Increased dimensions of sample object
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c1daa42647
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index.html
10
index.html
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@ -56,7 +56,7 @@ function isChrome()
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function onload()
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function onload()
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{
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{
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gViewer = new Viewer(new CSG(), 600, 600, 5);
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gViewer = new Viewer(new CSG(), 600, 600, 50);
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document.getElementById("viewer").appendChild(gViewer.gl.canvas);
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document.getElementById("viewer").appendChild(gViewer.gl.canvas);
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if(isChrome())
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if(isChrome())
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{
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{
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@ -118,10 +118,10 @@ function getStl()
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</table>
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</table>
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<textarea id="code">var resolution = 16; // increase to get smoother corners (will get slow!)
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<textarea id="code">var resolution = 16; // increase to get smoother corners (will get slow!)
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var cube1 = CSG.roundedCube({center: [0,0,0], radius: [1,1,1], roundradius: 0.2, resolution: resolution});
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var cube1 = CSG.roundedCube({center: [0,0,0], radius: [10,10,10], roundradius: 2, resolution: resolution});
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var sphere1 = CSG.sphere({center: [0.5, 0.5, 0.5], radius: 1, resolution: resolution });
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var sphere1 = CSG.sphere({center: [5, 5, 5], radius: 10, resolution: resolution });
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var sphere2 = sphere1.translate([1.2, 0.5, 0]);
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var sphere2 = sphere1.translate([12, 5, 0]);
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var sphere3 = CSG.sphere({center: [2, 0, 0], radius: 3, resolution: resolution });
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var sphere3 = CSG.sphere({center: [20, 0, 0], radius: 30, resolution: resolution });
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var result = cube1;
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var result = cube1;
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result = result.union(sphere1);
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result = result.union(sphere1);
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