; }; this.getRedoStackSize = function() { return undoStack.length - undoStackPointer; }; this.getNextUndoCommandText = function() { if (undoStackPointer > 0) return undoStack[undoStackPointer-1].text; return ""; }; this.getNextRedoCommandText = function() { if (undoStackPointer < undoStack.length) return undoStack[undoStackPointer].text; return ""; }; this.undo = function() { if (undoStackPointer > 0) { this.clearSelection(); pathActions.clear(); var cmd = undoStack[--undoStackPointer]; cmd.unapply(); call("changed", cmd.elements()); } }; this.redo = function() { if (undoStackPointer < undoStack.length && undoStack.length > 0) { this.clearSelection(); var cmd = undoStack[undoStackPointer++]; cmd.apply(); call("changed", cmd.elements()); } }; // this function no longer uses cloneNode because we need to update the id // of every copied element (even the descendants) // we also do it manually because Opera/Win/non-EN puts , instead of . var copyElem = function(el) { // manually create a copy of the element var new_el = document.createElementNS(el.namespaceURI, el.nodeName); $.each(el.attributes, function(i, attr) { if (attr.localName != '-moz-math-font-style') { new_el.setAttributeNS(attr.namespaceURI, attr.nodeName, attr.nodeValue); } }); // set the copied element's new id new_el.removeAttribute("id"); new_el.id = getNextId(); // manually increment obj_num because our cloned elements are not in the DOM yet obj_num++; // Opera's "d" value needs to be reset for Opera/Win/non-EN // Also needed for webkit (else does not keep curved segments on clone) if((isWebkit || !support.goodDecimals) && el.nodeName == 'path') { var fixed_d = pathActions.convertPath(el); new_el.setAttribute('d', fixed_d); } // now create copies of all children $.each(el.childNodes, function(i, child) { switch(child.nodeType) { case 1: // element node new_el.appendChild(copyElem(child)); break; case 3: // text node new_el.textContent = child.nodeValue; break; default: break; } }); if(new_el.tagName == 'image') { preventClickDefault(new_el); } return new_el; }; var preventClickDefault = function(img) { $(img).click(function(e){e.preventDefault()}); } // this creates deep DOM copies (clones) of all selected elements this.cloneSelectedElements = function() { var batchCmd = new BatchCommand("Clone Elements"); // find all the elements selected (stop at first null) var len = selectedElements.length; for (var i = 0; i < len; ++i) { var elem = selectedElements[i]; if (elem == null) break; } // use slice to quickly get the subset of elements we need var copiedElements = selectedElements.slice(0,i); this.clearSelection(); // note that we loop in the reverse way because of the way elements are added // to the selectedElements array (top-first) var i = copiedElements.length; while (i--) { // clone each element and replace it within copiedElements var elem = copiedElements[i] = copyElem(copiedElements[i]); current_layer.appendChild(elem); batchCmd.addSubCommand(new InsertElementCommand(elem)); } if (!batchCmd.isEmpty()) { this.addToSelection(copiedElements.reverse()); // Need to reverse for correct selection-adding this.moveSelectedElements(20,20,false); addCommandToHistory(batchCmd); call("selected", selectedElements); } }; this.setBackground = function(color, url) { var bg = getElem('canvasBackground'); var border = $(bg).find('rect')[0]; var bg_img = getElem('background_image'); border.setAttribute('fill',color); if(url) { if(!bg_img) { bg_img = svgdoc.createElementNS(svgns, "image"); assignAttributes(bg_img, { 'id': 'background_image', 'width': '100%', 'height': '100%', 'preserveAspectRatio': 'xMinYMin', 