227 lines
8.1 KiB
HTML
227 lines
8.1 KiB
HTML
<!DOCTYPE html>
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<html><head>
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<script src="lightgl.js"></script>
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<script src="csg.js"></script>
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<script src="openjscad.js"></script>
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<style>
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body {
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font: 14px/20px 'Helvetica Neue Light', HelveticaNeue-Light, 'Helvetica Neue', Helvetica, Arial, sans-serif;
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max-width: 820px;
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margin: 0 auto;
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padding: 10px;
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}
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pre, code, textarea {
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font: 12px/20px Monaco, monospace;
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border: 1px solid #CCC;
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border-radius: 3px;
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background: #F9F9F9;
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padding: 0 3px;
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color: #555;
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}
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pre, textarea {
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padding: 10px;
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width: 100%;
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}
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textarea {
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height: 200px;
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}
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textarea:focus {
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outline: none;
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}
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canvas { cursor: move; }
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</style>
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<link rel="stylesheet" href="openjscad.css" type="text/css">
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<script>
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var gProcessor=null;
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// Show all exceptions to the user:
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OpenJsCad.AlertUserOfUncaughtExceptions();
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function onload()
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{
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gProcessor = new OpenJsCad.Processor(document.getElementById("viewer"));
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updateSolid();
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}
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function updateSolid()
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{
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gProcessor.setJsCad(document.getElementById('code').value);
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}
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</script>
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<title>OpenJsCad demo: servo motor</title>
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</head>
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<body onload="onload()">
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<h1>OpenJsCad demo: servo motor</h1>
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<div id="viewer"></div>
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<h2>Source code</h2>
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Below is the OpenJsCad script for this demo. To build your own models, create a .jscad script
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and use the <a href="processfile.html"><b>OpenJsCad parser</b></a>. For more information see the
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<a href="index.html">OpenJsCad documentation</a>.
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<br><br>
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<textarea id="code" style="height: 500px">
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// This demo intends to show how to use properties and connectors.
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// The servoMotor() function constructs the shape of a standard servo
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// It also defines a property for the cutout shape, and a connector property
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// which can be used to correctly attach the motor to a surface.
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//
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// By using connectors, we don't need to know the actual orientation of each
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// object. Instead we just attach the two objects by attaching their connectors.
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//
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// The cutout shape is automatically transformed with every transformation of
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// the servo. We can simply subtract it from an object to make space for the servo
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// motor.
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function main(params)
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{
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// the servo motor solid:
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var servo = servoMotor();
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// the plate:
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var plate = CSG.cube({radius: [40,40,4]});
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// Define a Connector on the plate, at the place where we want to attach the servo:
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plate.properties.servoConnector = new CSG.Connector(
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[0, 0, 4], // point
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[0, 0, 1], // axis: pointing upwards
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[2.5, 1.1, 0] // normal: use some random vector in the z plane
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);
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// Do some random rotations:
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plate = plate.rotateX(25);
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plate = plate.rotateZ(10);
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// now we really don't know the orientation of the plane anymore!
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// Still we can perfectly align the servo motor to the plane at the servoConnector
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// point that we decided on earlier:
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servo = servo.connectTo(
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servo.properties.servomotor.surfaceConnector, // the servo's pre defined Connector
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plate.properties.servoConnector, // the connector on the surface
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false, // we don't want to mirror; the Connector's axes should point in the same direction
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0 // normalrotation; we could use it to rotate the servo in the plane
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);
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// Construct the result; use the parameters set by the end user:
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var result = new CSG();
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if(params.cutout != 0) plate = plate.subtract(servo.properties.servomotor.cutout);
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if(params.showplate != 0) result = result.union(plate);
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if(params.showservo != 0) result = result.union(servo);
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if(params.showcutout != 0) result = result.union(servo.properties.servomotor.cutout.setColor(0,0.8,0));
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return result;
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}
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// Here we define the user editable parameters:
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function getParameterDefinitions() {
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return [
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{ name: 'showservo', caption: 'Show servo:', type: 'choice', values: [0, 1], default: 1, captions: ["No", "Yes"]},
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{ name: 'showplate', caption: 'Show plate:', type: 'choice', values: [0, 1], default: 1, captions: ["No", "Yes"]},
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{ name: 'showcutout', caption: 'Show cutout:', type: 'choice', values: [0, 1], default: 0, captions: ["No", "Yes"]},
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{ name: 'cutout', caption: 'Subtract the servo cutout shape from the plate:', type: 'choice', values: [0, 1], default: 1, captions: ["No", "Yes"]},
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];
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}
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// The servoMotor() function constructs the shape of a standard '3003' servo
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// Returns a CSG solid. The solid has the following additional properties:
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// .properties.servomotor.cutout: a CSG solid that can be used to create a cutout for the servo motor (including screw holes)
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// .properties.servomotor.surfaceConnector: a CSG.Connector that can be used to attach the servo motor to a surface
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function servoMotor()
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{
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var width = 20;
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var length = 40.5;
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var h1 = 26.5;
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var h2 = 29;
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var h4 = 35.9;
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var l1 = 55.4;
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var w1 = 17.8;
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var holeradius = 2.1;
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var holex1 = 2 * 2.54;
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var holey1 = 9.5 * 2.54;
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var cutoutmargin = 1;
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var shaftradius = 3;
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var shafty = 9.25;
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var shafttop = 43;
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var cyl2radius = 7;
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var cyl2height = 2;
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var resolution = 16; // for all circular objects
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// result: this is the solid in which we will store the servomotor
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var result = CSG.cube({radius:[width/2, length/2, h4/2]});
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// cutout: this is the solid for the cutout. It is never rendered directly,
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// but it will be returned as a property of the resulting solid.
