Improved tesselation and speed for expand() and contract()
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2 changed files with 299 additions and 58 deletions
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@ -653,6 +653,7 @@ var vec2d = m1.leftMultiply1x2Vector(vec2d); // vector * matrix
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var m = CSG.Matrix4x4.rotationX(degrees); // matrix for rotation about X axis
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var m = CSG.Matrix4x4.rotationY(degrees); // matrix for rotation about Y axis
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var m = CSG.Matrix4x4.rotationZ(degrees); // matrix for rotation about Z axis
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var m = CSG.Matrix4x4.rotation(rotationCenter, rotationAxis, degrees); // rotation about arbitrary point and axis
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var m = CSG.Matrix4x4.translation(vec3d); // translation
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var m = CSG.Matrix4x4.scaling(vec3d); // scale
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var m = CSG.Matrix4x4.mirroring(plane); // mirroring in a plane; the argument must be a CSG.Plane
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