Updates to CSG.Connector, added CSG.connectTo method
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csg.js
56
csg.js
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@ -421,6 +421,11 @@ CSG.prototype = {
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result.properties = this.properties; // keep original properties
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result.properties = this.properties; // keep original properties
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return result;
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return result;
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},
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},
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connectTo: function(myConnector, otherConnector, mirror, axisrotation) {
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var matrix = myConnector.getTransformationTo(otherConnector, mirror, axisrotation);
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return this.transform(matrix);
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},
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};
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};
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@ -499,14 +504,15 @@ CSG.cube = function(options) {
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return new CSG.Polygon(vertices, null /* , plane */);
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return new CSG.Polygon(vertices, null /* , plane */);
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}));
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}));
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result.properties.cube = new CSG.Properties();
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result.properties.cube = new CSG.Properties();
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result.properties.cube.center = new CSG.Vertex(c);
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result.properties.cube.center = new CSG.Vector3D(c);
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// add 6 connectors, at the centers of each face:
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result.properties.cube.facecenters = [
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result.properties.cube.facecenters = [
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new CSG.Vertex(new CSG.Vector3D([r.x, 0, 0]).plus(c)),
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new CSG.Connector(new CSG.Vector3D([r.x, 0, 0]).plus(c), [1, 0, 0], [0, 0, 1]),
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new CSG.Vertex(new CSG.Vector3D([-r.x, 0, 0]).plus(c)),
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new CSG.Connector(new CSG.Vector3D([-r.x, 0, 0]).plus(c), [-1, 0, 0], [0, 0, 1]),
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new CSG.Vertex(new CSG.Vector3D([0, r.y, 0]).plus(c)),
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new CSG.Connector(new CSG.Vector3D([0, r.y, 0]).plus(c), [0, 1, 0], [0, 0, 1]),
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new CSG.Vertex(new CSG.Vector3D([0, -r.y, 0]).plus(c)),
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new CSG.Connector(new CSG.Vector3D([0, -r.y, 0]).plus(c), [0, -1, 0], [0, 0, 1]),
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new CSG.Vertex(new CSG.Vector3D([0, 0, r.z]).plus(c)),
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new CSG.Connector(new CSG.Vector3D([0, 0, r.z]).plus(c), [0, 0, 1], [1, 0, 0]),
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new CSG.Vertex(new CSG.Vector3D([0, 0, -r.z]).plus(c)),
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new CSG.Connector(new CSG.Vector3D([0, 0, -r.z]).plus(c), [0, 0, -1], [1, 0, 0]),
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];
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];
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return result;
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return result;
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};
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};
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@ -581,8 +587,8 @@ CSG.sphere = function(options) {
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}
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}
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var result = CSG.fromPolygons(polygons);
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var result = CSG.fromPolygons(polygons);
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result.properties.sphere = new CSG.Properties();
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result.properties.sphere = new CSG.Properties();
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result.properties.sphere.center = new CSG.Vertex(c);
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result.properties.sphere.center = new CSG.Vector3D(c);
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result.properties.sphere.facepoint = new CSG.Vertex(c.plus(xvector));
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result.properties.sphere.facepoint = c.plus(xvector);
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return result;
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return result;
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};
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};
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@ -629,9 +635,9 @@ CSG.cylinder = function(options) {
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}
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}
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var result = CSG.fromPolygons(polygons);
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var result = CSG.fromPolygons(polygons);
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result.properties.cylinder = new CSG.Properties();
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result.properties.cylinder = new CSG.Properties();
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result.properties.cylinder.start = new CSG.Vertex(s);
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result.properties.cylinder.start = new CSG.Connector(s, axisZ.negated(), axisX);
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result.properties.cylinder.end = new CSG.Vertex(e);
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result.properties.cylinder.end = new CSG.Connector(e, axisZ, axisX);
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result.properties.cylinder.facepoint = new CSG.Vertex(s.plus(axisX.times(r)));
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result.properties.cylinder.facepoint = s.plus(axisX.times(r));
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return result;
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return result;
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};
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};
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@ -727,11 +733,13 @@ CSG.roundedCylinder = function(options) {
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}
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}
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prevcylinderpoint = cylinderpoint;
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prevcylinderpoint = cylinderpoint;
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}
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}
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var result = CSG.fromPolygons(polygons);
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var result = CSG.fromPolygons(polygons);
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var ray = zvector.unit();
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var axisX = xvector.unit();
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result.properties.roundedCylinder = new CSG.Properties();
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result.properties.roundedCylinder = new CSG.Properties();
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result.properties.roundedCylinder.start = new CSG.Vertex(p1);
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result.properties.cylinder.start = new CSG.Connector(p1, ray.negated(), axisX);
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result.properties.roundedCylinder.end = new CSG.Vertex(p2);
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result.properties.cylinder.end = new CSG.Connector(p2, ray, axisX);
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result.properties.roundedCylinder.facepoint = new CSG.Vertex(p1.plus(xvector));
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result.properties.cylinder.facepoint = p1.plus(xvector);
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return result;
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return result;
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};
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};
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@ -802,12 +810,12 @@ CSG.roundedCube = function(options) {
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result.properties.roundedCube = new CSG.Properties();
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result.properties.roundedCube = new CSG.Properties();
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result.properties.roundedCube.center = new CSG.Vertex(center);
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result.properties.roundedCube.center = new CSG.Vertex(center);
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result.properties.roundedCube.facecenters = [
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result.properties.roundedCube.facecenters = [
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new CSG.Vertex(new CSG.Vector3D([cuberadius.x, 0, 0]).plus(center)),
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new CSG.Connector(new CSG.Vector3D([cuberadius.x, 0, 0]).plus(center), [1, 0, 0], [0, 0, 1]),
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new CSG.Vertex(new CSG.Vector3D([-cuberadius.x, 0, 0]).plus(center)),
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new CSG.Connector(new CSG.Vector3D([-cuberadius.x, 0, 0]).plus(center), [-1, 0, 0], [0, 0, 1]),
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new CSG.Vertex(new CSG.Vector3D([0, cuberadius.y, 0]).plus(center)),
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new CSG.Connector(new CSG.Vector3D([0, cuberadius.y, 0]).plus(center), [0, 1, 0], [0, 0, 1]),
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new CSG.Vertex(new CSG.Vector3D([0, -cuberadius.y, 0]).plus(center)),
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new CSG.Connector(new CSG.Vector3D([0, -cuberadius.y, 0]).plus(center), [0, -1, 0], [0, 0, 1]),
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new CSG.Vertex(new CSG.Vector3D([0, 0, cuberadius.z]).plus(center)),
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new CSG.Connector(new CSG.Vector3D([0, 0, cuberadius.z]).plus(center), [0, 0, 1], [1, 0, 0]),
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new CSG.Vertex(new CSG.Vector3D([0, 0, -cuberadius.z]).plus(center)),
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new CSG.Connector(new CSG.Vector3D([0, 0, -cuberadius.z]).plus(center), [0, 0, -1], [1, 0, 0]),
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];
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];
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return result;
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return result;
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};
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};
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@ -940,6 +948,10 @@ CSG.Vector3D.prototype = {
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return matrix4x4.leftMultiply1x3Vector(this);
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return matrix4x4.leftMultiply1x3Vector(this);
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},
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},
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transform: function(matrix4x4) {
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return matrix4x4.leftMultiply1x3Vector(this);
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},
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toStlString: function() {
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toStlString: function() {
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return this.x+" "+this.y+" "+this.z;
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return this.x+" "+this.y+" "+this.z;
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},
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},
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