/** * Package: svedit.history * * Licensed under the Apache License, Version 2 * * Copyright(c) 2010 Jeff Schiller */ // Dependencies: // 1) jQuery // 2) svgtransformlist.js // 3) svgutils.js var svgedit = svgedit || {}; (function() { if (!svgedit.history) { svgedit.history = {}; } // Group: Undo/Redo history management svgedit.history.HistoryEventTypes = { BEFORE_APPLY: 'before_apply', AFTER_APPLY: 'after_apply', BEFORE_UNAPPLY: 'before_unapply', AFTER_UNAPPLY: 'after_unapply' }; var removedElements = {}; /** * Interface: svgedit.history.HistoryCommand * An interface that all command objects must implement. * * interface svgedit.history.HistoryCommand { * void apply(svgedit.history.HistoryEventHandler); * void unapply(svgedit.history.HistoryEventHandler); * Element[] elements(); * String getText(); * * static String type(); * } * * Interface: svgedit.history.HistoryEventHandler * An interface for objects that will handle history events. * * interface svgedit.history.HistoryEventHandler { * void handleHistoryEvent(eventType, command); * } * * eventType is a string conforming to one of the HistoryEvent types. * command is an object fulfilling the HistoryCommand interface. */ // Class: svgedit.history.MoveElementCommand // implements svgedit.history.HistoryCommand // History command for an element that had its DOM position changed // // Parameters: // elem - The DOM element that was moved // oldNextSibling - The element's next sibling before it was moved // oldParent - The element's parent before it was moved // text - An optional string visible to user related to this change svgedit.history.MoveElementCommand = function(elem, oldNextSibling, oldParent, text) { this.elem = elem; this.text = text ? ("Move " + elem.tagName + " to " + text) : ("Move " + elem.tagName); this.oldNextSibling = oldNextSibling; this.oldParent = oldParent; this.newNextSibling = elem.nextSibling; this.newParent = elem.parentNode; }; svgedit.history.MoveElementCommand.type = function() { return 'svgedit.history.MoveElementCommand'; } svgedit.history.MoveElementCommand.prototype.type = svgedit.history.MoveElementCommand.type; // Function: svgedit.history.MoveElementCommand.getText svgedit.history.MoveElementCommand.prototype.getText = function() { return this.text; }; // Function: svgedit.history.MoveElementCommand.apply // Re-positions the element svgedit.history.MoveElementCommand.prototype.apply = function(handler) { // TODO(codedread): Refactor this common event code into a base HistoryCommand class. if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this); } this.elem = this.newParent.insertBefore(this.elem, this.newNextSibling); if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this); } }; // Function: svgedit.history.MoveElementCommand.unapply // Positions the element back to its original location svgedit.history.MoveElementCommand.prototype.unapply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this); } this.elem = this.oldParent.insertBefore(this.elem, this.oldNextSibling); if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this); } }; // Function: svgedit.history.MoveElementCommand.elements // Returns array with element associated with this command svgedit.history.MoveElementCommand.prototype.elements = function() { return [this.elem]; }; // Class: svgedit.history.InsertElementCommand // implements svgedit.history.HistoryCommand // History command for an element that was added to the DOM // // Parameters: // elem - The newly added DOM element // text - An optional string visible to user related to this change svgedit.history.InsertElementCommand = function(elem, text) { this.elem = elem; this.text = text || ("Create " + elem.tagName); this.parent = elem.parentNode; this.nextSibling = this.elem.nextSibling; }; svgedit.history.InsertElementCommand.type = function() { return 'svgedit.history.InsertElementCommand'; } svgedit.history.InsertElementCommand.prototype.type = svgedit.history.InsertElementCommand.type; // Function: svgedit.history.InsertElementCommand.getText svgedit.history.InsertElementCommand.prototype.getText = function() { return this.text; }; // Function: svgedit.history.InsertElementCommand.apply // Re-Inserts the new element svgedit.history.InsertElementCommand.prototype.apply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this); } this.elem = this.parent.insertBefore(this.elem, this.nextSibling); if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this); } }; // Function: svgedit.history.InsertElementCommand.unapply // Removes the element svgedit.history.InsertElementCommand.prototype.unapply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this); } this.parent = this.elem.parentNode; this.elem = this.elem.parentNode.removeChild(this.elem); if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this); } }; // Function: svgedit.history.InsertElementCommand.elements // Returns array with element associated with this command svgedit.history.InsertElementCommand.prototype.elements = function() { return [this.elem]; }; // Class: svgedit.history.RemoveElementCommand // implements svgedit.history.HistoryCommand // History command for an element removed from the DOM // // Parameters: // elem - The removed DOM element // oldNextSibling - the DOM element's nextSibling when it was in the DOM // oldParent - The DOM element's parent // text - An optional string visible to user related to this change svgedit.history.RemoveElementCommand = function(elem, oldNextSibling, oldParent, text) { this.elem = elem; this.text = text || ("Delete " + elem.tagName); this.nextSibling = oldNextSibling; this.parent = oldParent; // special hack for webkit: remove this element's entry in the svgTransformLists map svgedit.transformlist.removeElementFromListMap(elem); }; svgedit.history.RemoveElementCommand.type = function() { return 'svgedit.history.RemoveElementCommand'; } svgedit.history.RemoveElementCommand.prototype.type = svgedit.history.RemoveElementCommand.type; // Function: svgedit.history.RemoveElementCommand.getText svgedit.history.RemoveElementCommand.prototype.getText = function() { return this.text; }; // Function: RemoveElementCommand.apply // Re-removes the new element svgedit.history.RemoveElementCommand.prototype.apply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this); } svgedit.transformlist.removeElementFromListMap(this.elem); this.parent = this.elem.parentNode; this.elem = this.parent.removeChild(this.elem); if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this); } }; // Function: RemoveElementCommand.unapply // Re-adds the new element svgedit.history.RemoveElementCommand.prototype.unapply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this); } svgedit.transformlist.removeElementFromListMap(this.elem); if(this.nextSibling == null) { if(window.console) console.log('Error: reference element was lost'); } this.parent.insertBefore(this.elem, this.nextSibling); if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this); } }; // Function: RemoveElementCommand.elements // Returns array with element associated with this command svgedit.history.RemoveElementCommand.prototype.elements = function() { return [this.elem]; }; // Class: svgedit.history.ChangeElementCommand // implements svgedit.history.HistoryCommand // History command to make a change to an element. // Usually an attribute change, but can also be textcontent. // // Parameters: // elem - The DOM element that was changed // attrs - An object with the attributes to be changed and the values they had *before* the change // text - An optional string visible to user related to this change svgedit.history.ChangeElementCommand = function(elem, attrs, text) { this.elem = elem; this.text = text ? ("Change " + elem.tagName + " " + text) : ("Change " + elem.tagName); this.newValues = {}; this.oldValues = attrs; for (var attr in attrs) { if (attr == "#text") this.newValues[attr] = elem.textContent; else if (attr == "#href") this.newValues[attr] = svgedit.utilities.getHref(elem); else this.newValues[attr] = elem.getAttribute(attr); } }; svgedit.history.ChangeElementCommand.type = function() { return 'svgedit.history.ChangeElementCommand'; } svgedit.history.ChangeElementCommand.prototype.type = svgedit.history.ChangeElementCommand.type; // Function: svgedit.history.ChangeElementCommand.getText svgedit.history.ChangeElementCommand.prototype.getText = function() { return this.text; }; // Function: svgedit.history.ChangeElementCommand.apply // Performs the stored change action svgedit.history.ChangeElementCommand.prototype.apply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this); } var bChangedTransform = false; for(var attr in this.newValues ) { if (this.newValues[attr]) { if (attr == "#text") this.elem.textContent = this.newValues[attr]; else if (attr == "#href") svgedit.utilities.setHref(this.elem, this.newValues[attr]) else this.elem.setAttribute(attr, this.newValues[attr]); } else { if (attr == "#text") { this.elem.textContent = ""; } else { this.elem.setAttribute(attr, ""); this.elem.removeAttribute(attr); } } if (attr == "transform") { bChangedTransform = true; } } // relocate rotational transform, if necessary if(!bChangedTransform) { var angle = svgedit.utilities.getRotationAngle(this.elem); if (angle) { var bbox = elem.getBBox(); var cx = bbox.x + bbox.width/2, cy = bbox.y + bbox.height/2; var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); } } } if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this); } return true; }; // Function: svgedit.history.ChangeElementCommand.unapply // Reverses the stored change action svgedit.history.ChangeElementCommand.prototype.unapply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this); } var bChangedTransform = false; for(var attr in this.oldValues ) { if (this.oldValues[attr]) { if (attr == "#text") this.elem.textContent = this.oldValues[attr]; else if (attr == "#href") svgedit.utilities.setHref(this.elem, this.oldValues[attr]); else this.elem.setAttribute(attr, this.oldValues[attr]); } else { if (attr == "#text") { this.elem.textContent = ""; } else this.elem.removeAttribute(attr); } if (attr == "transform") { bChangedTransform = true; } } // relocate rotational transform, if necessary if(!bChangedTransform) { var angle = svgedit.utilities.getRotationAngle(this.elem); if (angle) { var bbox = elem.getBBox(); var cx = bbox.x + bbox.width/2, cy = bbox.y + bbox.height/2; var rotate = ["rotate(", angle, " ", cx, ",", cy, ")"].join(''); if (rotate != elem.getAttribute("transform")) { elem.setAttribute("transform", rotate); } } } // Remove transformlist to prevent confusion that causes bugs like 575. svgedit.transformlist.removeElementFromListMap(this.elem); if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this); } return true; }; // Function: ChangeElementCommand.elements // Returns array with element associated with this command svgedit.history.ChangeElementCommand.prototype.elements = function() { return [this.elem]; }; // TODO: create a 'typing' command object that tracks changes in text // if a new Typing command is created and the top command on the stack is also a Typing // and they both affect the same element, then collapse the two commands into one // Class: svgedit.history.BatchCommand // implements svgedit.history.HistoryCommand // History command that can contain/execute multiple other commands // // Parameters: // text - An optional string visible to user related to this change svgedit.history.BatchCommand = function(text) { this.text = text || "Batch Command"; this.stack = []; }; svgedit.history.BatchCommand.type = function() { return 'svgedit.history.BatchCommand'; } svgedit.history.BatchCommand.prototype.type = svgedit.history.BatchCommand.type; // Function: svgedit.history.BatchCommand.getText svgedit.history.BatchCommand.prototype.getText = function() { return this.text; }; // Function: svgedit.history.BatchCommand.apply // Runs "apply" on all subcommands svgedit.history.BatchCommand.prototype.apply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_APPLY, this); } var len = this.stack.length; for (var i = 0; i < len; ++i) { this.stack[i].apply(handler); } if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_APPLY, this); } }; // Function: svgedit.history.BatchCommand.unapply // Runs "unapply" on all subcommands svgedit.history.BatchCommand.prototype.unapply = function(handler) { if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.BEFORE_UNAPPLY, this); } for (var i = this.stack.length-1; i >= 0; i--) { this.stack[i].unapply(handler); } if (handler) { handler.handleHistoryEvent(svgedit.history.HistoryEventTypes.AFTER_UNAPPLY, this); } }; // Function: svgedit.history.BatchCommand.elements // Iterate through all our subcommands and returns all the elements we are changing svgedit.history.BatchCommand.prototype.elements = function() { var elems = []; var cmd = this.stack.length; while (cmd--) { var thisElems = this.stack[cmd].elements(); var elem = thisElems.length; while (elem--) { if (elems.indexOf(thisElems[elem]) == -1) elems.push(thisElems[elem]); } } return elems; }; // Function: svgedit.history.BatchCommand.addSubCommand // Adds a given command to the history stack // // Parameters: // cmd - The undo command object to add svgedit.history.BatchCommand.prototype.addSubCommand = function(cmd) { this.stack.push(cmd); }; // Function: svgedit.history.BatchCommand.isEmpty // Returns a boolean indicating whether or not the batch command is empty svgedit.history.BatchCommand.prototype.isEmpty = function() { return this.stack.length == 0; }; // Class: svgedit.history.UndoManager // Parameters: // historyEventHandler - an object that conforms to the HistoryEventHandler interface // (see above) svgedit.history.UndoManager = function(historyEventHandler) { this.handler_ = historyEventHandler || null; this.undoStackPointer = 0; this.undoStack = []; // this is the stack that stores the original values, the elements and // the attribute name for begin/finish this.undoChangeStackPointer = -1; this.undoableChangeStack = []; }; // Function: svgedit.history.UndoManager.resetUndoStack // Resets the undo stack, effectively clearing the undo/redo history svgedit.history.UndoManager.prototype.resetUndoStack = function() { this.undoStack = []; this.undoStackPointer = 0; }; // Function: svgedit.history.UndoManager.getUndoStackSize // Returns: // Integer with the current size of the undo history stack svgedit.history.UndoManager.prototype.getUndoStackSize = function() { return this.undoStackPointer; }; // Function: svgedit.history.UndoManager.getRedoStackSize // Returns: // Integer with the current size of the redo history stack svgedit.history.UndoManager.prototype.getRedoStackSize = function() { return this.undoStack.length - this.undoStackPointer; }; // Function: svgedit.history.UndoManager.getNextUndoCommandText // Returns: // String associated with the next undo command svgedit.history.UndoManager.prototype.getNextUndoCommandText = function() { return this.undoStackPointer > 0 ? this.undoStack[this.undoStackPointer-1].getText() : ""; }; // Function: svgedit.history.UndoManager.getNextRedoCommandText // Returns: // String associated with the next redo command svgedit.history.UndoManager.prototype.getNextRedoCommandText = function() { return this.undoStackPointer < this.undoStack.length ? this.undoStack[this.undoStackPointer].getText() : ""; }; // Function: svgedit.history.UndoManager.undo // Performs an undo step svgedit.history.UndoManager.prototype.undo = function() { if (this.undoStackPointer > 0) { var cmd = this.undoStack[--this.undoStackPointer]; cmd.unapply(this.handler_); } }; // Function: svgedit.history.UndoManager.redo // Performs a redo step svgedit.history.UndoManager.prototype.redo = function() { if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) { var cmd = this.undoStack[this.undoStackPointer++]; cmd.apply(this.handler_); } }; // Function: svgedit.history.UndoManager.addCommandToHistory // Adds a command object to the undo history stack // // Parameters: // cmd - The command object to add svgedit.history.UndoManager.prototype.addCommandToHistory = function(cmd) { // FIXME: we MUST compress consecutive text changes to the same element // (right now each keystroke is saved as a separate command that includes the // entire text contents of the text element) // TODO: consider limiting the history that we store here (need to do some slicing) // if our stack pointer is not at the end, then we have to remove // all commands after the pointer and insert the new command if (this.undoStackPointer < this.undoStack.length && this.undoStack.length > 0) { this.undoStack = this.undoStack.splice(0, this.undoStackPointer); } this.undoStack.push(cmd); this.undoStackPointer = this.undoStack.length; }; // Function: svgedit.history.UndoManager.beginUndoableChange // This function tells the canvas to remember the old values of the // attrName attribute for each element sent in. The elements and values // are stored on a stack, so the next call to finishUndoableChange() will // pop the elements and old values off the stack, gets the current values // from the DOM and uses all of these to construct the undo-able command. // // Parameters: // attrName - The name of the attribute being changed // elems - Array of DOM elements being changed svgedit.history.UndoManager.prototype.beginUndoableChange = function(attrName, elems) { var p = ++this.undoChangeStackPointer; var i = elems.length; var oldValues = new Array(i), elements = new Array(i); while (i--) { var elem = elems[i]; if (elem == null) continue; elements[i] = elem; oldValues[i] = elem.getAttribute(attrName); } this.undoableChangeStack[p] = {'attrName': attrName, 'oldValues': oldValues, 'elements': elements}; }; // Function: svgedit.history.UndoManager.finishUndoableChange // This function returns a BatchCommand object which summarizes the // change since beginUndoableChange was called. The command can then // be added to the command history // // Returns: // Batch command object with resulting changes svgedit.history.UndoManager.prototype.finishUndoableChange = function() { var p = this.undoChangeStackPointer--; var changeset = this.undoableChangeStack[p]; var i = changeset['elements'].length; var attrName = changeset['attrName']; var batchCmd = new svgedit.history.BatchCommand("Change " + attrName); while (i--) { var elem = changeset['elements'][i]; if (elem == null) continue; var changes = {}; changes[attrName] = changeset['oldValues'][i]; if (changes[attrName] != elem.getAttribute(attrName)) { batchCmd.addSubCommand(new svgedit.history.ChangeElementCommand(elem, changes, attrName)); } } this.undoableChangeStack[p] = null; return batchCmd; }; })();