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// it can be used to cutout the shape of the servo motor and screw holes
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// from another solid
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var cutout = CSG.cube({radius:[width/2+cutoutmargin, length/2+cutoutmargin, h4/2+cutoutmargin]});
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// add a 'bottomface' property. Since the cube already has predifined connectors at each face,
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// we can just copy the 5th:
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result.properties.servomotor = new CSG.Properties();
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result.properties.servomotor.bottomface = result.properties.cube.facecenters[5];
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// get the z coordinate of the bottom face:
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var bottomz = result.properties.servomotor.bottomface.point.z;
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// the tabs at the end containing the screw holes:
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var cube2 = CSG.cube({radius:[w1/2, l1/2, (h2-h1)/2]});
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cube2 = cube2.translate([0, 0, (h2-h1)/2 + bottomz + h1]);
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result = result.union(cube2);
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// create the cylinders for cutting out the screw holes:
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for(var hole = 0; hole < 4; hole++)
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{
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var xoffset = (hole & 1)? holex1 : -holex1;
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var yoffset = (hole & 2)? holey1 : -holey1;
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var cylstart = new CSG.Vector3D([xoffset, yoffset, bottomz+h2]);
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var cylend = new CSG.Vector3D([xoffset, yoffset, bottomz]);
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var cutoutcylinder = CSG.cylinder({start: cylstart, end: cylend, radius: holeradius, resolution: resolution});
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// create the screw hole in the tabs:
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result = result.subtract(cutoutcylinder);
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// And also add the cutout cylinder to the cutout shape:
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cutout = cutout.union(cutoutcylinder);
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}
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// cylinder at top:
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var p1 = new CSG.Vector3D([0, shafty, bottomz+h4]);
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p2 = p1.plus(new CSG.Vector3D([0, 0, cyl2height]));
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var cyl = CSG.cylinder({start: p1, end: p2, radius: cyl2radius, resolution: resolution});
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result = result.union(cyl);
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// make the entire motor grey:
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result = result.setColor(0.2,0.2,0.2);
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// create the shaft:
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p1 = new CSG.Vector3D([0, shafty, bottomz+h4]);
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p2 = p1.plus(new CSG.Vector3D([0, 0, cyl2height]));
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var shaft = CSG.cylinder({start: [0, shafty, bottomz+h4], end: [0, shafty, bottomz+shafttop], radius: shaftradius, resolution: resolution});
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shaft = shaft.setColor(1,1,1);
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result = result.union(shaft);
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// add the cutout solid to the properties:
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result.properties.servomotor.cutout = cutout;
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// Add a Connector to facilitate proper alignment of the servo motor to a surface
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// The connector's point is at the x/y center of the box, in the bottom plane of the tabs
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// The connector's axis points towards the top of the box
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// The connector's normal points towards one of the tabs at the side
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result.properties.servomotor.surfaceConnector = new CSG.Connector(
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[0, 0, bottomz+h1], // point
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[0, 0, 1], // axis
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[0, 1, 0] // normal
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);
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return result;
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}
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</textarea><br>
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<input type="submit" value="Update" onclick="updateSolid(); return false;">
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<br><br>
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</body>
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</html> |