Increased back z plane in viewer
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@ -81,7 +81,7 @@ function Viewer(csg, width, height, depth) {
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gl.viewport(0, 0, width, height);
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gl.matrixMode(gl.PROJECTION);
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gl.loadIdentity();
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gl.perspective(45, width / height, 0.1, 100);
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gl.perspective(45, width / height, 0.5, 1000);
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gl.matrixMode(gl.MODELVIEW);
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// Set up WebGL state
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