Includes a library to program synesthesia into your app for memory recognition or for creating trippy effects. Convert soundfonts for Guitar, Bass, Drums, ect. into code that can be read by the browser.
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build | ||
css | ||
images | ||
inc | ||
js | ||
soundfont | ||
soundfont-generator | ||
.gitignore | ||
demo-Basic.html | ||
demo-MIDIPlayer.html | ||
demo-MultipleInstruments.html | ||
demo-WhitneyMusicBox.html | ||
Gruntfile.js | ||
LICENSE-MIT.txt | ||
package.json | ||
README.md |
CODE EXAMPLES (from the repo)
- ./demo-Basic.html - the most basic implementation.
- ./demo-MIDIPlayer.html - how to parse MIDI files, and interact with the data stream.
- ./demo-MultipleInstruments.html - synth drum and piano playing together
- ./demo-WhitneyMusicBox.html - a audio/visual experiment by Jim Bumgardner
DEMOS
- Color Piano by Michael Deal
- Simon Says by Daniel Christopher
- Brite Lite by Daniel Christopher
- Euphony 3D Piano by Xueqiao Xu
- VexFlow by Mohit Muthanna
- Spiral Keyboard by Patrick Snels
- Ragamroll by Mani Balasubramanian
- Ear Builder by Antti Kaihola
- MIDI.loadPlugin.js: Decides which framework is best to use, and sends request.
// interface to download soundfont, then execute callback; MIDI.loadPlugin(callback); // simple example to get started; MIDI.loadPlugin({ instrument: "acoustic_grand_piano", // or the instrument code 1 (aka the default) instruments: [ "acoustic_grand_piano", "acoustic_guitar_nylon" ], // or multiple instruments callback: function() { } });
- MIDI.Soundfont.js: Customizable base64 Soundfont.
- MIDI.Plugin.js: Ties together the following frameworks;
MIDI.noteOn(channel, note, velocity, delay); MIDI.noteOff(channel, note, delay); MIDI.chordOn(channel, chord, velocity, delay); MIDI.chordOff(channel, chord, delay); MIDI.keyToNote = object; // A0 => 21 MIDI.noteToKey = object; // 21 => A0
- MIDI.Player.js: Streams the MIDI to the browser.
MIDI.Player.currentTime = integer; // time we are at now within the song. MIDI.Player.endTime = integer; // time when song ends. MIDI.Player.playing = boolean; // are we playing? yes or no. MIDI.Player.loadFile(file, callback); // load .MIDI from base64 or binary XML request. MIDI.Player.start(); // start the MIDI track (you can put this in the loadFile callback) MIDI.Player.resume(); // resume the MIDI track from pause. MIDI.Player.pause(); // pause the MIDI track. MIDI.Player.stop(); // stops all audio being played, and resets currentTime to 0. // Callback whenever a note is played; MIDI.Player.removeListener(); // removes current listener. MIDI.Player.addListener(function(data) { // set it to your own function! var now = data.now; // where we are now var end = data.end; // time when song ends var channel = data.channel; // channel note is playing on var message = data.message; // 128 is noteOff, 144 is noteOn var note = data.note; // the note var velocity = data.velocity; // the velocity of the note // then do whatever you want with the information! }); // Smooth animation, interpolates between onMidiEvent calls; MIDI.Player.clearAnimation(); // clears current animation. MIDI.Player.setAnimation(function(data) { var now = data.now; // where we are now var end = data.end; // time when song ends var events = data.events; // all the notes currently being processed // then do what you want with the information! });
- Color.js: Color conversions, music isn’t complete without!
Color.Space(0xff0000, "HEX>RGB>HSL");
- DOMLoader.script.js: Loads scripts in synchronously, or asynchronously.
DOMLoader.script.add(src, callback);
- DOMLoader.XMLHttp.js: Cross-browser XMLHttpd request.
DOMLoader.sendRequest(src, callback);
- MusicTheory.Synesthesia.js: Note-to-color mappings (from Isaac Newton onwards).