'style':'pointer-events:none' }); } bg_img.setAttributeNS(xlinkns, "xlink:href", url); bg.appendChild(bg_img); } else if(bg_img) { bg_img.parentNode.removeChild(bg_img); } } // aligns selected elements (type is a char - see switch below for explanation) // relative_to can be "selected", "largest", "smallest", "page" this.alignSelectedElements = function(type, relative_to) { var bboxes = [], angles = []; var minx = Number.MAX_VALUE, maxx = Number.MIN_VALUE, miny = Number.MAX_VALUE, maxy = Number.MIN_VALUE; var curwidth = Number.MIN_VALUE, curheight = Number.MIN_VALUE; var len = selectedElements.length; if (!len) return; for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; var elem = selectedElements[i]; bboxes[i] = canvas.getStrokedBBox([elem]); // now bbox is axis-aligned and handles rotation switch (relative_to) { case 'smallest': if ( (type == 'l' || type == 'c' || type == 'r') && (curwidth == Number.MIN_VALUE || curwidth > bboxes[i].width) || (type == 't' || type == 'm' || type == 'b') && (curheight == Number.MIN_VALUE || curheight > bboxes[i].height) ) { minx = bboxes[i].x; miny = bboxes[i].y; maxx = bboxes[i].x + bboxes[i].width; maxy = bboxes[i].y + bboxes[i].height; curwidth = bboxes[i].width; curheight = bboxes[i].height; } break; case 'largest': if ( (type == 'l' || type == 'c' || type == 'r') && (curwidth == Number.MIN_VALUE || curwidth < bboxes[i].width) || (type == 't' || type == 'm' || type == 'b') && (curheight == Number.MIN_VALUE || curheight < bboxes[i].height) ) { minx = bboxes[i].x; miny = bboxes[i].y; maxx = bboxes[i].x + bboxes[i].width; maxy = bboxes[i].y + bboxes[i].height; curwidth = bboxes[i].width; curheight = bboxes[i].height; } break; default: // 'selected' if (bboxes[i].x < minx) minx = bboxes[i].x; if (bboxes[i].y < miny) miny = bboxes[i].y; if (bboxes[i].x + bboxes[i].width > maxx) maxx = bboxes[i].x + bboxes[i].width; if (bboxes[i].y + bboxes[i].height > maxy) maxy = bboxes[i].y + bboxes[i].height; break; } } // loop for each element to find the bbox and adjust min/max if (relative_to == 'page') { minx = 0; miny = 0; maxx = svgcontent.getAttribute('width'); maxy = svgcontent.getAttribute('height'); } var dx = new Array(len); var dy = new Array(len); for (var i = 0; i < len; ++i) { if (selectedElements[i] == null) break; var elem = selectedElements[i]; var bbox = bboxes[i]; dx[i] = 0; dy[i] = 0; switch (type) { case 'l': // left (horizontal) dx[i] = minx - bbox.x; break; case 'c': // center (horizontal) dx[i] = (minx+maxx)/2 - (bbox.x + bbox.width/2); break; case 'r': // right (horizontal) dx[i] = maxx - (bbox.x + bbox.width); break; case 't': // top (vertical) dy[i] = miny - bbox.y; break; case 'm': // middle (vertical) dy[i] = (miny+maxy)/2 - (bbox.y + bbox.height/2); break; case 'b': // bottom (vertical) dy[i] = maxy - (bbox.y + bbox.height); break; } } this.moveSelectedElements(dx,dy); }; this.getZoom = function(){return current_zoom;}; // Function: getVersion // Returns a string which describes the revision number of SvgCanvas. this.getVersion = function() { return "svgcanvas.js ($Rev: 1427 $)"; }; this.setUiStrings = function(strs) { $.extend(uiStrings, strs); } this.clear(); this.ready = function(cb) { this.callback = cb; } this.runCallback = function() { if(this.callback) { this.callback(); } } function getElem(id) { if(svgroot.querySelector) { // querySelector lookup return svgroot.querySelector('#'+id); } else if(svgdoc.evaluate) { // xpath lookup return svgdoc.evaluate('svg:svg[@id="svgroot"]//svg:*[@id="'+id+'"]', container, function() { return "http://www.w3.org/2000/svg"; }, 9, null).singleNodeValue; } else { // jQuery lookup: twice as slow as xpath in FF return $(svgroot).find('[id=' + id + ']')[0]; } // getElementById lookup: includes icons, not good // return svgdoc.getElementById(id); } // Being able to access private methods publicly seems wrong somehow, // but currently appears to be the best way to allow testing and provide // access to them to plugins. this.getPrivateMethods = function() { return { addCommandToHistory: addCommandToHistory, addGradient: addGradient, addSvgElementFromJson: addSvgElementFromJson, assignAttributes: assignAttributes, BatchCommand: BatchCommand, call: call, ChangeElementCommand: ChangeElementCommand, cleanupElement: cleanupElement, copyElem: copyElem, ffClone: ffClone, findDefs: findDefs, findDuplicateGradient: findDuplicateGradient, fromXml: fromXml, getElem: getElem, getId: getId, getIntersectionList: getIntersectionList, getNextId: getNextId, getPathBBox: getPathBBox, getUrlFromAttr: getUrlFromAttr, hasMatrixTransform: hasMatrixTransform, identifyLayers: identifyLayers, InsertElementCommand: InsertElementCommand, isIdentity: isIdentity, logMatrix: logMatrix, matrixMultiply: matrixMultiply, MoveElementCommand: MoveElementCommand, preventClickDefault: preventClickDefault, recalculateAllSelectedDimensions: recalculateAllSelectedDimensions, recalculateDimensions: recalculateDimensions, remapElement: remapElement, RemoveElementCommand: RemoveElementCommand, removeUnusedGrads: removeUnusedGrads, resetUndoStack: resetUndoStack, round: round, runExtensions: runExtensions, sanitizeSvg: sanitizeSvg, Selector: Selector, SelectorManager: SelectorManager, shortFloat: shortFloat, svgCanvasToString: svgCanvasToString, SVGEditTransformList: SVGEditTransformList, svgToString: svgToString, toString: toString, toXml: toXml, transformBox: transformBox, transformListToTransform: transformListToTransform, transformPoint: transformPoint, transformToObj: transformToObj, walkTree: walkTree } } this.addExtension = function(name, ext_func) { if(!(name in extensions)) { // Provide private vars/funcs here. Is there a better way to do this? var ext = ext_func($.extend(canvas.getPrivateMethods(), { svgroot: svgroot, svgcontent: svgcontent, selectorManager: selectorManager })); extensions[name] = ext; call("extension_added", ext); } else { console.log('Cannot add extension "' + name + '", an extension by that name already exists"'); } }; // Test support for features/bugs (function() { // segList functions (for FF1.5 and 2.0) var path = document.createElementNS(svgns,'path'); path.setAttribute('d','M0,0 10,10'); var seglist = path.pathSegList; var seg = path.createSVGPathSegLinetoAbs(5,5); try { seglist.replaceItem(seg, 0); support.pathReplaceItem = true; } catch(err) { support.pathReplaceItem = false; } try { seglist.insertItemBefore(seg, 0); support.pathInsertItemBefore = true; } catch(err) { support.pathInsertItemBefore = false; } // Correct decimals on clone attributes (Opera/win/non-en) var rect = document.createElementNS(svgns,'rect'); rect.setAttribute('x',.1); var crect = rect.cloneNode(false); support.goodDecimals = (crect.getAttribute('x').indexOf(',') == -1); // Get correct em/ex values var rect = document.createElementNS(svgns,'rect'); rect.setAttribute('width',"1em"); rect.setAttribute('height',"1ex"); svgcontent.appendChild(rect); var bb = rect.getBBox(); unit_types.em = bb.width; unit_types.ex = bb.height; svgcontent.removeChild(rect); }()); } // Static class for various utility functions var Utils = { // This code was written by Tyler Akins and has been placed in the // public domain. It would be nice if you left this header intact. // Base64 