Added CSG.Connector functionality
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csg.js
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csg.js
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@ -3391,7 +3391,6 @@ CSG.Connector.prototype = {
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other = other.normalized();
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// shift to the origin:
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var transformation = CSG.Matrix4x4.translation(this.point.negated());
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var check = us.transform(transformation);
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// construct the plane crossing through the origin and the two axes:
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var axesplane = CSG.Plane.anyPlaneFromVector3Ds(
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new CSG.Vector3D(0,0,0),
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