code from Tyler Akins -- http://rumkin.com // schiller: Removed string concatenation in favour of Array.join() optimization, // also precalculate the size of the array needed. "_keyStr" : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=", "encode64" : function(input) { // base64 strings are 4/3 larger than the original string // input = Utils.encodeUTF8(input); // convert non-ASCII characters input = Utils.convertToXMLReferences(input); if(window.btoa) return window.btoa(input); // Use native if available var output = new Array( Math.floor( (input.length + 2) / 3 ) * 4 ); var chr1, chr2, chr3; var enc1, enc2, enc3, enc4; var i = 0, p = 0; do { chr1 = input.charCodeAt(i++); chr2 = input.charCodeAt(i++); chr3 = input.charCodeAt(i++); enc1 = chr1 >> 2; enc2 = ((chr1 & 3) << 4) | (chr2 >> 4); enc3 = ((chr2 & 15) << 2) | (chr3 >> 6); enc4 = chr3 & 63; if (isNaN(chr2)) { enc3 = enc4 = 64; } else if (isNaN(chr3)) { enc4 = 64; } output[p++] = this._keyStr.charAt(enc1); output[p++] = this._keyStr.charAt(enc2); output[p++] = this._keyStr.charAt(enc3); output[p++] = this._keyStr.charAt(enc4); } while (i < input.length); return output.join(''); }, "decode64" : function(input) { if(window.atob) return window.atob(input); var output = ""; var chr1, chr2, chr3 = ""; var enc1, enc2, enc3, enc4 = ""; var i = 0; // remove all characters that are not A-Z, a-z, 0-9, +, /, or = input = input.replace(/[^A-Za-z0-9\+\/\=]/g, ""); do { enc1 = this._keyStr.indexOf(input.charAt(i++)); enc2 = this._keyStr.indexOf(input.charAt(i++)); enc3 = this._keyStr.indexOf(input.charAt(i++)); enc4 = this._keyStr.indexOf(input.charAt(i++)); chr1 = (enc1 << 2) | (enc2 >> 4); chr2 = ((enc2 & 15) << 4) | (enc3 >> 2); chr3 = ((enc3 & 3) << 6) | enc4; output = output + String.fromCharCode(chr1); if (enc3 != 64) { output = output + String.fromCharCode(chr2); } if (enc4 != 64) { output = output + String.fromCharCode(chr3); } chr1 = chr2 = chr3 = ""; enc1 = enc2 = enc3 = enc4 = ""; } while (i < input.length); return unescape(output); }, // based on http://phpjs.org/functions/utf8_encode:577 // codedread:does not seem to work with webkit-based browsers on OSX "encodeUTF8": function(input) { //return unescape(encodeURIComponent(input)); //may or may not work var output = ''; for (var n = 0; n < input.length; n++){ var c = input.charCodeAt(n); if (c < 128) { output += input[n]; } else if (c > 127) { if (c < 2048){ output += String.fromCharCode((c >> 6) | 192); } else { output += String.fromCharCode((c >> 12) | 224) + String.fromCharCode((c >> 6) & 63 | 128); } output += String.fromCharCode((c & 63) | 128); } } return output; }, "convertToXMLReferences": function(input) { var output = ''; for (var n = 0; n < input.length; n++){ var c = input.charCodeAt(n); if (c < 128) { output += input[n]; } else if(c > 127) { output += ("&#" + c + ";"); } } return output; }, "rectsIntersect": function(r1, r2) { return r2.x < (r1.x+r1.width) && (r2.x+r2.width) > r1.x && r2.y < (r1.y+r1.height) && (r2.y+r2.height) > r1.y; }, // found this function http://groups.google.com/group/jquery-dev/browse_thread/thread/c6d11387c580a77f "text2xml": function(sXML) { // NOTE: I'd like to use jQuery for this, but jQuery makes all tags uppercase //return $(xml)[0]; var out; try{ var dXML = ($.browser.msie)?new ActiveXObject("Microsoft.XMLDOM"):new DOMParser(); dXML.async = false; } catch(e){ throw new Error("XML Parser could not be instantiated"); }; try{ if($.browser.msie) out = (dXML.loadXML(sXML))?dXML:false; else out = dXML.parseFromString(sXML, "text/xml"); } catch(e){ throw new Error("Error parsing XML string"); }; return out; } };